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Jennifer Motter

ccMixter - Welcome to ccMixter - 0 views

shared by Jennifer Motter on 04 Feb 09 - Cached
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    Music and video remixes licensed under Creative Commons
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    My AED 303 classes used this site when they created iMovie projects. They used the music remixes licensed under Creative Commons, but didn't necessarily contribute to the remixes.
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    Jen, I introduced this site briefly last semester to my 303 students also. I would like to make creative commons and remix a more intentional part of our video production assignments this semester. There is a lot of good media available on ccMixter.
Ashley M

ps. i'll find my frog - 0 views

    • Ashley M
       
      I enjoy the concept of this site. It is a fun way for visitors to be creative and add their own interpretation of how they can twist and change this idea of creating a sign for this lost frog. It could be used as a great introduction project or as examples of how a simple concept can be turned into so many different perspectives and images. I like how some people created their own images, while other remixed popular media images to fit the overall goal of the site!
    • Mary Elizabeth Meier
       
      I like the concept of this site too. When I look at all of the frogs placed in different contexts, it makes me want to join in. Knobel and Lankshear (2008) claim that the appeal of a site like this is "to express solidarity and affinity." Perhaps one would be a sense of belonging by contributing to a project like this. The main image on the index page of this site looks like it was drawn by a child. Do you think that this site was put up by a youngster? Another question for the group - As a teacher/facillitator would you incporporate a project like this in your art classroom or educational context? Does participating in a project like this have any real educational benefit for the student? What might a student learn from creating and contributing? Is this Web 2.0 pedagogy? P.S. Don't miss Ashley's Frog on our remix Google doc!
    • christine liao
       
      I like this site too. Haven't found out how to participate, but would love to. I actually think this is like a Net art project. Don't really think this is put up by a child. I think Participating in this project would allow students to be involved in a collaboration, but also allows their imagination and creativity. Also understanding meaning changes in different context. An interesting way to learn visual culture.
Ashley M

Unleash Your Imagination - FanFiction.Net - 0 views

    • Ashley M
       
      This is type of remixing is new to me. People take common characters, books, animation, cartoons, etc. and create their own stories or twist on characters that already created. This can actually be used inside and outside of the art classroom, for creative writing classes; also adding a visual component to this type of remix could be useful in an art classroom. It takes popular culture and allows for the creator to take charge of the story line and character. It remixes text or visuals into text. I do think this could be taken a step further by allowing images to be included. I would like to see some of the comics and cartoon remixes in a visual!
    • christine liao
       
      The Japanese Dojinshi is a type of remixing like this. Most Dojinshi also include images. I think this is a way to not only understand the story differently, but also to be empowered in thinking creatively. Using the characters people already familiar with is also a way to challenge common understand or take on some specific plots or characters. I have seen some creation that disturbs the original so much that makes me think more or simply hate it.
    • Lindsay DiDio
       
      I agree with Ashley, I think this is a great site to use as a creative writing componet to the artmaking process, and I am a little bummed that it doesn't offer any visual imagery options.
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    I am thinking that this is a step up from "retelling" the story or a typical reading comprehension activity that might occur in a language arts classroom. How can participation in remix practice promote higher order thinking?
Myoungsun Sohn

Week 5 Activity: Collections - 89 views

Relational pedagogy in the Web 2.0 The purpose of this activity was to experience a specific educational material, the Posse, together and take a close look at it as a teaching and learning mater...

collections

Karen Keifer-Boyd

DAC'09: Digital Arts and Culture 2009 | UC Irvine - 0 views

shared by Karen Keifer-Boyd on 05 Feb 09 - Cached
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    DAC09 will be held on the campus of the University of California Irvine, for three and a half days in mid-December 2009 The Themes for this iteration of DAC:  * Embodiment and performativity * Mobile/locative/situated/wearable practices * Software/platform studies * Environment/ sustainability/ climate change * Interdisciplinary pedagogy * Cognition and Creativity * Sex and sexuality
christine liao

