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Elena Buttgereit

Gardner's Multiple Intelligences - 1 views

  • seven distinct intelligences.
  • "we are all able to know the world through language, logical-mathematical analysis, spatial representation, musical thinking, the use of the body to solve problems or to make things, an understanding of other individuals, and an understanding of ourselves. Where individuals differ is in the strength of these intelligences - the so-called profile of intelligences -and in the ways in which such intelligences are invoked and combined to carry out different tasks, solve diverse problems, and progress in various domains."
  • Gardner says that these differences "challenge an educational system that assumes that everyone can learn the same materials in the same way and that a uniform, universal measure suffices to test student learning. Indeed, as currently constituted, our educational system is heavily biased toward linguistic modes of instruction and assessment and, to a somewhat lesser degree, toward logical-quantitative modes as well."
  • ...7 more annotations...
  • Very aware of their environments.
  • Keen sense of body awareness.
  • They love music, but they are also sensitive to sounds in their environments
  • These students learn through interaction
  • These learners tend to shy away from others
  • reasoning, calculatin
  • At first, it may seem impossible to teach to all learning styles. However, as we move into using a mix of media or multimedia, it becomes easier
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    Multiple Intelligences Howard Gardner of Harvard has identified seven distinct intelligences. This theory has emerged from recent cognitive research and "documents the extent to which students possess different kinds of minds and therefore learn, remember, perform, and understand in different ways," according to Gardner (1991).
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    a description of Gardner's inteligences
lkryder

5 Visual Design Strategies that Promote Student Retention - 2 views

  • everal aspects of course design can affect retention; however, one of the most overlooked is visual design. Looks matter. In fact, in e-Learning and the Science of Instruction, Richard Mayer and Ruth Clark have reported an average learning increase of 89% in courses that added relevant visuals to text. With this in mind, consider the five design strategies listed below that can help capture students’ eyes and interest throughout your course.
  • Every visual should serve a specific purpose and align with your objectives.
  • Graphics should act as street signs that compliment content and guide students in the right direction, so keep your graphical layout sleek and minimal.
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  • Make media memorable by ensuring that it clarifies, extends, or reinforces concepts.
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    design ideas for visuals and multimedia
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    design ideas for visuals and multimedia
lkryder

Gamification Shows the Learner Visible Signs of Their Learning | Faculty Focus - 0 views

  • One of the strengths of gamification is that it provides visible milestones of the student’s mastery of content in real time (when it is well designed). Too often in an instructional setting, the learner doesn’t know whether or not he or she really understands or can apply the knowledge they are learning. There is often no visible sign of mastery of the content or application of the content.
  • Gamification should orient the learner to where they are in the instructional process, where they are going, and how much further they have to go until the end. The concept is that the learner is able to “see” progress. The progress might be in the form of a character moving up a mountain or an image of how close the learner is to the next level (Kapp, 2013).
  • Gamification uses criterion and mastery to advance the learner from one element of the instruction to the next.
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  • Mastery learning provides an approach that recognizes that aptitude for learning may be more closely linked to time and perseverance than to ability (Bloom, 1971; Melton, 2008)
  • The technique of scaffolding and the use of levels in games provides visual progress to the student and maintain interest in the instruction as the student moves from level to level having different experiences and achieving success as they progress toward the ultimate goal. In gamification, the levels usually become more difficult and challenging as the student moves toward the end and the skills they exhibit at the final level would not be possible without the experience of playing the preceding levels. This idea is embodied in Merrill’s application principle that “instruction should provide coaching, which should be gradually withdrawn to enhance application” (Merrill, 2009, pp. 42).
    • lkryder
       
      coaching in this case can be automated if the tools are deployed well
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    gamefying and use of visual signs of learning, ZPD
lkryder

The Power Of Visual Grouping - 1 views

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    good examples of how our brain is connected to our eyes
lkryder

Ovid: Increased Interestingness of Extraneous Details in a Multimedia Science Presentation Leads to Decreased Learning. - 0 views

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    Cognitive load needs to be considered in course design, disruption and seduction through interesting but unnecessary components need to be considered
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    cognitive load needs to be considered when deploying multimedia in online courses
Teresa Dobler

Of Plato and iPads: Should We Use Technology in the Classroom? | The American Conservative - 0 views

  • hamper classroom relationships
    • Teresa Dobler
       
      When used correctly, we have clearly seen that student interaction is possible, and even enhanced, using technology in the classroom.
  • students can easily disengage, looking at other apps (some for school and others surely for entertainment), perusing websites, and checking email
    • Teresa Dobler
       
