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Pooja Dasgupta

seo elite software - 1 views

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    SEO Elite Search Engine Optimization Software (SEO) is the internet's #1 SEO Link Popularity Software to analyze links, build link partners, add reciprocal links to your links pages and get a top search engine ranking!
wallexexpo

trade fair pragati maidan Wallex Expo - 0 views

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    Brick & Block Producers, Material & Components, Building Equipment, Ready Mix Producers, Retailers, Wholesale Traders & Distributors, Manufacturers, Franchise Dealers, Painters & Lacquerers, Brick & Block Producers, All Available in Wallex Expo
Anne Bubnic

Digital Lifestyle Youth Culture Profile Report 2008 - 0 views

  • For example, miniDV cameras are not only among the new tools of self-expression, but the very act of creating personal videos with friends and creating events and key themes to shoot have become key aspects of entertainment in and of itself. To this generation, playing music via your cell phone, and movies and TV shows via your iPod are a given. Emailing is considered too old-school by many, whereas texting is outpacing cell phone calls. These things also go hand-in-hand with changes in online shopping patterns, top website preferences, communication and blogging patterns, and new habits for using social networks—not to mention the tremendous changes in preferred social networks and profile page usage patterns in general. These things are changing the paradigm of how the businesses of entertainment, communication, retail, marketing, advertising, and branding have been done in the past.
  • Unfortunately, as more companies pour big money into expanding their new media marketing components, as many people have discovered, the Field of Dreams theory (“if we build it, they will come”) certainly doesn’t apply when it comes to reaching savvy youth today. Popping up a site (or social network for that matter) no matter how cool it is means nothing if you can’t reach the market it’s intended for. This Report, therefore, also includes a great deal about how young people find out about new websites, communicate with others, and other forms of grassroots networking.
  • Overall, the Digital Lifestyle Youth Culture Profile Report 2008 not only reveals traits by target demographics, but also the growing generation gap occurring even within this generation.
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    [Market Research Report]

    "Young people are the inherent trend leaders when it comes to new technology and usage patterns, and are the ones pushing forward the speed of change in communication and information technology. This Report reveals that it may be imperative for some brands to re-think strategies--even among progressive companies--if they are to reach youth culture effectively.
Anne Bubnic

Libraries booking young video gamers - 0 views

  • The American Library Association has announced a new project funded with a $1 million grant from the Verizon Foundation, the charitable branch of Verizon Communications.
  • Libraries that already have mature gaming systems in place will be studied to gauge how electronic games improve players' literacy skills. Then, a dozen leading national gaming experts, including a Tucson librarian, will build a tool kit that libraries across the country can use to develop gaming programs.
  • There's growing evidence that games in general, from the traditional board versions to electronic and online ones, support literacy and 21st-century learning skills, she said, though libraries have been slow to capitalize on them.
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  • for the first time ever this year, the American Library Association's annual conference had a gaming pavilion, showcasing efforts to reach a demographic — tweens, teens and 20-somethings — that's tough to pull into the library.
  • Then there's just the overall focus on puzzle-solving, Danforth noted. Unlike books, games often have multiple story lines, depending on decisions that gamers make along the way. In the overall scheme of things, deploying a warrior for one job and a wizard for another isn't that much different from a boss sending an engineer out for one task and a public relations professional for another.
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    If you made a list of sounds you might hear at your local library, the rumbling of explosions and the loud hum of race-car engines probably wouldn't rank high on it. But in a darkened room at the Quincie Douglas Branch Library, about 20 preteens and teens gather around two screens. It's a mostly soundproof room, to make sure their efforts to rack up points on Nintendo's Wii and PlayStation 2 don't bother the consumers of decidedly more static media. It's a sight that could become more frequent at a library near you.
Anne Bubnic

