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John Evans

Please, No More Professional Development! - Finding Common Ground - Education Week - 4 views

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    "Please, No More Professional Development! By Peter DeWitt on April 17, 2015 8:10 AM Today's guest blog is written by Kristine Fox (Ed.D), Senior Field Specialist/Research Associate at Quaglia Institute for Student Aspirations (QISA). She is a former teacher and administrator who has passion for teacher learning and student voice. Kris works directly with teachers and leaders across the country to help all learners reach their fullest potential. Peter DeWitt recently outlined why "faculty meetings are a waste of time." Furthering on his idea, most professional development opportunities don't offer optimal learning experiences and the rare teacher is sitting in her classroom thinking "I can't wait until my district's next PD day." When I inform a fellow educator that I am a PD provider, I can read her thoughts - boring, painful, waste of time, useless, irrelevant - one would think my job is equal to going to the dentist (sorry to my dentist friends). According to the Quaglia Institute and Teacher Voice and Aspirations International Center's National Teacher Voice Report only 54% percent of teachers agree "Meaningful staff development exists in my school." I can't imagine any other profession being satisfied with that number when it comes to employee learning and growth. What sense does it make for the science teacher to spend a day learning about upcoming English assessments? Or, for the veteran teacher to learn for the hundredth time how to use conceptual conflict as a hook. Why does education insist everyone attend the same type of training regardless of specialization, experience, or need? As a nod to the upcoming political campaigns and the inevitable introduction of plans with lots of points, here is my 5 Point Plan for revamping professional development. 5 Point Plan Point I - Change the Term: Semantics Matter We cannot reclaim the term Professional Development for teachers. It has a long, baggage-laden history of conformity that does not
John Evans

Lisa Nielsen: The Innovative Educator: 5 Components Necessary for A Successful School E... - 2 views

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    "The Managing Complex Change model puts language to that which makes some schools successful while others struggle. The model looks at five components necessary to create a desired environment. These include vision, skills, incentives, resources, action plan. If any one piece is missing the model indicates results schools will experience including change, confusion, anxiety, gradual change, frustration, and a false start. When thinking of successful schools such as Science Leadership Academy, The MET, The Island School, The iSchool, you will find they have all those components in place. On the other hand, when I hear teachers lamenting about their school failures, the model brings clarity to the fact that one or more of these components are missing. Below is the chart that lays this out. Following the chart, I'll take a look at what each missing component might look like in a school environment. As you read, consider which, if any are components, are missing at your school. save image Lack of Vision = Confusion When I hear exasperated teachers spinning their wheels, working so hard to get ready for all the various mandates and requirements, but never feeling a sense of accomplishment, it is clear there is not a tangible school vision that has been communicated. In some cases this is because what is being imposed does or can not reconcile with what the school wanted for their vision. Skill Deficit = Anxiety My heart goes out to those with a skill deficit. They are required to implement a curriculum they are not trained in using or being evaluated via measures with which they are not familiar. Or…they are put into a position they were not trained for or prepared to embrace. Social media provides a great medium for helping these teachers get up to speed, but when the outreach occurs, the anxiety is abundantly clear. Lack of Incentives = Gradual Change It is not unusual for innovative educators to feel like and be perceived as misfits. Islands onto their own
John Evans

12 Things Every Modern Classroom Should Have - - 1 views

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    "Every classroom is different-and that's good because every student and teacher is, too. But are there any common elements that most/all classrooms should share? and more specifically, in a modern classroom? Screens and data and artifical intelligence and robots and Skype and holograms? Do these belong in every classroom? What ideas, practices, strategies, patterns, and technology belong in every classroom? Can we identify the kinds of 'things' that every modern, high-performing classroom should have? In the post linked to above, we explored some of these ideas in the form of 'characteristics.' And there were more-32, in fact. This post is a bit simpler and briefer. Some of the items are better suited to specific grade levels, content areas, teaching styles-even certain times of year. Still, most can remarkably improve the learning of students and the overall climate of your classroom. So then, that's the premise: What sorts of things belong in every modern classroom?"
Clint Hamada

