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John Evans

Laptops And Phones In The Classroom: Yea, Nay Or A Third Way? | MindShift | KQED News - 1 views

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    "How should teachers - both K-12 and college - deal with the use of computers and phones by students in class? On the one hand, those sleek little supercomputers promise to connect us to all human knowledge. On the other hand, they are also scientifically designed by some of the world's top geniuses to feel as compelling as oxygen. So where does that leave teachers? Should you ban these devices in the classroom? Let students go whole hog? Or is there a happy medium? This seemingly simple topic ends up being what one professor and pedagogy expert calls "a Rorschach test for so much that's going on in education.""
John Evans

Free Technology for Teachers: 17 Audacity Tutorials for Beginners - 2 views

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    "Audacity is a free, open-source program for recording and editing audio. It's available for Windows, Mac, and Linux computers. For classroom podcasting projects or other classroom audio recording projects, it is hard to beat Audacity. The only trouble is that it can feel a bit overwhelming the first time that you open it up on your desktop. Fortunately, there is no shortage of YouTube videos that will show you everything you need to know and then some."
John Evans

How Facebook's new 3D photos work | TechCrunch - 1 views

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    "In May, Facebook teased a new feature called 3D photos, and it's just what it sounds like. However, beyond a short video and the name, little was said about it. But the company's computational photography team has just published the research behind how the feature works and, having tried it myself, I can attest that the results are really quite compelling. In case you missed the tea"
John Evans

The robot revolution is just beginning | TechCrunch - 0 views

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    Every year, Time magazine gets swamped with pitches from thousands of companies, all convinced their product deserves to be included in Time's "25 Best Inventions" list. This past December, the magazine reserved its cover for a Pixar-like, 11-inch armless robot named Jibo. Jibo - a so-called "social robot" - is just the latest example of a clear phenomenon: A new generation of exponentially more intelligent and capable robots is on the way. In fact, they're already everywhere we look: over our heads, in our cars and operating rooms, next to us on the assembly lines, in our military, and on the last mile. And the prospect of exponentially more robots, crunching exponentially more data, necessitates not just a lot more computing power but also an entirely new product architecture."
Phil Taylor

ISTE | Computational Thinking - 1 views

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    Check out our new #ComputationalThinking Competencies! They're like an expansion pack for the #ISTEStandards for Educators! https://t.co/4EPMUFTWrl #edtech https://t.co/vYMzc4hPY8
John Evans

Tutorial - Copying tapes, LPs or MiniDiscs to CD - Audacity Manual - 1 views

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    "This set of tutorials provides instructions on how to record audio material from a variety of sources and then deploy it to CD, your computer or portable music player."
John Evans

Learning in the Age of Algorithms | Harvard Graduate School of Education - 3 views

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    "The new information landscape is a product of algorithmic data collection used by social media platforms, like Facebook and YouTube, news sites, and even our cellphones. Companies use invisible computer codes to track users' interactions in order to personalize their web experiences and influence their buying and viewing behavior, leading to concerns about privacy, accuracy of information, the preservation of shared norms, and authenticity. Data is collected everywhere. Even schools, from elementary schools to higher education institutions, collect data on students through learning management systems (LMS), thrusting schools directly into debates that consider how these companies, like Canvas, protect or use data. While the ethics and impact of algorithmic-driven content on platforms like Facebook or an LMS are murky and just emerging, the Project Information Literacy study raises immediate flags."
John Evans

The Unintended Consequences of Innovation - EdTech Researcher - Education Week - 2 views

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    "Over the past several weeks, three headlines pertaining to education have dominated my social media news feeds: screen time, fake news/media literacy, and the ethical dilemmas associated with advances in technology. When considered together, these three topics represent the unintended consequences of innovation. The inventors of television, computers, mobile devices, and social media did not intend to unleash a slew of negative consequences for children. They did not consider the potential for shortened attention spans, lack of connection to nature, or a rising obesity rate; nor did they conceive of their tools as weapons for deploying fake news, unleashing bullying, or fueling hate groups. The Mark Zuckerberg/Biz Stone/Sergey Brin/Steve Jobs/Bill Gates of the world intended to build community, increase access to a global library of information, and provide every individual with a voice."
John Evans

