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Ben Walters

Six Wonderful Things About Games - 0 views

  • Research is mounting that playing games can make you smarter.
  • At the 2009 MI6 conference, he pointed out that games engage the same brain machinery that’s used when one is learning.
  • Is it a coincidence that “nerds” often possess an interest in computer games, as well as have an aptitude for subjects like maths and science?
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  • A huge number of engineers, designers and artists have taken up their careers because of the excitement they gained from their exposure to games. Games challenge the imagination, and designing them is a fun and rewarding experience.
  • Part of this includes challenging kids to design games
  • This hasn’t been lost on the Obama Administration, which is including educational games in a $260mm program
  • It is often said that playing video games improves one’s hand-eye coordination.  This is a very important skill to have outside the realm of video games
  • playing games could help someone become a better surgeon (it does—a lot).
  • games have gotten people excited about learning something new.
  • eople do learn new things they might never have, just by playing these games.
  • Academic research has shown that games can increase the feelings that lead to creativity
  • laying WoW directly intersects with the study of applied mathematics.
  • ophisticated spreadsheets and statistical models to reach their conclusions
  • their first exposure to formal applied mathematics
  • well-researched tables, proofs and statistics.
  • If only my gradeschool teachers had come up with something this engaging to get me interested in in the almost impenetrable world of mathematics!
  • Furthermore, games themselves are becoming an increasingly creative medium
  • video and computer games
  • an be quite influential in fostering creative expression
  • Games even inspire creativity outside of the game
  • games as creative catalysts
  • we’re still at the very beginning of games as a means of artistic and creative expression
  • games provide a venue for expression
  • Furthermore, the study found that teens who are exposed to civics within games (e.g., city-simulators like SimCity, or running a guild/clan in other games) are more likely than other teens to be interested in political and civics activities.
  • players are learning real economics and business skills
  • Such claims have been repeatedly debunked after extensive research,
  • Unlike any other medium, games gets different people from different countries, political views and religions all playing together. Not because they are elite; not because they’re spectators, but because you must work together to solve problems.
  • I’m convinced that the more we play together, the more we’ll learn to live with each other
  • Games are fun, and that’s enough for me. Maybe it isn’t enough for you—or for your friends or for your family. I hope you the information I’ve presented is helpful to you in explaining many of the other positives about games.  Not only are games fun, but they’re also healthy, and can promote positive brain development, career opportunity and social behavior.
Bhavya Puri

Shark Education - Shark Finning Facts - 0 views

  • Education
  • Shark specialists estimate that 100 million sharks are killed for their fins, annually.
  • One pound of dried shark fin can retail for $300 or more. It's a multi-billion dollar industry
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  • Loss and devastation of shark populations around the world. Experts estimate that within a decade, most species of sharks will be lost because of longlining.
  • Unsustainable fishery. The massive quantity of sharks harvested and lack of selection deplete shark populations faster than their reproductive abilities can replenish populations.
  • Each country with a coastline is responsible for laws and regulations pertaining to fishing in their waters.
  •  
    Talks about why Shark Finning is bad and a bit about shark finning
Ari Kewalramani

