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Myoungsun Sohn

Innovate: Leveraging Identity to Make Learning Fun: Possible Selves and Experiential Le... - 0 views

  • We argue that a major reason edutainment has failed to be effective and relevant is because not enough attention has been given to identity—the sense and perception of who one is—or to supporting and leveraging virtual identity enactment to make learning by gaming meaningful.
    • christine liao
       
      Many games are designed for player to take on certain identites to role play. However, does these identites really engage people is another question. Sometimes it might be because there are not many choices.
    • Karen Keifer-Boyd
       
      Those who are familiar with playing video games what are the range of roles and who would be most likely to identify with those roles? Since I have sons it may be that they and their friends play games that do not have roles I identify with or desire to try out but its more than gender, it is also age, and difference in interests.
    • christine liao
       
      This thinking came up when i was playing the games in G4C. I questioned why do I want to be a refugee or other identities? When students are introduced to differnt games, do they really want to take the identities the game designed to play? From my experience, fantasy identity is most popular. The popularization of these games, such of World of Warcrafts, can explain this. Even avatars people who created in SL are fantasies. ideal self is a fantasy.
  • an avatar's design, behaviors, and speech still cause stereotyping, prejudice, and preferential treatment
  • Avatar creation is a fruitful opportunity for learning, particularly for adolescents who may wish to enact and test possible selves at a time in their lives when their own identities are changing
    • christine liao
       
      what are the potential and limiation of avatar creation in art education?
    • Myoungsun Sohn
       
      Both of these-anonymity as well as the possibility of causing a stereotype, prejudice, and preferential treatment depending on avatars' appearances-could be main limitations of avatar creation in the SL.
  • ...19 more annotations...
  • There is discrimination based on perceived qualities, but not real ones. "Cool" avatars are more popular. Ugly ones lead to being unpopular or disassociated. . . . I designed my avatar to be very unattractive, and as I would walk up to groups of people, they would all scatter and avoid talking to me. Even though stuff like digital money and appearance isn't real, it still affects the way people respect you and interact with you in the game.
  • a safe space for learners to test and explore possible selves
    • christine liao
       
      Is this true? I don't think the virtual environment is really a safe place, but compare to real society, it is a ground for experiment.
    • Mary Elizabeth Meier
       
      "Safe" is not really a word that I would use to describe my Seond Life experience. But I guess I didn't dye my hair blue in real life so that means that the virtual is a safe space to try things out. I wonder how the virtual and the real might be interconnected in the lives of young people. Is the ultimate goal to inform idenity construction in the "real" self? Is there such thing as a "real" self in this info-tech world? I relate more and more to the idea of a networked self.
    • christine liao
       
      I like your networked self in your comic. I agree that "real" is questionable. In other words, identity is not fixed. We perform identity every second. We even perform it differently when using differnt avatars. (Like what Karen mentioned above).
    • Jennifer Motter
       
      1. I believe that Second Life limits the appearance of avatars, but I still think Second Life participants are empowered because they get to make decisions about their image portrayal within these limitations. Avatar creation empowers the user because it allows them to participate in what Nakamura (2002) calls "identity tourism". Social networking sites allow users to experiment with the creation of alternative or multiple identities. Identity tourism can be harmful and disempowering to marginal individuals because of stereotypical portrayals of gender, race, class, etc.
    • christine liao
       
      Yes, there is a certain limitation of avatar creation, especially for people who are new to it and don't have a lot of skills to create their avatars. I agree with "identity tourism" in SL. People can change their avatars anytime they want. They can switch gender, like what was discribed in the article. This can be an activity for students to experience differnt identities, but often time, stereotypical identities are performed.
    • Ashley M
       
      I believe the user is empowered in avatar construction. The user had full choice on what the avatar will look like, body shape, and what they will wear. There are many options to create a number of different identities. I also believe that it disempowers the user as well. Even though there are various options, there are limitations that keep the user from reaching certain identities.
    • Mary Elizabeth Meier
       
      I think that to really explore this, students should not be limited to creating their avatars in Second Life. Second Life has a certain "look" or aesthetic that may not appeal to every student. Voki is one other option. Ashley, I agree about the feeling of empowerment. And this connects back to our Web2.0 definitions from the first week!!
    • christine liao
       
      yes, I agree. Second Life has very steep learning curve. And SL is only one of the virtual worlds. The research in the article also use "There." However, each program has it own aesthetic limitation. SL is consider one of the most opened program. That's also why the research described in the article use it. My own experience was that I also don't like it at the beginning after I first tried it. I didn't go back for a few months.
    • Min Jung Lee
       
