Skip to main content

Home/ 10th Grade Research Project 2010/ Group items tagged Study

Rss Feed Group items tagged

Ben Walters

Does game violence make teens aggressive? - Technology & science - Games - On the Level... - 0 views

  • Can video games make kids more violent? A new study employing state-of-the-art brain-scanning technology says that the answer may be yes.
  • brain scans of kids who played a violent video game showed an increase in emotional arousal – and a corresponding decrease of activity in brain areas involved in self-control, inhibition and attention.
  • he does think that the study should encourage parents to look more closely at the types of games their kids are playing.
  • ...11 more annotations...
  • “Based on our results, I think parents should be aware of the relationship between violent video-game playing and brain function.”
  • he scans showed a negative effect on the brains of the teens who played “Medal of Honor” for 30 minutes. That same effect was not present in the kids who played “Need for Speed.”
  • And it’s also not known what effect longer play times might have. The scope of this study was 30 minutes of play, and one brain scan per kid
  • But what about violent TV shows? Or violent films? Has anyone ever done a brain scan of kids that have just watched a violent movie?
  • Kids in his study experienced increased emotional arousal when watching short clips from the boxing movie “Rocky IV.”
  • Larry Ley, the director and coordinator of research for the Center for Successful Parenting, which funded Mathews’ study, says the purpose of the research was to help parents make informed decisions. “There’s enough data that clearly indicates that [game violence] is a problem,” he says. “And it’s not just a problem for kids with behavior disorders.”
  • But not everyone is convinced that this latest research adds much to the debate – particularly the game development community. One such naysayer is Doug Lowenstein, president of the Entertainment Software Association.
  • “We've seen other studies in this field that have made dramatic claims but turn out to be less persuasive when objectively analyzed.”
  • And they’ve got plenty of answers at the ready for the critics who want to lay school shootings or teen aggression at the feet of the game industry. Several studies cited by the ESA point to games’ potential benefits for developing decision-making skills or bettering reaction times. Ley, however, argues such studies aren’t credible because they were produced by “hired guns” funded by the multi-billion-dollar game industry.
  • Increasingly parents are more accepting of video game violence, chalking it up to being a part of growing up. “I was dead-set against violent video games,” says Kelley Windfield, a Sammamish, Wa.-based mother of two. “But my husband told me I had to start loosening up.” Laura Best, a mother of three from Clovis, Calif., says she looks for age-appropriate games for her 14 year-old son, Kyle. And although he doesn’t play a lot of games, he does tend to gravitate towards shooters like “Medal of Honor.”  But she isn’t concerned that Kyle will become aggressive as a result. “That’s like saying a soccer game or a football game will make a kid more aggressive,” she says. “It’s about self-control, and you’ve got to learn it.”
  • “Let’s quit using various Xboxes as babysitters instead of doing healthful activities,” says Ley, citing the growing epidemic of childhood obesity in the United States. And who, really, can argue with that?
Kanika Vaish

EBSCOhost: The Truth About Teen Girls - 0 views

  • essarily support one. Despite a minor increase in 2006, the rate of pregnancies among teen girls has been on a downward trend since 1991. Another indicator, the incidence of sexually transmitted diseases, is alarmingly high: nearly 1 in 4 girls ages 14 to 19 and nearly 1 in 2 African-American girls, according to the Centers for Disease Control and Prevention. But this is the first year such a study has been completed, and the study doesn't separate 14-to-16-year-olds from 17-to-19-year-olds, so it's still unclear which way that trend is heading.
  • Other studies imply that girls, while not exactly chaste, are not behaving in ways that media reports about the hookup culture might lead us to believe. According to the Guttmacher Institute, one-third of surveyed teenagers 15 to 17 had had oral sex, and most of those were not virgins. Of teens ages 15 to 19 who had had oral sex only, two-thirds reported having had only one partner.
  • They don't want to be like the characters in Gossip Girl (only 16% of whose viewers are actually teen girls) or America's Next Top Model; they just want to look like them, to try on that identity.
  • ...2 more annotations...
  • "They think, If I have a baby, I'll be someone. It gives them an identity." How can Ireland be so sure? She gave birth to daughter Haley, now 3, when she was 15.
  • Once the idea has taken hold, it's hard to shake off, and the fact that the presidential campaign features a pregnant 17-year-old means that the debate about teenage sexuality is growing only more heated. Girlhood sexiness seems to be everywhere: on TV shows and in movies, in advertising, in teen magazines and all over the Internet.
Ben Walters