Missing women of Asia - Wikipedia, the free encyclopedia - 0 views

  • in the form of selective abortion and perhaps even infanticide and female infant neglect - that is the cause of the skewed gender ratio.[6]
  • If the first child was male, then the sex of the subsequent children tended to follow the regular, biologically determined sex pattern
  • However, if the first child was female, the subsequent children had a much higher probability of being male, indicating that conscious parental choice was involved in determining the sex of the child.
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  • preference for boys and the resulting shortage of girls was even more pronounced in the more highly developed Haryana and Punjab regions of India than in poorer areas,
  • high prevalence of this prejudice among the more educated and affluent women (mothers) there.
  • Only recently and in some countries (particularly South Korea) have the development and educational campaigns begun to turn the tide, resulting in more normal gender ratios.[9]
  • Punjab
  • 1980s, girls were not receiving inferior treatment if a girl was born as a first child in a given family, when the parents still had high hopes for obtaining a son later. Subsequent births of girls were however unwelcome, because each such birth diminished a chance of the family having a son.
  • educated women would have fewer offspring, and therefore were under more acute pressure to produce a son as early as possible
  • affluent families opt for an abortion
  • r if a girl is born
  • decrease her chance of survival
  • One reason for parents, even mothers, to avoid daughters
  • As parents grow
  • expect much more help and support from their independent sons, than from daughters, who after getting married become in a sense property of their husbands' families
  • Women are also often practically unable to inherit real estate, so a mother-widow will lose her family's (in reality her late husband's) plot of land and become indigent if she had had only daughters.
  • Poor rural families have meager resources to distribute among their children, which reduces the opportunity to discriminate against girls.[9]
  • South Korea has led to a sweeping change in social attitudes and reduced the preference for sons
  • rapid economic development, combined with policies that seek to promote gender equality
  • sex ratio transition
Ari Kewalramani

India's 'girl deficit' deepest among educated / The Christian Science Monitor - CSMonit... - 0 views

  • By law, the government can regulate - but not deny - the use of prenatal diagnostic techniques for the purposes of detecting birth defects, but not gender itself.
  • it is rare to see a doctor prosecuted if he does so.
  • "Women who choose this technique may be victims of discrimination themselves
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  • and they may not be the decisionmakers.
  • The cost of not paying a larger dowry can be even higher.
  • couples eat flatbread and onions to ensure a boy child.
Mihikaa Naik

"The Mozart Effect": A Small Part of the Big Picture - 0 views

  • the Mozart Effect actually does not increase general intelligence and lasts only a few minutes, it does not provide a substitute for music study and practice.
  • Studies have shown that music education and music-making have positive effects on many mental and behavioral factors that are themselves not part of music.
  • mass media have played a major role in starting and maintaining public excitement about the Mozart Effect.
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  • This story began in 1993 when Frances Rauscher, Gordon Shaw and Katherine Ky published a brief paper in the prestigious journal Nature
  • . The report by Rauscher, Shaw and Ky suggested that listening to music actually caused the brain to perform better in spatial reasoning, at least for a few minutes.
  • Mozart Effect was born as the idea that listening to Mozart increases intelligence
  • In short, they argue that the Mozart Effect is caused by a more pleasant mood.
  • Mozart Effect described here applies to children
  • long term involvement in music lessons
  • the question is whether or not brief exposure to certain music can produce long term improvements in intelligence, either limited to spatial/temporal abilities or to more general intelligence, then the answer is no.
  • Understanding and appreciating musical forms, genres, meanings and performances in historical, social and cultural context
  • Educated Listening in music classes for one or more school years
  • Reading musical notation, integrating sight, sound, touch and movements to perform and express self musically, solo, in cooperative group or both
  • Instrumental or vocal lessons and regular practice for several years
  • Mozart Effect requires only 10 minutes of exposure (not necessarily even attentive listening) to music.
Aditi Buti

Is Poverty Linked to Terrorism? | Global Envision - 0 views

  • starting with the fact that the 9/11 attacks were carried out by middle-to-upper-class men. (A 2003 paper suggests that terrorist groups may recruit well-educated, well-off members because they can blend into their Western targets.)
  • Poverty can surely lead to a sense of societal alienation, which could make people more likely to join a terrorist group
  • A prime example is American Greg Mortenson's efforts to build dozens of schools in remote areas of Afghanistan and Pakistan, which are documented in the book Three Cups of Tea. According to Mortenson, "Education in general is a powerful tool to provide alternatives to the illiterate, impoverished areas that are the recruiting grounds for terror."
anouska khambatta