Oekaki Central - 0 views

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    This site is a central hub of the Oekaki Paint BBS, what I mentioned. I think it is still popular among youth. People are sharing their anime creation here. I was very passionate about this at some point. I think the creation of images based on fan animes allows people to creatively imagine a story or situation from the story they like. This allows the working through of something from the original story that attract people.
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    I wonder if this practice of creation, "creative imagining" and "working through", has shifted what it means to be a "fan" in some cases. Fan anime seems more participatory that the kind of fan club I remember as a kid - which was limited to paying a fee and getting an envelope in the mail. (For the record, I never actually joined one!)
Mary Elizabeth Meier

Official Google Docs Blog: Drawing on your creativity in Docs - 1 views

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    New feature in Google docs - insert>drawing. It would be interstesting to see how this would function in real time with multiple people editing together.
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    New feature in Google docs as of Wednesday - insert>drawing. It would be interstesting to see how this would function in real time with multiple people editing together.
Michelle Byers

E08 Podcast: Fostering Learning in the Networked World: The Cyberlearning Opportunity a... - 0 views

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    his forty-two minute podcast features a session recorded at the EDUCAUSE 2008 Annual Conference. The speech is by Christine L. Borgman, Professor & Presidential Chair in Information Studies at UCLA. Her session is entitled, "Fostering Learning in the Networked World: The Cyberlearning Opportunity and Challenge."
Robert Martin

untitled - 0 views

  • Simply, if television or movies are used in place of textbooks or novels or poems, students will not learn how to read as effectively. Study after study has shown that using new media is not a horrible tool to assist in teaching, but that using these medium as a primary resource takes away from students the ability to develop their imagination and creative thinking. That, of course, goes against the very goals of teaching. If this becomes commonplace – perhaps the teacher is using “new media” as the primary tool in the classroom because it is easier to set up or because it requires less planning – the long-term effects on the students can be troublesome.
    • Lindsay DiDio
       
      What do you think of this statement?
    • Robert Martin
       
      It's an oversimplification in my opinion. Video and other media prove quite effective if used properly. Language instruction is particularly enhanced with some forms of media. however, i become suspiscious when learning becomes edutainment and the faculty member dips in and out of entertainment. of course, I'm learning about this as much as we all are.
  • disturbing disadvantage
  • detrimental effect on students
Karen Keifer-Boyd

Collections GoogleDoc - 0 views

    • Karen Keifer-Boyd
       
      Lindsay, my first publication was about chairs. I have been collecting images of chairs in various context for almost 20 years. Keifer-Boyd, K. (1992). Deep-seated culture: Understanding sitting. Journal of Social Theory in Art Education, 12, 73-99.
    • Lindsay DiDio
       
      Really that's Crazy. There is something about them that fascinates me. I had an assignment in a 3D art class to make a chair. I'll post a picture of it. The only guideline was that our professor had to be supported by it. Mine was Spaghetti and Meatballs!
    • Karen Keifer-Boyd
       
      I revisit chairs in my first chapter on mindsets in Engaging Visual Culture, my co-authored book with Jane Maitland-Gholon published by Davis Publications in 2007. One time I had 600 freshman engineer students draw chairs and then 300 out one side of the auditorium and 300 out the other side to join together by organizing themselves according to their chair drawings.There was more to it but that's how I started with a presentation on creativity.
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    Assumption Disruptions
Myoungsun Sohn

Innovate: Leveraging Identity to Make Learning Fun: Possible Selves and Experiential Le... - 0 views

  • We argue that a major reason edutainment has failed to be effective and relevant is because not enough attention has been given to identity—the sense and perception of who one is—or to supporting and leveraging virtual identity enactment to make learning by gaming meaningful.
    • christine liao
       
      Many games are designed for player to take on certain identites to role play. However, does these identites really engage people is another question. Sometimes it might be because there are not many choices.
    • Karen Keifer-Boyd
       
