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Sheri Oberman

Drum machine - 1 views

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    I'm going to keep gushing about Glitch some more, and not only because it allows me to finallyt play in the band with Jim and Brian and others. First, try this drum machine, then, have a look at the code, and then, realize that you could clone it and make your own in about as long as it took me to type these words. Upload it to GitHub and share with your friends. Making apps is becoming as simple as making websites was in the 1990s. It took a bit for the idea to catch on, but when it did... (p.s. remember the 'blink' tag and Geocities websites? This home page might be the 21st century equivalent.) Text copied from Stephen Downes OLDaily
John Evans

Participatory Making - Worlds of Learning - 2 views

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    "Billy's history with littleBits started in 2015 when he heard about littleBits at an ISTE conference and won a free kit later that Summer at an education conference. That fall, Billy applied for a Donor's Choose grant and was able to start his small collection of littleBits which he used with his Gifted and Talented students. Billy slowly built his collection the following year with a donation from the Home and School Association. Students loved exploring and learning with the kits. Billy and I were thrilled to as being selected as one of 20 participants in the littleBits Lead Educator program that took place back in May and June of this past school year. As a result, we were one of the very first educators in the world to get the new littleBits Code Kit and had the opportunity to test the kit with their students and create resources and activities to use in the classroom."
John Evans

Teaching Visual Art and Computational Thinking | Hack the ClassroomTeaching Visual Art ... - 2 views

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    "This blog post includes a 5 minute video, a lesson plan and examples of student that show integration of visual art curriculum and Computational Thinking in my grade 3 classroom. Thank you to Bea Leiderman, Carolyn Skibba, Douglas Kian and my experience at the Apple Institute in Berlin for this idea.  Using Keynote and Kandinsky is Bea's idea. It's brilliant. Bea, Carolyn and I went to the Bauhaus Archive in Berlin where we saw Kandinsky's work. We also had in depth workshops on Keynote. The combination of these experiences at the Apple Institute in Berlin lead to this idea and a project. Bea, Douglas and I are currently working on a project where we are investigating how these ideas of art, coding, and Computational Thinking might fit together. This is the early stage of this team project. This video gives an overview of the lesson and a chance to peak inside my grade 3 classroom:"
John Evans

Maker Education Camp: Circuit Crafts | User Generated Education - 1 views

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    "This is my third summer offering maker education summer camps as part of a bigger program at a local school.  During mornings (9 to 12 with a half hour recess), campers, grades Kindergarten through 6th grade, can choose from one of four enrichment classes: art, drama, games, foreign languages, computers, and in my case, maker camps. During the afternoons, all campers get together for typical camp activities - fun and games, field trips, water sports, silly competitions. Each camp lasts a week. This summer I am offering: Cardboard Creations, Circuit Crafts, Toy Making and Hacking, and Robotics and Coding. I often discuss the need to implement maker education programs with minimal cost materials and ones that offer the potential to tap into diverse learners and their diverse interests:"
John Evans

Workbench Platform - 2 views

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    "Workbench provides a ready-made platform for makers of great products to connect with end users and build online communities. Makers can find new ways to use products, teachers can find new ways to teach, and everyone can share their own programming code, lessons, and experiences within the community"
John Evans

Computational Thinking as the New Literacy - Aileen Owens - YouTube - 2 views

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    "In this half-hour presentation at Education Week's Leaders To Learn From event in Washington, Aileen Owens, director of technology and innovation for Pennsylvania's South Fayette school district, describes her efforts around cultivating students' "computational thinking." At the event, Owens was recognized as an exceptional school district leader for her leadership in innovation in curriculum. Since being hired at South Fayette in 2010, Owens' passion has been on cultivating students' "computational thinking." That includes coding. But the real emphasis is on helping students learn to problem-solve; to think algorithmically, in step-by-step sequences; to debug and revise; and to work with abstract concepts."
John Evans

Robot-Enhanced Creative Writing and Storytelling (featuring Ozobot and Wonder's Dot) | ... - 1 views

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    "There have been complaints leveraged against out of the box robots like Dash and Dot, Ozobot, Hummingbird, Sphero. The complaints usually revolve around the canned and prescriptive nature of their uses and programs, that they lack creative engagement by the younger users. I personally love the excitement my learners have using these robots. As with all tools and technologies and with creative framing, though, they can be used in creative and imaginative ways. Mention robots to many English teachers and they'll immediately point down the hall to the science classroom or to the makerspace, if they have one. At many schools, if there's a robot at all, it's located in a science or math classroom or is being built by an after-school robotics club. It's not usually a fixture in English classrooms. But as teachers continue to work at finding new entry points to old material for their students, robots are proving to be a great interdisciplinary tool that builds collaboration and literacy skills. (How Robots in English Class Can Spark Empathy and Improve Writing) This past term, I had my 2nd through 4th grade students work on their robot-enhanced creative writing and stories. In small groups, students were asked to create a fictional storyline and use StoryboardThat.com to create both the physical scenes and the accompanying narrative. As part of their directions, they were told that they were going to create a 3D setting out of cardboard boxes, foam board, LED lights, and other craft materials; and that they would use Wonder's Dot with the Blocky App and Ozobot as the characters in their stories. Preparation time was divided between storyboarding, creating the scene, and learning how to use/code the robots. Because of all of the preparation and practice, the recording actually went quite quick and smoothly. Here is a break down of the learning events that learners were asked to complete:"
John Evans