Economy of India - Wikipedia, the free encyclopedia - 1 views

  • The economy of India is the eleventh largest economy in the world
  • India was under social democratic-based policies from 1947 to 1991.
  • Since 1991, continuing economic liberalisation has moved the country toward a market-based economy.
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  • A revival of economic reforms and better economic policy in first decade of the 21st century accelerated India's economic growth rate
  • By 2008, India had established itself as the world's second-fastest growing major economy.
  • However, the year 2009 saw a significant slowdown in India's GDP growth rate to 6.8%[19] as well as the return of a large projected fiscal deficit of 6.8% of GDP which would be among the highest in the world.
  • Goldman Sachs has outlined 10 things that it needs to do in order to achieve its potential and grow 40 times by 2050
  • Improve Governance Raise Educational Achievement Increase Quality and Quantity of Universities Control Inflation Introduce a Credible Fiscal Policy Liberalize Financial Markets Increase Trade with Neighbours Increase Agricultural Productivity Improve Infrastructure Improve Environmental Quality.
  • However the subsequent government policy of fabian socialism hampered the benefits of the economy leading to high fiscal deficits and a worsening current account.
  • ince 1990 India has a free-market economy and emerged as one of the fastest-growing economies in the developing world; during this period, the economy has grown constantly, but with a few major setbacks. This has been accompanied by increases in life expectancy, literacy rates and food security.
  • India is often seen by most economists as a rising economic superpower and is believed to play a major role in the global economy in the 21st century.
  • Policy tended towards protectionism
Yasmin Tandon

Rethinking American Foreign Aid - US Foreign Aid - 0 views

    • Yasmin Tandon
       
      Blue- Background Yellow- Yes Green- No Pink- Need to read further to get more detail
  • zSB(3,3)Sponsored Links World Affairs DailyGlobal Headline News & Commentary from International Media Sourceswww.worldaffairsjournal.org Winter Programme on UNGeneva Winter Programme on the UN and International Developmentgraduateinstitute.ch/winter The Progressive Realista metablog about American foreign policywww.progressiverealist.org zob();if(zsForeign Policy Ads Budget Foreign Aid Foreign Policy Congress Federal Budget US Government Budget zSB(3,2);if(zsSponsored Links Life Experience DegreesNo attendance - No coursework Accelerated - Worldwide Shipmentwww.universityofdublin.org 16th Int'l Education Expo660 Exhibitors from 25 Countries Why not Check Now & Meet Yours?www.cieet.com January 10, 2008 America's foreign aid programs are controversial
  • Polls indicate most Americans want the United States to be a generous donor of foreign aid.
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  • Explore US Foreign Policy
  • overestimate how much help we send overseas.
  • Others are concerned that our foreign aid falls far short of the global commitments made in the Millennium Development Goals.
  • And yet others say Western foreign assistance is focused more on "giving a man a fish" than on "teaching a man to fish."
  • The full report (215 pages, PDF) is available here.
  • The State Department budget plus all the foreign aid totals less than $40 billion (which is less than 1.5% of the federal budget). But Defense Department spending for this year, plus maintenance of America's nuclear arsenal, plus the cost of the Iraq and Afghanistan wars
golan elzur

