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Chris Hoelzer

Technology Integration Matrix - 0 views

  • The Technology Integration Matrix (TIM) illustrates how teachers can use technology to enhance learning for K-12 students. The TIM incorporates five interdependent characteristics of meaningful learning environments: active, constructive, goal directed (i.e., reflective), authentic, and collaborative (Jonassen, Howland, Moore, & Marra, 2003). The TIM associates five levels of technology integration (i.e., entry, adoption, adaptation, infusion, and transformation) with each of the five characteristics of meaningful learning environments. Together, the five levels of technology integration and the five characteristics of meaningful learning environments create a matrix of 25 cells as illustrated below.
  • Levels of Technology Integration into the Curriculum
  • Basic technology skills and integration of technology into the curriculum go hand-in-hand to form teacher technology literacy.
    • Chris Hoelzer
       
      To often we ask teachers to impliment technology tools without the proper explanation or PD.
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  • professional development planning and needs assessment resource
  • evaluate teachers’ current levels of proficiency with technology
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    Technology integration matrix from Florida. This amazing resource was picked up from Lucy Gray. Really amazing.
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    This technology matrix is just a great example of what Florida is looking at doing.
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    This is a great guide. I would love to use something like this as a model for how we develop our PD.
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    The Technology Integration Matrix (TIM) illustrates how teachers can use technology to enhance learning for K-12 students
Anne Bubnic

Twitter/Many Voices: A Collaborative Story - 1 views

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    You've gotta love this: A Twitter digital story created by 140 Elementary and Middle School Students Across the Globe!
Vicki Davis

facilitatortips » Online Surveys and Forms - 0 views

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    Teaching students how to use online surveys and aggregate results is an important skill as part of authentic research. This wiki page has excellent information on how to use these tools.
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    Incredible wiki page about online surveys and forms. I highly recommend that we begin to have our students conduct surveys as part of authentic research. This is an excellent page about this topic. (The rest of the wiki is nice as well.)
Anne Bubnic

21st-Century Decision Making - 0 views

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    Author James Surowiecki, author of The Wisdom of Crowds, explains how the decision-making ability of a diverse group of people is more effective than that of individuals.
Anne Bubnic

How to Use Social-Networking Technology for Learning | Edutopia - 4 views

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    Schools should reflect the world we live in today. And we live in a social world. We need to teach students how to be effective collaborators in that world, how to interact with people around them, how to be engaged, informed twenty-first-century citizens.
Anne Bubnic

"MySpace" VoiceThread Albums Created by Kids - 1 views

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    Collaborative conversations recorded by students around the topic of MySpace using VoiceThread.
Anne Bubnic

"Privacy" VoiceThread Albums Created by Teachers/Students - 1 views

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    Examples of collaborative conversations by teachers and students around the digital citizenship topic of "privacy".
Anne Bubnic

Around the World with 80 Schools - Opening the Walls of your Classroom. - 2 views

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    Around the World with 80 Schools started in January 2009 and is an ongoing project. The challenge is to connect your students with 80 schools from around the world via Skype (a free video conferencing tool).
Anne Bubnic

So Sayeth Thy Blog: Lesson Plan - 0 views

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    Curriculum-based lesson plan on blogging with activities and assessment. Part of the EasyTech Curriculum from http://www.learning.com/easytech/index.htm
Anne Bubnic

Rubric for Blogging - 1 views

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    Teacher notes that the specific criteria and descriptions listed on the rubric have been effective at helping students to improve the posts they have been writing. A google docs version is located here: http://bit.ly/ckQOeR
Anne Bubnic

The Twitter Experiment [Video] - 1 views

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    An educator with a class of 90 students wanted to reach more students and involve them in classroom discussions. She did so by engaging them with Twitter in a collaborative dialogue. Students sent comments by laptops and via cell phone. The micro-blogging experiment forced them to stay on track and keep their thoughts concise.
Anne Bubnic

Bloom's Digital Taxonomy - 6 views

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    Revised to include use of Web 2.0 collaborative tools and 21st century skills in the communication spectrum.
Anne Bubnic

NCTE defines writing for the 21st century - 3 views

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    The prevalence of blogs, wikis, and social-networking web sites has changed the way students learn to write, according to the National Council of Teachers of English (NCTE)-and schools must adapt in turn by developing new modes of writing, designing new curricula to support these models, and creating plans for teaching these curricula.
Anne Bubnic