Part 1 - How video games are good for the brain - The Boston Globe - 0 views

  • How video games are good for the brain Concerns about violent programs persist, but researchers are discovering that playing can boost cognitive function and foster positive behavior
  • In his speech to America’s schoolchildren last month, President Obama had a clear directive about video games: Put them away.
  • But the latest science shows that there’s a lot more to video games than their dark reputations suggest.
  • ...9 more annotations...
  • “There’s still a tendency to think of video games as a big wad of time-wasting content,’’
  • “Games are a medium. They’re not inherently good or bad.’’
  • After years of focusing on the bad - and there are still legitimate concerns, for instance, about the psychological effects of certain violent games - scientists are increasingly examining the potential benefits of video games. Their studies are revealing that a wide variety of games can boost mental function, improving everything from vision to memory. Still unclear is whether these gains are long-lasting and can be applied to non-game tasks. But video games, it seems, might actually be good for the brain.
  • The very structure of video games makes them ideal tools for brain training.
  • games have figured out a way to encourage players to persist at solving challenging problems.’’
  • This adaptive challenge is “stunningly powerful’’ for learning, said John Gabrieli, a neuroscientist at MIT.
  • Most games involve a huge number of mental tasks, and playing can boost any one of them. Fast-paced, action-packed video games have been shown, in separate studies, to boost visual acuity, spatial perception, and the ability to pick out objects in a scene. Complex, strategy-based games can improve other cognitive skills, including working memory and reasoning.
  • Researchers now know that learning and practicing a challenging task can actually change the brain.
  • Richard Haier,a pediatric neurologist and professor emeritus at the School of Medicine at the University of California at Irvine, has shown in a pair of studies that the classic game Tetris, in which players have to rotate and direct rapidly falling blocks, alters the brain. In a paper published last month, Haier and his colleagues showed that after three months of Tetris practice, teenage girls not only played the game better, their brains became more efficient.
Ingrid Sande

Early Drinking - Early Drinking a Warning Sign for Later Problems - 0 views

  • Children who are drinking alcohol by 7th grade are more likely to suffer employment problems, abuse other drugs, and commit criminal and violent acts once they reach young adulthood, according to a RAND Health study.
  • "Early alcohol use is a signal that someone is likely to have more problems as they transition into adulthood."
  • Underage drinking is a major national problem, with estimates suggesting that by the 8th grade one-fourth of all adolescents have consumed alcohol to the point of intoxication.
  •  
    Children who are drinking alcohol by 7th grade are more likely to suffer employment problems, abuse other drugs, and commit criminal and violent acts once they reach young adulthood, according to a RAND Health study.
Ben Walters

