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Anne Bubnic

FOSI 2011 Conference Highlights [Video] - 2 views

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    Highlights from FOSI's (Family Online Safety Institute) 2011 Annual Conference in Washington, DC.
Anne Bubnic

Preventing Identity Theft [Video] - 0 views

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    Presentation for 2006's FBLA National Leadership Conference in Nashville, TN. Placed THIRD in the nation with student-made video.\n
Anne Bubnic

Adina's Deck: The Exclusive Detective Agency Specializing in Solving Cyber Bully Mysteries - 0 views

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    Fabulous School Assembly Program! Although the team is based in the San Francisco Bay Area, they travel and give presentations nationwide. They bring a sense of balance to all of the predator-based talks given by law enforcement. The creators of this project are graduates of Stanford's Learning, Design & Technology program and also have a background in film making. They have won numerous awards at local, national and international film festivals for their work and were a huge hit at the California League of Middle Schools Conference, last Fall.

    You can see a video clip of Adina's Deck at: adinasdecktrailer

Anne Bubnic

Preparing Kids for 21st-Century Success [Video] - 0 views

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    [CoSN Conference, Mar 2008] Author Daniel Pink discusses what it will take for students to succeed in an outsourced and automated world--and how schools should change their approach to education accordingly.
Anne Bubnic

Rock Our World [Global Communication] - 0 views

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    Phenomenal global collaboration project involving students from 15 countries. Teaching assignment is replicated across continents. Last year's project, Rock n Sol, was featured in the California K-12 Technology Showcase. This year's project, "Are You Game" focuses on digital storytelling. Students collaborate to compose music, make movies, podcasts, and experiments and met in face to face video-conferences. Using Garage Band, kids annually create a collaborative song that has been touched in every continent in the world. Each week, each group contributes 30 seconds with a specific musical instrument. Even blind students are involved in the project.
Anne Bubnic

Cyberbullying PSA - STN 2010 [Video] - 0 views

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    Another great 30-second PSA on cyberbullying created by students at the Student Television Network Conference in Anaheim [March 2010]
Anne Bubnic

Promoting Online Safety and Cyber Ethics in the Middle East [Video] - 1 views

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    FOSI Middle East Conference Speaker, Fadi Salem - Director of Governance & Innovation Program, Dubai School of Government.
Anne Bubnic

The future is extraordinarily bright [Video] - 2 views

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    Stephen Balkam in conversation with Ambassador David Gross. Family Online Safety Institute Conference in the Middle East/Promoting Online Safety and Cyber Ethics
Anne Bubnic

A Teachers Guide Video Conferencing - 0 views

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    Video Conferencing is one tool that can be used to extend and enhance the impact on\n\n * Curriculum Content and delivery\n * The Professional Development of school staff\n * The quality of leadership within schools\n\nVideo Conferencing enables learners to do things that are hard or impossible to do by other means.\n\n * Collaborate easily and regularly\n * Be in more than one place at once\n * Link directly to places and resources\n
Anne Bubnic

Go Figure [FOSI Online Safety Video] - 4 views

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    Facts and Figures about Online Safety from FOSI, the Family Online Safety Institute. (Presented at their annual conference, Nov 2010).
Judy Echeandia

NECC Highlights - Online safety: Dispelling common myths - 0 views

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    Short video of Internet Safety presentation at NECC 2008
Anne Bubnic

Cyberbullying - Student PSA - 1 views

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    Third Place winner of "Cyberbullying Public Service Announcement" contest at the Anaheim Student Television Network Conference, March 2010.
Anne Bubnic

Libraries booking young video gamers - 0 views

  • The American Library Association has announced a new project funded with a $1 million grant from the Verizon Foundation, the charitable branch of Verizon Communications.
  • Libraries that already have mature gaming systems in place will be studied to gauge how electronic games improve players' literacy skills. Then, a dozen leading national gaming experts, including a Tucson librarian, will build a tool kit that libraries across the country can use to develop gaming programs.
  • There's growing evidence that games in general, from the traditional board versions to electronic and online ones, support literacy and 21st-century learning skills, she said, though libraries have been slow to capitalize on them.
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  • for the first time ever this year, the American Library Association's annual conference had a gaming pavilion, showcasing efforts to reach a demographic — tweens, teens and 20-somethings — that's tough to pull into the library.
  • Then there's just the overall focus on puzzle-solving, Danforth noted. Unlike books, games often have multiple story lines, depending on decisions that gamers make along the way. In the overall scheme of things, deploying a warrior for one job and a wizard for another isn't that much different from a boss sending an engineer out for one task and a public relations professional for another.
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    If you made a list of sounds you might hear at your local library, the rumbling of explosions and the loud hum of race-car engines probably wouldn't rank high on it. But in a darkened room at the Quincie Douglas Branch Library, about 20 preteens and teens gather around two screens. It's a mostly soundproof room, to make sure their efforts to rack up points on Nintendo's Wii and PlayStation 2 don't bother the consumers of decidedly more static media. It's a sight that could become more frequent at a library near you.
Anne Bubnic

Digital Citizenship Workshop - 0 views

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    CTAP & Google Educator workshop on Digital Citizenship presented at the California League of Middle School (CLMS) Conference last year.
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