      I also agree with Ashley's opinion that users are empowered in avatar construction. In addition to creating avatars' appearances, users can provide even voice and control avatars' behaviors.
    • Jennifer Motter
       
      2. I think that there are both potentials and limitations to using avatars in art education. An environment such as Second Life can be a site of learning and could be an example of an approach to art education, because individuals can influence and challenge socially constructed notions of beauty and stereotypes through visual representation. Avatars allow individuals to "play" with various identities and experience encounters with others based on their visual appearance and personality. I believe that Second Life may be risky to use in K-12 art education, because of the anonymity and availability of adult content.
    • christine liao
       
      Second Life is now limited to age 18 and older. There is a Teen Second Life for teens, and there are a lot of restrictions for adults to go into Teen Second Life. Educators who wants to work with teens, need to have background checked.... But in an interview with the founder of Second Life, he said that in the furture, they will merge the two worlds together. What can be foreseen is that there will be a lot of work need to be done inorder to bring teens in to Second Life.
    • Ashley M
       
      I believe the limitations of avatar creation in art education is that students may not be able to create what they want. The program allows for a lot of different options for the user to manipulate, but it is still difficult to achieve what you want. Students could use avatar creation to help relate to a particular identity or creation of a new identity. This type of "play" can be used as a exploration and have students examine their own personal views on identity and any possible stereotypes.
    • Myoungsun Sohn
       
      Based on my experience of designing an avatar, it was true. I could also experience stereotyping, prejudice, and preferential treatment from other avatars' responses to me, especially when I made my avatar ugly and bizarre. Although people know that an avatar' looking might not be same to that in RL, it still seems to be applied in the SL.
    • Jennifer Motter
       
      3. I found it difficult to construct an avatar that looked exactly like me or like an older individual. I ended up settling with what I had, but didn't create my desired outcomes. I believe that is a limitation to Second Life. Although, creating an avatar that looks exactly like yourself is most likely not what participants of Second Life are interested in. I found it very difficult to avoid offensive dialogue in the comic strip because your comic strip characters were assuming identity based on stereotypical beliefs about personal appearance.
    • christine liao
       
      It is interesting that you created a female with blond hair (I assume it's the representation of you) and another one has gray hair to represent an older person. It seems hair is one of the important thing people care and identity with. A professor talked about the experience working with students who are new to SL says that the first thing most people want to change after they go in to Second Life is their avatar's hair. The dialogue might not be what we want in educating people, but it might represent the real situation in a dialogue in Second Life. There was a time when I use my old avatar (see my comic) in a public space in Second Life, someone used a script on me and make me to say I am a trash (I forget the exact word, but something like that). These stereotypical identites are hard to break, even if we don't want to be defined.
    • Ashley M
       
      I also found it difficult to create an avatar that I thought looked like me and ended up settling for one that kinda looked like me. I think the problem lies within the limitations of the appearance options. I also had a hard time avoiding offensive identity stereotypes while creating the comic. I think this says a lot about identity and how they are perceived. Even in a virtual world stereotyping comes into play. Like the comments left on the comics, white hair usually means old since wrinkles are hard to replicate.
    • Karen Keifer-Boyd
       
      I had a different and a bit surprising to me response using Voki in that the comment avatar that was "given" as the base was a dog, and later I did another one and it was a blob-like shape. With these bases that I would not have chosen I played with the options and found that the limitations provided a way to get outside of ways I might have represented myself to something I would not consider a representation of me, and then when I gave my voice to the avatar my words were based on what I thought the avatar would say. The background, clothes, and character shaped what I had to said. It seemed eye-opening on how my appearance drives what I say.
    • Hongkyu Koh
       
      One day I was wandering in Second Life and I was somehow led to get in a place called mixed martial arts arena. All male characters looked very muscular and athletic like professional fighters, and the female character had appearance like a sexy and fashionable celebrity. At that moment I was playing a female character which is in my comic story. They wondered who I am, why I am here, and how I look. It was interesting because they did not talk to me at all talking each other. I think they quickly realized that I was not a person (?) who suits for the place.
    • Hongkyu Koh
       