Scratch Across Every Subject: Visual and Media Arts | ScratchEd - 1 views

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    "In what ways do Scratch and visual & media arts inform one another? How can Scratch be a platform for artistic expression and vice versa? Can visual and media arts help introduce and extend computational creativity? Together, Scratch and art have limitless potential for learning and creating! We've started assembling Resources and Scratch Projects and we'd love your input! Do you have  lesson plans, activities, websites, videos, example projects, or something else to share?"
John Evans

If You Have These Skills, No Robot Will Ever Take Your Job - 6 views

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    "Losing your job to robots is no longer a sci-fi fantasy. Some estimates say, robots may take over more than five million jobs across 15 developed countries. Machines could account for more than half the workforce in places like Cambodia and Indonesia, particularly in the garment industry. While such information has led many people to seek out higher-tech skills, others have said we need a stronger emphasis on trade skills to combat the high competition in tech fields. In one 2016 survey, 60 percent of respondents wanted more emphasis on Shop classes in high schools, while a 2015 Gallup poll found that 90 percent of parents want computer sciences emphasized in schools. The good news. There are some skills robots can't embody, and if you have them, there's no need to worry about losing your job due to robotic advancements. Better yet, many of them are transferrable, meaning they can help you advance your career, even if you need to change industries. Here are eight skills that can keep your job from being handed off to a robot."
John Evans

By age 6, kids already think boys are better than girls in programming and robotics - G... - 0 views

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    "There's a lot of effort to attract women to the computer sciences at universities and the workforce. But to shift technology's gender imbalance we might need to focus on a younger crowd. Much younger - like 6-year-olds. For the first time, research from the University of Washington shows that by first grade, children are already embracing the stereotype that boys are better than girls at robotics and programming. At the same time, the kids believe that girls and boys are equally good or their own gender is better at math and other sciences. And girls with the strongest negative stereotypes about their genders' tech abilities also reported the least interest and personal skill in programming and robotics."
John Evans

Sharing More Than 140 Characters on Twitter - The New York Times - 2 views

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    "Q. How do you take screen shots of articles and then post them on Twitter, with sections highlighted and the URL of the article included? A. Annotating screen shots of text passages - and then posting the image and a link to the article on Twitter - is an effective way to make a point with the selected text. It also lets you get around the service's 140-character limit. You can mark up the screen shot's text in a few different ways on a mobile device or computer."
John Evans

Today, Kids Need To Learn More Than Facts, But To Solve Problems And Innovate | Inc.com - 3 views

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    "Traditionally, we went to school to attain knowledge. The smart kids knew that Columbus discovered America in 1492 and that the square root of 64 is eight. They studied diligently at home so that when the teacher asked a question they could shoot their hand up and be praised for their good work. Today, however, teenagers carry far more information and computing power in their pockets than would ever fit in their heads. So the ability to retain knowledge and manipulate numbers with facility has become, to a large extent, outdated skills. So kids today need to learn how to understand systems and solve problems. "
Reynold Redekopp

15+ Ways of Teaching Every Student to Code (Even Without a Computer) | Edutopia - 2 views

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    Coding possibilities for teh youngest to high school
John Evans

Citizen Maths - Free online Level 2 maths course for adults - 0 views

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    "Citizen Maths is for people who want to improve their grasp of maths, and become more confident in using maths at work and in life. Maths may have passed you by at school. Or you may be rusty. Maybe you've passed maths exams but find it hard to apply what you know to the types of problem you need to solve now. Problems like using spreadsheets, judging amounts or assessing odds. If so, then Citizen Maths may be for you. The course is at 'Level 2' - the level that a 16-year-old school leaver is expected to achieve in maths. (For questions about certification, please see our FAQ.) The course is based on solving the kinds of problems that come up at work and in life. And it is free. All you need is access to a computer, the internet and a basic grasp of maths. Sign up straight away, or try our nine-point check-list to see if Citizen Maths can help you."
John Evans

(64) iGameMom | STEM Learning, Science Tech Engineer Math (igamemom) on Pinterest - 0 views

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    "Resources and activity ideas for kids to learn computer programming and coding - learning tools, programs, apps, websites, books, online and offline courses, and teaching / learning activities for kids from preschool kindergarten to middle and high school"
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