The Code of Best Practices in Fair Use for Media Literacy Education -- Publications --... - 7 views

  • Fair use is the right to use copyrighted material without permission or payment under some circumstances—especially when the cultural or social benefits of the use are predominant.
  • This guide identifies five principles that represent the media literacy education community’s current consensus about acceptable practices for the fair use of copyrighted materials
  • This code of best practices does not tell you the limits of fair use rights.
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  • Media literacy is the capacity to access, analyze, evaluate, and communicate messages in a wide variety of forms. This expanded conceptualization of literacy responds to the demands of cultural participation in the twenty-first century.
  • Media literacy education helps people of all ages to be critical thinkers, effective communicators, and active citizens.
  • Rather than transforming the media material in question, they use that content for essentially the same purposes for which it originally was intended—to instruct or to entertain.
  • four types of considerations mentioned in the law: the nature of the use, the nature of the work used, the extent of the use, and its economic effect (the so-called "four factors").
  • this guide addresses another set of issues: the transformative uses of copyright materials in media literacy education that can flourish only with a robust understanding of fair use
  • Lack of clarity reduces learning and limits the ability to use digital tools. Some educators close their classroom doors and hide what they fear is infringement; others hyper-comply with imagined rules that are far stricter than the law requires, limiting the effectiveness of their teaching and their students’ learning.
  • However, there have been no important court decisions—in fact, very few decisions of any kind—that actually interpret and apply the doctrine in an educational context.
  • But copying, quoting, and generally re-using existing cultural material can be, under some circumstances, a critically important part of generating new culture. In fact, the cultural value of copying is so well established that it is written into the social bargain at the heart of copyright law. The bargain is this: we as a society give limited property rights to creators to encourage them to produce culture; at the same time, we give other creators the chance to use that same copyrighted material, without permission or payment, in some circumstances. Without the second half of the bargain, we could all lose important new cultural work.
  • specific exemptions for teachers in Sections 110(1) and (2) of the Copyright Act (for "face-to-face" in the classroom and equivalent distance practices in distance education
  • Through its five principles, this code of best practices identifies five sets of current practices in the use of copyrighted materials in media literacy education to which the doctrine of fair use clearly applies.
  • Fair use is in wide and vigorous use today in many professional communities. For example, historians regularly quote both other historians’ writings and textual sources; filmmakers and visual artists use, reinterpret, and critique copyright material; while scholars illustrate cultural commentary with textual, visual, and musical examples.
  • Fair use is healthy and vigorous in daily broadcast television news, where references to popular films, classic TV programs, archival images, and popular songs are constant and routinely unlicensed.
  • many publications for educators reproduce the guidelines uncritically, presenting them as standards that must be adhered to in order to act lawfully.
  • Experts (often non-lawyers) give conference workshops for K–12 teachers, technology coordinators, and library or media specialists where these guidelines and similar sets of purported rules are presented with rigid, official-looking tables and charts.
  • this is an area in which educators themselves should be leaders rather than followers. Often, they can assert their own rights under fair use to make these decisions on their own, without approval.
  • ducators should share their knowledge of fair use rights with library and media specialists, technology specialists, and other school leaders to assure that their fair use rights are put into institutional practice.
  • In reviewing the history of fair use litigation, we find that judges return again and again to two key questions: • Did the unlicensed use "transform" the material taken from the copyrighted work by using it for a different purpose than that of the original, or did it just repeat the work for the same intent and value as the original? • Was the material taken appropriate in kind and amount, considering the nature of the copyrighted work and of the use?
  • When students or educators use copyrighted materials in their own creative work outside of an educational context, they can rely on fair use guidelines created by other creator groups, including documentary filmmakers and online video producers.
  • In all cases, a digital copy is the same as a hard copy in terms of fair use
  • When a user’s copy was obtained illegally or in bad faith, that fact may affect fair use analysis.
  • Otherwise, of course, where a use is fair, it is irrelevant whether the source of the content in question was a recorded over-the-air broadcast, a teacher’s personal copy of a newspaper or a DVD, or a rented or borrowed piece of media.
  • The principles are all subject to a "rule of proportionality." Educators’ and students’ fair use rights extend to the portions of copyrighted works that they need to accomplish their educational goals
