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John Evans

6 Factors Of Gamification That Changes Students - 4 views

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    "I was 11 the year my summer camp director transformed the regular schedule, procedures, and lingo that we were used to-into the most memorable, enriching experience I had ever encountered at that point in my life. I had no idea that he had 'gamified' the week; I just knew that it was the best summer ever. Instead of grouping us by numbers, we were named after the Greek alphabet. We competed daily against the other groups in volleyball, softball, kickball, and on the final night -a chariot and Olympic flame opened an epic Olympic Game contest at midnight. The director, or 'game master' as we were inclined to call him, even made everyone reset the clocks and watches-so we never knew what the real time was, the entire schedule was set on some sort of crazy alternate schedule. Now I realize that it probably allowed him to sleep in and us to stay up later, but we were none the wiser. Daily we played games, wrote skits, went swimming, and competed for cleanest cabins. We did all the regular stuff, but it was more fun because there were rules and boundaries and points and collaboration and competition and a clear, mutual understanding of goals and performance and criteria for success. As a student, I got to learn more about the power of 'gamifying' something, and what effect it had on learners."
John Evans

How Dissecting a Pencil Can Ignite Curiosity and Wonderment | MindShift | KQED News - 2 views

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    "Can the act of making or designing something help kids feel like they have agency over the objects and systems in their lives? That's the main question a group of researchers at Project Zero, a research group out of the Harvard Graduate School of Education, are tackling alongside classroom-based teachers in Oakland, California. In an evolving process, researchers are testing out activities they've designed to help students to look more closely, explain more deeply and take on opportunities to change things they see around them."
John Evans

Free Technology for Teachers: GroupTing Makes It Easy to Organize Volunteers for Group ... - 3 views

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    "GroupTing is a new service that makes it easy to organize group events. The purpose of GroupTing is to enable you and your event attendees to keep track of who is attending your event and what they are bringing to it. For example, if I'm planning a classroom party and I need parents to contribute cups, beverages, snacks, plates and napkins, when I send out my invitations I can request that people bring one or more of those items. GroupTing allows me to specify how many of each item is needed and who has volunteered to bring the requested items. "
John Evans

9 Maker Projects for Beginner Maker Ed Teachers | Teach.com - 0 views

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    "Maker education (often referred to as "Maker Ed") is a new school of educational thought that focuses on delivering constructivist, project-based learning curriculum and instructional units to students. Maker education spaces can be as large as full high school workshops with high-tech tools, or as small and low-tech as one corner of an elementary classroom. A makerspace isn't just about the tools and equipment, but the sort of learning experience the space provides to students who are making projects. Maker Ed places a premium on the balance between exploration and execution. Small projects lend themselves to indefinite tinkering and fiddling, while larger projects need complex, coordinated planning. Often, small projects can organically grow into larger and larger projects. This deliberate process strengthens and enriches a learner's executive functioning skills. Additionally, communication and collaboration are two of Maker Ed's fundamental values. Making allows learners to practice their social communication skills in a variety of groupings, whether affinity-based, role-specific or teacher-assigned. It's important for all different groups to be present in student learning spaces so that all students can practice their social skills in multiple settings. Lastly, Making presents unique opportunities to generate flow learning and allow the teacher to leverage high-interest projects and activities and turn them into learning objectives within a curriculum. Maker education provides space for real-life collaboration, integration across multiple disciplines, and iteration-the opportunity to fail, rework a project and find success. The benefits of a cooperative learning environment are well documented in a makerspace. If you are wondering how to connect these projects back to the Common Core Standards, check out PBL Through a Maker's Lens and Woodshop Cowboy."
John Evans

Making it real - constructionism comes to life | Sylvia Libow Martinez - 2 views

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    "The 2014/2015 FabLearn Fellows are a diverse group of 18 educators and makers. They represent eight states and five countries, and work with a wide range of ages at schools, museums, universities and non-profits. Throughout the course of the year, they will develop curriculum and resources, as well as contribute to current research projects. Their blogs represent their diverse experience and interests in creating better educational oportunities for all. I've been privileged to mentor this group this past year and part of that is summarizing their amazing blog posts. Here are some blog highlights from May 2015."
Tom Stimson

ETTC @ NSC Interactive Whiteboard Links - 0 views

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    Resources for use on interactive whiteboards
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    Here are some links that can be powerful whole-group instructional tools when used on an interactive whiteboard. These are grouped by subject area and subdivided by grade band. These resources are provided FREE
John Evans

The Flipped Classroom Model: A Full Picture | User Generated Education - 2 views

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    "Due to Khan Academy's popularity, the idea of the flipped classroom has gained press and credibility within education circles. Briefly, the Flipped Classroom as described by Jonathan Martin is: Flip your instruction so that students watch and listen to your lectures… for homework, and then use your precious class-time for what previously, often, was done in homework: tackling difficult problems, working in groups, researching, collaborating, crafting and creating. Classrooms become laboratories or studios, and yet content delivery is preserved. Flip your instruction so that students watch and listen to your lectures… for homework, and then use your precious class-time for what previously, often, was done in homework: tackling difficult problems, working in groups, researching, collaborating, crafting and creating. Classrooms become laboratories or studios, and yet content delivery is preserved (http://www.connectedprincipals.com/archives/3367)."
John Evans

Awesome New Flipped Learning Graphic ~ Educational Technology and Mobile Learning - 0 views