You Have to Be a Parent Online Too - 0 views

  • "When we were kids, our parents always told us not to talk to strangers. That was drilled into our heads," he said. "But now, we have to factor in what happens on the Internet."
  • Security settings and parental involvement are especially important in the virtual world, Morris urged. "Check your child's e- mail account on a regular basis. You're the parent; you can do that."
  • While social networking sites like Facebook, Myspace and Xanga can be hot-spots for sexual predators, "not everything about these sites is bad," Morris said, noting some of the most up-to-date information after the NIU shootings was found on Facebook. "Good things do occur, but we need to make sure we're monitoring them," he said. Morris urged the group to keep home computers in plain sight, to outline their expectations and review communications regularly with their children. "We want to build that level of communication with their kids," he said. "If they're talking to someone they shouldn't, we want them to be able to come to us. A child should be able to listen to a parent more than a predator."
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    Parents today have responsibilities in both the real world and the virtual world, Kane County Regional Office of Education Director Phil Morris told the Elgin Academy community Tuesday.
Anne Bubnic

Humiliation and gossip are weapons of the cyberbully - 0 views

  • ead teachers are being advised to draw up new rules on mobile phone use amid a growing number of cases of what is now known as “cyber-bullying”. In many secondary schools, over 90% of bullying cases are through text messages or internet chatrooms. It is hoped that the rules about mobile phone use will protect children from abusive texts, stop phones going off in class and prevent mobiles being taken into exam halls.
  • Although the majority of kids who are harassed online aren’t physically bothered in person, the cyber-bully still takes a heavy emotional toll on his or her victims. Kids who are targeted online are more likely to get a detention or be suspended, skip school and experience emotional distress, the medical journal reports. Teenagers who receive rude or nasty comments via text messages are six times more likely to say they feel unsafe at school.
  • The problem is that bullying is still perceived by many educators and parents as a problem that involves physical contact. Most enforcement efforts focus on bullying in school classrooms, corridors and toilets. But given that 80% of adolescents use mobile phones or computers, “social interactions have increasingly moved from personal contact at school to virtual contact in the chatroom,'’ write Kirk R. Williams and Nancy G. Guerra, co-authors of one of the journal reports. “Internet bullying has emerged as a new and growing form of social cruelty.'’
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  • Cyber-bullying tactics include humiliation, destructive messages, gossip, slander and other “virtual taunts” communicated through e-mail, instant messaging, chatrooms and blogs. The problem, of course, is what to do about it. While most schools do not allow pupils to use their mobiles in the school building, an outright ban is deemed unworkable. Advances in technology are throwing up new problems for teachers to deal with. Children use their phones to listen to music, tell the time or as a calculator. Cyber-bullies sometimes disclose victims' personal data on websites or forums, or may even attempt to assume the identity of their victim for the purpose of publishing material in their name that defames them or exposes them to ridicule.
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    As more and more people have access to computers and mobile phones, a new risk to youngsters has begun to emerge. Electronic aggression, in the form of threatening text messages and the spread of online rumours on social networking sites, is a growing concern.
Anne Bubnic

Many new 'friends' to be made online, but what about dollars? - 0 views

  • Even Google has failed to extend its golden touch to social-networking sites. In 2006 Google paid MySpace $900 million to place ads on its pages. The search giant also operates its own social network, Orkut, which has been growing, especially outside the US. But in a February call with financial analysts, Google cofounder Sergey Brin conceded that the investments “didn’t pan out as well as we had hoped…. I don’t think we have the killer best way to advertise and monetize the social networks yet.”
  • “People clearly, especially on the social networks, [are] not particularly interested in clicking on the ads,” says Mr. Brooks, who as editor of socialnetworkingwatch.com has followed the online industry for a decade. “Advertising needs to evolve, and social networks are forcing this change. People are really tired of being assaulted [by ads], but they still love to buy.”
  • As users share personal information within their networks, companies have an opportunity to capture and employ this data for targeted marketing. Social networks are building huge databases about where users go and the people they connect with, says Fred Stutzman, a doctoral candidate at the University of North Carolina who studies social networks.
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    Social Networks may be on the increase in populations, but marketers still struggle with how to get users to respond to advertising.
Anne Bubnic