  • Educators use television news, advertising, movies, still images, newspaper and magazine articles, Web sites, video games, and other copyrighted material to build critical-thinking and communication skills.
  • nder fair use, educators using the concepts and techniques of media literacy can choose illustrative material from the full range of copyrighted sources and make them available to learners, in class, in workshops, in informal mentoring and teaching settings, and on school-related Web sites.
  • Students’ use of copyrighted material should not be a substitute for creative effort
  • Where illustrative material is made available in digital formats, educators should provide reasonable protection against third-party access and downloads.
  • Teachers use copyrighted materials in the creation of lesson plans, materials, tool kits, and curricula in order to apply the principles of media literacy education and use digital technologies effectively in an educational context
  • Wherever possible, educators should provide attribution for quoted material, and of course they should use only what is necessary for the educational goal or purpose.
  • Educators using concepts and techniques of media literacy should be able to share effective examples of teaching about media and meaning with one another, including lessons and resource materials.
  • fair use applies to commercial materials as well as those produced outside the marketplace model.
  • curriculum developers should be especially careful to choose illustrations from copyrighted media that are necessary to meet the educational objectives of the lesson, using only what furthers the educational goal or purpose for which it is being made.
  • Curriculum developers should not rely on fair use when using copyrighted third-party images or texts to promote their materials
  • Students strengthen media literacy skills by creating messages and using such symbolic forms as language, images, sound, music, and digital media to express and share meaning. In learning to use video editing software and in creating remix videos, students learn how juxtaposition reshapes meaning. Students include excerpts from copyrighted material in their own creative work for many purposes, including for comment and criticism, for illustration, to stimulate public discussion, or in incidental or accidental ways
  • educators using concepts and techniques of media literacy should be free to enable learners to incorporate, modify, and re-present existing media objects in their own classroom work
  • Media production can foster and deepen awareness of the constructed nature of all media, one of the key concepts of media literacy. The basis for fair use here is embedded in good pedagogy.
  • Whenever possible, educators should provide proper attribution and model citation practices that are appropriate to the form and context of use.
  • how their use of a copyrighted work repurposes or transforms the original
  • cannot rely on fair use when their goal is simply to establish a mood or convey an emotional tone, or when they employ popular songs simply to exploit their appeal and popularity.
  • Students should be encouraged to make their own careful assessments of fair use and should be reminded that attribution, in itself, does not convert an infringing use into a fair one.
  • Students who are expected to behave responsibly as media creators and who are encouraged to reach other people outside the classroom with their work learn most deeply.
  • . In some cases, widespread distribution of students’ work (via the Internet, for example) is appropriate. If student work that incorporates, modifies, and re-presents existing media content meets the transformativeness standard, it can be distributed to wide audiences under the doctrine of fair use.
  • educators should take the opportunity to model the real-world permissions process, with explicit emphasis not only on how that process works, but also on how it affects media making.
  • educators should explore with students the distinction between material that should be licensed, material that is in the public domain or otherwise openly available, and copyrighted material that is subject to fair use.
  • ethical obligation to provide proper attribution also should be examined
  • Most "copyright education" that educators and learners have encountered has been shaped by the concerns of commercial copyright holders, whose understandable concern about large-scale copyright piracy has caused them to equate any unlicensed use of copyrighted material with stealing
  • This code of best practices, by contrast, is shaped by educators for educators and the learners they serve, with the help of legal advisors. As an important first step in reclaiming their fair use rights, educators should employ this document to inform their own practices in the classroom and beyond.
  • Many school policies are based on so-called negotiated fair use guidelines, as discussed above. In their implementation of those guidelines, systems tend to confuse a limited "safe harbor" zone of absolute security with the entire range of possibility that fair use makes available.
  • Using an appropriate excerpt from copyrighted material to illustrate a key idea in the course of teaching is likely to be a fair use, for example.
  • Indeed, the Copyright Act itself makes it clear that educational uses will often be considered fair because they add important pedagogical value to referenced media objects
  • So if work is going to be shared widely, it is good to be able to rely on transformativeness.
  • We don’t know of any lawsuit actually brought by an American media company against an educator over the use of media in the educational process.
John Evans