Learning in the Age of Algorithms | Harvard Graduate School of Education - 3 views

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    "The new information landscape is a product of algorithmic data collection used by social media platforms, like Facebook and YouTube, news sites, and even our cellphones. Companies use invisible computer codes to track users' interactions in order to personalize their web experiences and influence their buying and viewing behavior, leading to concerns about privacy, accuracy of information, the preservation of shared norms, and authenticity. Data is collected everywhere. Even schools, from elementary schools to higher education institutions, collect data on students through learning management systems (LMS), thrusting schools directly into debates that consider how these companies, like Canvas, protect or use data. While the ethics and impact of algorithmic-driven content on platforms like Facebook or an LMS are murky and just emerging, the Project Information Literacy study raises immediate flags."
John Evans

5 Awesome TED Talks On How Technology Is Changing Education - Springboard Blog - 1 views

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    "In the last ten years, technology has changed the way we work and communicate with others - and it's also changed how we interact in the classroom. In fact, some educators argue that technology can improve the classroom by eliminating the need for a physical one, and allow students to learn remotely, from wherever they do their best work. While it's still too early to know if this is the most effective way to teach, it's important to stay-to-update on these innovations in education and see what we can learn from them. In these TED talks, students and educators share their stories of how technology has helped them learn to code, make art, connect with others, start schools, and more."
Phil Taylor

Wolfram Alpha Founder Discusses Computational Thinking at Ed School | News | The Harvar... - 0 views

  • Wolfram defined computational thinking as “the activity for a human of taking something that they want to know about or that they want to have happen in the world, and formulating it in such a way that a sufficiently smart computer can then know what to do.”
  • “Computational thinking is a bigger, more significant thing that I think will be remembered as probably the most important intellectual achievement of the 21st century,”
  • Coding, Wolfram argued, is “the enemy” of computational thinking. “I think with the low-level coding, it is as mechanical as a lot of the kind of math that kids find boring,”
Phil Taylor

Wolfram Programming Lab: Computational Thinking Starts Here - 1 views

  • Wolfram Programming Lab has a step-by-step introductory programming course built right in. Written by Stephen Wolfram himself, An Elementary Introduction to the Wolfram Language teaches you the basics of the Wolfram Language in a straightforward, accessible way—even if you've never coded before
  • The Wolfram Language concept: make the language do the work, not you! Automate as much as possible, so you write a tiny piece of code, and the computer figures out everything else.
John Evans

Remake Learning Playbook : Case Studies - 4 views

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    "The Remake Learning Playbook is an ambitious project to open source the project code for learning innovation ecosystems. Created by The Sprout Fund as a digital & tangible product, the Playbook documents the process and outcomes of both the Pittsburgh region's efforts to create a community-wide learning innovation network, and specific projects the network has catalyzed. The Playbook captures the spirit and substance of the Remake Learning Network in action. It covers the theory and practice of building learning innovation networks, the resources and strategies required to put networks into action, and the impact of the network in schools, museums, libraries, communities, and more."
John Evans

QuickStart Computing Computing At School - 1 views

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    "QuickStart Computing has been developed to support primary and secondary schools with the computing programme of study introduced in September 2014. Quickstart Computing provides all teachers with the resources needed to successfully run computing CPD for colleagues in your school, cluster, or area. It contains the essential subject knowledge, with a framework and guidance for planning, teaching and assessing progress for all pupils. Quickstart is funded by the Department for Education and Microsoft and is free to all teachers."
John Evans

5 Awesome TV and Movie Robots You Can Build With a Raspberry Pi - 1 views

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    "With so many Raspberry Pi projects to choose from, it can be tricky to find the one you really want to build. Our advice is to find a way to marry the Pi with something you really love. One great example is TV and movie robots - iconic characters from popular sci-fi that can be rebuild at home with a Raspberry Pi built in. Once constructed, your robot might be able to utter commands when a condition is met (perhaps a sensor detects motion). Or it might move around, learning about its surroundings, or reading information to you from Wikipedia. Whatever you have in mind, it should be relatively straightforward to plan and execute. It may take some time, however. Here are five example projects that show how you can combine a Raspberry Pi 2 or later with your favorite fictional robot. 5 Things Only a Raspberry Pi 2 Can Do 5 Things Only a Raspberry Pi 2 Can Do The latest edition of the pint-sized computer is awesome. So awesome, in fact, that there's 5 things you can only do on a Raspberry Pi 2. READ MORE 1. R2-D2 We've all wanted our very own astromech droid, haven't we? Sure, no one on earth is (currently) operating a light speed drive, but Star Wars droid R2-D2 has far greater abilities than onboard spacecraft maintenance. For instance, he can hold torches, carry a tray of drinks, and launch lightsabers across pits in the desert. Okay, it's unlikely you'll manage to get your own R2-D2 robot to do that… but don't let that put you off. Check out this little guy, controlled by a Raspberry Pi. While this project was based on an existing R2-D2 toy, that shouldn't limit your ambition. You'll find plenty of R2-D2 builds on YouTube. There's a massive R2-D2 building community online. Finding one that has a drive unit should be ideal for integrating a Raspberry Pi (and perhaps an Arduino, which you can use the two together) and developing a more realistic R2-D2 experience. Arduino vs Raspberry Pi: Which Is The Mini Computer For You? Arduino vs Rasp
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