      I do share the concern that my students will be off task during my lessons - however, can't they also be disengaged while taking notes in a paper notebook? I also, thankfully, have small enough class sizes that I can stand behind the room and see most computers, so it is easy to spot obviously off track students (ie someone in their email rather than a document).
  • The focus in a technological classroom changes from student-to-student and/or student-to-teacher to a student-computer relationship, with the teacher occasionally breaking into this primary bond.
    • Teresa Dobler
       
      When used correctly, I would disagree. My students are still interacting with each other. They are often working on the same shared document to create a product, or are talking in a small group and documenting the work in a document. More recently, I have also had students working in groups to produce songs, movies, and other multimedia products to show what they have learned. Thus, I can see in my own classroom that students are still able to interact richly with each other.
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  • Rather than creating solitary learners, such a method could encourage group learning.
Norana Cantrell

Viability of the "Technology Acceptance Model" in Multimedia Learning Envir...: EBSCOhost - 0 views

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    Perceived usefulness and Perceived ease of use have an impact on the acceptance and adoption of technology.
Diana Cary

An Exploratory Study on the Use of VoiceThread in a Business Policy Course - 0 views

  • Abstract: This paper reports on a two-phase exploratory study that involved student use of the asynchronous multimedia communication tool VoiceThread within a business policy course. In the first phase, students participated in a VoiceThread exercise consisting of an exam review followed by a survey on the use of VoiceThread. Of the 22 participants (from a class of 61 graduating seniors), 64% specified they would like to use VoiceThread for future learning activities, and 73% indicated they would recommend VoiceThread to peers for the purpose of delivering presentations. In the second phase, 13 of the 22 respondents to the first phase were sent follow-up questions to elicit their perspectives as to whether the use of VoiceThread satisfied Chickering and Gamson's (1987) Seven Principles for Good Practice in Undergraduate Education. Eight of the 13 students responded, with almost all responses being positive with respect to the Seven Principles. The results lend some initial support to the idea that VoiceThread can be an effective tool for facilitating learning activities in business and other courses.
Heather Kurto

Seven Principles for good practice in undergraduate education - 0 views

  • Encourages contact between students and faculty
  • Develops reciprocity and cooperation among students
  • Encourages active learning.
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  • Gives prompt feedback
  • Emphasizes time on task
  • Communicates high expectations
  • Respects diverse talents and ways of learning
Mary Huffman

Surface and deep learning processes in distance education: Synchronous versus asynchronous systems - 0 views

  •  
    Offir, B., Lev, Y., & Bezalel, R. (2008). Surface and Deep Learning Processes in Distance Education: Synchronous versus Asynchronous Systems. Computers & Education, 51(3), 1172-1183.
Anne Deutsch

MERLOT - Multimedia Educational Resource for Learning and Online Teaching - 0 views

    • alexandra m. pickett
       
      hi! join this resource and browse the collections of materials. In MERLOT you may find simulations and other cool resources in your discipline that might assist you to achieve one of your learning activities. happy exploring! me
    • Shoubang Jian
       
      I heard so much about MERLOT, now finally have a chance to explore it. Great!
    • Melissa Pietricola
       
      There is a wealth of information here! Its almost too big unless you are looking for something specific!
    • Kimberly Barss
       
      This is an amazing resource!
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    Putting Educational Innovations Into Practice Find peer reviewed online teaching and learning materials. Share advice and expertise about education with expert colleagues. Be recognized for your contributions to quality education.
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    Alex has this website in our course, but I find it very interesting for exploration purposes. I came upon this website when searching "multimedia"
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    LOVE Merlot - always have - always will! Lol
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    Educator resources and professional interest groups.
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    This site has groups you can explore and/or join in areas of interest. There are materials in ready to use formats too.
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    educator resources and forums on many topics of interest
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    educator resources and forums on many topics of interest
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    Seems to be more geared toward higher ed, but still a great source of ideas and inspiration.
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    Free and open online community of resources designed primarily for faculty, staff and students of higher education from around the world to share their learning materials and pedagogy. MERLOT is a leading edge, user-centered, collection of peer reviewed higher education, online learning materials, catalogued by registered members and a set of faculty development support services.
Maree Michaud-Sacks

Meridian Article: Authentic Learning: A Practical Introduction & Guide for Implementation - 0 views

  • Learning is closely connected to the world beyond the walls of the classroom.
    • Maree Michaud-Sacks
       
      This is what I will be exploring in my online course. How can we use technology to connect classroom learning with real life practice.
  • Students produce a product that can be shared with an audience outside the classroom.
    • Maree Michaud-Sacks
       
      This idea relates to students using multimedia to present their experience. Being able to summarize and present what they learned is a good reflection, and is a product that can be shared outside the classroom.
  • Learning is student driven with teachers, parents, and outside experts all assisting/coaching in the learning process.
    • Maree Michaud-Sacks
       