How to start safely using social media in the classroom - Daily Genius - 1 views

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    "It's a controversial topic: do you introduce social media in the classroom or ignore it? Whether you use traditional social platforms or social-focused tools, many educators find that this technology helps increase engagement and excitement with students, many of who are already very familiar with it. "Students communicate, research, collaborate, create and publish online with or without the help of parents or educators. These same students then hop on social media to promote, discuss and share their thoughts with the world. The digital environment is offering us some of the greatest learning opportunities that young learners have ever had," says Gail Leicht, an 8th grade teacher. Bringing social networking into the classroom gives quiet students a chance to shine; sharing their voice online is often easier than speaking out in class. It also opens the doors for collaboration and communication between peers, both inside and outside of the classroom. Not to mention, it gives teachers another opportunity to connect with students. Despite the benefits, many educators still shy away from using social networking in the classroom because they are unsure about how to integrate it successfully. In fact, fewer than 20 percent of U.S. teachers use social media in the classroom, according to USNews.com. Luckily, the process isn't quite as daunting as it seems. Not to mention, you don't need to use traditional social networks to take advantage of social networking in the classroom. Follow these simple steps and watch as your students start sharing, commenting and publishing while learning important lesson material."
John Evans

How Technology Is Being Used In Music Classrooms - Edudemic - 1 views

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    "Even though I'm not a music teacher (nor have I ever been, or will I be), I tend to find technology in music classrooms to be some of the most exciting ways that technology is being put to use in classrooms overall. While there's lots of time-saving-efficient-cool-useful stuff happening in all types of classrooms, there's something particularly awesome about making music and integrating some awesome digital technologies into the process. There are a million and one ways to use an iPad or other tablet in your music classroom, but it definitely doesn't stop there! The handy infographic below takes a look at how technology is revitalizing how musicians compose, record, perform, and distribute music - both in and out of the classroom."
John Evans

A Principal's Reflections: Shifting from Passive to Active Learning - 3 views

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    ""Nothing could be more absurd than an experiment in which computers are placed in a classroom where nothing else is changed." - Seymour Papert When it comes to improving outcomes in the digital age, efficacy matters more than ever.  Billions of dollars are spent across the world on technology with the hopes that it will lead to better results.  Tom Murray and I shared this thought in Learning Transformed: Educational technology is not a silver bullet. Yet year after year, districts purchase large quantities of devices, deploy them on a large scale, and are left hoping the technology will have an impact. Quite often, they're left wondering why there was no change in student engagement or achievement after large financial investments in devices. Today's devices are powerful tools. At the cost of only a few hundred dollars, it's almost possible to get more technological capacity than was required to put people on the moon. Nevertheless, the devices in tomorrow's schools will be even more robust. With that in mind, it's important to understand that the technology our students are currently using in their classrooms is the worst technology they will ever use moving forward. As the technology continues to evolve, the conversation must remain focused on learning and pedagogy-not on devices. Unfortunately, technology is not a magic wand that will automatically empower learners to think critically, solve complex problems, or close achievement gaps.  These outcomes rely on taking a critical lens to pedagogical techniques to ensure that they evolve so that technology can begin to support and ultimately enhance instruction.  If the former (pedagogy) isn't solid, then all the technology in the world won't make a difference.  As William Horton states, "Unless you get the instructional design right, technology can only increase the speed and certainty of failure.""
John Evans

