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John Evans

3 iPad Apps Students Can Use to Explore Stars and Planets Through Augmented Reality | i... - 3 views

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    "Google Sky is one of my favorite Android apps, but unfortunately it is not available for iPads so I set out find an alternative to Google Sky to use on my iPad. I found three that I think are worth noting. All three of these apps use your location (enable location based services in your iPad's settings) to help you identify the stars and planets viewable from where you are standing with your iPad."
John Evans

Truth, Lies, and Pokeballs: The Sensation around Pokemon Go « Teach42 - 0 views

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    "In case you've been sleeping under a rock for the past few days, there's a new craze that is sweeping the world and it's called Pokemon Go.   It's an Augmented Reality (AR) game put out by Niantec Labs, the same people who made the wildly popular and yet still underground Ingress."
John Evans

Everything Teachers Need to Know about Pokémon Go ~ Educational Technology an... - 0 views

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    "Pokémon Go is a cultural phenomenon that has gained so much in popularity over the last few weeks. This is basically an augmented reality game that you can play through your smart phone. The app uses the coordinates of your GPS to determine your location in the real world and provides you with Pokémon characters to view and catch. 'Pokémon are out there, and you need to find them. As you walk around a neighbourhood, your smartphone will vibrate when there's a Pokémon nearby. Take aim and throw a Poké Ball… You'll have to stay alert, or it might get away!'"
John Evans

4 Tips for Managing the Pokémon GO Craze in Your Classroom | Common Sense Edu... - 0 views

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    "As you've no doubt noticed, Pokémon GO has taken the world by storm since its release on July 5, 2016. It's getting people outside to actively explore their surroundings and giving millions their first experience with augmented reality. But it's also raising questions and concerns about whether the game's location and mapping features are compromising people's data and information and luring players into danger. With school starting up again soon, we wanted to offer some guidance for teachers on how to address and manage the Pokémon GO craze in your classroom and school. "
John Evans

3 Ways to Safely Play Pokemon GO - 3 views

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    "Pokemon GO, an augmented reality (AR) mobile game that requires players to venture out into the real world to play, has courted many catastrophes. In search of rare Pokemon, players have stumbled into dangerous neighborhoods, fallen off ocean bluffs, and been robbed; all because they were completely immersed in the game. If not used carefully, Pokemon GO can be dangerous."
John Evans

Teach Coding in the Classroom: Resources from ISTE '14 | Edutopia - 0 views

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    "I was super excited to attend Hack Education (originally called "EdubloggerCon"), an all-day unconference held the Friday before the formal start of ISTE 2014. This interactive day of learning, now in its eighth year, was touted to me as the event to attend in Atlanta, and it did not disappoint. The informal, small-group conversations were inclusive and welcoming. The "rule of two feet" meant that if you needed to move, you were encouraged. And session topics were diverse -- on the schedule were discussions about maker education, augmented reality, design thinking, game-based learning, coding in the classroom, digital storytelling, and many, many more!"
John Evans

How Are Teachers Using Tablets? [INFOGRAPHIC] - 3 views

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    "It's one of the most versatile devices in the history of… well… devices. The tablet has changed the landscape of classrooms around the world, from flipped learning to augmented reality. A much needed balance between function and affordability, tablets of all shapes and sizes are being embraced by teachers in millions of different ways. In the below infographic from Early Childhood Education Degrees present an overview of how this shift is taking place."
John Evans

DAQRI for your science teachers: Elements 4D and Human Body Anatomy 4D - @joycevalenza ... - 1 views

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    "As you get ready to reconnect with your favorite science teachers this fall, you'll want to share two fabulous apps by the augmented reality developer DAQRI."
John Evans

How to use Sphero the Robot in STEM and Beyond - From Courtney Pepe - 0 views

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    "As someone who primarily taught math and science when I was a classroom teacher, I associated robots, robotics curriculum, and robot apps as things that were only used in those subjects. However, this past year my school received a robot grant that provided ten robots for us from the company Sphero. Sphero emphasizes the power of play in education and has a variety of lessons that are aligned to the Common Core and Next Generation Science Standards on their website. They also have a number of STEM challenges  in the form pre-designed engineering projects designed for collaborative group work with students and are helpful for teachers using the robots in their classes. Sphero is a robotic ball that can pair with an iPad, tablet, iPhone, or smartphone through Bluetooth, and getting started is relatively easy. Once you are ready to use Sphero, you take it off the charger stand and give it a "tap-tap" to "wake it up." When the robot wakes up, it starts to flash three different colors until it pairs with the device you are using it with via Bluetooth. Once it turns blue, then you know that it is paired and ready to go. There are at least 14 different education related apps that are available with Sphero: some of them use augmented reality technology, some of them teach the basics of coding, while others allow students to draw on a tablet to manipulate the color and movement of the robot. During the last week of June, I did a presentation at the ISTE conference with many other educators from all over the country who also received the robot grant. What amazed me was that people who taught subjects like language arts and social studies found incredible ways to integrate robotics into their curriculum to create some really engaging lessons for their students."
John Evans

Hands-On Apps for Diverse Learners | Edutopia - 1 views

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    "Using games to teach can increase student engagement and add meaning to learning. Hands-on apps give children the ability to mix tactile play with a digital experience. Thanks to augmented reality, more and more apps in the market blur the line between digital and analog. For example, Bloxels, new from Pixel Press, uses color-coded blocks that can be scanned in with an iPad camera to create a video game level. Osmo is another digital/analog blend. The kit includes a stand and a reflector for an iPad camera, enabling users to play with physical tangram puzzles or word games."
Chris Harbeck

Zooburst: Public Demo - 11 views

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    Augmented Reality
John Evans

URL Shorteners for Quick Website Sharing | Class Tech Tips - 0 views

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    "I spend a lot of time sharing the benefits of scannable technology with teachers.  QR codes and augmented reality triggers make it easy for students, teachers, and school visitors to find a web resource by using a scanning app on their device.  Another option for quick website sharing is a URL shortener like goo.gl or bit.ly."
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