ConnectYard - Social Networking for 21st Century Learners - 0 views

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    A commericial solution to social networking in the classroom. ConnectYard enables schools to leverage popular social media for teaching students where they live and socialize, online. The platform offers K-12 schools their own private learning communities with controlled access that are integrated with popular social networks like Facebook, which serves to make course work more social and collaborative by keeping students involved and engaged both in and outside of the classroom. Only users approved by the school are permitted to join the community and interact with other users. This eliminates a primary concern of both parents and administrators.\n\nConnectYard also provides teachers with the ability to audit student groups, walls, etc. This serves to ensure that both the interactions and information being shared are appropriate, which helps to guard against cyber bullying or posting of copyrighted materials. Thus fostering safe and secure learning communities, or Yards, that improve the student educational experience and chances for success.
Anne Bubnic

Teachers Driving Web 2.0 Use in Schools Says National Research Survey - 0 views

  • The research indicates that the movement toward Web 2.0 use to engage students and address individual learning needs is largely being driven in districts from the bottom up – starting with teachers and students
  • Overall, the research confirms school districts are using or planning to use several types of Web 2.0 technologies, but reveals there is still resistance to using online social networking for instructional purposes.
  • ther key results of the survey include: The three most frequently cited reasons for adopting Web 2.0 technologies are: addressing students’ individual learning needs, engaging student interest, and increasing students’ options for access to teaching and learning. Online communications with parents and students (e.g., teacher blogs) and digital multimedia resources are the Internet technologies most widely used by teachers, and a majority of districts have plans for adopting these technologies or promoting their use. Teacher-generated online content (e.g., multimedia lessons, wiki-based resources) is likely to be the next area of growth in the use of Web 2.0 technologies. Almost half of districts have plans for adopting or promoting the creation and sharing of this content through Web 2.0 tools.
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  • Over the next several months, the companies will conduct online focus groups, prepare a white paper summarizing and interpreting the research, and develop resources based on the insights learned to help guide districts in harnessing the educational power of the collaborative Web
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    While many stakeholders are involved in developing policies on the use of Web 2.0 technologies in K-12 education, new research suggests that teachers are the most important group driving adoption. This is a major finding from a national research survey of more than 500 district technology directors. The survey was commissioned by Lightspeed Systems Inc., a leader in network security and management software for schools, and Thinkronize Inc., creators of netTrekker, America's number one educational search tool, with support from Atomic Learning.
JOSEPH SAVIRIMUTHU

Cybersmart Detectives [Game] - 0 views

  • Cybersmart Detectives is an innovative online game that teaches children key internet safety messages in a safe environment. Children work online in real time liaising with community professionals to solve an internet-themed problem. The activity is based in the school environment, and brings together a number of agencies with an interest in promoting online safety for young people, including State and Federal Police, internet industry representatives and child welfare advocates. In the scenario, children play the role of a school Deputy Principal concerned about the welfare of a new student, who may be being bullied by someone they have met in an internet chat room. Guided by a series of clues, children work collaboratively in teams to solve the mystery of what is worrying the student, and why. 'Cybersmart Guides' respond to the questions and theories posed by the students, and guide the teams through each of the 'clues'. As the scenario unfolds, the children discuss the risks of certain online and offline behaviours, and ways of managing those risks. Although the scenario presented in the activity is simulated, the sense of urgency that excites a class of children taking part is very real. By the end of the activity children will have learned some valuable lessons about some of the risks associated with internet use, especially useful tips for chatting safely online. More importantly, the issues that lie behind the story will have been discussed with professionals who deal with similar issues on a daily basis. Cybersmart Detectives was initially developed by UK-based child advocacy agency Childnet International, and until 2005, operated under the name of Net Detectives. The activity is now independently operated by E-ngagelive. The Australian Communications and Media Authority ( ACMA ), by agreement with E-ngagelive , has adapted the activity for use in Australian schools under the name Cybersmart Detectives.
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    Another example of emerging norms focussed on empowerment of children, this game is played online and accessible only to students in the United Kingdom.
Anne Bubnic

Confronting the Challenges of a Participatory Culture [pdf] - 0 views

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    A white paper on building the field of digital media and learning authored by Henry Jenkins, Director of the Comparative Media Studies Program at MIT.
Anne Bubnic

The New Media Literacies [Video] - 0 views

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    Members of the research team at Project New Media Literacies discuss the social skills and cultural competencies needed to fully engage with today's participatory culture. Featuring Henry Jenkins, and produced by Anna Van Someren at Project New Media Literacies.
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