Skip to main content

Home/ Literacy with ICT/ Group items tagged virtual learning environments

Rss Feed Group items tagged

John Evans

Where Edtech Can Help: 10 Most Powerful Uses of Technology for Learning - InformED : - 2 views

  •  
    "Regardless of whether you think every infant needs an iPad, I think we can all agree that technology has changed education for the better. Today's learners now enjoy easier, more efficient access to information; opportunities for extended and mobile learning; the ability to give and receive immediate feedback; and greater motivation to learn and engage. We now have programs and platforms that can transform learners into globally active citizens, opening up countless avenues for communication and impact. Thousands of educational apps have been designed to enhance interest and participation. Course management systems and learning analytics have streamlined the education process and allowed for quality online delivery. But if we had to pick the top ten, most influential ways technology has transformed education, what would the list look like? The following things have been identified by educational researchers and teachers alike as the most powerful uses of technology for learning. Take a look. 1. Critical Thinking In Meaningful Learning With Technology, David H. Jonassen and his co-authors argue that students do not learn from teachers or from technologies. Rather, students learn from thinking-thinking about what they are doing or what they did, thinking about what they believe, thinking about what others have done and believe, thinking about the thinking processes they use-just thinking and reasoning. Thinking mediates learning. Learning results from thinking. So what kinds of thinking are fostered when learning with technologies? Analogical If you distill cognitive psychology into a single principle, it would be to use analogies to convey and understand new ideas. That is, understanding a new idea is best accomplished by comparing and contrasting it to an idea that is already understood. In an analogy, the properties or attributes of one idea (the analogue) are mapped or transferred to another (the source or target). Single analogies are also known as sy
David McGavock

About this Blog « Media! Tech! Parenting! - 0 views

  •  
    If you are a parent, teacher, or other adult working with children, this blog aims to help you learn, as much as possible, about helping digital kids grow into thoughtful, collaborative, and savvy digital citizens. The blog's mission is to provide context for adults - defining and clarifying digital world issues, 21st Century learning challenges, and those virtual environments and devices that children take for granted. It's not really about technology anymore. Instead it's about lifelong learning, collaboration, problem solving, and flexibility. Media! Tech! Parenting! examines or reviews three or four items of digital news and information each week, surveying newspapers, blogs, research, and magazines, as well as the media, safety, and educational websites. Blog posts, as often as possible, provide links pointing readers toward the sites or publications covered in blog posts. I am Marti Weston, the principal blogger on Media!Tech!Parenting! In my professional life I focus on learning in a K-12 environment along with all the digital world issues that challenge teachers, students, and parents. With more than 30 years of teaching experience I also support parents by teaching three-five digital education classes, leading question and answer sessions, and maintaining current resources on the school's website. My professional work centers on four areas: Coaching teachers and helping them develop learning environments that are rich with 21st Century collaboration and problem solving. Helping students learn to use digital tools appropriately, understand their digital dossiers, and move - carefully - along the digital citizenship highway. Providing teachers, students and their parents added context that helps them evaluate media and learn more about how media affect their world, Offering parents information about the always changing, fast-paced virtual world and suggesting effective parenting skills and strategies that will help children grow into stro
Tod Baker

Learning Spaces | EDUCAUSE - 0 views

  •  
    Space, whether physical or virtual, can have a significant impact on learning. Learning Spaces focuses on how learner expectations influence such spaces, the principles and activities that facilitate learning, and the role of technology from the perspective of those who create learning environments: faculty, learning technologists, librarians, and administrators. Information technology has brought unique capabilities to learning spaces, whether stimulating greater interaction through the use of collaborative tools, videoconferencing with international experts, or opening virtual worlds for exploration. This e-book represents an ongoing exploration as we bring together space, technology, and pedagogy to ensure learner success.
John Evans

ThingLink Brings Interactive Virtual Reality to Schools | Cool Tools for 21st Century L... - 0 views

  •  
    "Virtual Reality is about to find it's way into schools and classrooms with a new layer of interactivity from ThingLink! ThingLink VR will allow educators to create an affordable interactive learning environment to immerse students in learning experiences like never before. ThingLink is evolving from image and video annotation to 360 content, which gives educators a larger canvas to create virtual learning experiences. "
John Evans

Second Life in Education » educationaluses - 0 views

  •  
    The unique qualities of a 3D virtual worlds can provide opportunities for rich sensory immersive experiences, authentic contexts and activities for experiential learning, simulation and role-play, modelling of complex scenarios, a platform for data visualisation and opportunities for collaboration and co-creation that can not be easily experienced using other platforms. Second Life is completely user-generated 3D environment that comes with relatively easy-to-use building and scripting tools that anyone can learn. This makes it an ideal platform for engaging students in creating their own learning activities, experiences and environments, and not just be passive consumers of learning.
John Evans

