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John Evans

Learning and Sharing with Ms. Lirenman: Learning By Design in a Primary Classroom - 5 views

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    " I have incredible students who love to explore, create and design.  I've spent a lot of time watching them do this and have been trying to find ways to make our new curriculum fit with their passions, instead of in spite of their passions.  So this week we began to explore design challenges. The challenges themselves are quite simple but the beauty of them is that they are using tools my students love to learn with, they were co-created with the students, and the criteria for success was determined by the students.  I provided the opportunity for them to learn this way, but they came up with the purpose.  Along the way they learned that they have to collaborate to be successful. That sometimes, even with the best laid out plans, that they aren't successful. That mistakes just lead to new learning. That perseverance is a skill, and some of us need to work hard to have some, and for some of us it comes naturally.  But above all they learned, once again, that learning is and can be student centered and fun! So what exactly were our challenges this week? The first was "The Contraption Lab""
John Evans

Thinking and Learning in the Maker-Centered Classroom - 0 views

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    "Over the past decade, maker-centered classrooms and making-centered learning have become increasingly popular - young people (and teachers and parents alike) have greater opportunities to build, hack, redesign, and tinker with a variety of materials, in school- or community-based spaces, design thinking and engineering programs, and Maker Faires. Maker-centered learning not only offers opportunities to learn about new tools and technologies, it requires certain thinking skills - such as navigating uncertainty, adaptability, collaborative thinking, risk-taking, and multiple-perspective taking - that are critical to engaging and thriving in a complex world. Drawing on research from Project Zero's Agency by Design project, this course offers classroom teachers, maker educators, administrators, and parents an opportunity to explore firsthand maker-centered learning practices and the opportunities they afford. Discover what kinds of tools might best support this kind of teaching and learning, and examine the benefits (to both young people and facilitators) of engaging in this work. Through hands-on, collaborative activities, consider how maker-centered experiences might fit into your own contexts."
Tod Baker

Jane's E-Learning Pick of the Day: Top 100 Tools for Learning 2009: The Final List - 16 views

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    Sometimes you gotta talk about tools. "Here is the final list of the Top 100 Tools for Learning 2009, compiled from the contributions of 278 learning professionals - from education and workplace learning - worldwide. "
John Evans

Design Thinking Process and UDL Planning Tool for STEM, STEAM, Maker Education | User G... - 2 views

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    "User Generated Education Education as it should be - passion-based. Design Thinking Process and UDL Planning Tool for STEM, STEAM, Maker Education leave a comment » Post by Jackie Gerstein, Ed.D. @jackiegerstein and Barbara Bray @bbray27. Crossed posted at http://barbarabray.net/2017/06/08/design-thinking-process-and-udl-planning-tool/. If there is a makerspace in your school, it may be down the hall, in the library, or in another building. If there is someone other than the teacher managing the makerspace or there is a schedule for the school, your kids may only be able to use it once a week or month. Some makerspace activities may be focusing on how to use the resources available and may not be connecting the activities to the curriculum or around a real world problem. If this is how the makerspace is set up in your school, then your kids may not have access to the resources, materials, and tools when they need them, especially for STEM or STEAM. In deciding what resources you need based on the learners you have, you may first need to determine how your learners learn best, what projects you plan to do, how you can set up a makerspace in your classroom, and much more. This is why we decided to create a planning tool for makerspaces in the classroom for you using the Design Thinking Process and Universal Design for Learning®."
John Evans

Why Making Is Essential to Learning | Edutopia - 0 views

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    Making is as old as learning itself. While the maker movement may only be about a decade old, the human desire to create dates back to the earliest forms of human activity, from making stone tools to drawing on cave walls (Halverson & Sheridan, 2014; Martinez & Stager, 2014). Thinkers such as Pestalozzi, Montessori, and Papert helped paved the way for the maker movement by stressing the importance of hands-on, student-centered, meaningful learning. Instead of viewing learning as the transmission of knowledge from teacher to student, these thinkers embraced the idea that children learn best when encouraged to discover, play, and experiment. More recently, maker education is being used as a way to connect do-it-yourself informal learning to classrooms. Driven by new technologies such as 3D printing, robotics, and kid-friendly coding, making is emerging as an effective way to introduce students to STEM, particularly women and minorities. By incorporating elements of making into the classroom, educators can bridge the gap between what students are passionate about and what they're learning in school.
John Evans

