Skip to main content

Home/ Literacy with ICT/ Group items tagged right tools

Rss Feed Group items tagged

John Evans

Where Edtech Can Help: 10 Most Powerful Uses of Technology for Learning - InformED : - 2 views

  •  
    "Regardless of whether you think every infant needs an iPad, I think we can all agree that technology has changed education for the better. Today's learners now enjoy easier, more efficient access to information; opportunities for extended and mobile learning; the ability to give and receive immediate feedback; and greater motivation to learn and engage. We now have programs and platforms that can transform learners into globally active citizens, opening up countless avenues for communication and impact. Thousands of educational apps have been designed to enhance interest and participation. Course management systems and learning analytics have streamlined the education process and allowed for quality online delivery. But if we had to pick the top ten, most influential ways technology has transformed education, what would the list look like? The following things have been identified by educational researchers and teachers alike as the most powerful uses of technology for learning. Take a look. 1. Critical Thinking In Meaningful Learning With Technology, David H. Jonassen and his co-authors argue that students do not learn from teachers or from technologies. Rather, students learn from thinking-thinking about what they are doing or what they did, thinking about what they believe, thinking about what others have done and believe, thinking about the thinking processes they use-just thinking and reasoning. Thinking mediates learning. Learning results from thinking. So what kinds of thinking are fostered when learning with technologies? Analogical If you distill cognitive psychology into a single principle, it would be to use analogies to convey and understand new ideas. That is, understanding a new idea is best accomplished by comparing and contrasting it to an idea that is already understood. In an analogy, the properties or attributes of one idea (the analogue) are mapped or transferred to another (the source or target). Single analogies are also known as sy
John Evans

Reach for the APPS Brings iPads to Children With Autism - 2 views

  •  
    " Apple has long touted its device's assistive technology as a powerful tool for the educational development of physically and mentally disabled children. The iPad's touch screen makes it easier to manipulate than more traditional educational tools. For children with autism, "the iPad is not a toy, but a tool that works best when there is a 'team effort' between parents and therapists encouraging its proper use," said Marc Reisner, co-founder of Reach for the APPs. "Our goal is to provide schools with iPads so they can reach every child on the autistic spectrum." Reach for the APPs built their site with an initial donation from Managed Digital. Now, they're seeking out donations of money and/or iPads from both individuals and corporations to propel the program forward. According to reports from the Center for Disease Control and Prevention, 1-in-88 children have some form of autism, up 78 percent from just a decade ago. The demand for augmentative communications devices is growing. But the schools can't meet the demand, so the children are losing valuable time during critical developmental years. Lois Brady, a speech language pathologist and assistive technology specialist, said apps can help develop fine-motor skills, which will in turn make functions like writing and manipulating small objects easier for the students. "I have spent years working with the most challenging students that are considered profoundly disabled," she said. "And I have seen some small miracles when I introduce the iPad into our therapy, as the children have made huge gains in attention, focus, communication, language and literacy skills." Some experts also say that the iPad can lessen symptoms of autistic disorders, helping children deal with life's sensory overload. Brady will be contributing content to the Reach for the APPs website to inform therapists about the latest-and-greatest apps for children all over the autistim spectrum. Apps must be tailor
John Evans

25 Best Education Apps for the iPad - Daily Genius - 4 views

  •  
    "One of the very best learning tools ever made in the history of mankind is sitting on a table, couch, bed, or in your hands right now. If you think your iPad is just a toy, you're only half-right at best since that is perhaps one of the best computers available right now. That's right; it's a computer just like your desktop or laptop, as well as your mobile phone. You get screen size and portability all in one, and that is exactly what you need in a learning tool. With its convenience and power all in one package, you should make the most of it as a learning tool right now and download some apps that will help you expand your understanding of the world and become a more complete human being, as well as help others do the same. Here are 25 of the best educational apps for the iPad available right now"
John Evans