Education Week: Research Shows Evolving Picture of E-Education - 0 views

  • Online classes may be a relatively young instructional practice for K-12 schools, but experts already generally agree on one point: Research shows that virtual schooling can be as good as, or better than, classes taught in person in brick-and-mortar schools.
  • Studies of state-run virtual schools show, for instance, that the courses tend to draw students at the extremes of the academic spectrum—advanced, highly motivated students looking for academic acceleration, and students who are struggling in regular classrooms
  • Not surprisingly, the students with the best academic records in online classes tend to be in that high-ability group, according to experts in the field. But some new research also finds that online courses are beginning to score more successes with the lowest achievers­—possibly because many are high school students who see the online courses as a last chance to earn enough credits to graduate.
  • ...11 more annotations...
  • Ferdig says the large numbers of academic go-getters taking online classes could account for some of the rosy findings in the first wave of studies of online coursetaking, since highly motivated students are likely to fare well in any academic environment. But later studies controlled more carefully for students’ academic differences at the starting gate and continued to find learning gains.
    • John Evans
       
      Interesting findings.
  • “It isn’t something that’s only for bright kids or only for kids who are well below grade level, because it may not work for many of them, either,” says Saul Rockman, the president and chief executive officer of Rockman et al., a San Francisco research group.
  • Rockman says his research suggests that succeeding in an online course is “more a matter of learning style.” Is the student an independent learner, for instance? Does he or she struggle with reading and writing?
  • Building in student-support mechanisms helps keep less academically motivated students from failing or dropping out of online classes, according to researchers.
    • John Evans
       
      This sounds like the key aspect for success. Teachers who are already building this into their classes either by responding to emails, online chats or setting up an atmosphere that encourages chatting within the context of their course, often late at night amongst students only, are seeing this success. Ex. Darren Kuropatwa's SH Math class blogs
  • “Whether that’s 24-hour technical support, tutorial support, parental vigilance, or face-to-face site coordinators or mentors,” Cavanaugh says. Mentors and site coordinators seem to be especially linked to marked improvements in student results in large high schools, she adds.
  • “The mentor plays an important role in making sure Johnny or Susie logs in to the course on a regular basis and provides a point of contact for the instructor,” says Jamey Fitzpatrick, the president and chief executive officer of Michigan Virtual University, which currently enrolls 15,000 students, mostly in middle and high school
  • Some of the early studies emerging from the database helped dispel some concerns about potential detrimental effects of online coursetaking on students’ social development, according to Ferdig. Very few online students, those studies showed, took electronic classes full time. Rather, they combined virtual schooling with traditional courses. The studies also showed that students communicated regularly online with teachers and classmates.
  • Cavanaugh, of the University of Florida, says there is also a “general consensus”—if not air-tight research findings—that the more interactive the courses can be, the higher their success rates.
  • Ongoing studies are also beginning to look at whether so-called “hybrid” or “blended” courses—classes in which only 30 to 70 percent of the instruction takes place online and the rest is in person—are any more successful than all-electronic versions
    • John Evans
       
      ala Dean Shareski (@shareski) and Alec Couros (@courosa) courses
  • “In general,” Russell says, “I don’t think this body of research [on online education] is totally developed at this stage.”
  •  
    Online classes may be a relatively young instructional practice for K-12 schools, but experts already generally agree on one point: Research shows that virtual schooling can be as good as, or better than, classes taught in person in brick-and-mortar schools.
John Evans

One Essential Resolution for Educators in 2013 - A Personal Learning Environment | onli... - 0 views

  •  
    "This is part one of a three-part series for educators that describes how to create a rich, robust learning network and virtual space-a personal learning environment that supports professional and personal enrichment for lifelong lear"
John Evans

12 x 3D Tools for Education, Training & Collaboration: - 5 views

  •  
    Here is my pick of 12 tools in 2 categories: 1. Creating virtual characters or avatars 2. Creating 3d environments and virtual worlds For those who want to start simply and have fun or for those interested in high-end simulated learning environments. A mix of free, open source and commercial tools.
John Evans

EdTechTeacher Padlet: Collaborative and Multimedia Mind Mapping Tool - EdTechTeacher - 1 views

  •  
    "Available as a web-based tool or an iPad application, Padlet allows teachers and students to create virtual bulletin boards where collaboration, reflection, publishing and sharing of information can occur. As a synchronous learning environment, Padlet supports interaction, sharing, and collaboration in real-time or as an asynchronous learning environment allowing students to learn at their own pace and time. When using Padlet, users can display information in a wide variety of file types, including: links to Google Docs, display images of student work, text, audio reflections, and videos from the camera roll or YouTube. Padlet's formats  allow for a more customized experience for users. A mind-mapping format called Canvas provides the opportunity to move sticky notes to facilitate the creation of mind maps. Users  create visual connections among concepts, facts, and thoughts while providing a way to organize and synthesize information. Recently, I've begun to use Canvas as my "go to" mind-mapping tool. The Canvas format enables teachers and students to work collaboratively across devices and settings while helping learners to see relationships between concepts.  Canvas gives students a way to visually represent their thinking while providing teachers insight into a student's understanding of a specific concept or idea."
John Evans

Digital learning - transforming the relationship between the learner & their learning s... - 1 views