      It was interesting to see how real world's typified standards of identity embody in those in virtual world. In my comic story, I tried to play those kinds of typicality.
    • christine liao
       
      your experience is very interesting. I'd like to hear more about others experience.
    • Min Jung Lee
       
      I had a similar experience with Hongkyu. For this seven event, I created two avatars. One of them is very old, short, and thin and has an angry and proud face. In order to take a picture, I entered second life with the avatar. Suddenly, one guy came up to my avatar and told her, "U make me so bored." Except the guy, anybody did not speak to her. Later, I enter the site again with the other avatar who is young, tall, and has a nice feature. This time, many guys spoke to the avatar. At that time, I thought that people have already stereotype and model. I think that it might be difficult for adolescent to escape from these stereotypes, which could be one of limitations of using avatars in art education. However, at the same time, it has potential in that art educators could use it as resources of criticizing stereotypes.
    • christine liao
       
      those experiences which you are treated differntly because of your look (young/old, pretty/ugly, or gender, race...) have become a way to realize that how deep-rooted is our association with appearance and how we treat differnt people differently accorading to their appearance. So, because of this fact, avatars in virtual worlds are the exaggeration of real life stereotypes. I think the potential of using avatar in education is not only for students to experience differnt identlties, but also to be critical to the this.
    • Myoungsun Sohn
       
      Even, when I unintentionally accessed a crowded place with my avatar who looked bizarre, I felt that I wanted to leave there immediately because of my appearance. What do you think of the reason? Just because of my personality?
    • christine liao
       
      Myoungsun, I also have similar experience. I think that it is because we feel the "danger" to be "differnt" in an unknow place.
  • Hidden Agenda contest, which awards $25,000 to the best entertaining game that secretly teaches middle school subjects
    • Lindsay DiDio
       
      Why do we (educators) need to sugar coat, or secretly teach subjects? Shouldn't we be innovative and work hard to make the subject matter relevant and of interest to our students wthout trying to trick them into learning?
  • now than at any other time in history, identity formation has become precarious and problematic for adolescents.
  • Choice
  • replaced obligation
  • gender bending
  • taking on a role and identity causes the learner to think as if he or she were actually present.
    • minkyung kim
       
      In this process, I empowered the construction of avatar everything like sex, age, and race and then I used my avatars in Art Education field. So it was really interesting experience both creating my avatar like me and making a comic story. When I played with my avatar in Second Life, I was momentarily under the illusion that I was in a foreign country. And I was a little being scared that another myself lives in another world. I just confused real and virtual world at that time. I think this thing makes a really big limitation in education. So I believed that educators must make younger children, who cannot control themselves easily to know about difference between real and virtual world first.
  • Video games cross "all cultural and ethnic boundaries . . . [but] not recognizing that these shared experiences exist
  • Along with their intrinsically engaging properties, games have been touted for their ability to teach ill-defined problem-solving skills, elicit creativity, and develop leadership, collaboration, and other valuable interpersonal skills via constructivist/active learning and Vygotskian social scaffolding (Prensky 2001; Gee 2003).
    • Myoungsun Sohn
       
      Video games' advantages related to intelligent abilities or educational concepts (?)
  • "How can technology be designed to bridge the gap between cultures?"
    • Myoungsun Sohn
       
      This is my main question on using technology in art education.
  • identity is resolved by an internal, self-constructed, and dynamic organization of aspirations, skills, beliefs, and other factors.
  • Thus, an exploration of possible selves can help adolescents understand how perceptions of the self and others are socially determined and constrained.
  • on how cultural issues in the real world translate into virtual worlds and vice versa.
Michelle Byers

Summary of Comments on Virtual Education - 20 views

Here key points from of some of your blog comments. As soon as the Voicethread comments are available I will also add them. Please feel free to add additional comments here. Main Points: ...

web 2.0 education pros cons technology learning

started by Michelle Byers on 15 Feb 09 no follow-up yet
Jennifer Motter

Blogger: Global Citizenship in a Virtual World - Post a Comment - 0 views

    • Jennifer Motter
       
      My comment on the pros and cons of virtual education and technology integration in schools is posted on Pros and Cons of Various Virtual Worlds thread on Global Citizenship in a Virtual World blog.
Min Jung Lee

YouTube - SL MACHINIMA MINJUNG LEE - 0 views

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    This is my first machinima. I feel the breathing and the muscle movement through my body. Does this sense belong to real world or virtual world? I feel the transplantation of sense between real world and virtual world. The last lyric of this song is "....I know that I will understand when I'm gone. Why I just had to live my life here in this world…..."
Jennifer Motter