10 Blended Learning Trends - Edudemic - 3 views

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    "Blended learning can tick a lot of boxes for a lot of different teachers who teach in potentially quite different scenarios. From 1:1 classrooms and schools with plenty of iPads to BYOD classes filled with different types (and amounts) of technology, blended learning can help nearly every teacher make learning more personalized and more interesting for their students. Implementing a blended learning program in your classroom can be a great way to put the technology tools you have - whatever they may be - to use. The handy infographic below takes a look at 10 blended learning trends that are showing up in today's classrooms. Keep reading to learn more"
John Evans

What to know about the '5 moments of learning need' and blended learning - Daily Genius - 4 views

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    "Understanding HOW to learn is critical. But learning WHEN to learn is just as important. We talk a lot about the best ways to learn, the best tools for the job, and more. But what about identifying the best times to learn? I'm not talking about 'during school hours' or 'between 5pm and 7pm' or something. I'm talking about understanding a term that is slowly rising in popularity in the education and technology realm: the five moments of needs."
John Evans

Your Students can be "Makers": 16 Projects Invented by Teachers | Getting Smart - 0 views

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    "The premise is simple: start with a quick tour of the facility and very brief show-and-tell of the tools (less than 30 minutes!), follow with a group brainstorming session around project ideas (less than 30 minutes!), then form groups to jump into projects. Even before lunch on the first day, groups were already sketching and tinkering with Hummingbird Robotics kits, MaKeyMaKeys, cardboard and MakeDo's, and more. For two days, I jumped in to help groups, learned new tools myself (LittleBits!), fetched tools and supplies as needed (copper tape! wire strippers!), recommended resources and suppliers (Sparkfun! DigiKey!), and acted as cheerleader for teachers pushing themselves to learn incredible new skills and create amazing artifacts of their learning. The final projects blew ALL of us coaches away! The absolute best part, from my perspective, is that every single project was immediately applicable back in the participant's classroom. Most of them are generally applicable in any learning environment! Serious high school science content, literature and history, elementary grades, even social/emotional learning… This was absolutely the most excellent collection of practical and academically-oriented maker projects I've seen!"
John Evans

9 Maker Projects for Beginner Maker Ed Teachers | Teach.com - 0 views

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    "Maker education (often referred to as "Maker Ed") is a new school of educational thought that focuses on delivering constructivist, project-based learning curriculum and instructional units to students. Maker education spaces can be as large as full high school workshops with high-tech tools, or as small and low-tech as one corner of an elementary classroom. A makerspace isn't just about the tools and equipment, but the sort of learning experience the space provides to students who are making projects. Maker Ed places a premium on the balance between exploration and execution. Small projects lend themselves to indefinite tinkering and fiddling, while larger projects need complex, coordinated planning. Often, small projects can organically grow into larger and larger projects. This deliberate process strengthens and enriches a learner's executive functioning skills. Additionally, communication and collaboration are two of Maker Ed's fundamental values. Making allows learners to practice their social communication skills in a variety of groupings, whether affinity-based, role-specific or teacher-assigned. It's important for all different groups to be present in student learning spaces so that all students can practice their social skills in multiple settings. Lastly, Making presents unique opportunities to generate flow learning and allow the teacher to leverage high-interest projects and activities and turn them into learning objectives within a curriculum. Maker education provides space for real-life collaboration, integration across multiple disciplines, and iteration-the opportunity to fail, rework a project and find success. The benefits of a cooperative learning environment are well documented in a makerspace. If you are wondering how to connect these projects back to the Common Core Standards, check out PBL Through a Maker's Lens and Woodshop Cowboy."
John Evans

A Principal's Reflections: Stop Ignoring Google+ - 2 views

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    "In case you didn't know there are thousands of educators and an array of learning communities over at Google+.  The bottom line is that many people are missing out on some great content, resources, and conversation.  From my point of view educators become quickly attached to one specific social media tool as their go to source for his/her Personal Learning Network (PLN).  Take Twitter for example.  Now anyone who knows me knows that I absolutely love Twitter as a professional learning and networking tool. It has been and will continue to be my number one choice when it comes to learning in the foreseeable future. Twitter has many positive attributes, but also a growing number of negative aspects.  Some examples in my opinion, include an increasing amount of negativity and disrespect, rise in social media cliques, difficulty in following chats, noise, and overbearing opinions.  Even as Twitter still works great for me and others it is not the only player out there.  Nor should it be considered the best learning option for all. At times I just need to get away from the echo chamber to focus more on my learning."
John Evans