  •  
    "When we made the decision to equip our students with iPads, either for class use for our younger users or 1:1 for students in the senior school and sixth form, we knew we were unlocking a host of opportunities. Some were easily identified, others have gradually revealed themselves through an iterative process. An illustrative list in no order of priority includes the benefits of instant access to the Internet without the hassle of booking IT rooms; enriched digital communication; a range of handy apps; a virtual multimedia studio; and the creation of our own iBooks and iTunesU resources tailored to the learning needs of our students. What we did not perhaps appreciate was the impact digital devices could have on the physical learning environment. "
John Evans

Great Game-based Learning Tools and Apps for Teachers ~ Educational Technology and Mobi... - 0 views

  •  
    "Immersive environments can be good learning vehicles if constructed and used correctly. Here are a set of virtual worlds that use the latest in game mechanics to deliver instruction in fun and interactive ways. Consider them as a supplement to a classroom or for use with students that respond well to such immersion."
John Evans

Ed/ITLib DL → Children's Sense of Self: Learning and Meaning in the Digital Age - 0 views

  • Children’s Sense of Self: Learning and Meaning in the Digital Age
  •  
    This research began with the premise that video game play, especially as it relates to participation in persistent virtual worlds, provides fictional spaces where players engage in cognitive and communicative practices that can be personally transformative in prosocial ways. Players' experiences with these worlds are as much defined by the technical design and construction of these spaces as they are influenced by the socio-cultural arrangements that develop. In support of this belief, we collected data on children's experiences with a range of technologies germane to the Digital Age, including their participation in the Quest Atlantis environment, an immersive space for learning that is intended to engage children ages 9-12 in a form of dramatic play comprising both online and real-world learning activities. By enlisting this innovation to nonintrusively collect data about children's participation as well as their engagement with media more generally, the research team was able to move beyond an ethnographic study of what already exists in the world and develop a grounded appreciation for what an innovative technology-rich context might make possible in the future.
John Evans

15 Essential Netiquette Guidelines to Share with Your Students ~ Educational Technology... - 7 views

  •  
    "Netiquette ( net + etiquette) is the code of proper conduct applied to virtual online spaces. This code is dictated by common sense rules ( manners ) and social conventions. Teaching students about netiquette is just as important as teaching them to use technology in their learning. Crafting a netiquette memo for your class and informing your students about the importance of these rules will definitely help you create an engaging, respectful, and meaningful learning environment where collaboration and diversity of opinions are celebrated."
John Evans

EcoMUVE - 3 views

  •  
    IES-funded Developing Multi-User Virtual Environment (MUVE)-based Ecosystems Science Curriculum modules for Middle School EcoMUVE 
John Evans

Alice.org - 0 views

  •  
    Alice is an innovative 3D programming environment that makes it easy to create an animation for telling a story, playing an interactive game, or a video to share on the web. Alice is a freely available teaching tool designed to be a student's first exposure to object-oriented programming. It allows students to learn fundamental programming concepts in the context of creating animated movies and simple video games. In Alice, 3-D objects (e.g., people, animals, and vehicles) populate a virtual world and students create a program to animate the objects
John Evans

EcoMUVE - 2 views

  •  
    Advanced Ecosystems Science Education via Situated Collaborative Learning in Multi-User Virtual Environment
John Evans

9 Awesome Pinterest Classroom Ideas and Activities - 3 views

  •  
    "The image-heavy social media platform Pinterest isn't just for making pretty digital tack boards filled with DIY projects and delicious food recipes. Pinterest is a great educational tool for teachers, homeschool parents, and other educators around the world. And the best thing is, it's free! With links to virtually millions of ideas, Pinterest offers a wealth of great information and learning ideas that can be applied to almost any educational environment. Everything is keyword searchable and Pinterest "pins" can be commented on and liked, similar to Facebook. Here we feature 9 great Pinterest classroom ideas that will engage and entertain both teachers and students alike."
John Evans

Boclips for Teachers: A new source for classroom video - @joycevalenza NeverEndingSearch - 4 views

  •  
    "I recently discovered Boclips for Teachers, a portal hosting more than 2 million short-form educational videos from more than 100 of the educational video producers you already know and love. Familiar sites like TED-Ed, LearnZillion, Associated Press, PBS, Crash Course, Reuters, Bozeman Science and Smithsonian have offered permission for the site to curate their excellent content in a distraction-free, ad-free environment. Content is selected by teachers for teachers. Boclips for Teachers spans age/grade levels and disciplines. Content includes instructional video, animations, mini-documentaries, historical footage, breaking news and virtual reality. Teachers may use the platform to share, edit, and store videos or they might easily copy BoClips links to share on their own websites and learning management systems. Unfortunately, the search does not yet allow users to filter for subject, age level, curriculum standards, etc"
Sheri Oberman

e-learning, conocimiento en red - 0 views

  •  
    BeLearning uses new technologies combining meeting, working and researching involving virtual spaces, digital tools and online platforms in a rich mix of interactions with traditional media: presentations, workshops, classes. Please see the 44 page pdf for the BeLearning Methodology, which starts with exploration, goes to divergence and ends in convergence.
1 - 20 of 22 Next ›
Showing 20 items per page