PostSecret - 0 views

    • christine liao
       
      I am not sure I completely understand the assignment, but the one seems obvious. However, if this is a fake secret, then it might be the reverse. I am disturbed by this one.
    • Ashley M
       
      I agree with this one being a female submitter.
    • Jennifer Motter
       
      The assignment is to guess who the sender of the postcard is based on the secret and the imagery shared on the postcard. Hopefully, this will make more sense after reading the article. Some of these postcards seem very obvious, but you're right that if the sender is lying or trying to portray themselves as someone else(an alternate identity) than the postcard takes on a different meaning. They may evoke different feelings.
    • Ashley M
       
      After the reading, I am trying to challenge my first responses. I seemed to of assumed they were just male or female, never thinking that maybe transgendered would come into play with these secrets. Since these are anonymous it means that any of these secrets could be a man portraying a woman, a woman portraying a man, or even purposely aiming their secret towards a gender they do not necessarily associate with.
    • Jennifer Motter
       
      Even though an intimate revelation is sent the anonymity of the sender allows for the sender to keep the secret of sending the postcard. Post Secret reveals secrets, but also keeps them.
    • Elizabeth Andrews
       
      This sounds like the stereotype of a heterosexual male fantasy.
    • Mary Elizabeth Meier
       
      Lindsay, I agree with you that this seems like a hetero male fantasy. After reading the article I am thinking of this idea of "trying on" and "role-taking."
    • Karen Keifer-Boyd
       
      I read today a 2007 article in Hypatia (v22, v3, pp. 30-45) by Michaele L. Ferguson on identity. It fits with my belief in process theory/actor network theory, and my position posited in several of my articles concerning a pedagogy of perpetual displacement (i.e., a theory of feminist democracy of continual self-critique, perpetually calling every notion into question). A premise of Ferguson's position is that "The meaningfulness of a claim to identity rests upon ongoing social practices that make such a claim intelligible. ... Without corresponding to live, ongoing practices, claims to identity cease to be meaningful. ... The target audience of the performance of identity matters. ... The practices in which identity is manifest are often overlapping, inconsistent, and even contradictory. ... the more complex the practices are that sustain it, the harder it is to dismantle or alter-like gender " (pp. 39-40).
    • christine liao
       
      This might be a female. I guess the secert is for herself.
    • Mary Elizabeth Meier
       
      Yes, I think so too. The handwriting is bold at the top and meek/lower case at the bottom. I think this supports the idea that the person is talking to themselves. We think of anorexia as being associated with young women.
    • Jennifer Motter
       
      I agree, the mask leads you to believe that the individual is hiding themselves.
    • Elizabeth Andrews
       
      I thought this was written to someone. I can imagine a male identity speaking this to a female identity. Male anorexia feels much more hidden / doesn't make me think of this image.
    • Ashley M
       
      This one also seems fairly obvious. I would assume by the picture and the reference to a husband that a female wrote this one
    • Hongkyu Koh
       
      I think so too. This one seems pretty much obvious. The sender would probably be female.
    • Mary Elizabeth Meier
       
      I am guessing the author/artist of this postcard is female.
    • Min Jung Lee
       
      I also guess that sender might be female. I heard that Irritable Bowel Syndrome is more to female.
  • ...13 more annotations...
    • Ashley M
       
      This one also looks like to be a female since she is putting makeup on every morning.
    • Brian Franklin
       
      ...and it's some pretty loopy handwriting.
    • Mary Elizabeth Meier
       
      For some women, I think that makeup is a mask.
    • Jennifer Motter
       
      good observation!
    • christine liao
       
      this one is interesting, if it is a male
    • Karen Keifer-Boyd
       
      The framing grabs my attention with "you" in bed hidden, and the person writing the note spending some time in the bathroom putting on makeup. It does look like girls' writing from my years of looking at young people's writing. Brian surmissed this too. However, the writing style could be a gender masquerade of a man wishing to be interpreted as a woman. How does the meaning change for you if this is a man's secret?
    • christine liao
       
      it is interesting that there are certain ways of writing or ways of talking that can be identified as female's or male's way. My writing are usually be guessed as a male writing (bad hand writing) though (at least when I was in school in Taiwan).
    • Elizabeth Andrews
       