Ultimate Guide to the Paperless Classroom | Edudemic - 5 views

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    "Many top educators and administrators view the idea of a paperless classroom as an inevitability in education. In today's digital age, these educators believe that a paperless classroom promotes a more efficient and organized classroom while preparing students for the practical world outside classroom walls. In other words, if every facet of life is becoming increasingly reliant on technology, then why not equip students accordingly? "We need technology in every classroom and in every student's and teacher's hand, because it is the pen and paper of our time," said esteemed author and educator David Warlick. "It is the lens through which we experience much of our world." This sentiment is shared by many educators, administrators, and parents in the educational community, and for good reason. However, implementing a plan through technological mediums still necessitates the same care and mindfulness of creating a conventional lesson plan, and transitioning to online platforms isn't without its own unique hurdles."
John Evans

Ramblings from the digital classroom: What apps for the SAMR model? - 0 views

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    "In my last post I talked about the ability to transform what we do in the classroom using technology as opposed to simply substituting what we do as teachers in the classroom. Of course, students can use a word processor instead of writing out by hand, or they can use email to submit work or they can do their research using google or safari instead of a book. This is the first level where technology can play a part. However, technology can do more than just substitute and in order for it to impact more effectively we must look at how technology can augment, modify and redefine tasks in the classroom. The top level of the SAMR model calls for redesigning tasks where what can be achieved goes beyond traditional and takes tasks to a new level allowing students to go further in their studies and thought processes. The other key, in my opinion, is to remember that technology is not the star of the show but is there to enable teachers to move learning on beyond traditional expectations and help students construct knowledge in a way that they might not have been able to before."
John Evans

9 Top Tactics for Using Video Games in the Classroom - 1 views

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    "Why use video games in the classroom as teaching tools? Let's be clear-we've come a long way from Asteroids and Space Invaders. The modern capabilities and designs of computer games provide endless opportunities for meaningful learning experiences. Used appropriately and effectively, technology can make a difference in students' lives and affect their attitude toward school in a positive way. So ditch the old stereotypes and misconceptions you may have about the ill effects of video games and reframe your perception in the light of using them to enhance learning. Gamification of classrooms isn't a new idea. The components of the gaming world lend themselves well to self-directed learning, because gaming taps into the variables which inherently motivate the desire for progress. In fact, using a set of constructs called game mechanics one could conceivably create situations that enhance learning by incorporating the kinds of motivating strategies found in today's best video games. Whether you choose to "gamify" your physical classroom all the way or only use video games as an occasional learning enhancement, making learning fun will positively reinforce students' experiences of school. Here are some suggestions on how to successfully use video games in the classroom."
John Evans

25 Teaching Tools To Organize, Innovate, & Manage Your Classroom - 2 views

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    "Over the years, many of us have personally experienced the growth of technology in today's classrooms. Instead of taking notes, students are now occupied by surfing the Internet, scrolling through Facebook, and messaging their friends on their smart phones, tablets, and laptops. Instead of focusing on the instruction, teachers are constantly required to interrupt class in order to remind those students again and again, that class time is for learning, not texting. However, as today's students are using more technological devices, it is imperative that teachers have access to the resources to keep pace with the growing tech culture. The use of smart phones, tablets, and other tech items in the classroom do not necessarily have to have a negative impact on student achievement. On the contrary, the increasing accessibility and growth of technology presents teachers with the unique opportunity to take advantage of those once distracting gadgets, and use them to facilitate academic achievement in new and innovative ways. In this capacity, teachers do not need to be constantly fighting for student attention, but can freely accept it, by introducing a new educational environment that will automatically encourage student participation. Below are some resources that teachers may find useful when attempting to implement technology into their classrooms, separated by 5 common areas that are increasingly important for teachers, and for an effective learning environment-Organization, Project Based Learning, Class Management, Presentations, and Assessment. "
John Evans