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    "According to the Flipped Learning Network, Flipped learning is "a pedagogical approach in which direct instruction moves from the group learning space to the individual learning space, and the resulting group space is transformed into a dynamic, interactive learning environment where the educator guides students as they apply concepts and engage creatively in the subject matter. ""
John Evans

Students Use Book Creator to Author Mathematics: Part 2 | MathyCathy's Blog - Mrs. Cath... - 1 views

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    "For our last day of class with a "normal" schedule (today), I met with my students in our school's 21st-century learning space. There's a sampling of flexible furniture, a corner with stadium seating, iMacs, a big-screen TV, an Apple TV, tables that also serve as white boards… chairs on wheels, couches with charging stations… it's a great space! Screen Shot 2014-05-27 at 6.32.43 PM Students' first task today was to finalize their multi-touch math books and submit them to me. Since some student groups were able to virtually turn in their books last Friday, I was able to embed their .ePub files on my teacher website, and use each unique URL to share all of the books in a ThingLink. Student groups downloaded and read no less than five books authored by their peers."
John Evans

Look for People, Not Just Resources | Ideas and Thoughts - 4 views

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    "After spending a few weeks looking at the visitor vs resident notions it became clear today why it's such a big deal. During a unconference today in Halifax a group of teachers were discussing and exploring Project Based Learning. Specifically one of the participants had been looking at the Buck Institute's resources and for implementing PBL. I told them as a kind of "fun fact" that I knew the latest consultant and that she happened to be from Canada. While that fact was mildly interesting I realized what would be more significant would be a more formal introduction. I messaged Shelley who happened to be online and she agreed to an impromptu session with this group. Within minutes she was sharing with them her own story and some advice for beginners. While the day was filled with lots of resource and idea sharing, the most impactful moment was sharing and finding new people."
John Evans

Beyond Knowing Facts, How Do We Get to a Deeper Level of Learning? | MindShift - 1 views

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    "As educators across the country continue to examine the best ways of teaching and learning, a new lexicon is beginning to emerge that describes one particular approach - deeper learning. The phrase implies a rich learning experience for students that allows them to really dig into a subject and understand it in a way that requires more than just memorizing facts. The elements that make up this approach are not necessarily new - great teachers have been employing these tactics for years. But now there's a movement to codify the different pieces that define the deeper learning approach, and to spread the knowledge from teacher to teacher, school to school in the form of a Deeper Learning MOOC (massive open online course), organized by a group of schools, non-profits, and sponsored by the Hewlett Foundation. So what defines deeper learning? This group has identified six competencies: mastering content, critical thinking, effective written and oral communication, collaboration, learning how to learn, and developing academic mindsets."
John Evans

Teaching computer science - without touching a computer | The Hechinger Report - 4 views

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    "A group of children on a playground, each kid clutching a slip of paper with a number on it, moves along a line drawn in chalk, comparing numbers as they go and sorting themselves into ascending order from one to ten. Another group of children, sitting in a circle, passes pieces of fruit - an apple, an orange - from hand to hand until the color of the fruit they're holding matches the color of the T-shirt they're wearing. It may not look like it, but the children engaged in these exercises are learning computer science. In the first activity, they've turned themselves into a sorting network: a strategy computers use to sort random numbers into order. And in the second activity, they're acting out the process by which computer networks route information to its intended destination. Both are from a project called Computer Science Unplugged, which endeavors to teach students computer science without using computers."
John Evans

Grief In The Classroom: 'Saying Nothing Says A Lot' : NPR Ed : NPR - 1 views

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    "So how should educators handle the death of a student's loved one? A new website - GrievingStudents.org - is trying to help teachers and school leaders answer that question. It's a database of fact sheets, advice and videos. The materials were produced by the Coalition to Support Grieving Students, a group including 10 national organizations that represent teachers, school administrators and support staff. Using census data, the group estimates that 1 in 20 children will lose a parent by the time he or she graduates from high school. And that doesn't include the many more kids who will lose a sibling, grandparent or close friend. Grief is a fact of life in our nation's schools; 7 out of 10 teachers have a student currently in their classroom who is grieving, according to research by the New York Life Foundation and the American Federation of Teachers."
John Evans

Strategies for Encouraging Cooperative Learning - Poster - 4 views

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    "Cooperative learning is as much a skill for students to develop as it is a reflection on how we work and interact in any career or group situation. With an endless number of different techniques and strategies, try using some of the below examples to group and encourage cooperation with your students. Mix and match techniques, take from one, add to another and venture forward to invent and create your own. Each of these strategies has been sourced from the Creative Commons text 'Educational Psychology' authored by professor of educational psychology at the University of Manitoba Kelvin Seifert and Dr. Rosemary Sutton."
Madison Allen

Best content in Literacy with ICT | Diigo - Groups - 0 views

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    LwICT is a group for educators working to enhance student engagement and learning via the infusion of technology across the curricula.
John Evans

Curious About Design Thinking? Here's a Framework You Can Use in Any Classroom with Any... - 1 views

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    "The term "design thinking" is often attached to maker spaces and STEM labs. However, design thinking is bigger than STEM. It begins with the premise of tapping into student curiosity and allowing them to create, test and re-create until they eventually ship what they made to a real audience (sometimes global but often local). Design thinking isn't a subject or a topic or a class. It's more of way of solving problems that encourages risk-taking and creativity. Design thinking is a flexible framework for getting the most out of the creative process. It is used in the arts, in engineering, in the corporate world, and in social and civic spaces. You can use it in every subject with every age group. It works when creating digital content or when building things with duct tape and cardboard."
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