BBC - Ethics - Animal ethics: Experimenting on animals - 1 views

  • eriments are widely used to develop new medicines
  • Animal experiments are widely used to develop new medicines and to test the safety of other products.
  • Two positions on animal experiments In favour of animal experiments: Experimenting on animals is acceptable if (and only if): suffering is minimised in all experiments human benefits are gained which could not be obtained by using other methods
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  • Against animal experiments: Experimenting on animals is always unacceptable because: it causes suffering to animals the benefits to human beings are not proven any benefits to human beings that animal testing does provide could be produced in other ways
  • Are animal experiments useful? Animal experiments only benefit human beings if their results are valid and can be applied to human beings. Not all scientists are convinced that these tests are valid and useful.
  • Animal experiments are widely used to develop new medicines and to test the safety of other products.
  • In November 2008 the European Union put forward proposals to revise the directive for the protection of animals used in scientific experiments
  • The proposals have three aims: to considerably improve the welfare of animals used in scientific procedures
  • to ensure fair competition for industry to boost research activities in the European Union
  • The main changes proposed are:
  • to make it compulsory to carry out ethical reviews and require that experiments where animals are used be subject to authorisation to widen the scope of the directive to include specific invertebrate species and foetuses in their last trimester of development and also larvae and other animals used in basic research, education and training to set minimum housing and care requirements to require that only animals of second or older generations be used, subject to transitional periods, to avoid taking animals from the wild and exhausting wild populations to state that alternatives to testing on animals must be used when available and that the number of animals used in projects be reduced to a minimum to require member states to improve the breeding, accommodation and care measures and methods used in procedures so as to eliminate or reduce to a minimum any possible pain, suffering, distress or lasting harm caused to animals
Ari Kewalramani

Gendercide Watch: Female Infanticide - 0 views

  • female infanticide reflects the low status accorded to women in most parts of the world
  • murdering girls is still sometimes believed to be a wiser course than raising them
  • that "Sons are called upon to provide the income; they are the ones who do most of the work in the fields.
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  • igh value given to males decreases the value given to females."
  • dowry and wedding
  • to more than a million rupees
  • average civil servant earns about 100,000 rupees
  • In many cases, of course, the women are not independent agents but merely victims of a dominant family ideology based on preference for male children."
  • 3,500 abortions of female fetuses annually
  • Rajasthan,
  • UNICEF
  • Bombay in 1984 on abortions after prenatal sex determination stated that 7,999 out of 8,000 of the aborted fetuses were females.
  • Rajasthan and Uttar Pradesh [states], it is usual for girls and women to eat less than men and boys and to have their meal after the men and boys had finished eating.
  • it is usually boys who have preference in health care
  • clothing
  • morbidity.
  • Indian state governments have sometimes taken measures to diminish the slaughter of infant girls and abortions of female fetuses.
  • f one parent undergoes sterilization, the government will give the family [U.S.] \\$160 in aid per child.
  • tate with one or two daughters and no sons
  • The money will be paid in instalments as the girl goes through school. She will also get a small gold ring and on her 20th birthday, a lump sum of $650 to serve as her dowry or defray the expenses of higher education. Four thousand families enrolled in the first year," with 6,000 to 8,000 expected to join annually (as of 1994
  • suffer
Ari Kewalramani

BBC NEWS | South Asia | India 'loses 10m female births' - 0 views

  • prenatal selection and selective abortion was causing the loss of 500,000 girls a year.
  • 1998.
  • among educated women but did not vary according to religion.
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  • more common
  • 1,000 male babies born in India, there were just 933 girls.
  • year 2001
  • They found that there was an increasing tendency to select boys when previous children had been girls
  • preceding child was a girl,
  • ratio of
  • girls to boy
  • 759 to 1,000.
  • fell even further when the two preceding children were both girls.
  • third child born
  • 719 girls to 1,000 boys.
  • for a child following the birth of a male child, the gender ratio was roughly equal.
  • suggested half a million girls were being lost each year.
  • an extra pair of hands on the farm.
  • inferior and a liability - a bride's dowry can cripple a poor family financially.
  • girl child
  • where boys
  • Ultrasound machines must be officially registered but many are now so light and portable, they are hard to monitor.
  • doctors
  • must not tell couples the sex of a foetus, in practice, some just use coded signals instead, our correspondent says.
Mihikaa Naik

