Game designer Marc LeBlanc
has defined eight types of fun: sense-pleasure, make-believe, drama,
obstacle, social framework, discovery, self-discovery and expression,
and surrender. Paul Ekman, a researcher on emotions and facial expressions,
has identified literally dozens of different emotions - it’s interesting
to see how many of them only exist in one language but not in others.
Nicole Lazzaro did some studies watching people play games, and
she arrived at four clusters of emotion represented by the facial
expressions of the players: hard fun, easy fun, altered states,
and the people factor.