Skip to main content

Home/ Literacy with ICT/ Group items tagged Coding

Rss Feed Group items tagged

John Evans

i-Skool: Learning in Motion on Mobile Devices | Class Tech Tips - 0 views

  •  
    "I've shared lots of reasons why I'm a fan of QR codes.  i-Skool is a project that incorporates scannable technology and puts learning in motion.  Its goal is to enhance brain activity by getting kids on their feet as they practice cognitive skills.  Teachers create a quiz with an item connected to a color in a specific location.  Children receive directions on what to do based on what they scan as they move around with their mobile device."
John Evans

The Making of a Maker on Parentage A Magazine by Sproutling - 0 views

  •  
    "Call it an industrial evolution. As the maker movement outgrows the garage and shifts into popular culture, anyone with an internet connection can click into a world full of creative possibilities. That includes kids, some of whom can code, craft, and build with the best of us by elementary school. A slew of websites, fairs, and maker's guilds are available to introduce kids to the basics of design and engineering, and tech-savvy parents often bring their children into the fold by starting with small projects. Experimental schools, such as the Tinkering School or Brightworks Academy in San Francisco, are also tailoring their curricula towards hands-on skills aimed specifically at boosting fluency in STEAM (Science, Technology, Engineering, Arts, and Math). But you don't need a formal program or DIY-fluency to empower your kid to chase their creativity. All they need are some interesting tools, a little guidance, and the space to pursue their passions. For the parents of some kids, like Alonzo King, 12, that means letting him tear apart cassette players and see what he can build out of the parts. For others, like the parents of Miles Hacker (yes, that's his real name), 10, that means waking up to a living-room-sized spider web that their son made from a roll of tape."
John Evans

Learn to Code With TouchDevelop #MSFTCamp21 | Brian Aspinall, CV - 0 views

  •  
    "TouchDevelop is a handy tool I have been exploring for about a year or so. What I loved about it initially was that it is browser based and HTML5 meaning it works on all tablets and devices - yes, ALL devices…even you Mr. iOS. Did I mention is it web based? No bugging your IT people for app installations!"
John Evans

Innovative classrooms, collaborative & mobile with makered & stem - 1 views

  •  
    "Creating innovative inquiry-based learning spaces for our students today and tomorrow. Explore spaces that work with MakerEd, STEM, and coding and robotic programs for kids K-12. Share in this hands-on session's new tools enhancing spaces for teaching and learning!"
John Evans

JotForm: Online Form Builder for Quizzes, Surveys & More | Class Tech Tips - 1 views

  •  
    "Teachers use lots of different tools to gather and collect information during the school day.  JotForm is an easy to use online form builder that can be used to create online quizzes, permissions, assignment submissions, surveys and more.  JotForm doesn't require coding or technical expertise but is user-friendly for teachers with basic technology experience."
John Evans

School Librarians Want More Tech-and Bandwidth | SLJ 2015 Tech Survey | School Library ... - 3 views

  •  
    "IPads, maker spaces, 3-D printers, and coding skills top the tech wish lists for 1,259 school librarians across the country, according to School Library Journal's (SLJ) 2015 Technology Survey. Educators are hungry to bring their students even more-whether that's robotics classes or Arduino kits."
John Evans

How to use Sphero the Robot in STEM and Beyond - From Courtney Pepe - 0 views

  •  
    "As someone who primarily taught math and science when I was a classroom teacher, I associated robots, robotics curriculum, and robot apps as things that were only used in those subjects. However, this past year my school received a robot grant that provided ten robots for us from the company Sphero. Sphero emphasizes the power of play in education and has a variety of lessons that are aligned to the Common Core and Next Generation Science Standards on their website. They also have a number of STEM challenges  in the form pre-designed engineering projects designed for collaborative group work with students and are helpful for teachers using the robots in their classes. Sphero is a robotic ball that can pair with an iPad, tablet, iPhone, or smartphone through Bluetooth, and getting started is relatively easy. Once you are ready to use Sphero, you take it off the charger stand and give it a "tap-tap" to "wake it up." When the robot wakes up, it starts to flash three different colors until it pairs with the device you are using it with via Bluetooth. Once it turns blue, then you know that it is paired and ready to go. There are at least 14 different education related apps that are available with Sphero: some of them use augmented reality technology, some of them teach the basics of coding, while others allow students to draw on a tablet to manipulate the color and movement of the robot. During the last week of June, I did a presentation at the ISTE conference with many other educators from all over the country who also received the robot grant. What amazed me was that people who taught subjects like language arts and social studies found incredible ways to integrate robotics into their curriculum to create some really engaging lessons for their students."
John Evans

Using MaKey MaKey and Scratch to Teach Properties of Materials | Tales from a 1:1 iPad ... - 0 views

  •  
    "School holidays are a great time to get stuck into techie projects! Today I had a play around with MaKey MaKey and Scratch to program two games with links to the science and technology curriculum.The intent is that students could code their own games, providing them an innovative, challenging and engaging way of demonstrating their knowledge of materials and properties."
John Evans

Hands-On Apps for Diverse Learners | Edutopia - 1 views

  •  
    "Using games to teach can increase student engagement and add meaning to learning. Hands-on apps give children the ability to mix tactile play with a digital experience. Thanks to augmented reality, more and more apps in the market blur the line between digital and analog. For example, Bloxels, new from Pixel Press, uses color-coded blocks that can be scanned in with an iPad camera to create a video game level. Osmo is another digital/analog blend. The kit includes a stand and a reflector for an iPad camera, enabling users to play with physical tangram puzzles or word games."
John Evans

The Maker Movement: What it Looks Like, Mindsets and Motivation | Getting Smart - 2 views

  •  
    "I've been a #MakerMom since my daughter learned to walk. I didn't label it that way, though, until she was in first grade and received a copy of Fashioning Technology from one of the editors of O'Reilly media. This book changed the course of her life in many ways, and how she thought of herself. For the first time she had a way of thinking about what she did so naturally - make things - and a community of support, encouragement and learning where she could develop her passion fearlessly. The Maker Movement is more than electronics, robots, 3-d printing and drones. It is a way of thinking and a stance towards learning and community that is collaborative, participative, critical without being judgmental, and inclusive. One way that Making supports education is the natural evolution from any of the myriad entry points towards facility with electronics, design, coding, engineering, and iterative approaches."
John Evans

Why Kids Should Make the Video Games They Love to Play | MindShift | KQED News - 2 views

  •  
    "When educator Lynn Koresh hears from kids that they want a career doing something with computers, she asks, "To do what with computers?" Adults often encourage kids to pursue science, technology, engineering and math (STEM) skills, and computing classes are usually a first stop. But Koresh knows it's the real-world applications of computational thinking and coding language skills that bring such knowledge to life. She reasoned that most middle school students are already playing video games and might respond well to a unit on how to design, create, test and promote video games. Along the way, she's also teaching them about digital citizenship and entrepreneurship. "I wanted to give kids exposure to what it means to have a career using computers," said Koresh, technology coordinator at Edgewood Campus School in Madison, Wisconsin."
John Evans

Code of Online Conduct - 9 views

  •  
    Toronto District School Board
International School of Central Switzerland

sigil - Project Hosting on Google Code - 2 views

  •  
    Sigil is a multi-platform WYSIWYG ebook editor. It is designed to edit books in ePub format.
« First ‹ Previous 741 - 760 of 1110 Next › Last »
Showing 20 items per page