Frequently Asked Questions - 0 views

  • Mozart Effect® is an inclusive term signifying the transformational powers of music in health, education, and well-being.
  • Research with Mozart's music began in France in the late 1950s when Dr. Alfred Tomatis began his experiments in auditory stimulation for children with speech and communication disorders.
  • 1990, there were hundreds of centers throughout the world using Mozart's music containing high frequencies, especially the violin concertos and symphonies, to help children with dyslexia, speech disorders, and autism.
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  • Mozart's music is the most popular and researched music for helping modify attentiveness and alertness.
  • The time of day, the sounds in the environment such as air conditioners, and outside sounds all modify the way we can concentrate
  • ). Dr. Georgi Lozanov suggests slow Baroque music for optimal learning
  • When rhythm, melody, and harmony are organized into beautiful forms, the mind, body, spirit, and emotions are brought toward harmony.
  • Music reaches multiple areas of the brain, more than just language and therefore can be quite effective in a clinical environment
  • Studies show that playing music early in life helps build the neural pathways that allow language, memory, and spatial development to take place.
Adya Saigal

'The sickening conspiracy that is the fashion industry' | Mail Online - 0 views

  • British Fashion Council
  • ban very skinny models from being hired for London Fashion Week next month.
  • "We believe that regulation is neither desirable nor enforceable,"
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  • "recommend that only models aged 16 or over are used".
  • equivalent of giving the models crystal meth, ashtrays, syringes and unlimited quantities of champagne.
  • putting big business before the health of all young women in this country.
  • The World Health Organisation considers anyone with a BMI of 18.5 or below to be underweight.
  • The Council of Fashion Designers of America is also backing an education programme to teach young models about healthy eating and nutrition.
Aditi Buti

'Misinterpretation of Islam - root cause of terrorism' - Jihad Watch - 0 views

  • LAHORE: Students from various educational institutions have concluded that misinterpretation of Islam is one of the major root causes of terrorism in Pakistan, which, according to them, has become a label for the country.
  • tudents said that misinterpretation of Islam, poverty and unemployment had been the causes of terrorism in the country. Moreover, most of the students held external forces responsible for it, adding that violence had been nurtured during the Ziaul Haq regime. They said the madrassas (seminaries) that groomed students in the name of jihad (holy war) and ‘promoted’ extremism were also responsible for cultivating this scenario.
  • Sanniya Khan of the Defence Degree College suggested that there were two schools of thought in the country; one was supporting liberalism and supporting the war against terrorism, and the other was promoting extremism, urging people to die in the name of jihad and fight for the spread of Islam.
  •  
    "jihad"
Aditi Buti

Deciding whos responsible for terrorism - by Joey Goze - Helium - 0 views

  • Muslims are the source for concepts such as Jihad and Caliphite
  • Muslims are the sole judges (according to their beliefs) of the fate of those who will not follow their faith. It is a belief structure that lacks tolerance for others and is not designed to co-exist with people of other faiths. Therefore, terrorism is the natural extension of the Muslim faith. For those that will not convert or submit under Muslim law, then it is Jihad and death for the infidel. There is no grey area here, you are either with them or against them.
  • For a group of people sitting on a majority of the richest assets (oil) in world, th
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  • ey honestly should be leading the world, economically, technologically, educational
  • y and so on and so on
Ben Walters

Part 1 - How video games are good for the brain - The Boston Globe - 0 views

  • How video games are good for the brain Concerns about violent programs persist, but researchers are discovering that playing can boost cognitive function and foster positive behavior
  • In his speech to America’s schoolchildren last month, President Obama had a clear directive about video games: Put them away.
  • But the latest science shows that there’s a lot more to video games than their dark reputations suggest.
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  • “There’s still a tendency to think of video games as a big wad of time-wasting content,’’
  • “Games are a medium. They’re not inherently good or bad.’’
  • After years of focusing on the bad - and there are still legitimate concerns, for instance, about the psychological effects of certain violent games - scientists are increasingly examining the potential benefits of video games. Their studies are revealing that a wide variety of games can boost mental function, improving everything from vision to memory. Still unclear is whether these gains are long-lasting and can be applied to non-game tasks. But video games, it seems, might actually be good for the brain.
  • The very structure of video games makes them ideal tools for brain training.
  • games have figured out a way to encourage players to persist at solving challenging problems.’’
  • This adaptive challenge is “stunningly powerful’’ for learning, said John Gabrieli, a neuroscientist at MIT.
  • Most games involve a huge number of mental tasks, and playing can boost any one of them. Fast-paced, action-packed video games have been shown, in separate studies, to boost visual acuity, spatial perception, and the ability to pick out objects in a scene. Complex, strategy-based games can improve other cognitive skills, including working memory and reasoning.
  • Researchers now know that learning and practicing a challenging task can actually change the brain.
  • Richard Haier,a pediatric neurologist and professor emeritus at the School of Medicine at the University of California at Irvine, has shown in a pair of studies that the classic game Tetris, in which players have to rotate and direct rapidly falling blocks, alters the brain. In a paper published last month, Haier and his colleagues showed that after three months of Tetris practice, teenage girls not only played the game better, their brains became more efficient.
Ben Walters