      Handwriting is interesting to me in terms of gender. In school I was uncomfortable with how the girls liked to make big loops and dot their I's with large circles or hearts. It embarassed me. I didn't like how it portrayed girls.
    • Myoungsun Sohn
       
      He seems a maticulous man. (^^)
    • Robert Martin
       
      This one seems like a female to me, as she references having a husband, and that he is a "he". Of course, I may be surprised.
    • Brian Franklin
       
      In addition to the refernece to a husband, I think the text being written primarily on top of the woman is an indication that these words are being said by a woman.
    • Ashley M
       
      The internet can provide an arena for people to take on new identities. They can be whoever they want, maybe it is someone they feel they can't be in person or they just wish to escape into a virtual world that is completely different form their own. The story of this site is for people to admit and own up to secrets they are too afraid to divulge to the public. This sort of identity is similar to what the reading spoke of. People can admit to these secrets and be themselves on this website, without anyone really knowing anything else about them, yet still some judgments are made and viewers can create their own perceptions of who the sender may be. I am a regular visitor of Post Secrets and I never really thought of this site in that way.
    • Jennifer Motter
       
      The reading unveils how some individuals try to portray socially constructed stereotypes in order to falsifying their own identity.
    • christine liao
       
      If cyberspace is a place where people can try on differnt identities, what does it mean to guess others gender? Is it important to know peole's gender and why? What can we learn from guessing? The turning game is certainly a way to raise people's awareness of online identity. But in many really situations, people cannot find out the answer or there is no answer.
    • Elizabeth Andrews
       
      Selecting a gender assumes there is some essential difference between genders. Something that matters. Is there?
    • Ashley M
       
      I think I deleted my note about this one on accident, but I will try again. I wanted to guess a little bit further into the identity of this sender after the reading and hearing about the game. I could assume this sender is a female who is looking for hints about a boss she is also attracted to. I could even probably start making further assumptions about this sender, which I think the reading also responded too. Knowing an actual person and knowing an virtual identity can be two complete different things. This sender could be a complete fake and my assumptions would be way off.
    • Jennifer Motter
       
      I agree with your comments. Reading "The Turing Game: Exploring Identity in an Online Environment" has changed my perception of online identities, and lead me to second guess my assumptions about gender in virtual environments.
    • Lindsay DiDio
       
      The gender identiy of this postcard is a little harder to decifer. Being that washington is made of of mostly men, I would think male. But the paper and pink and the ink is blue so it appears the author was trying to make this gender nuetral, and more about what they wrote and the imagery than about the gender defined by the card.
    • Lindsay DiDio
       
      After reading the article, I think that the gender of the author if this postcard is female, trying to either be gender nuetral or male. It jsut seems like the author was trying to hard in reguards to ambiguity. Like the article said, it seems a little lengthy in its explination, or punch line, which is a feminine trait.
    • Jennifer Motter
       
      I agree that this postcard looks like the sender is trying very hard to be gender neutral, because of the color combination used for the text. I believe that the pink is more dramatic, but the blue text written on top of the pink color blocks dominates them (symbolic of a patriarchal society?). The word "extremely" is spelled wrong. I wonder if that is an intentional gender identity indicator.
    • Elizabeth Andrews
       
      I don't know if I can identify gender as much as traditionally gender-ascribed characteristics. I don't mind characteristics being identified with a particular gender as long as everyone can be seen as a mix of genders. This postcard represents the feminine.
    • Lindsay DiDio
       
      This postcard at first glace give the impression that the author is a female, considering the "life model" is male, but with another concideration and the background we know about this website and it is place where people make confessions, we could think the author was a male who has a secret more thank lusting after the model, and more with his own sexual identity.
    • Karen Keifer-Boyd
       
      my guess is that it is a coming out postcard by a male
    • Myoungsun Sohn
       
      Besides his narrative, I guess that this postcard was made by a narcissitic male who regards himself as a little prince.
    • Elizabeth Andrews
       
      self identifies as female -- also, my experience with male identity makes it difficult to imagine a man saying "no one will love the body that I left behind"
    • Elizabeth Andrews
       
      Is this written in blood? I can't quite decipher the words, but am assuming a scrawled secret written in blood involves thoughts of death.Is this a female-gender or male-gender characteristic? This one is the hardest for me to call.
    • Mary Elizabeth Meier
       
