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John Evans

The 5 Important Elements of The 21st Century Classroom ~ Educational Technology and Mob... - 0 views

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    "The pace with which technology is developing makes it really impossible for anyone to predict what kind of classrooms we will have in the next few decades. What is apparent, however, is the fact that new ways of learning are mushrooming here and there as a direct impact of the embrace of this technology in education. Mobile learning, blended learning, flipped classroom, to mention but a few, are some immediate examples that come to the surface when talking about this interactional relationship between the digital and the educational. This excellent graphic below sheds more light on how classrooms have been transformed by technology and draws clear comparisons between several learning modes. I invite you to have a look and share with us your thoughts about it. Enjoy"
John Evans

Worth 1,000 Words: Finding Designing Visuals for Your Project - Learning in Hand - 3 views

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    "Teachers and students can make their projects shine and amplify learning by illustrating ideas with photographs, drawings, symbols, and "big bang" images. The Pictoral Superiority Effect (PSE) is described in Brain Rules by John Medina. Humans remember pictures a whole lot better than they remember words. Tested 72 hours after exposure to information, people remember about 10 percent of what was presented orally. If you add a photo, that figure jumps of to 65 percent. "
John Evans

Seven Stages in Moving from Consuming to Creating | John Spencer - 9 views

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    "It has me thinking about my own experience with creative work. When I first got into drawing, I copied the styles of other artists. When I first got into poetry, I copied the style of my favorite poet. When I first wrote a novel, it was essentially fan fiction -- albeit at a time when no one knew that term. I have noticed similar trends among students. They often go through a phase of copying and mash-ups that occur before creating something truly original. I see this trend in art class, wood shop, in writer's workshops, and in STEM labs. So, this has me thinking about stages that I notice as students move from consumers of media to creators of media. I admit that this is not very scientific. There might be a better model out there that explains this phenomenon. However, here are seven stages I see students go through as they shift from consuming to creating: "
John Evans

Here Is A Great App for Creating Comic Books with Students ~ Educational Technology and... - 0 views

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    "We want to draw your attention in today's post to this excellent iPad app that is free now for a limited time. Halftone 2 is a very good comic book creator app that you can use with students to create comic and scrap books using photos and sound effects. The process of creating a comic book using Halftone 2 is  simple and easy: Choose a page layout from the selection provided there, then import your photos from your photo library, Facebook or Flickr. Customize the look of your images using Aviary's photo editing tools that include things such as automatic enhancements, filter effects, brightness, contrast, saturation, sharpness, redeye, whiten, blemish, and selective focus. You can also add captions and speech bubbles to your photos or choose from over 80 professionally-designed graphical shapes. Next, mix in some sound effects then share your creation as an image, multi-page document, or high-definition video."
John Evans

Education Through Students' Eyes: A Dry-Erase Animated Video | Getting Smart - 3 views

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    "Let's face it. All teachers talk, but not all teachers listen. I know, I know. You are probably thinking, "Well, students talk all the time, but they don't all listen." Granted, you may have a point there. But perhaps the root of the problem, a lack of honest and transparent conversations between teachers and students, can be discovered when Holmes' famous quotation is crossed with The RSA's animated video covering Daniel Pink's Drive. What results is a dry-erase animated video that took two sophomore students from Studio 113 and East Hall High School six hours to plan, draw, and fully articulate their concerns about the following educational concerns: Teachers' view versus students' view of school schedules. School systems' expectations of students versus students' own expectations of themselves. Purpose, application, and importance of certain curricula. The practice of not asking the most important people of all…the students. Ignoring successful educational models, such as Finland. Care to listen? The wise teachers already know it is the "privilege of wisdom" to click "play.""
John Evans

Free Technology for Teachers: Create Stop Motion Animations with KomaKoma - 4 views

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    "Stop Motion was one of the original video creation techniques. By stringing together a series of single images and displaying them quickly in order, film was born. Now on iPad, Stop Motion can be used as a technique for capturing learning as it happens, making drawings, models, science projects, or counting exercises come alive. Consider the power of creating a digital flipbook that could later be viewed as a video. Introduction to KomaKoma KomaKoma is a FREE Stop Motion iPad App that can compile together a series of photos taken in the app and then export them to the Camera Roll as a video. With a simple user interface consisting of only a few buttons, KomaKoma is very intuitive. The app launches the camera automatically (first time app users will have to allow the Camera access). A big red record button captures each image in sequence, and a big green play button plays the images back as a video. The only other 2 editing buttons are a blue "X" to delete the last image taken, and a yellow arrow for saving the video to the app's Gallery. "
John Evans