University of Alabama and Hoover Schools Embrace Second Life - 0 views

  • Several local teachers and professors see Second Life as a tremendous opportunity. There are educational islands in Second Life where teachers can go to digitally swap ideas, conduct research or attend real life conferences.
  • However, a teacher can take students on a virtual field trip in Second Life - using his or her own login - to places like the Alamo or the Louvre Museum, both of which have been impressively recreated in Second Life.
  • The University of Alabama is using Second Life too. In fact, Professor Rick Houser, Chairman of Educational Studies at the Capstone, is working on building an entire virtual University of Alabama campus in Second Life.
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  • But how healthy is it for kids, especially younger ones, to be spending time in a virtual world when there’s a real world they need to learn to navigate? What about on-line predators? Second Life does not verify the age a user enters.
  • These students are growing up as digital natives. They want to use this, they want to be engaged in these types of technologies and it’s important for us to facilitate that learning,” she says.  Brandt also wants to teach students the dangers they need to be aware of when using Second Life or any type of social networking website. She calls it “good digital citizenship”.
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    This week, the Hoover Board of Education is holding a technology training seminar to help teachers get up to speed for the new school year. On the agenda - a powerful and somewhat controversial website called "Second Life".
Anne Bubnic

Dizzywood Virtual World Enhances Technology Program for Kids - 0 views

  • “Dizzywood’s unique virtual environment offers our kids a wonderful environment in which they can learn important lessons through activities that require thoughtful decision-making. We hope the success of this program offers a model for other youth programs to follow.”  The partnership reinforces the findings of two recent studies of elementary school students conducted by UC Davis. The studies observed that children find ways to transform their experiences with technology into fun, highly organized group activities and that technology-based activities can be explicitly designed to foster social reflection and advanced planning among young children. 
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    Dizzywood, a virtual world and online game for children ages 8-12, today announced that it has been selected by the YMCA of San Francisco to enhance the youth program's technology curriculum. The YMCA is using Dizzywood's virtual environment to reinforce its program emphasis on activities that promote values such as caring, honesty, respect and responsibility. Children also learn about important issues relating to virtual worlds, such as digital citizenship and online safety, as well as complete storytelling and team-building exercises that emphasize creativity, writing and reading skills, and working together to achieve goals. The YMCA program is similar to the elementary school program that Dizzywood recently completed with the Reed Union School District (Marin County, CA). The highly interactive workshop, which ran from April through June, used virtual activities to reinforce the school's character pillars, which include caring, citizenship, fairness, respect, responsibility and trustworthiness, among other core values.
Anne Bubnic

Messaging Shakespeare | Classroom Examples | - 0 views

  • Brown's class was discussing some of the whaling calculations in Moby Dick. When one student asked a question involving a complex computation, three students quickly pulled out their cell phones and did the math. Brown was surprised to learn that most cell phones have a built-in calculator. She was even more surprised at how literate her students were with the many functions included in their phones. She took a quick poll and found that all her students either had a cell phone or easy access to one. In fact, students became genuinely engaged in a class discussion about phone features. This got Brown thinking about how she might incorporate this technology into learning activities.
  • Brown noticed that many students used text messaging to communicate, and considered how she might use cell phones in summarizing and analyzing text to help her students better understand Richard III. Effective summarizing is one of the most powerful skills students can cultivate. It provides students with tools for identifying the most important aspects of what they are learning, especially when teachers use a frame of reference (Marzano, Pickering, & Pollock, 2001). Summarizing helps students identify critical information. Research shows gains in reading comprehension when students learn how to incorporate isummary framesi (series of questions designed to highlight critical passages) as a tool for summarizing (Meyer & Freedle, 1984). When students use this strategy, they are better able to understand what they are reading, identify key information, and provide a summary that helps them retain the information (Armbruster, Anderson, & Ostertag, 1987).
  • Text messaging is a real-world example of summarizing—to communicate information in a few words the user must identify key ideas. Brown saw that she could use a technique students had already mastered, within the context of literature study.
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  • To manage the learning project, Brown asked a tech-savvy colleague to help her build a simple weblog. Once it was set up, it took Brown and her students 10 minutes in the school's computer lab to learn how to post entries. The weblog was intentionally basic. The only entries were selected passages from text of Richard III and Brown's six narrative-framing questions. Her questions deliberately focused students' attention on key passages. If students could understand these passages well enough to summarize them, Brown knew that their comprehension of the play would increase.
  • Brown told students to use their phones or e-mail to send text messages to fellow group members of their responses to the first six questions of the narrative frame. Once this was completed, groups met to discuss the seventh question, regarding the resolution for each section of the text. Brown told them to post this group answer on the weblog.
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    Summarizing complex texts using cell phones increases understanding.
Anne Bubnic

