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Anne Bubnic

Digital Citizenship: Using Technology Appropriately - 0 views

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    This web site was developed by Mike Ribble, co-author of Digital Citizenship in the Schools. He covers the 9 areas of Digital Citizenship that are outlined in the book and offers many examples of how educators can begin the process of teaching their students how to use technology more appropriately. These resources can be used by any anyone who is interested in helping students or others better understand appropriate technology use.
Anne Bubnic

Student Technology Showcase [California K-12 High Speed Network] - 0 views

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    As a joint effort of CDE, CTAP and CUE, the Student Technology Showcase serves to inform parents, teachers, administrators, legislators and higher education representatives about curriculum-based student Technology projects being undertaken in Kindergarten through grade 12.
Anne Bubnic

Blocking the Future [AASA] - 1 views

  • In this environment, school district leaders have a critical choice to make: Will their schools pro-actively model and teach the safe and appropriate use of these digital tools or will they reactively block them out and leave students and families to fend for themselves?
  • o better way to highlight organizational unimportance than to block out the tools that are transforming the rest of society.
  • the specific policies are much less important than the general mindset of the school district.
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  • If a district has decided to figure out ways to facilitate technology usage and empower students and staff, the policies will follow accordingly. Conversely, if a district is determined to treat technology from a fearful or wary standpoint, its policies will reflect that position as well.
  • they do have to exercise appropriate oversight and convey the message, repeatedly and often, that frequent, appropriate technology usage is both important and expected.
  • they have the right mindset. Their first reaction is not “keep this out” but rather “how we can make this work?” We can learn from these organizations how they have balanced safety concerns with the need to empower students with 21st century skills and dispositions.
  • lease don’t relegate your students, particularly those from disadvantaged backgrounds, to second-class status in the new economy because you left it to them and their families to figure out on their own what it means to be digital, global citizens.
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    [May 2008] AASA article gives examples of school organizations that are desperately and inappropriately blocking the future and Scott McLeod pleads, "Please don't block the future." Please don't relegate your students, particularly those from disadvantaged backgrounds, to second-class status in the new economy because you left it to them and their families to figure out on their own what it means to be digital, global citizens. Ask AASA and its state affiliates to provide more technology leadership-related professional development opportunities. And let us know how we can help.
Anne Bubnic

Digital Citizenship: Monitoring Technology Use & Abuse [pdf] - 0 views

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    THE JOURNAL (arcticle) by Mike Ribble and Gerald Bailey. Provides a five-step program for creating a digital citizenship program in your school.Over the last two years, it has become evident that a behavior pattern of misuse and abuse with respect to technology is \nbeginning to emerge in our society. This outbreak of \ntechnology misuse and abuse is documented in continual news \ncoverage on TV, in newspapers and on the Internet - both \ninside and outside of schools. The endless list of misuse and \nabuse includes hacking into school servers, using e-mail to \nintimidate or threaten students, illegally downloading music, \nplagiarizing information from the Internet, using cellular \nphones during class time, accessing pornographic Web sites, \nand playing video games during class. Therefore, if you are \nusing technology in your district, you must begin to deal with \ndigital citizenship in a significant way. \n
Anne Bubnic

Lessons learned from Iran in a digital age - 0 views

  • Instead of these technologies being used to usher in a new age of youthful activism in Iran, they now serve as a window for the entire world into the repressive tactics of the regime.
  • It is difficult to tell what the ultimate impact of these technologies will be for Iran. Nor is there any proof publicly available to support the claim that the vote was rigged in Mr Ahmadinejad’s favour. But the regime’s reaction to both the accusations of foul play and to the young people who demonstrated both in the streets and on the internet, is telling. As hard as a government tries to stifle dissenting voices, those voices will only try harder to be heard, and there is little that Iran can do to stop them. Technology always seems to be one step ahead of the censors.
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    If nothing else, the Iranian election has shown how important social-networking technologies have become in participatory politics. This trend was particularly evident in Iran because nearly half of the country's 46.2 million voters were under the age of 30. These voters have come of age as citizens in an era of Facebook, Twitter, YouTube and instant messaging.
scrollmantra

Working Procedure of Blockchain Technology - Scroll Mantra - 0 views

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    Blockchain Technology is an innovative concept that can completely revolutionize the way industries function by bringing in more transparency and efficiency.
Anne Bubnic

Technology Honor Code - 8 views

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    Technology Honor Code from Castilleja Independent School for Girls (Palo Alto, CA).
Anne Bubnic

