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Anne Bubnic

ReadWriteThink: Online Profile: Learning Beyond the Classroom - 0 views

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    n this activity, teenagers explore online names by looking at sample e-mail addresses to determine what they can tell about the person who uses the account. After this exploration, teens choose a screen name or e-mail address for themselves as well as decide on personal details to include on a safe online profile.
Anne Bubnic

EconEd Online: Trading Around the World - 0 views

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    In this activity, students become international traders from one of six continents: Asia, Africa, Australia, Europe, North America or South America. They negotiate prices with buyers and sellers from the other continents. Sometimes they are thwarted from trading by barriers, and they come to understand how the IMF, by fostering free trade, enhances the flow of goods and services worldwide. [Grades 5-8]
Anne Bubnic

Digital Hero Book - 0 views

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    The Digital Hero Book Project aims to integrate hero booking into the learning activities of IT-enabled schools in Cape Town, South Africa, and other sites around the world, and put paper-based hero books into the digital arena. The project, currently in its pilot phase, will enable youth in these schools to create digital hero books, and publish them on this site
Anne Bubnic

WiredSafety Flash Animation Videos on Cybersafety Topics - 0 views

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    Flash video and activities for educators on topics related to cybersafetym predators, pornography, privacy, piracy and cyberbullying.
Anne Bubnic

Schools, the Internet, and Copyright Law [Nancy Willard] - 0 views

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    Except for the occasional plagiarized passage or unattributed reference in student research papers, most veteran K-12 educators have had little experience dealing with copyright issues in their classrooms. With the advent of the Internet, however, their need to know about copyright law and to understand its implications for such activities as Internet research, downloading programs and documents, creating class Web sites, and installing software on school networks has increased dramatically.
Anne Bubnic

Games rule! Most popular keyword search by K-12 students - 0 views

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    Every day, across the nation, our digitally native students are punching search terms into their school's Internet browsers. But which keywords are they searching for most? Starting today, a top 15 list of the most active search terms will be available on Thinkronize, Inc's netTrekker site
Anne Bubnic

iCue Combines Gaming, Multimedia, Collaboration for Education - 0 views

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    NBC Learn, the education arm of NBC News, this week launched a new collaborative learning site that combines gaming and multimedia for students aged 13 and up. Called iCue ("Immerse, Connect, Understand, and Excel"), the service builds on research out of MIT's Education Arcade, housed at MIT's Comparative Media Studies, to integrate traditional learning activities with new technologies.
Anne Bubnic

Verizon Offers Free Tools To Improve Internet Safety - 0 views

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    The company will provide content blockers that allow parents to prevent their children from accessing certain content, application filters to keep children from using software and will empower parents with time limiting tools to control time spent on various Internet activities.
Anne Bubnic

Piracy, Pornography, Plagiarism, Propaganda, Privacy - 0 views

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    Merle Marsh wrote this highly informative article on Teaching Children to Be Responsible Users of Technology, which includes real-life incidents involving legal and ethical abuses of technologies. She also provides recommended educator activities and teaching suggestions.
Anne Bubnic

Parent Permission Sample for Read/Write Activities on the Web - 0 views

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    This form is powered by Wufoo Online forms and is a 'guide' to getting parent permission at the teacher level to allow students to participate in read/write activities. It is not a 'policy'. You will need to produce a printed version to ensure that you have a signature. Ensure that you provide adequate opportunity for parents to contact you with questions or express an interest in parental education about the read/write web.
Vicki Davis

Online Activities Have Offline Consequences - 0 views

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    Great post by Alfred Thompson, "the" microsoft education blogger. I think he hits the nail on the head with this one. Great post!
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    Great post about how online activities should have offline consequences by Alfred Thompson.
Anne Bubnic

i-SAFE Lesson Guide: Phishing for Information - 0 views

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    Download this lesson plan from I-Safe which introduces students to the term phishing and the threat of identity theft associated with this type of e-mail. Students will:
    *understand the term phishing and the types of e-mail it applies to
    * understand the security risks associated with this type of message
    *engage in an activity to reinforce concepts by sharing information with others
Anne Bubnic

Fair-Use Help For Internet On Its Way - 0 views

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    "The Code of Best Practices in Fair Use for Media Literacy Education," set for release this week, provides a framework for using copyright materials in classroom activities and student projects and lays out what applications are restricted or permitted by law.
Anne Bubnic

Obama Works: Online Youth Activism Breeds Local Change [Video] - 0 views

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    Obama Works is an independent grassroots organization that helps Obama supporters in neighborhoods across the country to organize community service events. The group was founded in early 2008 by a group of Yale students who were inspired by Barack Obama and felt that the energy surrounding his campaign could be channeled to do more than generate votes.
Anne Bubnic

Obama Works: Youth-Led Activism in a Digital Age - 0 views

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    Obama Works is an independent grassroots organization that helps Obama supporters in neighborhoods across the country to organize community service events. The group was founded in early 2008 by a group of Yale students who were inspired by Barack Obama and felt that the energy surrounding his campaign could be channeled to do more than generate votes.
Anne Bubnic

California School Cyberbullying Law Takes Effect Jan. 1 - 0 views

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    A new law aimed at deterring the proliferation of cyberbullying at public schools goes into effect Jan. 1, bolstering educators' ability to tackle the problem head-on.The law gives school administrators the leverage to suspend or expel students for bullying other students by means of an electronic device such as a mobile phone or on an Internet social networking site like MySpace or Facebook; the law, however, only applies to bullying that occurs during school hours or during a school-related activity.
Grace Kat

What really puts kids at risk online? - 0 views

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    Research suggests that it'snot giving out personal information that puts kid at risk. It's not having a blog or a personal website that does that either. What puts kids in danger is being willing to talk about sex online with\nstrangers or having a pattern of multiple risky activities on the web\nlike going to sex sites and chat rooms, meeting lots of people there,\nkind of behaving in what we call like an internet daredevil."
Vicki Davis

A joint survey by Highlights for Children and Glubble for Families - 0 views

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    Forward this survey to parents - it is a highlights and glubble joint survey. I'm glad they are looking at this because I know of very few parents who discuss online activities and safety with their child.
my serendipities

Summary of Findings from the Digital Youth Project - 0 views

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    . The goal of this work was to gain an understanding of youth new media practice in the U.S. by engaging in ethnographic research across a diverse range of youth populations, sites, and activities. A collaboration between 28 researchers and research collaborators, this was a large ethnographic project funded by the MacArthur Foundation as part of their Digital Media and Learning initiative.
Anne Bubnic

Kids' Informal Learning with Digital Media [Digital Youth Research] - 0 views

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    UC Berkeley study administered by the Institute for the Study of Social Change and funded by the MacArthur Foundation. The complete findings on three years of ethnographic work [22 different case studies of youth engagement with new media] will be published in Summer 2008. The project has three general objectives. The first objective is to describe kids as active innovators using digital media, rather than as passive consumers of popular culture or academic knowledge. The second objective is to think about the implications of kids innovative cultures for schools and higher education, and engage in a dialogue with educational planners. The third objective is to advise software designers about how to use kids innovative approaches to knowledge and learning in building better software. The research focuses on learning and cultural production outside of schools: in homes, neighborhoods, after school, and in recreational settings.
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