Were video games to blame for massacre? - Technology & science - Games - msnbc.com - 0 views

  • The shooting on the Virginia Tech campus was only hours old, police hadn't even identified the gunman, and yet already the perpetrator had been fingered and was in the midst of being skewered in the media.
  • Video games. They were to blame for the dozens dead and wounded. They were behind the bloodiest massacre in U.S. history. Or so Jack Thompson told Fox News and, in the days that followed, would continue to tell anyone who'd listen.
  • But whether Seung-Hui Cho, the student who opened fire Monday, was an avid player of video games and whether he was a fan of "Counter-Strike" in particular remains, even now, uncertain at best.
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  • Meanwhile, in the aftermath of the school shootings and the finger-pointing that followed, game players and industry advocates say they're outraged that the brutal acts of a deeply disturbed and depressed loner with a history of mental illness would be blamed so quickly on video and computer games. They say this is perhaps the most flagrant case of anti-game crusaders using a tragedy to promote their own personal causes.
  • "It's so sad. These massacre chasers — they're worse than ambulance chasers — they're waiting for these things to happen so they can jump on their soapbox," said Jason Della Rocca,
    • Ben Walters
       
      'common sense tells me'
  • When Jack Thompson gets worked up, he refers to gamers as "knuckleheads." He calls video games "mental masturbation." When he's talking about himself and his crusade against violent games, he calls himself an "educator." He likes to use the word "pioneer."
  • On those rare occasions when a student opens fire on a school campus, Thompson is frequently the first and the loudest to declare games responsible. In recent years he's blamed games such as "Counter-Strike," "Doom" and "Grand Theft Auto III" for school shootings in Littleton, Colo., Red Lake, Minn. and Paducah, Ky.
  • He's blamed them for shootings beyond school grounds as well. In an attempt to hold game developers and publishers responsible for these spasms of violence, Thompson has launched several unsuccessful lawsuits.
  • "It disgusts me," said Isaiah Triforce Johnson, a longtime gamer and founder of a New York-based gaming advocacy group that, in response to the accusations, is now planning what is the first ever gamer-driven peace rally. 
    • Ben Walters
       
      Counter Strike, the game he blamed for these killings, has two objectives. Protect an objective from a bomb that the team of terrorists are going to try to plant, or to plant this bomb. Neither of these objectives have to include murder, or solo missions.
  • authorities released a search warrant listing the items found in Cho's dorm room. Not a single video game, console or gaming gadget was on the list, though a computer was confiscated. And in an interview with Chris Matthews of "Hardball," Cho's university suite-mate said he had never seen Cho play video games.
  • "This is not rocket science. When a kid who has never killed anyone in his life goes on a rampage and looks like the Terminator, he's a video gamer,"
  • And in a letter sent to Bill Gates Wednesday, he wrote: "Mr. Gates, your company is potentially legally liable (for) the harm done at Virginia Tech. Your game, a killing simulator, according to the news that used to be in the Post, trained him to enjoy killing and how to kill."
    • Ben Walters
       