Best Learning Games of 2015 | graphite Blog - 5 views

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    "When I put together this list of top-rated games of 2015, I noticed that though the tools varied in target grades and subjects, they shared some key things. As Mitch Resnick of the MIT Media Lab has argued, if you want to know if a tool is good for learning, first look to see if it aids kids' creativity and expression. I think many (if not all) the tools on this list get kids there, but they don't all take the same path. Some of these tools explicitly help kids make things while others foster thinking and reflection skills that complicate and expand their understanding of themselves and their worlds. They show us how great games can be for learning and inspire others to follow their lead."
John Evans

57 Learning Technology Tools One Middle School Teacher Depends On - 1 views

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    "Below is one such collection. It is curated by Mrs. J. Porritt from W.S. Hawrylak School. Generously included are notes for each of the tools she uses in her classroom. If you are looking for a new tool, or want to know more about an existing tool, check out her useful collection of teaching tools."
Tod Baker

Learning Spaces | EDUCAUSE - 0 views

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    Space, whether physical or virtual, can have a significant impact on learning. Learning Spaces focuses on how learner expectations influence such spaces, the principles and activities that facilitate learning, and the role of technology from the perspective of those who create learning environments: faculty, learning technologists, librarians, and administrators. Information technology has brought unique capabilities to learning spaces, whether stimulating greater interaction through the use of collaborative tools, videoconferencing with international experts, or opening virtual worlds for exploration. This e-book represents an ongoing exploration as we bring together space, technology, and pedagogy to ensure learner success.
David McGavock

About this Blog « Media! Tech! Parenting! - 0 views

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    If you are a parent, teacher, or other adult working with children, this blog aims to help you learn, as much as possible, about helping digital kids grow into thoughtful, collaborative, and savvy digital citizens. The blog's mission is to provide context for adults - defining and clarifying digital world issues, 21st Century learning challenges, and those virtual environments and devices that children take for granted. It's not really about technology anymore. Instead it's about lifelong learning, collaboration, problem solving, and flexibility. Media! Tech! Parenting! examines or reviews three or four items of digital news and information each week, surveying newspapers, blogs, research, and magazines, as well as the media, safety, and educational websites. Blog posts, as often as possible, provide links pointing readers toward the sites or publications covered in blog posts. I am Marti Weston, the principal blogger on Media!Tech!Parenting! In my professional life I focus on learning in a K-12 environment along with all the digital world issues that challenge teachers, students, and parents. With more than 30 years of teaching experience I also support parents by teaching three-five digital education classes, leading question and answer sessions, and maintaining current resources on the school's website. My professional work centers on four areas: Coaching teachers and helping them develop learning environments that are rich with 21st Century collaboration and problem solving. Helping students learn to use digital tools appropriately, understand their digital dossiers, and move - carefully - along the digital citizenship highway. Providing teachers, students and their parents added context that helps them evaluate media and learn more about how media affect their world, Offering parents information about the always changing, fast-paced virtual world and suggesting effective parenting skills and strategies that will help children grow into stro
John Evans

Reach for the APPS Brings iPads to Children With Autism - 3 views

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    " Apple has long touted its device's assistive technology as a powerful tool for the educational development of physically and mentally disabled children. The iPad's touch screen makes it easier to manipulate than more traditional educational tools. For children with autism, "the iPad is not a toy, but a tool that works best when there is a 'team effort' between parents and therapists encouraging its proper use," said Marc Reisner, co-founder of Reach for the APPs. "Our goal is to provide schools with iPads so they can reach every child on the autistic spectrum." Reach for the APPs built their site with an initial donation from Managed Digital. Now, they're seeking out donations of money and/or iPads from both individuals and corporations to propel the program forward. According to reports from the Center for Disease Control and Prevention, 1-in-88 children have some form of autism, up 78 percent from just a decade ago. The demand for augmentative communications devices is growing. But the schools can't meet the demand, so the children are losing valuable time during critical developmental years. Lois Brady, a speech language pathologist and assistive technology specialist, said apps can help develop fine-motor skills, which will in turn make functions like writing and manipulating small objects easier for the students. "I have spent years working with the most challenging students that are considered profoundly disabled," she said. "And I have seen some small miracles when I introduce the iPad into our therapy, as the children have made huge gains in attention, focus, communication, language and literacy skills." Some experts also say that the iPad can lessen symptoms of autistic disorders, helping children deal with life's sensory overload. Brady will be contributing content to the Reach for the APPs website to inform therapists about the latest-and-greatest apps for children all over the autistim spectrum. Apps must be tailor
John Evans