Six Wonderful Things About Games - 0 views

  • Research is mounting that playing games can make you smarter.
  • At the 2009 MI6 conference, he pointed out that games engage the same brain machinery that’s used when one is learning.
  • Is it a coincidence that “nerds” often possess an interest in computer games, as well as have an aptitude for subjects like maths and science?
  • ...26 more annotations...
  • A huge number of engineers, designers and artists have taken up their careers because of the excitement they gained from their exposure to games. Games challenge the imagination, and designing them is a fun and rewarding experience.
  • Part of this includes challenging kids to design games
  • This hasn’t been lost on the Obama Administration, which is including educational games in a $260mm program
  • It is often said that playing video games improves one’s hand-eye coordination.  This is a very important skill to have outside the realm of video games
  • playing games could help someone become a better surgeon (it does—a lot).
  • games have gotten people excited about learning something new.
  • eople do learn new things they might never have, just by playing these games.
  • Academic research has shown that games can increase the feelings that lead to creativity
  • laying WoW directly intersects with the study of applied mathematics.
  • ophisticated spreadsheets and statistical models to reach their conclusions
  • their first exposure to formal applied mathematics
  • well-researched tables, proofs and statistics.
  • If only my gradeschool teachers had come up with something this engaging to get me interested in in the almost impenetrable world of mathematics!
  • Furthermore, games themselves are becoming an increasingly creative medium
  • video and computer games
  • an be quite influential in fostering creative expression
  • Games even inspire creativity outside of the game
  • games as creative catalysts
  • we’re still at the very beginning of games as a means of artistic and creative expression
  • games provide a venue for expression
  • Furthermore, the study found that teens who are exposed to civics within games (e.g., city-simulators like SimCity, or running a guild/clan in other games) are more likely than other teens to be interested in political and civics activities.
  • players are learning real economics and business skills
  • Such claims have been repeatedly debunked after extensive research,
  • Unlike any other medium, games gets different people from different countries, political views and religions all playing together. Not because they are elite; not because they’re spectators, but because you must work together to solve problems.
  • I’m convinced that the more we play together, the more we’ll learn to live with each other
  • Games are fun, and that’s enough for me. Maybe it isn’t enough for you—or for your friends or for your family. I hope you the information I’ve presented is helpful to you in explaining many of the other positives about games.  Not only are games fun, but they’re also healthy, and can promote positive brain development, career opportunity and social behavior.
Mihikaa Naik

Spatial intelligence and the 'Mozart effect': Does listening to Mozart make you smarter? - 0 views

  • widely believed to be an established fact
  • ntelligent – it is intricate, skillful, precise and sophisticated
  • rain activity becoming
  • ...21 more annotations...
  • coordinated or synchronized
  • Francis Rauscher and her colleagues published a stud
  • visualise folding and cutting a piece of paper
  • Mozart effect’ (as the Press called it
  • quickly captivated the public imagination
  • many examples of single scientific studies that initially catch he public imagination and get a lot of press coverage, but are subsequently proved to be invalid or relatively insignificant.
  • effect of Mozart on cognitive performance has been found
  • specific type of spatial task
  • no way can be considered to be a test of general intelligence
  • Nature in 1993
  • . Listening to Mozart has been shown to have no effect on working memory performance
  • therefore misleading to understand the Mozart effect
  • The effect is likely to be due to arousal or mood, not changes in cognition
  • Differences
  • in mood have been shown to have an effect on performance
  • positive mood
  • esearch provide no evidence that the improvement differ
  • other engaging stimuli that are equally pleasing to participants
  • authors’ views on their own study
  • over-reaction in the popular press
  • jumping to conclusions
Mihikaa Naik

"The Mozart Effect": A Small Part of the Big Picture - 0 views

  • the Mozart Effect actually does not increase general intelligence and lasts only a few minutes, it does not provide a substitute for music study and practice.
  • Studies have shown that music education and music-making have positive effects on many mental and behavioral factors that are themselves not part of music.
  • mass media have played a major role in starting and maintaining public excitement about the Mozart Effect.
  • ...12 more annotations...
  • This story began in 1993 when Frances Rauscher, Gordon Shaw and Katherine Ky published a brief paper in the prestigious journal Nature
  • . The report by Rauscher, Shaw and Ky suggested that listening to music actually caused the brain to perform better in spatial reasoning, at least for a few minutes.
  • Mozart Effect was born as the idea that listening to Mozart increases intelligence
  • In short, they argue that the Mozart Effect is caused by a more pleasant mood.
  • Mozart Effect described here applies to children
  • long term involvement in music lessons
  • the question is whether or not brief exposure to certain music can produce long term improvements in intelligence, either limited to spatial/temporal abilities or to more general intelligence, then the answer is no.
  • Understanding and appreciating musical forms, genres, meanings and performances in historical, social and cultural context
  • Educated Listening in music classes for one or more school years
  • Reading musical notation, integrating sight, sound, touch and movements to perform and express self musically, solo, in cooperative group or both
  • Instrumental or vocal lessons and regular practice for several years
  • Mozart Effect requires only 10 minutes of exposure (not necessarily even attentive listening) to music.
Simran Fabiani

