Hi all, I added my reflections about the facilitation to the comments section of the blog. Thanks so much for participating last week, it really opened my eyes and helped me to use wikis', blogs, and second life in a better way. Hopefully we'll incorporate this, or a version of this, assignment into one of the studio classes in Photography.
Thanks,
Rob
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I was dissapointed in this game. It's reference to the online "game" Hot or Not waters down the point the game tries to get across. In the end it becomes a guessing game based on visual assumptions we make about people. I wonder if the game causes the player to consider their own misconceptions, or does it play into them?
Beyond those questions, the game play rapidly become boring, and the point was reached fairly rapidly.
University of Leicester research on Modelling of Second Life Environments. MOOSE investigates the scaffolding and processes needed to enable groups of students from HE environments to establish their socialisation and engagement for more productive information and knowledge exchange and learning through the medium of online 3-D Multi User Virtual Environments using Second Life.
This is a pretty interesting research project on using SL as an educational space.
this group does performances that bridge back and forth between real life and second life. Some interesting things happen when the virtual affects the real, and back again.