      I think the last four words are, myself without hurting anyone. So, yes- designed to look like blood. But I don't think that it is really blood. Perhaps this postcard could connect to what the article says about the intended and perceived.
    • Elizabeth Andrews
       
      sounds like a male-gendered fantasy -- the size of the exclamation point, and the care taken with the design of the words on the page suggests to me that this person understands what he is saying
    • Myoungsun Sohn
       
      I am sure that this was from a male.
    • Michelle Byers
       
      I can relate to this one because I have lived it. Love is an emotion guided by social constructs of the ideal. Obviously the construct of the ideal not only effected the way the poster of this secret thought others saw them but also effected self image and ability for self love.
    • minkyung kim
       
      This post card sender seems like a male to me. first, the body line looks like a male, second, the breast is too flat to wear this big lingerie. So confused.
    • Min Jung Lee
       
      Umm.. I think the sender might be a female. sender's hand looks like a female's
    • minkyung kim
       
      What reading article proves is that it's difficult to judge people based on stereotypes. Think back, I also judged this postcard sender with stereotypes, body line and flat breast. However, revisit here after reading, but I do not change my mind that sender looks like trying to imitate a woman. But I learn through this study, I am certainly willing to judge other's by standards. What about you?
    • Myoungsun Sohn
       
      Usually, boys tend to like electronic equipments and primary colors rather than girls. Is this one of stereotypes?
    • Myoungsun Sohn
       
      It seems to be created by an old man because of the written part and the style of writing.
    • Elizabeth Andrews
       
      I enjoyed going back through the comments this morning AFTER the secrets had changed. Our comments were still floating on the page, but now refer to new photos. For me, this allows for language to slip as words now refer to the gender of images they were not intended to describe. This slip forces a new reading of gender because some comments are surprising in this context.
  •  
    Please comment on this page and add sticky notes. Attempt to determine the gender identity of the individuals whose secrets are posted on the site based on the secret revealed and postcard imagery. Then read Berman, J., & Bruckman, A. S. (2001). Turing game: Exploring identity in an online environment. Convergence, 7(3), 83-102. Revisit this site after reading the study and annotate the site again based on your reading reflections and reflecting on your previous annotations. Thanks!!
  • ...2 more comments...
  •  
    There are some very powerful secrets shared this week that may evoke various emotions. Enjoy this assignment!
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    I believe that identity is fluid, rather than static regardless of one's associated gender. Sharing of one's secret through this site may foster an emerging identity, or may be a turning point for individuals.
  •  
    I also believe that the Post Secret community represents the metaphor of an archipelago identity. Participants of the Post Secret community despite their differences share a commonality, which is their sharing of secrets in virtual space. They share this element of identity with one another.
  •  
    I'm very intrigued by this site, and believe that there is something very powerful about individuals' comfort in sharing such intimate details in public space. I hope to use this site for further online identity research.
Elizabeth Andrews

YouTube - SecondLife: I'M JUST A DREAMER ! - Machinima Tribute to OZZY - 0 views

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    I found the tension between the Ozzy Osbourne lyrics and the virtual body / virtual landscape to be moving, but also a frightening "Matrix" version of our future planet: creating trees and living online because we have no trees. The word "dreamer" seems important here -- how can virtual embodiment lead to action in our first world.
Ashley M

Blogger: Global Citizenship in a Virtual World - Post a Comment - 0 views

shared by Ashley M on 12 Feb 09 - Cached
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    My comments to the Voice Thread and the "Pros and Cons of Various Virtual Worlds"
Elizabeth Andrews

Global Citizenship in a Virtual World: Pros and Cons of Various Virtual Worlds - 0 views

    • christine liao
       
      About the discussion in voice thread about teaching Microsoft Office programs, I agree with the statement in the voice thread. Teaching the programs should not be the goal. Besides, there are a lot of other alternative options that is free to use. Only teaching the commercial programs makes educators become like sales people for big corporation. Educators need to provide other options when, for example, ask students to turn in a paper using word processing program. Unfortunately, many schools don't provide the environment for using alternative programs. But fortunately, more and more educators are aware of this and are working on providing a free and open environment of software using. Web 2.0 technologies might serve as one of the alternative.
    • Elizabeth Andrews
       
      I agree with you about wanting to make the most of this first life. I do wonder if we can separate these lives, or if the distinctions will become academic.
Robert Martin