CMEC - 1 views

  •  
    " This Copyright Decision Tool was developed by the Copyright Consortium of the Council of Ministers of Education, Canada (CMEC) . The CMEC Copyright Consortium is composed of the ministers of education of the provinces and territories, with the exception of Quebec. (For further background on copyright and education, you can visit the CMEC Web pages on copyright. ) This Copyright Decision Tool is a supplement to the Fair Dealing Guidelines , created to help teachers determine whether their use of a copyright-protected work is fair dealing. The tool helps teachers assess whether fair dealing permits them to use a copyright-protected work for students without permission or payment of copyright royalties. Fair dealing is only one of several users' rights provided to educational users in the Copyright Act. For a description of other educational users' rights, see Copyright Matters! Every school board or school district should have a staff member who is familiar with copyright law. For more information, contact the ministry or department of Education Copyright Officer for your province or territory, listed here. CMEC wishes to acknowledge that the Copyright Decision Tool is liberally adapted, with permission, from the University of Ottawa's Fair Dealing Decision Tree ."
John Evans

Category:Creativity Techniques - Mycoted - 1 views

  •  
    "This A to Z of Creativity and Innovation Techniques, provides an introduction to a range of tools and techniques for both idea generation (Creativity) and converting those ideas into reality (Innovation). Like most tools these techniques all have their good and bad points. I like to think of these creativity and innovation techniques as tools in a toolbox in much the same way as my toolbox at home for DIY. It has a saw, spanner, hammer, knife and all sorts of other things in it, they are all very useful, but you have to pick the right tool (creativity / Innovation technique) for each job. This site will try and provide a little guidance along with each tool to let you know whether it's best used for cutting paper or putting in nails."
John Evans

20 Apps and Tips to Help Students Study Better ~ Educational Technology and Mobile Lear... - 0 views

  •  
    "It is amazing how much technology can do for students to enhance their learning and personal development. I wish we had these tech affordances when we were students, things could have been much easier. Technology, however, is only effective when it is leveraged in the right way and to the right purposes. The first step in the effective use of technology is to have access to the educational tools available out there. This is usually a daunting task as the web is teeming with all kinds of tools and it could take you forever to find, assess and evaluate the tools you want to use. To this end, the folks in Open Colleges have compiled this excellent list featuring 20 educational apps and gadgets. Students can use these tools to perform a variety of learning tasks from writing and researching to managing their time efficiently.  Together with these apps there are also some handy study tips for students to boost to their creativity. I spent sometime going through these tips and found them really worth a share here."
John Evans

When To Use What Tools For Remote Work Success [Infographic] - Medium - 1 views

  •  
    "Technology has changed (read: it's gotten a lot better!). As a result of streamlined technology remote work is now not just feasible, but often preferable. A huge part of effective remote work is leveraging the right tools. Check out this handy infographic to figure out how to navigate the right tools to make the remote experience most effective:"
John Evans

8 Free Mind Map Tools & How to Best Use Them - 3 views

  •  
    "Choosing from the many excellent mind mapping and brainstorming web apps and tools is a matter of nitpicking. But how should you go about selecting the right tool that doesn't befuddle you? Keeping your needs front and center, here are few standout features you can look at:"
John Evans

Middle School Maker Journey: Top 20 Technologies and Tools | Edutopia - 3 views

  •  
    "Makerspaces are too often defined by things -- hardware, software, other technologies -- which can engender a shopping-list mentality among people interested in creating such a learning environment. A true makerspace is defined not by what's in it but rather by what comes out of it: projects, experiences, artifacts, and learning. The tools are just a means to an end. With that proviso, here are the 20 most important tools being used in our space right now."
Clint Hamada

The Code of Best Practices in Fair Use for Media Literacy Education -- Publications --... - 7 views