      Even though authentic learning is student centered, instructor can still help guide learners by assisting and coaching when needed.
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  • Students have opportunities for social discourse.
    • Maree Michaud-Sacks
       
      Another reason to utilize discussion. Students can learn more through conversations with colleagues and peers.
alexandra m. pickett

My Reflections (Gary) - 0 views

  • This becomes a problem in education if you have a policy, as my school, of no electronic devices on during school hours. I think this subject can be a huge debate among educators, but encourage for an online course.  
    • alexandra m. pickett
       
      i would love to have you bring some of that debate into your blog or into the class discussions.
  • it just can’t be reading and discussions, so there needs to be virtual activities and videos to help them visualize the concept that we are learning about.
    • alexandra m. pickett
       
      YES!!!! but who says it can only be limited to virtual activities, videos, an online stuff? Think outside the "box" :
  • I kept falling off the second floor of the  building and running into walls,
    • alexandra m. pickett
       
      here is a little video i made of my first year in SL. http://etap640.edublogs.org/secondlife-if-my-avatar-could-talk/ : ) me
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  • I believe my list of assumptions can get very long, knowing how unpredictable this age group can be.  Now that I am not assuming anything, I can move on to the next step at planning this awesome astronomy course.
  • design.
  • module 1
  •   In this class, i had to wrap my head that I have to design a course that the student is responsible for their learning with me as a facilitator. 
  •  I have so many ideas that I have learned from this course that I want to implement them all into my class.  But, I really need to stand back and reflect.  The most I got from this class is all the information that everybody shared on diigo.com and in their discussions.  I am very proud of everybody’s  contribution to my education and their own.  I loved how everybody had a share in the teaching presence and how Alex facilitated the learning.  This was an an excellent example of an effective student-centered learning environment.
  • . Apply strategies for identifying and solving routine hardware and software problems that occur during everyday use. 2. Demonstrate knowledge of current changes in information technologies and the effect those changes have on the workplace and society. 3. Exhibit legal and ethical behaviors when using information and technology, and discuss consequences of misuses. 4. Use content-specific tools, software, and simulations to support learning and research. 5. Apply productivity/multimedia tools and peripherals to support personal productivity, group collaboration, and learning throughout the curriculum. 6. Design, develop, publish, and present products using technology resources that demonstrate and communicate curriculum concepts to audiences inside and outside of the classroom. 7. Collaborate with peers, experts, and others using telecommunications and collaborative tools to investigate curriculum-related problems, issues, and information, and to develop solutions or products for audiences inside and outside of the classroom. 8. Select and use appropriate tools and technology resources to accomplish a variety of task and solve problems. 9. Demonstrate an understanding of concepts underlying hardware, software, and connectivity, and of practical applications to learning and problem solving. 10. Research and evaluate the accuracy, relevance, appropriateness, comprehensiveness, and bias of electronic information sources concerning real-world problems. I do believe that these standards should assist the students in either online or face-to-face class to succeed with learning.  I am actually going to observe and take notes of my 8th graders to see how many standards that they can achieve. I had a great summer learning and being challenged to do my best at learning.
Danielle Melia

California Virtual Campus » Don't Be a Bore, Engage Students More! - 0 views

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    "By using multimedia in an online classroom you as the instructor will be virtually engaging your students by keeping them interested in your curriculum while simultaneously keeping them happy to be a part of such an innovate and creative online classroom. "
Erin Fontaine

Glogster EDU - 21st century multimedia tool for educators, teachers and students | Text, Images, Music and Video - 0 views

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    I know most everyone knows about this but if you can get your school to purchase a subscription the possabilities are endless!
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    I plan on using this to have my students create different Passport pages on the counrties they choose to visit.
Catherine Strattner

Teachers' Domain: Home - 0 views

    • alexandra m. pickett
       
      join the teachers' domain and explore the resources you find here. the resources are extremely high production quality from WGBH programs such as NOVA , Nature, the american experience. In addition to the subject collections, be sure to have a look at their special collections. me
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    So many resources!
Maria Guadron

EBSCOhost: Evaluation of a collaborative multimedia conflict resolution curriculum - 0 views

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    "This article describes the development and evaluation of STARstreams, a pilot effort to utilize videos and online discussions in a conflict resolution curriculum that acknowledges the inherent socio-personal aspects of conflict. " - 5th and 6th graders
Joan McCabe

Learning Styles and Student Perceptions of the Use of Interactive Online Tu... - 0 views

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    Study done on learning modalities and learning styles and their affect if any on perceived learning and participation in the online learning environment as supplemented to an f2f class. Describes online interactive multimedia resources as appealing to different learning styles.
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