How to use Sphero the Robot in STEM and Beyond - From Courtney Pepe - 0 views

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    "As someone who primarily taught math and science when I was a classroom teacher, I associated robots, robotics curriculum, and robot apps as things that were only used in those subjects. However, this past year my school received a robot grant that provided ten robots for us from the company Sphero. Sphero emphasizes the power of play in education and has a variety of lessons that are aligned to the Common Core and Next Generation Science Standards on their website. They also have a number of STEM challenges  in the form pre-designed engineering projects designed for collaborative group work with students and are helpful for teachers using the robots in their classes. Sphero is a robotic ball that can pair with an iPad, tablet, iPhone, or smartphone through Bluetooth, and getting started is relatively easy. Once you are ready to use Sphero, you take it off the charger stand and give it a "tap-tap" to "wake it up." When the robot wakes up, it starts to flash three different colors until it pairs with the device you are using it with via Bluetooth. Once it turns blue, then you know that it is paired and ready to go. There are at least 14 different education related apps that are available with Sphero: some of them use augmented reality technology, some of them teach the basics of coding, while others allow students to draw on a tablet to manipulate the color and movement of the robot. During the last week of June, I did a presentation at the ISTE conference with many other educators from all over the country who also received the robot grant. What amazed me was that people who taught subjects like language arts and social studies found incredible ways to integrate robotics into their curriculum to create some really engaging lessons for their students."
John Evans

8 Fun Free Online Creativity Tools for Students - 6 views

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    "Special projects require special highlights, and those can only come from special creativity tools. Use these with your students to add unique creative flair to projects of all kids! It's always a treat when a student can express themselves creatively in a way they're never tried before, with a tool they may not have used. Discovering how to use such a resource-and what you can create with it-is very rewarding. The creativity tools we have listed here are great little online resources that will develop creativity in all sorts of ways. Using these creativity tools, students can add artistic personal touches to their work in so many ways. They can build fonts; make themselves into a robot or a Picasso painting; draw with fire; and turn pictures into words and textures, to name a few things. These are fun tools to explore and engage your students with, so everyone can have fun!"
John Evans

Thinking and Learning in the Maker-Centered Classroom - 0 views

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    "Over the past decade, maker-centered classrooms and making-centered learning have become increasingly popular - young people (and teachers and parents alike) have greater opportunities to build, hack, redesign, and tinker with a variety of materials, in school- or community-based spaces, design thinking and engineering programs, and Maker Faires. Maker-centered learning not only offers opportunities to learn about new tools and technologies, it requires certain thinking skills - such as navigating uncertainty, adaptability, collaborative thinking, risk-taking, and multiple-perspective taking - that are critical to engaging and thriving in a complex world. Drawing on research from Project Zero's Agency by Design project, this course offers classroom teachers, maker educators, administrators, and parents an opportunity to explore firsthand maker-centered learning practices and the opportunities they afford. Discover what kinds of tools might best support this kind of teaching and learning, and examine the benefits (to both young people and facilitators) of engaging in this work. Through hands-on, collaborative activities, consider how maker-centered experiences might fit into your own contexts."
John Evans

Edtech: Mastering the device vs mastering the pedagogy - Innovate My School - 6 views

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    "What separates the successful mobile learning projects from the unsuccessful? This is a 'million dollar' question, and I've thought long and hard about it. From the 17 large 1:1 projects I've worked on, only three have been truly successful in producing transformational learning. In your own experience, how many schools do you know who have transformed learning vs how many you know rely on iPads as laptop placements, focusing on web browsing and research functions only? I'm sure you'll draw similar conclusions to my own, but if a handful of schools can transform learning with mobile devices, how do we replicate it across more schools? I believe I've found the answer."
John Evans

Text 2 Mind Map - The text-to-mind-map converter - 0 views

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    Text 2 Mind Map is a web application that converts texts to mind maps. It takes a structured list of words or sentences, interprets it, and draws a mind map out of them. Try it out above!
John Evans

Rick's Café Canadien » Blog Archive » Siemens interview on connectivism - 0 views

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    George Siemens joined me for an interview about Connectivism, a theory about learning that draws on network theory, social networking, and social constructivism among other things.
John Evans

About - Hurricane Katrina: Tempest in Crescent City - 0 views

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    There are three main educational goals for the game: * Teach players about how everyday residents of New Orleans acted heroically to help each other. This is a celebration of New Orleans residents and their culture. * Emphasize what are perhaps the two most important priorities in any disaster: communication and use of local resources, needs, and knowledge. The relief effort in Hurricane Katrina was severely hampered by the poor communication between government agencies and through most media outlets. Top down disaster management also led responders to ignore local resources and knowledge that could have saved many lives. Even in the aftermath, local needs and wishes are largely being ignored during rebuilding. * Draw attention to the continuing struggle in New Orleans as residents fight for housing in 2008. The city was destroyed by negligence, and, unfortunately, it is now being rebuilt without homes for many of its most loyal residents.
John Evans

Computer Capers - 0 views

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    Fun home/school activities that reinforce Indiana Academic Standards using computers to encourage students to draw, research, calculate and express!
John Evans

Moovl - 0 views

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    Moovl is a unique online tool which teachers and pupils can use to draw, animate and apply physical properties to objects in order to bring their pictures and words to life. Let them discover what happens when they make a ball even bouncier, a hippo even heavier or the word shiver actually shiver.
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