      Those who are familiar with playing video games what are the range of roles and who would be most likely to identify with those roles? Since I have sons it may be that they and their friends play games that do not have roles I identify with or desire to try out but its more than gender, it is also age, and difference in interests.
    • christine liao
       
      This thinking came up when i was playing the games in G4C. I questioned why do I want to be a refugee or other identities? When students are introduced to differnt games, do they really want to take the identities the game designed to play? From my experience, fantasy identity is most popular. The popularization of these games, such of World of Warcrafts, can explain this. Even avatars people who created in SL are fantasies. ideal self is a fantasy.
  • an avatar's design, behaviors, and speech still cause stereotyping, prejudice, and preferential treatment
  • Avatar creation is a fruitful opportunity for learning, particularly for adolescents who may wish to enact and test possible selves at a time in their lives when their own identities are changing
    • christine liao
       
      what are the potential and limiation of avatar creation in art education?
    • Myoungsun Sohn
       
      Both of these-anonymity as well as the possibility of causing a stereotype, prejudice, and preferential treatment depending on avatars' appearances-could be main limitations of avatar creation in the SL.
  • ...19 more annotations...
  • There is discrimination based on perceived qualities, but not real ones. "Cool" avatars are more popular. Ugly ones lead to being unpopular or disassociated. . . . I designed my avatar to be very unattractive, and as I would walk up to groups of people, they would all scatter and avoid talking to me. Even though stuff like digital money and appearance isn't real, it still affects the way people respect you and interact with you in the game.
  • a safe space for learners to test and explore possible selves
    • christine liao
       
      Is this true? I don't think the virtual environment is really a safe place, but compare to real society, it is a ground for experiment.
    • Mary Elizabeth Meier
       
      "Safe" is not really a word that I would use to describe my Seond Life experience. But I guess I didn't dye my hair blue in real life so that means that the virtual is a safe space to try things out. I wonder how the virtual and the real might be interconnected in the lives of young people. Is the ultimate goal to inform idenity construction in the "real" self? Is there such thing as a "real" self in this info-tech world? I relate more and more to the idea of a networked self.
    • christine liao
       
      I like your networked self in your comic. I agree that "real" is questionable. In other words, identity is not fixed. We perform identity every second. We even perform it differently when using differnt avatars. (Like what Karen mentioned above).
    • Jennifer Motter
       
      1. I believe that Second Life limits the appearance of avatars, but I still think Second Life participants are empowered because they get to make decisions about their image portrayal within these limitations. Avatar creation empowers the user because it allows them to participate in what Nakamura (2002) calls "identity tourism". Social networking sites allow users to experiment with the creation of alternative or multiple identities. Identity tourism can be harmful and disempowering to marginal individuals because of stereotypical portrayals of gender, race, class, etc.
    • christine liao
       
      Yes, there is a certain limitation of avatar creation, especially for people who are new to it and don't have a lot of skills to create their avatars. I agree with "identity tourism" in SL. People can change their avatars anytime they want. They can switch gender, like what was discribed in the article. This can be an activity for students to experience differnt identities, but often time, stereotypical identities are performed.
    • Ashley M
       
      I believe the user is empowered in avatar construction. The user had full choice on what the avatar will look like, body shape, and what they will wear. There are many options to create a number of different identities. I also believe that it disempowers the user as well. Even though there are various options, there are limitations that keep the user from reaching certain identities.
    • Mary Elizabeth Meier
       
      I think that to really explore this, students should not be limited to creating their avatars in Second Life. Second Life has a certain "look" or aesthetic that may not appeal to every student. Voki is one other option. Ashley, I agree about the feeling of empowerment. And this connects back to our Web2.0 definitions from the first week!!
    • christine liao
       
      yes, I agree. Second Life has very steep learning curve. And SL is only one of the virtual worlds. The research in the article also use "There." However, each program has it own aesthetic limitation. SL is consider one of the most opened program. That's also why the research described in the article use it. My own experience was that I also don't like it at the beginning after I first tried it. I didn't go back for a few months.
    • Min Jung Lee
       