15 Collaborative Tools for Your Classroom That Are NOT Google | Shake Up Learning - 1 views

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    "A few weeks back, I asked the Shake Up Learning Community to share their favorite collaborative tools and this post is a summarization are their top choices. (Click here to join the Shake Up Learning Community.) Collaboration is a critical twenty-first-century skill for our students. Finding ways to facilitate and support collaboration in the classroom is not always easy. Keep in mind that digital tools are not inherently collaborative, it is how you use them to facilitate collaboration in your classroom. All of the tools below have the capability but may support collaboration in different ways."
John Evans

Top 10 Ways iPads Are Key to Teaching Kids With Learning Disabilities | Edudemic - 0 views

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    "By now, saying that "the iPad is a great tool for customizing the classroom" wouldn't exactly be breaking news. But while this holds true for every student, each of whom learns in their own way, iPads are truly a lifeline for students with learning disabilities and the people who work hand-in-hand with them. For these students, iPads act as a translation, communication, and individualization tool with unrivaled effectiveness. In so doing, these devices reduce frustration, build confidence, and, well, just work in teaching students the skills they need to learn to thrive. Let's take a look at a few more ways iPads are altering the classroom landscape for students with learning disabilities."
John Evans

Top 10 Websites for Teaching Grammar To Your Students - EdTechReview™ (ETR) - 3 views

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    "English grammar is a topic that actually frustrates a number of people. Irrespective of learning level or nationality, spelling and grammar error seems to confuse a lot of individuals. And in case anyone has a learning debility such as dyslexia, using accurate grammar looks like a terrible task. Using grammar correctly could be challenging may be not for those who are English native speaker, but surely for those who learn English from scratch. English language and its difficulties can be very much puzzling. Although, a dictionary or software can assist learners but it cannot give accurate answer. In fact, word processing programs are not very much effective in correcting grammar errors completely. Now, the question is how one can improve or nourish their English grammar skill? With the advancement in the technology, there are a number of tools that might help those struggling to improve their grammar. Web technology has actually contributed a lot in this through the ease of access. Today, you can find a number of tools, apps and websites available over the web that helps in learning and improving grammar from scratch. Here is a list of top ten websites for teaching or learning grammar lessons."
John Evans

Creative Web Tools For and By Kids / FrontPage - 0 views

  • Creative Web Tools For and By Kids is a project designed for students, ages 9 to 14, to use emerging technologies for engaging, thinking, learning, collaborating, creating, and innovating. The focus is on the use of free, open-source, or minimal cost tools, so the project can be replicated.  An underlying goal is to demonstrate how advanced technological applications for enhancing learning can be implemented with only a computer and Internet access.  
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    Creative Web Tools For and By Kids is a project designed for students, ages 9 to 14, to use emerging technologies for engaging, thinking, learning, collaborating, creating, and innovating. The focus is on the use of free, open-source, or minimal cost tools, so the project can be replicated. An underlying goal is to demonstrate how advanced technological applications for enhancing learning can be implemented with only a computer and Internet access.
John Evans

10 Amazing Free Online Creativity Tools for Students - 8 views

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    "It's always a treat when a student can express themselves creatively in a way they're never tried before. With a tool they may not have used before, you can add discovery learning into the mix. The online creativity tools you've got here are great little resources that will develop creativity in all sorts of ways. Using these online creativity tools, students can add artistic personal touches to their work in many ways. They can: build fonts make themselves into a robot or a Picasso painting paint graffiti (without damaging public property) draw with fire (again, without damaging public property) turn pictures into words and textures These are fun online creativity tools to explore and engage your students with. Everyone can have fun with these. They're perfect for adding creative touches to projects of all sorts."
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