  • Fair use is the right to use copyrighted material without permission or payment under some circumstances—especially when the cultural or social benefits of the use are predominant.
  • This guide identifies five principles that represent the media literacy education community’s current consensus about acceptable practices for the fair use of copyrighted materials
  • This code of best practices does not tell you the limits of fair use rights.
  • ...51 more annotations...
  • Media literacy is the capacity to access, analyze, evaluate, and communicate messages in a wide variety of forms. This expanded conceptualization of literacy responds to the demands of cultural participation in the twenty-first century.
  • Media literacy education helps people of all ages to be critical thinkers, effective communicators, and active citizens.
  • Rather than transforming the media material in question, they use that content for essentially the same purposes for which it originally was intended—to instruct or to entertain.
  • four types of considerations mentioned in the law: the nature of the use, the nature of the work used, the extent of the use, and its economic effect (the so-called "four factors").
  • this guide addresses another set of issues: the transformative uses of copyright materials in media literacy education that can flourish only with a robust understanding of fair use
  • Lack of clarity reduces learning and limits the ability to use digital tools. Some educators close their classroom doors and hide what they fear is infringement; others hyper-comply with imagined rules that are far stricter than the law requires, limiting the effectiveness of their teaching and their students’ learning.
  • However, there have been no important court decisions—in fact, very few decisions of any kind—that actually interpret and apply the doctrine in an educational context.
  • But copying, quoting, and generally re-using existing cultural material can be, under some circumstances, a critically important part of generating new culture. In fact, the cultural value of copying is so well established that it is written into the social bargain at the heart of copyright law. The bargain is this: we as a society give limited property rights to creators to encourage them to produce culture; at the same time, we give other creators the chance to use that same copyrighted material, without permission or payment, in some circumstances. Without the second half of the bargain, we could all lose important new cultural work.
  • specific exemptions for teachers in Sections 110(1) and (2) of the Copyright Act (for "face-to-face" in the classroom and equivalent distance practices in distance education
  • Through its five principles, this code of best practices identifies five sets of current practices in the use of copyrighted materials in media literacy education to which the doctrine of fair use clearly applies.
  • Fair use is in wide and vigorous use today in many professional communities. For example, historians regularly quote both other historians’ writings and textual sources; filmmakers and visual artists use, reinterpret, and critique copyright material; while scholars illustrate cultural commentary with textual, visual, and musical examples.
  • Fair use is healthy and vigorous in daily broadcast television news, where references to popular films, classic TV programs, archival images, and popular songs are constant and routinely unlicensed.
  • many publications for educators reproduce the guidelines uncritically, presenting them as standards that must be adhered to in order to act lawfully.
  • Experts (often non-lawyers) give conference workshops for K–12 teachers, technology coordinators, and library or media specialists where these guidelines and similar sets of purported rules are presented with rigid, official-looking tables and charts.
  • this is an area in which educators themselves should be leaders rather than followers. Often, they can assert their own rights under fair use to make these decisions on their own, without approval.
  • ducators should share their knowledge of fair use rights with library and media specialists, technology specialists, and other school leaders to assure that their fair use rights are put into institutional practice.
  • In reviewing the history of fair use litigation, we find that judges return again and again to two key questions: • Did the unlicensed use "transform" the material taken from the copyrighted work by using it for a different purpose than that of the original, or did it just repeat the work for the same intent and value as the original? • Was the material taken appropriate in kind and amount, considering the nature of the copyrighted work and of the use?
  • When students or educators use copyrighted materials in their own creative work outside of an educational context, they can rely on fair use guidelines created by other creator groups, including documentary filmmakers and online video producers.
  • In all cases, a digital copy is the same as a hard copy in terms of fair use
  • When a user’s copy was obtained illegally or in bad faith, that fact may affect fair use analysis.
  • Otherwise, of course, where a use is fair, it is irrelevant whether the source of the content in question was a recorded over-the-air broadcast, a teacher’s personal copy of a newspaper or a DVD, or a rented or borrowed piece of media.
  • The principles are all subject to a "rule of proportionality." Educators’ and students’ fair use rights extend to the portions of copyrighted works that they need to accomplish their educational goals
