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John Evans

Sphero Olympics - Digi Tech Coach - 5 views

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    "Sphero balls have become a staple part of many schools Makerspaces and mine is no different. They really do offer amazing creativity and deep learning through visual programming with strong links to STEAM (Science, Technology, Engineering, Arts, Maths) problem solving skills and computational thinking.  CompNow ran a competition this year to promote the use of Sphero's in education and in particular how they can be included in all areas of the curriculum. It was timely that the Olympics were recently held in Rio and provided an interesting cross curricula topic."
Sheri Oberman

Deploy a Website - 0 views

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    Learn how to publish a personal website to the public Internet.
John Evans

Available MOOCs (Massively Open Online Courses) | CSER Digital Technologies Education - 4 views

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    "The CSER Digital Technologies MOOCs (Massively Open Online Courses) are free online courses, designed to support Australian teachers with implementing the Australian Curriculum: Digital Technologies. These are free online courses that provide teachers with background knowledge about concepts and topics in the curriculum, as well as practical examples that can be tried in the classroom. We bring together existing resources, our own developed resources as well as existing teacher ideas."
John Evans

What programming language should you learn first? - 3 views

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    "Most people's journey toward learning to program starts with a single late-night Google search. Usually it's something like "Learn ______" But how do they decide which language to search for?"
John Evans

Computer Science Principles - 2 views

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    A new, widely accessible Advanced Placement Course for Computer Science. The College Board oversees the development of the course and exam that will launch as AP Computer Science Principles in 2016-2017. For College Board details, see College Board's Advances in AP site. The AP Computer Science Principles Curriculum Framework (.pdf/1.42MB) was developed to serve as a fundational guide to ensure selected curricla focuses on innovative aspects of computing along with the computational thinking practices that are critical to a future-ready education.
John Evans

Unity - Game engine, tools and multiplatform - 3 views

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    "You can create any 2D or 3D game with Unity. You can make it with ease, you can make it highly-optimized and beautiful, and you can deploy it with a click to more platforms than you have fingers and toes. What's more, you can use Unity's integrated services to speed up your development process, optimize your game, connect with an audience, and achieve success."
John Evans

Logo Foundation Publications | Logo Update - 0 views

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    "In September, 1982, Tom Lough started The National Logo Exchange with Steve Tipps and Glen Bull as a monthly newsletter for Logo teachers and parents. In January, 1986 The International Logo Exchange was launched with Dennis Harper as the editor-in-chief. In September, 1986 these two publications were combined and renamed Logo Exchange . The International Council for Computers in Education (ICCE) acquired the publication in 1987, designating it as the official journal of the ICCE Special Interest Group for Logo-Using Educators (SIG-Logo). In 1989 ICCE was renamed the International Society for Technology in Education (ISTE). Logo Exchange continued as the ISTE journal for SIG-Logo until the fall of 1999, when the SIG was dissolved. The collected issues of Logo Exchange provide a window on Logo developments and Logo teaching over a span of 17 years. We are making these historic documents available here on the Logo Foundation Web site. All 18 volumes of The National Logo Exchange are posted here along with the four issues of The International Logo Exchange. We also include Last Logo Exchange, a collection of essays written by the former editors of Logo Exchange 15 years after it ceased publication. Click on an issue below to see a PDF scan of the original publication. These documents may be downloaded, reproduced, and copied for personal and educational uses provided that you do not charge for copies, and that you include the original copyright notices on them."
John Evans

How Robots in English Class Can Spark Empathy and Improve Writing | MindShift | KQED News - 0 views

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    "Mention robots to many English teachers and they'll immediately point down the hall to the science classroom or to the makerspace, if they have one. At many schools, if there's a robot at all, it's located in a science or math classroom or is being built by an after-school robotics club. It's not usually a fixture in English classrooms. But as teachers continue to work at finding new entry points to old material for their students, robots are proving to be a great interdisciplinary tool that builds collaboration and literacy skills. "For someone like me who teaches literature by lots of dead white guys, teaching programming adds relevance to my class," said Jessica Herring, a high school English teacher at Benton High School in Arkansas. Herring first experimented using Sphero, essentially a programmable ball, when her American literature class was studying the writing of early settlers. Herring pushed the desks back and drew a maze on the floor with tape representing the journey from Europe to the New World. Her students used class iPads and an introductory manually guided app to steer their Spheros through the maze. Herring, like many English teachers, was skeptical about how the Sphero robot could be a useful teaching tool in her classroom. She thought that type of technology would distract students from the core skills of reading, writing and analyzing literature. But she decided to try it after hearing about the success of another English teacher across the country."
John Evans

Inaburra Makerspace - Home - Linkis.com - 0 views

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    The Makerspace initiative allows students and teachers access to resources to construct modern knowledge which enables them to build, explore, create and develop strong problem-solving skills. Most consider this as a purely "fun" activity, as a result guided by the teacher it naturally develops skills in many areas of STEAM. These resources are curated in "Pop-up Makerspace" units which can be flexibly used.
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