EBSCOhost: Starvation on the Web - 0 views

  • adolescent anorexics and their parents conducted by researchers at the Stanford University School of Medicine found that 39% of the kids were visiting pro-ana forums.
  • The adolescents in Peebles' and Wilson's study who entered pro-ana websites tended to do so without their parents' knowledge and, compared with their peers who didn't visit the sites, to spend less time on homework, more time on the Internet and more time in the hospital. But the study did not find major differences in body weight, duration of eating disorders, number of missed periods or bone density between anorexics who visited the sites and those who didn't.
Aneesh Mysore

Video Games: A Cause of Violence and Aggression | Serendip's Exchange - 0 views

  • when action is taken upon the frustration and stress, and the action is taken out in anger and aggression, the results may be very harmful to both the aggressor and the person being aggressed against, mentally, emotionally, and even physically.
  • , violent video games were considered to be more harmful in increasing aggression than violent movies or television shows due to their interactive and engrossing nature.
  • Although there have been studies that have found video game violence to have little negative effects on their players,
  • ...1 more annotation...
  • However, violent games do affect children, as the studies show, especially early teens, and I feel that there needs to be a stricter regulation regarding the availability of these games to young children.
Ben Walters

Violence and Video Games - 0 views

  • As the level of violence in video games has increased, so has concern for the effects on those who play - especially those who play a lot. Many are quick to point out that most school shootings in recent years have been carried out by avid gamers, and their games of choice were always dark and violent.
  • But it begs the question: Which comes first? Can aggressive and violent behavior be attributed to violence in video games? Or do those who play already have violent tendencies which draw them to violent games? It's a type of "chicken or the egg" debate that has strong advocates on both sides.
  • The more lifelike they've become, the more interest there has been in the correlation between violent games and violent behavior.
  • ...9 more annotations...
  • In order to play and win, the player has to be the aggressor. Rather than watching violence, as he might do on television, he's committing the violent acts. Most researchers acknowledge that this kind of active participation affects a person's thought patterns, at least in the short term.
  • Another factor that concerns both researchers and parents is that violence in video games is often rewarded rather than punished.
  • If played frequently enough, games like this can skew a young person's perception of violence and its consequences.
  • In 2002, researchers Anderson and Bushman developed the General Aggression Model (GAM). Often considered one of the greatest contributions to the study of violence and video games, the GAM helps explain the complex relationship between violent video games and aggressive gamers.
  • The GAM takes some (though not all) of the heat off video games by acknowledging that a gamer's personality plays into how he is affected by violence. Anderson and Bushman refer to three internal facets - thoughts, feelings, and physiological responses - that determine how a person interprets aggressive behavior. Some people's responses are naturally more hostile, making them predisposed to respond more aggressively to violent video games.
  • Short-term effects were easily identified in the GAM; the most prominent being that violent games change the way gamers interpret and respond to aggressive acts. Even those who aren't predisposed to aggression respond with increased hostility after playing a violent video game. The game becomes what's called a "situational variable" which changes the perception of and reaction to aggressive behavior.
  • No long-term studies have been conducted to date, so there are only hypotheses.
  • Anderson and Bushman theorized that excessive exposure to violent video games causes the formation of aggressive beliefs and attitudes, while also desensitizing gamers to violent behaviors.
  • Parents would be wise to monitor the amount of time their kids spend gaming and watch closely for any negative effects.
Bhavya Puri