  • Educators use television news, advertising, movies, still images, newspaper and magazine articles, Web sites, video games, and other copyrighted material to build critical-thinking and communication skills.
  • nder fair use, educators using the concepts and techniques of media literacy can choose illustrative material from the full range of copyrighted sources and make them available to learners, in class, in workshops, in informal mentoring and teaching settings, and on school-related Web sites.
  • Students’ use of copyrighted material should not be a substitute for creative effort
  • Where illustrative material is made available in digital formats, educators should provide reasonable protection against third-party access and downloads.
  • Teachers use copyrighted materials in the creation of lesson plans, materials, tool kits, and curricula in order to apply the principles of media literacy education and use digital technologies effectively in an educational context
  • Wherever possible, educators should provide attribution for quoted material, and of course they should use only what is necessary for the educational goal or purpose.
  • Educators using concepts and techniques of media literacy should be able to share effective examples of teaching about media and meaning with one another, including lessons and resource materials.
  • fair use applies to commercial materials as well as those produced outside the marketplace model.
  • curriculum developers should be especially careful to choose illustrations from copyrighted media that are necessary to meet the educational objectives of the lesson, using only what furthers the educational goal or purpose for which it is being made.
  • Curriculum developers should not rely on fair use when using copyrighted third-party images or texts to promote their materials
  • Students strengthen media literacy skills by creating messages and using such symbolic forms as language, images, sound, music, and digital media to express and share meaning. In learning to use video editing software and in creating remix videos, students learn how juxtaposition reshapes meaning. Students include excerpts from copyrighted material in their own creative work for many purposes, including for comment and criticism, for illustration, to stimulate public discussion, or in incidental or accidental ways
  • educators using concepts and techniques of media literacy should be free to enable learners to incorporate, modify, and re-present existing media objects in their own classroom work
  • Media production can foster and deepen awareness of the constructed nature of all media, one of the key concepts of media literacy. The basis for fair use here is embedded in good pedagogy.
  • Whenever possible, educators should provide proper attribution and model citation practices that are appropriate to the form and context of use.
  • how their use of a copyrighted work repurposes or transforms the original
  • cannot rely on fair use when their goal is simply to establish a mood or convey an emotional tone, or when they employ popular songs simply to exploit their appeal and popularity.
  • Students should be encouraged to make their own careful assessments of fair use and should be reminded that attribution, in itself, does not convert an infringing use into a fair one.
  • Students who are expected to behave responsibly as media creators and who are encouraged to reach other people outside the classroom with their work learn most deeply.
  • . In some cases, widespread distribution of students’ work (via the Internet, for example) is appropriate. If student work that incorporates, modifies, and re-presents existing media content meets the transformativeness standard, it can be distributed to wide audiences under the doctrine of fair use.
  • educators should take the opportunity to model the real-world permissions process, with explicit emphasis not only on how that process works, but also on how it affects media making.
  • educators should explore with students the distinction between material that should be licensed, material that is in the public domain or otherwise openly available, and copyrighted material that is subject to fair use.
  • ethical obligation to provide proper attribution also should be examined
  • Most "copyright education" that educators and learners have encountered has been shaped by the concerns of commercial copyright holders, whose understandable concern about large-scale copyright piracy has caused them to equate any unlicensed use of copyrighted material with stealing
  • This code of best practices, by contrast, is shaped by educators for educators and the learners they serve, with the help of legal advisors. As an important first step in reclaiming their fair use rights, educators should employ this document to inform their own practices in the classroom and beyond.
  • Many school policies are based on so-called negotiated fair use guidelines, as discussed above. In their implementation of those guidelines, systems tend to confuse a limited "safe harbor" zone of absolute security with the entire range of possibility that fair use makes available.
  • Using an appropriate excerpt from copyrighted material to illustrate a key idea in the course of teaching is likely to be a fair use, for example.
  • Indeed, the Copyright Act itself makes it clear that educational uses will often be considered fair because they add important pedagogical value to referenced media objects
  • So if work is going to be shared widely, it is good to be able to rely on transformativeness.
  • We don’t know of any lawsuit actually brought by an American media company against an educator over the use of media in the educational process.
John Evans

