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WHY AUTOMATIC BAG FILLING MACHINE WILL CHANGE YOUR LIFE - 0 views

started by bengangmachinery on 11 Oct 23 no follow-up yet
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Museum 2.0: Hierarchy of Social Participation - 0 views

  • Level 4: Individual, Networked, Social Interaction with Content (Me to We with Museum) This is the level where web 2.0 sits. Individuals still do their interacting with the content singly, but their interactions are available for comment and connection by other users. And the architecture promotes these connections automatically. For example, on Netflix, when you rate a movie highly, you don’t just see how others have rated it; Netflix recommends other movies to you based on what like-minded viewers also rated highly. By networking the ratings, tags, or comments individuals place on content, individuals are linked to each other and form relationships around the content. A successful level 4 experience uses social interaction to enhance the individual experience; it gets better the more people use it. The social component is a natural extension of the individual actions. Which means, perhaps, users are ready for…
  • As always, comments are encouraged—and in this case, strongly desired as I work on refining this content for the article.
  • using web 2.0 to promote civic discourse in museums, I’m developing an argument about the “hierarchy of social participation.” I believe that, as with basic human needs, experience design in museums (and for other content platforms) can occur on many levels, and that it is hard to achieve the highest level without satisfying, or at least understanding, those that come before it. One of the impediments to discourse in museums is that fact that designers want to jump straight from individuals interacting with content to interacting with each other. It’s a tall order to get strangers to talk to each other, let alone have a meaningful discussion. And so, I offer the following hierarchy of social participation.
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  • Level 5: Collective Social Interaction with Content (We in Museum) This is the holy grail of social discourse, where people interact directly with each other around content. Personal discussions, healthy web bulletin boards and list-servs fall in this category. Healthy level 5 experiences promote respect among users, encourage community development, and support interaction beyond the scope of the content.
  • So how do we level up? The good news is that moving up the levels does not require new content. At all levels, the interaction and participation can occur around pre-existing content. A lot of museums top out at level 2 or 3, imagining that offering people heightened opportunities to interact with content, or to create their own content, is enough. Granted, I’m not sure if social engagement is the goal for interactive designers. But with side benefits like deeper connection with the content, greater appreciation for the museum as a social venue, and heightened awareness of other visitors, it deserves a place at the drafting table.
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Content Curation - 0 views

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    Content curation is an art of collecting, analyzing, organizing, and displaying relevant information in a customized and striking mode. A content curator chooses high quality content on a specific theme from various sources on the internet, polishes it and after adding his own views shares it with his audiences. We often share informative links within our friend circle with our comments through social media sites, retweeting on Twitter or re blogging on WordPress and blogs, all these activities come under Content Curation. Museums and galleries have been using this concept from a long time to showcase best quality content to visitors. Businesses are applying content curation for marketing and promotion.
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