Digital Lifestyle Youth Culture Profile Report 2008 - 0 views

  • For example, miniDV cameras are not only among the new tools of self-expression, but the very act of creating personal videos with friends and creating events and key themes to shoot have become key aspects of entertainment in and of itself. To this generation, playing music via your cell phone, and movies and TV shows via your iPod are a given. Emailing is considered too old-school by many, whereas texting is outpacing cell phone calls. These things also go hand-in-hand with changes in online shopping patterns, top website preferences, communication and blogging patterns, and new habits for using social networks—not to mention the tremendous changes in preferred social networks and profile page usage patterns in general. These things are changing the paradigm of how the businesses of entertainment, communication, retail, marketing, advertising, and branding have been done in the past.
  • Unfortunately, as more companies pour big money into expanding their new media marketing components, as many people have discovered, the Field of Dreams theory (“if we build it, they will come”) certainly doesn’t apply when it comes to reaching savvy youth today. Popping up a site (or social network for that matter) no matter how cool it is means nothing if you can’t reach the market it’s intended for. This Report, therefore, also includes a great deal about how young people find out about new websites, communicate with others, and other forms of grassroots networking.
  • Overall, the Digital Lifestyle Youth Culture Profile Report 2008 not only reveals traits by target demographics, but also the growing generation gap occurring even within this generation.
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    [Market Research Report]

    "Young people are the inherent trend leaders when it comes to new technology and usage patterns, and are the ones pushing forward the speed of change in communication and information technology. This Report reveals that it may be imperative for some brands to re-think strategies--even among progressive companies--if they are to reach youth culture effectively.
Anne Bubnic

AB 307 [Chavez Bill ]- California - 0 views

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    AB 307 charges districts to "educate pupils and teachers on the appropriate and ethical use of information technology in the classroom, Internet safety, avoiding plagiarism, the concept, purpose, and significance of a copyright so that pupils can distinguish between lawful and unlawful online downloading, and the implications of illegal peer-to-peer network file sharing."

    This bill shows up as additional items in the planning criteria found in the EETT grant applicationCalifornia Education Code Section 51871.5, -- legislation, monitoring student internet use, ethical use of educational technology in the classroom, information literacy, aspects of information literacy/Internet safety, cyber-bullying, research studies and reports.
Anne Bubnic

AB 307: California Education Code Section 51871.5 - 0 views

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    California State-approved technology plans that meet certain criteria must be in place before federal funding for technology may be secured by a school district. Education Code Section 51871.5 also requires the addition of a component to educate students and teachers on cyberbullying and Internet Safety, among other topics.
Anne Bubnic

Digital Underground Storytelling For Youth - 0 views

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    Student -created videos telling powerful stories!! D.U.S.T.Y. is an afterschool program for middle and high school students in Oakland, CA. DUSTY students work on computers to create their own Digital Stories, as well at to generate rap and hip hop "beats and rhymes." Throughout the creative process, students learn to master programs such as Adobe Photoshop, Adobe Premiere, iMovie, and Fruity Loops with the help of skilled instructors. At the end of each semester, the students' creative masterpieces, including digital stories, raps, beats, and performances are showcased in some sort of final event at The Parkway Theatre, The Metro, and other local venues.

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    In this information technology age, children and youth in West and East Oakland face the additional disadvantage of a digital divide, which separates ethnicities, socio-economic classes, genders, and ages. Youth from low-income communities rarely have access to cutting edge communication technologies or, just as importantly, to empowering uses of them. A comparison between the number of computers per Oakland school with the schools' statewide academic performance ranking, or API, revealed that some schools with high numbers of computers have very low API's. This discrepancy suggests that simply having technology is not enough; rather, to improve student academic outcomes, technology must be meaningfully used.
Anne Bubnic

Digital literacy imperative for workforce development - 0 views

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    We are facing a new frontier in the ever growing challenge to close the skills gap impacting many of us in business. The deficiency in digital literacy has created a need for companies to evolve in the understanding that literacy in technology has become equally as important as literacy in the English language; our workforce must be technologically fluent to compete in a global economy.
Anne Bubnic

Coming Soon: A National Center for Edtech Research - 0 views

  • The National Center for Research in Advanced Information and Digital Technologies is part of the reauthorization of the Higher Education Act, approved by Congress at the end of July, and signed into law by President Bush on August 14.
  • The purpose of the Center shall be to support a comprehensive research and development program to harness the increasing capacity of advanced information and digital technologies to improve all levels of learning and education, formal and informal, in order to provide Americans with the knowledge and skills needed to compete in the global economy…
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    This past week, President Bush signed into law a bill that will establish a new national research center for studying digital technology and learning. The center aspires be to edtech what the National Institutes of Health have been for medical research.
Anne Bubnic