      See how bad his research is, the only possibility of him ever playing a game was on his computer, yet he blames Microsoft, who created a game for the Xbox (which would be incompatible for a PC) for directly and massively influencing these events.
  • Microsoft did not create "Counter Strike" but did publish a version of it for the Xbox.
  • Fed up with the scapegoating and lack of understanding, gamer groups have begun to get increasingly organized in their attempts to change public perception of their favorite hobby.
  • "You cannot tell me — common sense tells you that if these kids are playing video games, where they're on a mass killing spree in a video game, it's glamorized on the big screen, it's become part of the fiber of our society. You take that and mix it with a psychopath, a sociopath or someone suffering from mental illness and add in a dose of rage, the suggestibility is too high. And we're going to have to start dealing with that."
  • Dr. Karen Sternheimer, a sociologist at the University of Southern Calfornia and author of the book " Kids These Days: Facts and Fictions About Today's Youth," disagrees. She believes that it didn't require much skill for Cho to shoot as many people as he did. After all, eye witness accounts indicate many of the victims were shot at point-blank range.
  • And for all of Thompson's claims that violent video games are the cause of school shootings, Sternheimer points out that before this week's Virginia Tech massacre, the most deadly school shooting in history took place at the University of Texas in Austin… in 1966. Not even "Pong" had been invented at that time.
  • Sternheimer says the rush to blame video games in these situations is disingenuous for yet another reason. Although it remains unclear whether Cho played games, it seems nobody will be surprised if it turns out he did. After all, what 23-year-old man living in America hasn't played video games?
  • "Especially if you're talking about young males, the odds are pretty good that any young male in any context will have played video games at some point,"
  • "I think in our search to find some kind of answer as to why this happened, the video game explanation seems easy," she says. "It seems like there's an easy answer to preventing this from happening again and that feels good on some level."
  • The blame game
  • Jason Della Rocca agrees. "Everyone wants a simple solution for a massively complex problem. We want to get on with our lives."
  • As the leader of an organization that represents video game creators from all over the world, Della Rocca knows the routine all too well.
  • Someone opens fire on a school campus. Someone blames video games. His phone starts ringing. People start asking him questions like, "So how bad are these games anyway?"
  • Of course, he also knows that this is far from the first time in history that a young form of pop culture has been blamed for any number of society's ills. Rock and roll was the bad guy in the 1950s. Jazz was the bad guy in the 1930s. Movies, paintings, comic books, works of literature…they've all been there.
  • Still, Della Rocca believes that people like Thompson are "essentially feeding off the fears of those who don't understand games."
  • For those who didn't grow up playing video games, the appeal of a game like "Counter-Strike" can be hard to comprehend. It can be difficult to understand that the game promotes communication and team work. It can be hard fathom how players who love to run around gunning down their virtual enemies do not have even the slightest desire to shoot a person in real life.
  • "It's the thing they don't understand," Della Rocca says. "It's a thing that's scary."
  • While Thompson concedes that there are many elements that must have driven Cho to commit such a brutal act, he insists that without video games Cho wouldn't have had the skills to do what he did. "He might have killed somebody but he wouldn't have killed 32 if he hadn't rehearsed it and trained himself like a warrior on virtual reality. It can't be done. It just doesn't happen."
  • the members of Empire Arcadia — a grassroots group dedicated to supporting the gaming community and culture — have been so incensed by the recent attempts to blame video games for the Virginia Tech shootings that they've begun planning a rally in New York City with the assistance of the ECA.
  • "There we will protest, mourn and show how real gamers play video games peacefully and responsibly," organizer Johnson wrote on the group's Web site. "This demonstration is to show that gamers will not take the blame of this tragic matter but we will do what we can to help put an end to terrible events like this." Johnson says that, ultimately, he hopes the rally — scheduled for May 5 — will help people better understand video game enthusiasts like him. "We are normal people," he says. "We just play games."
Ben Walters