Unlocking Financial Literacy Awareness With Free Finance & Accounting Tool and Lessons ... - 1 views

  •  
    "Most kids really appreciate today's technology. Want to know what the latest must-have phone is? What about the newest game or app? Often, you need look no further than the students in your classes. Many of them are passionate about using the coolest gadgets and tools. That's why teaching with cutting-edge technology can be a great way to connect with your students. The right app can make even the most boring or time-consuming subject seem interesting and understandable. Financial concepts like budgeting, buying a house, or running a business may not be the most exciting subjects for students, but it's important to teach kids financial literacy starting at a young age. ZipBooks is free accounting software that can help familiarize them with concepts around running a business. The interface is easy to grasp so students can jump right into the app with little instruction. It's not overwhelming like a lot of accounting software. Every element is labeled clearly, and there are in-app tips to help newcomers get started. There are lots of ways you could use ZipBooks in the classroom and we have outlined a couple ideas to get you started."
John Evans

New Slide: Skills Matter More Than Tools - The Tempered Radical - 5 views

  •  
    Dear Teachers: Choosing the right skills is WAY more important than choosing the right tools. http://bit.ly/fhZ6Zp #edtech #edchat
John Evans

Is Your Writing Pinteresting? 3 Uncommon Ways to Curate Literary Characters - Brilliant... - 0 views

  •  
    "Pinterest has established itself as one of the most addictive content curation tools on the web. Users from all walks of life maintain boards on everything from appetizers to graphic design ideas to tattoos. I keep some of my favorite recipes there, right beside my collection of Brilliant or Insane pins. Pinterest is a great tool for teachers, too. This is what I love most about Pinterest: it's ability to reveal the variety and complexity of our individual interests. And this is what makes it a perfect tool for curating and crafting literary characters."
Phil Taylor

Finding the Right Tech Tools Is Easy, If You Know Where to Look -- THE Journal - 5 views

  •  
    "Finding the Right Tech Tools Is Easy, If You Know Where to Look"
John Evans

Free Technology for Teachers: Six Styles of Classroom Video Projects - A Handout - 0 views

  •  
    "he process of creating and publishing videos can be a great way to get students excited about researching, storytelling, and sharing their work with an audience. For teachers who have never facilitated video creation projects in their classrooms, choosing the right style of video and the right tools can be a bit confusing at first. To help bring clarity to the styles and tools, I have a rather simple outline that I use in my video creation workshops. "
John Evans

38 Of The Best Educational Games For iPad - 1 views

  •  
    "School is a time in a students life where they are learning as much about how to be students and operate successfully in a school as they are about how to read, write, and think. But oftentimes, the demand for pure academic instruction and practice can fly in the face for a student's need-at any age-to play, build, interact, explore, and construct their own learning experience. Issues like these can make mobile technology like tablets a boon to learning, as they can allow individual access to the right app-and the right content, creative opportunity, game, or learning simulation-at the right time. It is the collision of the need for interaction, personalization, creativity, and constant feedback that can make video games powerful tools for learning-and the following 38 games, curated by Sam Gliksman-and excellent place to start. "
John Evans

ChatGPT Isn't the Only Way to Use AI in Education | WIRED - 1 views

  •  
    "SOON AFTER ChatGPT broke the internet, it sparked an all-too-familiar question for new technologies: What can it do for education?  Many feared it would worsen plagiarism and further damage an already decaying humanism in the academy, while others lauded its potential to spark creativity and handle mundane educational tasks.   Of course, ChatGPT is just one of many advances in artificial intelligence that have the capacity to alter pedagogical practices.  The allure of AI-powered tools to help individuals maximize their understanding of academic subjects (or more effectively prepare for exams) by offering them the right content, in the right way, at the right time for them has spurred new investments from governments and private philanthropies.  "
John Evans

TouchCast: An Exciting New iPad Tool to Create Wildly Interactive Videos | Wired Educator - 7 views

  •  
    "TouchCast is an exciting new tool that combines video and the web in amazingly new interactive ways that I have never before Img2seen. I believe TouchCast could be an exciting new for educators and students. The ability to move and interact with the content on the screen during the video reminds me of the user interface used in the movie Minority Report. Very creative ability to both create and interact with various content. You can just tell when an app fully uses the capabilities of the iPad and TouchCast is one of those amazing apps that gets it right."
John Evans

5 under-appreciated Google tools for teaching Social Studies | History Tech - 4 views

  •  
    "Is there a better way to start the week than by spending all day talking and learning about more effective ways to do social studies? You're right. There isn't. I had the sweet chance to spend yesterday with a small group of social studies teachers as we discussed ways to use five under-appreciated Google tools to teach social studies."
1 - 20 of 119 Next › Last »
Showing 20 items per page