YouTube - Second Life First Life Dance - 0 views

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    this group does performances that bridge back and forth between real life and second life. Some interesting things happen when the virtual affects the real, and back again.
Robert Martin

Moose - 0 views

shared by Robert Martin on 04 Feb 09 - Cached
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    University of Leicester research on Modelling of Second Life Environments. MOOSE investigates the scaffolding and processes needed to enable groups of students from HE environments to establish their socialisation and engagement for more productive information and knowledge exchange and learning through the medium of online 3-D Multi User Virtual Environments using Second Life. This is a pretty interesting research project on using SL as an educational space.
Myoungsun Sohn

Week 5 Activity: Collections - 89 views

Relational pedagogy in the Web 2.0 The purpose of this activity was to experience a specific educational material, the Posse, together and take a close look at it as a teaching and learning mater...

collections

Lindsay DiDio

arted511 / FrontPage - 0 views

shared by Lindsay DiDio on 02 Apr 09 - Cached
  • differences that might exist in a non-linear narrative created in Second Life versus one that is created in "Real life".
    • Lindsay DiDio
       
      This is an interesting task to ask of students considering many stories have a linear format. They usuaslly follow the beginning middle and end formula, but with the addition of a virtual world where time can change, stop, and restart again the students and create a story line that may never end, or that could return to the beginning (much like the film Pulp Fiction).
  • differences that might exist in a non-linear narrative created in Second Life versus one that is created in "Real life".
  • Understand the ramifications of working in a non linear narrative structure
  •  
    This is an interesting task to ask of students considering many stories have a linear format. They usuaslly follow the beginning middle and end formula, but with the addition of a virtual world where time can change, stop, and restart again the students and create a story line that may never end, or that could return to the beginning (much like the film Pulp Fiction).
Myoungsun Sohn

Ben X - Wikipedia, the free encyclopedia - 0 views

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    This is a simple plot of the movie. Ben is different. His life is a universe to itself, where he plays his favourite online computer game Archlord avidly, trying hard to train himself for the real world he lives in. The harsh world of a technical school is for him a daily kind of hell. As the horror of being a daily subject to bullying grows, Ben devises a plan. Then Scarlite comes into his life, the girl he has met in his on-line game. That wasn't part of the plan...
Michelle Byers

E08 Podcast: Fostering Learning in the Networked World: The Cyberlearning Opportunity a... - 0 views

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    his forty-two minute podcast features a session recorded at the EDUCAUSE 2008 Annual Conference. The speech is by Christine L. Borgman, Professor & Presidential Chair in Information Studies at UCLA. Her session is entitled, "Fostering Learning in the Networked World: The Cyberlearning Opportunity and Challenge."
Mary Elizabeth Meier

AACE - Call for Virtual Presentations -Association for the Advancement of Computing in ... - 0 views

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    This is a great opportunity to *present* at the ed media conference.
Elizabeth Andrews

Blogger: Global Citizenship in a Virtual World - Post a Comment - 0 views

    • Elizabeth Andrews
       
      I am curious about the space between the "industrial age" and the "digital / information age" in our system of education. What happens as we imagine trying to change? The pros seem to be moments that are opening up during the regular public school day (even during NCLB and testing) that are allowing for new ideas. Charter schools were intended to be "hot beds of innovation" that could bring new ideas back to our public schools. Perhaps the charter school can reconfigure itself to exist as a program within the public school. A branch that can try out new technologies and ideas within a community of public school students and teachers. The benefits seem to be the possibility of a time to try out new ideas and experiment at the local level. I think the community model demonstrated in these social networking applications will be interesting to consider in developing school policy for the 21st century. To me, it seems misguided if the ideas for educational change in the 21st century comes from a team of "experts."
Karen Keifer-Boyd

BLDGBLOG - 0 views

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    About BLDGBLOG BLDGBLOG is written by Geoff Manaugh. He states: " The opinions expressed on BLDGBLOG are my own; they do not reflect the views of my employer, my publishers, or my colleagues, with whom this blog is not affiliated." This blog is not high tech but the energy of the exchange in the conversation is highly active, as Brian Massumi might call an "interface of active space" in his book, Parables for the Virtual.
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    About BLDGBLOG BLDGBLOG is written by Geoff Manaugh. The opinions expressed on BLDGBLOG are my own; they do not reflect the views of my employer, my publishers, or my colleagues, with whom this blog is not affiliated.
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