Part 2 - How video games are good for the brain - The Boston Globe - 0 views

  • A type of scan that illuminates brain activity showed that at the end of the three months, the girls’ brains were working less hard to complete the game’s challenges. What’s more, parts of the cortex, the outer layer of their brains responsible for high-level functions, actually got thicker. Several of these regions are associated with visual spatial abilities, planning, and integration of sensory data.
  • Other researchers are hoping to use video games to encourage prosocial behaviors - actions designed to help others.
  • Generalizability to non-game situations is the big question surrounding other emerging games, particularly software that is being marketed explicitly as a way to keep neurons spry as we age. The jury is still out on whether practicing with these games helps people outside of the context of the game. In one promising 2008 study, however, senior citizens who started playing Rise of Nations, a strategic video game devoted to acquiring territory and nation building, improved on a wide range of cognitive abilities, performing better on subsequent tests of memory, reasoning, and multitasking. The tests were administered after eight weeks of training on the game. No follow-up testing was done to assess whether the gains would last.
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  • Now that researchers know these off-the-shelf games can have wide-ranging benefits, they’re trying to home in on the games’ most important aspects, potentially allowing designers to create new games that specifically boost brain power.
  • “Until now, people have been asking can you learn anything from games?’’ MIT’s Klopfer said. “That’s a less interesting question than what aspects of games are important for fostering learning.’’
  • Do students learn more with a more narrative game?
  • is assessing whether games that are novel, include social interaction, and require intense focus are better at boosting cognitive skills. McLaughlin and her colleagues will use the findings to design games geared toward improving mental function among the elderly.
  • Does this mean that Tetris is good for your brain?’’ Haier said. “That is the big question. We don’t know that just because you become better at playing Tetris after practice and your brain changes . . . whether those changes generalize to anything else.’’
  • an international team of researchers, including several from Iowa State University, reported that middle school students in Japan who played games in which characters helped or showed affection for others, later engaged in more of these behaviors themselves.
  • Researchers also found that US college students randomly assigned to play a prosocial game were subsequently kinder to a fellow research subject than students who played violent or neutral games.
  • Unlike, say, movies or books, video games don’t just have content, they also have rules. A game is set up to reward certain actions and to punish others. This means they have immense potential to teach children ethics and values
  • (Of course, this is a double-edged sword. Games could reward negative, antisocial behavior just as easily as positive, prosocial behavior.)
  • Some off-the-shelf games already contain strong prosocial themes
  • he classic Oregon Trail, which make players responsible for the well-being of other characters and feature characters who take care of one another.
  • “Ultimately, the video game needs to be an entertaining experience,’’ Seider said. “The game has to be fun.’’
Aditi Buti

Terrorist Kiddies Brainwashing | Newsflavor - 0 views

  • Even easier for Taliban, they kidnap many children from the places they raid and recruit them, willing or not
  • How do they develop this mentality? It is a very common war tactic, which is basically premature brainwashing.
  • children can easily be persuaded and once they are past the point of being naive there is no saving them. 
  • ...7 more annotations...
  • he children who were kidnapped, they’re basically brainwashed in what they are told is “school”, but is really a training camp for future Taliban terrorists.
  • Some of these kids weren’t even captured, their parents sent them off with a Taliban representative who misleads the masses promising a place of education and stability, but they were really manipulating the masses and taking their children off to die,
  • . To the average person it just looks like a luscious landscape, with a lot of forest. To children from a desert that offers little to no creativity to thought, it looks almost like heaven. They want to be t
  • advantage
  • but to a child from this 3rd world country and terrain, it seems like something they can’t live without, which is why they are convinced to die for this cause Taliban instills into their heads.
  • tell the children that their lives are worthless, that if they serve the holy prophet and fight for the cause, en
  • dless things will be given to them after they die.  That the real life will only begin after they have died for the cause, the prophet, the extremist Muslim ways.
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