Schools in two states are piloting a game development program that weaves Web 2.0 skills, such as blogging, advanced social networking, and wiki contribution and use, with the full range of 21st-century skills, including collaboration, problem solving, decision making, and digital citizenship.
Wyoming science teacher London Jenks not only allows mobile technologies in his classroom, but he's also learned how to maximize them as educational tools, tapping the devices for assessments, research, and even student scavenger hunts using QR codes.
Adoption of iPads and other alternative computing devices has started cutting into PC sales. Traditional computers--desktops, workstations, laptops, and netbooks--saw a steep decline in the first quarter of 2011 in the United States
"Common Sense Media's service Graphite, which offers independent ratings and reviews of learning apps and websites, has compiled this list of apps to get young students started on the road to coding. For complete reviews, and for each app's "Learning Rating," visit the Graphite website."
"Ninety percent of students said tablets will change the way they learn and 89 percent said the devices would make learning more fun, according to a new survey conducted by Harris Poll for Pearson."
"A new whitepaper from personalized learning nonprofit KnowledgeWorks explores how wearables, augmented reality and virtual reality could play out in education. Take one example shared in the report of a fourth-grader: She's wearing a Hello Kitty "smart sleeve" and toting her tablet in a matching knapsack as she heads into the homework center after school and begins to tackle a writing assignment. After 10 minutes of staring at a blank screen and experiencing a rising heart rate, her wearable triggers a "nudge" from an app that reminds her that it's OK to ask for help. She clicks on an icon and receives a holographic image of her coach in a corner of her device, calmly and clearly offering her immediate help."
When Ife Adelona saw a picture of singer Selena Gomez as an adult magazine covergirl circulating on Twitter, the 17-year-old knew what she had to do.
“I immediately went for a second source to make sure it wasn’t true,” Ife said.
"When Ife Adelona saw a picture of singer Selena Gomez as an adult magazine covergirl circulating on Twitter, the 17-year-old knew what she had to do.
"I immediately went for a second source to make sure it wasn't true," Ife said.
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The 2013 results represent more than 400,000 surveys from 9,000 schools and 2,700 districts across the country. Respondents included 325,279 students, 32,151 teachers and librarians, 39,986 parents, 4,530 district administrators and, new to this year’s survey, 1,346 community members.
89 percent of high schools students have access to Internet-connected smart phones, while 50 percent of students in grades 3 through 5 have access to the same type of devices
students are designing “best-fit” solutions for their very specific needs.
"IPads, maker spaces, 3-D printers, and coding skills top the tech wish lists for 1,259 school librarians across the country, according to School Library Journal's (SLJ) 2015 Technology Survey. Educators are hungry to bring their students even more-whether that's robotics classes or Arduino kits."
School districts in Florida and Alaska have been the latest to initiate Twitter accounts to keep students, parents, and the public updated with news and information about their schools. Broward County Public Schools in Ft. Lauderdale and Anchorage School District have both joined the social networking and messaging site to post updates, called "tweets," on their Twitter home pages. Subscribers can be informed about new tweets through text messages, RSS feeds, and third-party applications.
reference has been made in current writing to such skills as collaboration, networking, and critical thinking as direct benefits for students; however, teaching practitioners are becoming more sophisticated in recognizing levels of learning within those skill development areas.
What is not so obvious but is becoming apparent is that within the general concept of communication, students can develop these skills differently and for different purposes with increased use of Web 2.0 tools. So, while we explore how Web 2.0 tools can assist in direct connection between individuals in the learning process, we must also explore how those connections build and expand students' ability to communicate effectively in various contexts and for various purposes.
What makes these authentic, intimate learning opportunities possible? Mobile technologies. Mobile devices provide the platform and, as importantly, the incentive for students to take personal ownership of the learning experience.
Best of all, many of these links connect to legitimate media websites, where reporters still adhere to the quaint, time-tested practices of checking facts, attributing quotes to sources and engaging in first-hand reporting, all of which generally involves talking to human beings.
more to prove the value of conventional journalism than any innovation by the mainstream media itself.
Facebook is like living in a mall. Twitter is like living in the street.