The Multiple Uses of Augmented Reality in Education | Emerging Education Technologies - 0 views

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    "Classroom learning as we know it is undergoing change at an unprecedented rate. Technology has made its way to the classroom, increasing the engaging and interactive elements that many students are benefitting from. Students today are already familiar with various technologies, which is why computerized tools and apps make sense in a classroom setting. One study among marketing students has shown that the introduction of technology makes 87% of students more likely to attend class and 72% of them more likely to participate. Augmented and virtual reality are seeing more prominent utilization in classroom and educational settings. The format and even the location of the learning process could be transformed through AR in the years to come. Keeping in mind that 71% of people aged 16 to 24 in the US have a smartphone, AR could be the next big thing in education. Let's explore educational uses of the AR technology in detail."
Nik Peachey

Development - ELT and the Crisis in Education: Technology in the Classroom | Delta Publ... - 2 views

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    "One of the most common criticisms leveled at teachers who do attempt to integrate technology into their classroom environment, is that this often results in a lot of 'faffing around' or time wasted while struggling to get the technology to work properly. To some extent I feel that this criticism is fair, but I don't think it's a criticism that should be leveled at teachers, but would be better directed at the people who control the way technology is layered onto the classroom environment, so lets look at that."
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    ne of the most common criticisms leveled at teachers who do attempt to integrate technology into their classroom environment, is that this often results in a lot of 'faffing around' or time wasted while struggling to get the technology to work properly. To some extent I feel that this criticism is fair, but I don't think it's a criticism that should be leveled at teachers, but would be better directed at the people who control the way technology is layered onto the classroom environment, so lets look at that.
John Evans

New MOOCs: Teaching AI in primary and secondary classrooms | CSER Digital Technologies ... - 2 views

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    "Artificial Intelligence (AI) is driving the next wave of technological innovation and is changing almost every industry around us. With the expansion and ubiquity of AI being a motivating factor in the decisions and need for all children to develop their understanding of Computer Science, it is logical that children also must need to develop their understanding of AI itself. We have two free teacher professional development MOOCs in AI available to suit your year level: Teaching AI in the Primary Classroom and Teaching AI in the Secondary Classroom. Our AI courses are presented in two related parts. Firstly, we provide school teachers with an overview of AI, unpacking AI and key concepts across both MOOCs. The second half of our AI MOOCs are specific to the year level you have selected (primary or secondary). In these units, we present the practical implementation of classroom activities that engage students in learning about AI, including support for teachers about the design and assessment of learning activities. You may complete one or both primary and secondary courses! From the 21st of June, our "Overview" units will be available to access, with the second half of the course being available in July. Registration is now open!"
John Evans

What does research really say about iPads in the classroom? | eSchool News - 1 views

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    "Popular mobile devices may come and go, but the iPad has remained a hit in the K-12 classroom. But even though they're in schools, our work with teachers has led us to understand that while many of them would like to use iPads meaningfully in their classrooms, they can't because of time, access, and training. So for the past year and a half, we've both been working with teachers and university students integrating iPad technology into the classroom in a controlled way. While doing this, we came across several outcomes that made us question and dig deeper into what the research actually says about using them in the classroom. Do students and younger teachers use them more effectively? Do they work better for some student populations? It's probably not giving much away to say that the most important learning outcome we found was that experience is the greatest teacher."
John Evans

60 Smarter Ways To Use Google Classroom - 4 views

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    "Google Classroom is quietly becoming the most powerful tool in education technology. It may lack the visual appeal of iPads, or the student credibility of a BYOD program. It may not be as forward-thinking as we'd like here at TeachThought, but Google Classroom excels in providing solutions for a broad swath of teachers who have a variety of expertise and comfort level with education technology. It also uses Google's familiar template that many teachers have used for years. As such, it scratches the itch for many teachers in many classrooms right here, right now. So below are (at least) 60 thing you can do with Google Classroom. We'll be updating this list as new ideas come in, the platform changes, and we learn more about its subtleties on our own."
John Evans

