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John Evans

About - Hurricane Katrina: Tempest in Crescent City - 0 views

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    There are three main educational goals for the game: * Teach players about how everyday residents of New Orleans acted heroically to help each other. This is a celebration of New Orleans residents and their culture. * Emphasize what are perhaps the two most important priorities in any disaster: communication and use of local resources, needs, and knowledge. The relief effort in Hurricane Katrina was severely hampered by the poor communication between government agencies and through most media outlets. Top down disaster management also led responders to ignore local resources and knowledge that could have saved many lives. Even in the aftermath, local needs and wishes are largely being ignored during rebuilding. * Draw attention to the continuing struggle in New Orleans as residents fight for housing in 2008. The city was destroyed by negligence, and, unfortunately, it is now being rebuilt without homes for many of its most loyal residents.
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