38 Million Sharks Killed for Fins Annually, Experts Estimate - 0 views

  • Demand for that crucial ingredient has led to the killing of a median of about 38 million sharks a year, according to a new study that offers what may be the first reliable estimates of the number of sharks killed for their fins.
  • Some conservationists, however, put the number at closer to a hundred million
  • To make matters murkier, most fisheries-management groups give little attention to sharks, because they are often considered bycatch—fish caught by accident—given their low value per pound.
  •  
    Nicholas Bakalar
Ari Kewalramani

Gendercide Watch: Female Infanticide - 0 views

  • female infanticide reflects the low status accorded to women in most parts of the world
  • murdering girls is still sometimes believed to be a wiser course than raising them
  • that "Sons are called upon to provide the income; they are the ones who do most of the work in the fields.
  • ...18 more annotations...
  • igh value given to males decreases the value given to females."
  • dowry and wedding
  • to more than a million rupees
  • average civil servant earns about 100,000 rupees
  • In many cases, of course, the women are not independent agents but merely victims of a dominant family ideology based on preference for male children."
  • 3,500 abortions of female fetuses annually
  • Rajasthan,
  • UNICEF
  • Bombay in 1984 on abortions after prenatal sex determination stated that 7,999 out of 8,000 of the aborted fetuses were females.
  • Rajasthan and Uttar Pradesh [states], it is usual for girls and women to eat less than men and boys and to have their meal after the men and boys had finished eating.
  • it is usually boys who have preference in health care
  • clothing
  • morbidity.
  • Indian state governments have sometimes taken measures to diminish the slaughter of infant girls and abortions of female fetuses.
  • f one parent undergoes sterilization, the government will give the family [U.S.] \\$160 in aid per child.
  • tate with one or two daughters and no sons
  • The money will be paid in instalments as the girl goes through school. She will also get a small gold ring and on her 20th birthday, a lump sum of $650 to serve as her dowry or defray the expenses of higher education. Four thousand families enrolled in the first year," with 6,000 to 8,000 expected to join annually (as of 1994
  • suffer
Bhavya Puri

Shark fin soup alters an ecosystem - Page 2 - CNN - 0 views

  • Shark finning is not illegal. Taiwan has no law against fins taken from international waters coming into its ports. However, Taiwan does have what it calls a "plan of action" that requires the bodies of the sharks the fins came from to be accounted for and not dumped into the sea.
  • but identifying them and monitoring them and having a regulated fishery is virtually impossible."
  • Taiwan is not alone. Shark finning thrives off weak regulations around the world and only a few countries demand that sharks arrive in port with fins attached.
  • ...2 more annotations...
  • The fin is one of the most expensive pound-for-pound item from the sea. And the beauty about the fin is that it's very compact ... it doesn't take up your hull and you can make a lot of money from it,"
  • ins can sell for $500 per pound, according to WildAid, which is campaigning for a global ban on shark finning.In recent years, Cocos Island has become another battleground in the fight to save the shark. Ads by GoogleShark Breaching and DivesGreat White Shark Breaching and Cage Diving Trips Gansbaai www.sharkdivingunlimited.com<<<123>>> We recommend You might like: Push begins to halt Pacific shark finning - CNN CNN.comSharks endangered by a bowl of soup CNN OpinionShark researchers study oil impact CNN USMan saves Australian woman during shark attack CNN World onmousedo
Puja DeGamia

Eating Disorders: Body Image and Advertising - HealthyPlace - 0 views

  • Advertisers often emphasize
  • he importance of physical attractiveness in an attempt to sell products
  • In recent survey by Teen People magazine, 27% of the girls felt that the media pressures them to have a perfect body
  • ...24 more annotations...
  • Researchers suggest advertising media may adversely impact women's body image,
  • ads made women fear being unattractive
    • Puja DeGamia
       
      this can lead to unhealthy behavior as girls strive for the ultra-thin body idealized by the media
  • he average woman sees 400 to 600 advertisements per day
  • and by the time she is 17 years old, she has received over 250,000 commercial messages through the media.
    • Puja DeGamia
       
