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Gary Bedenharn

Phases of The Moon - Astronomy Games For Kids - KidsAstronomy.com - 0 views

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    Moon phase game to see if student can identify the phases.
Celeste Sisson

Three Number Sense Activities | OER Commons - 2 views

    • Celeste Sisson
       
      This is a game that can be used in the beginning days of school to review number operations and get students minds back in math mode after a long summer.
    • Celeste Sisson
       
      This is another game that can be used in the beginning of the class to help review order of operations and help students to get to know each other when placed in groups to help develop the class community.
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    Very Cool Celeste. Will you be able to incorporate these games in your online course? If so can you tell us how you plan to use them?
Heather Kurto

http://www.theesa.com/facts/pdfs/esa_ef_2012.pdf - 0 views

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    Who's playing games?
lkryder

Jane McGonical's book (Reality is Broken) and web site - 0 views

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    I don't know how to share a book so here is a web site for Jane McGonical that has TED talks and key points about her ideas in the book. I am looking specifically at the 4 key components of any game and the "flow" and "fiero" effect of gaming that I think could be built into learning online.
ian august

Marc Prensky.com - 0 views

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    marc has created software games for learning, 
ian august

Our Big Idea: Open Social Learning | blog@CACM | Communications of the ACM - 0 views

  • I was charged with explaining my "innovative approach to open social networks for learning"
  • Access. In 1996, Sir John Daniel estimated we would need to create a major university every week to educate the 100 million students qualified to enter a university who have no place to go. Fifteen years later, universities have simply not kept pace with the staggering demand for college education
  • 2007 Silent Epidemic study funded by the Gates Foundation, I had what my students would call (pardon their French) a WTF moment. Eighty-eight percent of high school dropouts have passing grades. Huh? Nearly half say they are bored and classes are not interesting.
  • ...6 more annotations...
  • Technology doesn't help either. They find video lectures and Powerpoints boring, and they read less with e-textbooks than with traditional textbooks. These kids aren't failing out of school; they are simply disengaging.
  • What, then, engages this generation? Social media, for one. They spend 10-15 hours a week on Facebook
  • Open Social Learning. Imagine a Facebook where the point is to study together, not trade pictures and jokes. Imagine a World of Warcraft where students earn levels and points by helping each other learn. Not a video game that teaches physics; instead, let's create an educational experience that is social and game-like.
  • we built a site called OpenStudy , the first large-scale social network that enables students to connect, get help, study together, and earn social capital through game-like rewards.
  • It is a vibrant community of students and teachers, teenagers and adults, people from more than 150 countries engaged in a single activity: learning.
  • OpenStudy is built on three core ideas: open, peer-to-peer, and community of learning.
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    a big idea, in online learning, social community peer facebook type tool build around learning
Donna Angley

World of Warcraft - 0 views

shared by Donna Angley on 18 Jun 11 - No Cached
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    Massively Multi Player Online Game (MMOG)
Donna Angley

You Play World of Warcraft...You're Hired! - 0 views

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    In late 2004, Stephen Gillett was in the running for a choice job at Yahoo! - a senior management position in engineering. He was a strong contender. Gillett had been responsible for CNET's backend, and he had helped launch a number of successful startups. But he had an additional qualification his prospective employer wasn't aware of, one that gave him a decisive edge: He was one of the top guild masters in the online role-playing game World of Warcraft (Brown).
Matthew Daly

TED Talk by Jane McConigal - 0 views

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    Great talk by Jane McConigal concerning how developments in the world of gaming could be applied to education to make it both more fulfilling and their for effective.
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