10 Ways to Create the Classroom of the Future - The Tech Edvocate - 4 views

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    "While educational standards may differ from school to school there is one thing that is always nearly the same: the classroom set out. Desks are arranged in rows or groups, and the teacher stands at the front and teach. This set out has changed very little in a hundred years even with all the technological advancements that have been made. Edtech not only changes the way that children learn but changes the way they interact with one another, the classroom space and their teacher. Things need to change if classrooms are to meet the needs of the modern learner. Below are ten ways to create the classroom of the future."
John Evans

Why leveraging computer science is crucial to every classroom | eSchool News - 2 views

  • 1. Personalized learning
  • By helping students develop skills of inquiry, ideating, creating, modeling, testing, and analyzing in the early years, it becomes easier to integrate computer science into the classroom in later years.
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    "In the ever-changing technological world, computer science is not only becoming more prominent in classrooms, but a staple in education. Computer science combines the principles of technology and use of computers to educate learners on both the hardware and software of computer technology. The field of computer science is exceptionally diverse, as the skill sets are in-demand across practically every industry-serving as a lucrative and stable career pathway. In addition, computer science has many facets, meaning educators can leverage various components of the field to reach students across all levels and learning abilities. With technology present in almost every classroom, educators have a greater opportunity to implement computer science lessons throughout the curriculum. This provides students with the knowledge and skills required to help follow job market trends when they graduate."
John Evans

From sceptic to convert using iPads in my classroom - Educate 1 to 1 - 2 views

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    "At first, I have to admit I was not the greatest fan of the iPad. Aside from its obvious advantages, like the battery life and the time gained from not having to get the class to 'log on', it seemed like an expensive gimmick. However, after experimenting with iMovie, I began to see some of its potential and I was hooked. I soon found that many of the content-free apps, such as iMovie, Keynote and PuppetPals provided me with a medium through which I could teach in an inspiring and innovative way. Three years on, the school now has one iPad between two children and the opportunities to use the technology in a creative way have multiplied. The iPad is a valuable and powerful resource which has changed my approach to teaching and learning. My lessons are now more dynamic, with greater opportunities for the children to make decisions and choices for themselves. The pupils are often scattered around the school working in small groups to develop creative ways to record, present, evaluate and explain. My role as a teacher has also changed as I have become a facilitator and guide, providing quality control and advice. I have been able to introduce longer integrated projects combining different subjects and skills where the iPad is a key tool in the process. The iPad has been invaluable in enabling me to make the curriculum change I wanted. I can now say the skills of curiosity, collaboration, critical thinking, reflectiveness and creativity are being practised on a daily basis through this technology. However, it is the ease with which you can create on the iPad that has had the most impact in my classroom. The controls are so intuitive that very little time, if any once an app has been introduced, is spent teaching the children how to use the technology. This means that tasks that would have seemed too complicated or time consuming in the past are now possible."
John Evans

21st Century Learning: Making Technology Relevant in Today's Classrooms : May 2008 : TH... - 0 views

  • 21st Century Learning: Making Technology Relevant in Today's Classrooms by Fred Podolski "21st Century Learning" is currently the hottest catchphrase in education, but what it means has yet to be fully determined. Technology is a part of students' everyday lives, and substantial advances in technology have profoundly affected the way they learn. As a result, educators are working hard to meet the ever-evolving needs of 21st century learners. Translating the ongoing technological revolution into a learning experience is a fundamental part of that challenge.
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    21st Century Learning: Making Technology Relevant in Today's Classrooms by Fred Podolski "21st Century Learning" is currently the hottest catchphrase in education, but what it means has yet to be fully determined. Technology is a part of students' everyday lives, and substantial advances in technology have profoundly affected the way they learn. As a result, educators are working hard to meet the ever-evolving needs of 21st century learners. Translating the ongoing technological revolution into a learning experience is a fundamental part of that challenge
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