      Shows the average amount of media exposure girls have targeted towards them
  • Only 9% of commercials have a direct statement about beauty,
  • but many more implicitly emphasize the importance of beauty--particularly those that target women and girls.
  • This constant exposure to female-oriented advertisements may influence girls to become self-conscious about their bodies and to obsess over their physical appearance as a measure of their worth
  • ty, and the bodies idealized in the media are frequently atypical of normal, healthy women. In fact,
  • Advertisements emphasize thinness as a standard for female beau
  • today's fashion models weigh 23% less than the average female
    • Puja DeGamia
       
      a young woman between the ages of 18-34 has a 7% chance of being as slim as a catwalk model
  • Women frequently compare their bodies to those they see around them, and researchers have found that exposure to idealized body images lowers women's satisfaction with their own attractiveness.
  • girls reported in a
  • Body Image Survey that "very thin" models made them
  • feel insecure about themselves.
  • Dissatisfaction with their bodies causes many women and girls to strive for the thin ideal. The number one wish for girls ages 11 to 17 is to be thinner
  • Eighty percent (80%) of 10-year-old girls have dieted,
    • Puja DeGamia
       
      The media is not only being exposed to girls who are well into their teens but young girls aged 10 or younger.  - media impact has started spreading through age groups making little girls conscious about their weight as well.
  • One study found that 47% of the girls were influenced by magazine pictures to want to lose weight, but only 29% were actually overweight
  • Research has also found that stringent dieting to achieve an ideal figure can play a key role in triggering eating disorders.
  • Girls who were already dissatisfied with their bodies showed more dieting, anxiety, and bulimic symptoms after prolonged exposure to fashion and advertising images
  • in a teen girl magazine.
Simran Fabiani

Media Images Contribute to Increase in Eating Disorders Among Women - 0 views

  • They found that women were less happy with their bodies and more likely to restrict their eating after seeing pictures of competitive women
  • because people in the west tend to gain weight as they get older, they have come to equate thinness with youth and attractiveness, and competitive advantages in general.
  • Media that show excessively thin women therefore send our competitive instincts into overdrive
  • ...1 more annotation...
  • why are they still drawn to fashion and gossip magazines
Shawn Shin