Strategies for Schools in the Age of the Social Web - 0 views

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    Cybersafety expert and Internet Law Attorney, Nancy Willard, has some ideas for schools as they develop and adapt safety strategies to address Web 2.0. She also offers some questions that school staff can discuss to assess and improve the manner in which they are addressing these issues in their building:
anonymous

FRONTLINE: Growing Up Online - Teacher's Guide - 0 views

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    FRONTLINE had developed materials for teachers, parents and kids to accompany Growing Up Online. These resources include downloadable viewing guides for parent and for teachers that includes a seven-part discussion question section, lesson plans for the classroom, resources for building parent-teen online engagement, and a Cyberquiz: "What Kind of Cyber Guide are You?" that explores parents' media management styles.
Anne Bubnic

A quarter million teachers to get free wikis - 0 views

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    A San Francisco wiki services provider has just finished a multiyear project under which it gave teachers all over the world 100,000 free wikis. And now, it is doubling up and getting set to give away another quarter million. The company, Wikispaces, decided in 2006 that it would make helping teachers use the collaborative software to further cooperation between students, both in their own schools and with schools in other cities and countries, a cornerstone of its business. But while Wikispaces hasn't made any money directly from the project--and in fact has incurred significant costs due to supporting the teachers' use of the wikis--co-founder Adam Frey said the company has found that the educators are just the kind of evangelists that can aid a start-up in building a business.
Judy Echeandia

Seven Things All Adults Should Know About MySpace [Doug Johnson] - 0 views

  • What's a teacher to do? Stay informed about student uses of technology. Build student trust by maintaining an open mind about new social phenomena. Teach students about potential hazards of all online environments.
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    This article offers seven things all adults need to know about social networking sites like MySpace.
    1. Social networking is enormously popular with young adults.
    2. Friends are probably just that.
    3. Blocking sites at school won't keep kids away from MySpace.
    4.Some degree of danger does exist for MySpace users.
    5. The MySpace organization is working toward a safer online
    6. Teachers might want to check to see if they have had a MySpace account created for them.
    7.MySpace and social networking have value.

Anne Bubnic

A Web 2.0 Approach To Cybersafety [Nancy Willard] - 0 views

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    An effective school-based strategy to address the issue of online safety should include these six key components:
    EDUCATIONAL USE - Schools must ensure that when students use the Internet, their activities have an educational purpose -- class assignments, extra credit work, and perhaps some high quality enrichment activities as a reward
    SUPERVISION AND MONITORING Schools must shift focus from reliance on filtering to better supervision and monitoring.
    MEANINGFUL CONSEQUENCES Misuse of the Internet must lead to a meaningful consequence -- but it should be recognized that suspension of Internet access privileges just causes more work for teachers. Requiring a service contribution to the school and establishing "close monitoring status" for all Internet use are preferable consequences.
    ACCIDENTAL ACCESS TO PORN - All students and staff must know that if inappropriate material appears, they should quickly turn off the monitor or turn it so it can't be seen, and then report it. Following any incident or discovery, there must be a responsible assessment of culpability.
    INAPPROPRIATE BLOCKING Selected staff in every school building must have the authority and ability to quickly override the filter to provide other staff or students access to sites that have been inappropriately blocked
    INTERNET SAFETY AND RESPONSIBLE USE EDUCATION Schools must provide effective Web 2.0 Internet safety and responsible use education to students and parents.

Anne Bubnic

Facebook Privacy Settings for Young Teens-and their Parents - 5 views

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    Recommendations for privacy settings on Facebook and how to do it.
Anne Bubnic

My Privacy, My Choice, My Life - 0 views

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    The focus of this web site is to help your kids understand how technology affects their privacy, and what they can do to build secure online profiles while keeping their information safe.
Anne Bubnic

Seven Rules for Blog Comments - 1 views

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    As students in Reading Workshop begin to build their blogs, post by post, the need for some structure in commenting is evident. Hopefully these guidelines will help students engage in meaningful dialogue, comment by comment. Here are seven rules for blog comments.
Anne Bubnic

10 Ways to Promote Writing For an Authentic Audience - 0 views

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    Conversation starters with students from the NYT. Participating in an online discussion on events and issues in the news not only gives students a forum, but it also helps them build critical thinking, writing and news literacy skills and provides an opportunity to write for an authentic audience.
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