Top 5 Technologies used to Cyberbully - 0 views

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    The following is a list of five technologies currently employed by cyberbullies to intimidate other kids. Learn more about how each tool is used at this site.
    1. MySpace, Facebook and other social networking sites
    2. Instant Messaging
    3. Email
    4. Photoshop
    5. Blogs
Anne Bubnic

Social Networking Gets Schooled - 0 views

  • As a whole, the education industry is usually relatively slow to integrate technology into the classroom. In lots of schools nationwide, unbridled access to computers and the Internet is still the exception rather than the rule.
  • The moment students get outside of the classroom, on the other hand, social networking is almost a daily ritual.
  • Dedicated commercial Web 2.0 products and social networking applications are still too new and too rich for typical school leaders to afford. So third-party providers are more likely to offer technology services to students and their schools to expand their horizons in ways never before possible. For example, some school districts are going beyond e-mail technology and using collaboration software and online services to share information, host Web conferences and assign tasks and projects.
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  • "Teachers are famous for relying on other teachers for the best ideas about what's working and what's not working. For that reason, as new teachers (read younger, tech-savvy, "Generation Network" college grads) enter the system, they are leveraging education-focused social networks to connect with other teachers, find content contributed by teachers and make sure that they are wringing every ounce of 'network effect' technology from the Internet."
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    To today's students, online social networking is almost second nature outside of the classroom. What about inside the classroom? Educational software and services are taking a cue from Facebook and MySpace, adding a twist of online collaboration and interaction that brings students, teachers and parents together.
Anne Bubnic

Dizzywood Virtual World Enhances Technology Program for Kids - 0 views

  • “Dizzywood’s unique virtual environment offers our kids a wonderful environment in which they can learn important lessons through activities that require thoughtful decision-making. We hope the success of this program offers a model for other youth programs to follow.”  The partnership reinforces the findings of two recent studies of elementary school students conducted by UC Davis. The studies observed that children find ways to transform their experiences with technology into fun, highly organized group activities and that technology-based activities can be explicitly designed to foster social reflection and advanced planning among young children. 
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    Dizzywood, a virtual world and online game for children ages 8-12, today announced that it has been selected by the YMCA of San Francisco to enhance the youth program's technology curriculum. The YMCA is using Dizzywood's virtual environment to reinforce its program emphasis on activities that promote values such as caring, honesty, respect and responsibility. Children also learn about important issues relating to virtual worlds, such as digital citizenship and online safety, as well as complete storytelling and team-building exercises that emphasize creativity, writing and reading skills, and working together to achieve goals. The YMCA program is similar to the elementary school program that Dizzywood recently completed with the Reed Union School District (Marin County, CA). The highly interactive workshop, which ran from April through June, used virtual activities to reinforce the school's character pillars, which include caring, citizenship, fairness, respect, responsibility and trustworthiness, among other core values.
adina sullivan

Gains and Gaps in EdTech: NEA Report [PDF] - 0 views

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    From NEA Today: Access, Adequacy & Equity in Educational Technology Results of a survey of America's Teachers and Support Professionals on Technology in Public Schools & Classrooms.
Anne Bubnic

NECC highlights tech's 'transformative' power - 0 views

  • Become powerful advocates for change. Regardless of who inhabits the White House next year, educational technology must play a more prominent role in our national education policy, Davis said--and educators should do everything they can to ensure that it does.
  • Share your knowledge and your passion. Help others take steps to ensure their growth as teachers, Davis said--so they can help students grow as learners. 3. Showcase your work, and students' work, in innovative ways. Invite parents and community leaders into your schools, Davis said--or take students' projects to them with the help of podcasts and other technologies.
  • Dream big. Have high expectations for your students, Davis said, because the possibilities that educational technology offers are "endless." 5. Use all of the resources available to you as you try to effect change. These include ISTE's many online resources, such as the group's National Educational technology Standards and its research-based reports.
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    2008 National Educational Computing Conference also touts collaboration as a key to 21st-century learning
Anne Bubnic

ISTE | NETS for Teachers 2008 - 0 views

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    NETS for Teachers 2008
    Unveiled June 30 at the National Educational Computing Conference (NECC) in San Antonio, ISTE's revised National Educational Technology Standards (NETS) for Teachers mark a significant overhaul of the group's original teacher Technology standards, which ISTE introduced in 2000. The revised framework focuses on what teachers should know to help students become productive digital learners and digital citizens.
Anne Bubnic

NECC 2008 Technology Policy Workshop - 0 views

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    These notes were taken on the Technology Policy workshop given by Dr. Larry Anderson at NECC and cite the top issues for which a policy must be developed. Other handouts are available at the NECC site , including a case study. [Scroll down to the bottom of the page].
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