Nuclear Weapons Program - North Korea - 0 views

shared by Shawn Shin on 15 Nov 10 - Cached
  • Report on North Korean Nuclear Program by Siegfried S. Hecker, November 15, 2006 Richard L. Garwin and Frank N. von Hippel, "A Technical Analysis of North Korea’s Oct. 9 Nuclear Test," Arms Control Today, November 2006. North Korea’s Bomb: A technical assessment, FAS Strategic Security blog, October 16, 2006 Statement by the Office of the Director of National Intelligence on the North Korea Nuclear Test, ODNI news release, October 16, 2006 Korea and US Nuclear Weapons, FAS Nuclear Information Project, September 28, 2005 North Korea's Nuclear Program, 2005, Nuclear Notebook, Bulletin of the Atomic Scientists, May/June 2005. Visit to the Yongbyon Nuclear Scientific Research Center in North Korea, Testimony of Siegfried S. Hecker, Los Alamos National Laboratory, before the Senate Foreign Relations Committee, January 21, 2004
  • The Nuclear Threat Initative's North Korea nuclear profile Report of U.S. Congressional Delegation Visit to North and South Korea, May 30 - June 2, 2003 led by Rep. Curt Weldon North Korea's Nuclear Program, 2003, Nuclear Notebook, Bulletin of the Atomic Scientists, March/April 2003 North Korean Nuclear Weapons, CIA Estimate for Congress, November 19, 2002 North Korea's Nuclear Weapons Program, Congressional Research Service North Korean Nuclear Program, U.S. State Department release, October 16, 2002 Text of the Treaty on the Non-Proliferation of Nuclear Weapons Text of the Agreed Framework
  • North Korea's Nuclear Weapons Program Larry A. Niksch, Foreign Affairs and Trade Division, Congressional Research Service, October 9, 2002 STRATEGIC IMPLICATIONS OF THE U.S.-DPRK FRAMEWORK AGREEMENT Thomas L. Wilborn, Strategic Studies Institute, US Army War College -- April 3, 1995 [40 pages, 125 kb PDF] Assessing the U.S.-North Korea Agreement Masao Okonogi Joint Forces Quarterly Spring 1995 [215 kb PDF] The North Korean leadership is attempting to sell its outmoded baggage of the Cold War. Democratic People's Republic of Korea (DPRK) The Nuclear Potential of Individual Countries Treaty on Nonproliferation of Nuclear Weapons Problems of Extension Appendix 2 Russian Federation Foreign Intelligence Service 6 April 1995 Nuclear Nonproliferation: Implications of the U.S./North Korean Agreement on Nuclear Issues (Letter Report, 10/01/96, GAO/RCED/NSIAD-97-8). N Korean Nuclear Arsenal By Lee Wha Rang, April 27, 1996 Joseph S. Bermudez, Jr., "Exposing North Korea's Nuclear Infrastructure--Part One," Jane's Intelligence Review, 1 February 1999, p. 38 Joseph S. Bermudez, Jr., "Exposing North Korea's Secret Nuclear Infrastructure, Part II," Jane's Intelligence Review, 1 August 1999 Joseph S. Bermudez, Jr., "North Korea's Nuclear Infrastructure" Jane's Intelligence Review, 1 February 1994, 74-79
  • ...1 more annotation...
  • The Agreed Framework signed by the United States and North Korea on October 21, 1994 in Geneva agreed that: North Korea would freeze its existing nuclear program and agree to enhanced International Atomic Energy Agency (IAEA) safeguards Both sides would cooperate to replace the D.P.R.K.'s graphite-moderated reactors for related facilities with light-water (LWR) power plants. Both countries would move toward full normalization of political and economic relations. Both sides will work together for peace and security on a nuclear-free Korean peninsula. And that both sides would work to strengthen the international nuclear non-proliferation regime.
  •  
    This site have a long well defined history of North Korea's Nuclear Weapon, and this has a lot of Resources that you can use for this Project.
Mihikaa Naik

The "Mozart Effect"- Real or just a hoax? - 0 views

  • 1998, Zell Miller, the governor of the state of Georgia, started a new program that distributed free CDs with classical music to the parents of every newborn baby in Georgia.
  • idea came from a new line of research showing a link between listening to classical music and enhanced brain development in infants.
  • mother was convinced that musical ability will not only help us to be more well rounded people, but also that it will help us to be smarter individuals.
  • ...35 more annotations...
  • music
  • College students were required to listen to ten minutes of Mozart's sonata for two pianos in D major, a relaxation tape, or silence.
  • original experiment was published in 1993
  • Mozart to test for improvements in memory and this idea thus became known as the "Mozart Effect".
  • scientists at the University of California at Irvine.
  • read and write music, keep tempo, memorize pieces
  • results lasted only 10-15 minutes
  • should be a measurable correlation between musically trained minds and their intelligence
  • brain = behavior,
  • brain areas such as the primary motor cortex and the cerebellum,
  • involved in movement and coordination
  • larger in adult musicians than in non-musicians
  • auditory cortex
  • responsible for bringing music and speech into conscious experience, was also larger
  • Few other studies suggest that "music alone does have a modest brain effect
  • rats were able to complete a maze more rapidly
  • The results showed that the students' scores improved after listening to the Mozart selection.
  • brain changes associated with musicians enhance mental functions
  • music lesson
  • after 8 months
  • recognize shapes (
  • improvements in the spatial-temporal test
  • ability to put puzzles together
  • one day after
  • still showed this improvement
  • able to score higher
  • better understand concepts
  • listening to Mozart before this test had no effect on the students
  • chance of musical training becoming a possible treatment of brain damage.
  • depression, autism, and aphasia
  • Melodic Intonation Therapy (MIT
  • recovered speech capabilities, which were thought to be lost.
  • Auditory Integration Training, is showing great potential for benefiting the growth and development of various special children.
  • do not believe that there is conclusive evidence to believe in the Mozart effect.
  • there is some evidence that the brain is affected indeed somehow by music and that music lessons can not hurt the growing stages of a child.
Mihikaa Naik

The Mozart Effect: A Closer Look - 0 views

  • most mysterious and complex object known to man: the brain
  • Neuroscientists were interested in how the brain develops and functions.
  • Mozart's music increases I.Q.
  • ...7 more annotations...
  • music does have a impact on cognitive ability.
  • If brain activity can sound like music, might it be possible to begin to understand the neural activity by working in reverse and observing how the brain responds to music?
  • Mozart selection showed an increase in spatial IQ test scores. A further test showed that listening to other types of music (non-specified "dance" musis) did not have the same effect.
  • listener's preference--to either music or the narration of a story, and not particularly listening to Mozart, made for improved test performance.
  • "There's nothing wrong with having young people listen to classical music, but it's not going to make them smarter."
  • the experiments that compared listening to Mozart to silence, and which had not included listening to other compositions.
  • Music is aural stimulation. The "successful" Mozart effect studies at best indicated that one area of cognitive processing increased only for a very short time, after listening to music for a short period of time.
Mihikaa Naik

Music and Memory and Intellegence - 0 views

  • these researchers believed that memory was improved because music and spatial abilities shared the same pathways in the brain.
  • laboratories have tried to use the music of Mozart to improve memory, but have failed.
  • original work on the Mozart Effect was flawed because: only a few students were tested it was possible that listening to Mozart really did not improve memory. Rather, it was possible that the relaxation test and silence IMPAIRED memory
  • ...6 more annotations...
  • another attempt to demonstrate the Mozart Effect
  • unable to show that listening to the music of Mozart had any effect on spatial-reasoning performance. They conclude by stating: "...there is little evidence to support basing intellectual intervention on the existence of the Mozart effect."
  • monkeys listened to Mozart piano music for 15 minutes before they had to do a memory test. The researchers found that listening to Mozart music did NOT improve the monkeys' performance compared to when the monkeys listened to rhythms or white noise. They also found that listening to Mozart during the test impaired memory and while white noise during the test improved memory slightly.
  • governor of the state of Georgia (Zell Miller)
  • There have been no studies that have looked at the effects of music on the intelligence of babies.
  • , there is no evidence that music enhances memory permanently.
Mihikaa Naik

Frequently Asked Questions - 0 views

  • Mozart Effect® is an inclusive term signifying the transformational powers of music in health, education, and well-being.
  • Research with Mozart's music began in France in the late 1950s when Dr. Alfred Tomatis began his experiments in auditory stimulation for children with speech and communication disorders.
  • 1990, there were hundreds of centers throughout the world using Mozart's music containing high frequencies, especially the violin concertos and symphonies, to help children with dyslexia, speech disorders, and autism.
  • ...6 more annotations...
  • Mozart's music is the most popular and researched music for helping modify attentiveness and alertness.
  • The time of day, the sounds in the environment such as air conditioners, and outside sounds all modify the way we can concentrate
  • ). Dr. Georgi Lozanov suggests slow Baroque music for optimal learning
  • When rhythm, melody, and harmony are organized into beautiful forms, the mind, body, spirit, and emotions are brought toward harmony.
  • Music reaches multiple areas of the brain, more than just language and therefore can be quite effective in a clinical environment
  • Studies show that playing music early in life helps build the neural pathways that allow language, memory, and spatial development to take place.
1 - 20 of 31 Next ›
Showing 20 items per page