      I also agree with Ashley's opinion that users are empowered in avatar construction. In addition to creating avatars' appearances, users can provide even voice and control avatars' behaviors.
    • Jennifer Motter
       
      2. I think that there are both potentials and limitations to using avatars in art education. An environment such as Second Life can be a site of learning and could be an example of an approach to art education, because individuals can influence and challenge socially constructed notions of beauty and stereotypes through visual representation. Avatars allow individuals to "play" with various identities and experience encounters with others based on their visual appearance and personality. I believe that Second Life may be risky to use in K-12 art education, because of the anonymity and availability of adult content.
    • christine liao
       
      Second Life is now limited to age 18 and older. There is a Teen Second Life for teens, and there are a lot of restrictions for adults to go into Teen Second Life. Educators who wants to work with teens, need to have background checked.... But in an interview with the founder of Second Life, he said that in the furture, they will merge the two worlds together. What can be foreseen is that there will be a lot of work need to be done inorder to bring teens in to Second Life.
    • Ashley M
       
      I believe the limitations of avatar creation in art education is that students may not be able to create what they want. The program allows for a lot of different options for the user to manipulate, but it is still difficult to achieve what you want. Students could use avatar creation to help relate to a particular identity or creation of a new identity. This type of "play" can be used as a exploration and have students examine their own personal views on identity and any possible stereotypes.
    • Myoungsun Sohn
       
      Based on my experience of designing an avatar, it was true. I could also experience stereotyping, prejudice, and preferential treatment from other avatars' responses to me, especially when I made my avatar ugly and bizarre. Although people know that an avatar' looking might not be same to that in RL, it still seems to be applied in the SL.
    • Jennifer Motter
       
      3. I found it difficult to construct an avatar that looked exactly like me or like an older individual. I ended up settling with what I had, but didn't create my desired outcomes. I believe that is a limitation to Second Life. Although, creating an avatar that looks exactly like yourself is most likely not what participants of Second Life are interested in. I found it very difficult to avoid offensive dialogue in the comic strip because your comic strip characters were assuming identity based on stereotypical beliefs about personal appearance.
    • christine liao
       
      It is interesting that you created a female with blond hair (I assume it's the representation of you) and another one has gray hair to represent an older person. It seems hair is one of the important thing people care and identity with. A professor talked about the experience working with students who are new to SL says that the first thing most people want to change after they go in to Second Life is their avatar's hair. The dialogue might not be what we want in educating people, but it might represent the real situation in a dialogue in Second Life. There was a time when I use my old avatar (see my comic) in a public space in Second Life, someone used a script on me and make me to say I am a trash (I forget the exact word, but something like that). These stereotypical identites are hard to break, even if we don't want to be defined.
    • Ashley M
       
      I also found it difficult to create an avatar that I thought looked like me and ended up settling for one that kinda looked like me. I think the problem lies within the limitations of the appearance options. I also had a hard time avoiding offensive identity stereotypes while creating the comic. I think this says a lot about identity and how they are perceived. Even in a virtual world stereotyping comes into play. Like the comments left on the comics, white hair usually means old since wrinkles are hard to replicate.
    • Karen Keifer-Boyd
       
      I had a different and a bit surprising to me response using Voki in that the comment avatar that was "given" as the base was a dog, and later I did another one and it was a blob-like shape. With these bases that I would not have chosen I played with the options and found that the limitations provided a way to get outside of ways I might have represented myself to something I would not consider a representation of me, and then when I gave my voice to the avatar my words were based on what I thought the avatar would say. The background, clothes, and character shaped what I had to said. It seemed eye-opening on how my appearance drives what I say.
    • Hongkyu Koh
       
      One day I was wandering in Second Life and I was somehow led to get in a place called mixed martial arts arena. All male characters looked very muscular and athletic like professional fighters, and the female character had appearance like a sexy and fashionable celebrity. At that moment I was playing a female character which is in my comic story. They wondered who I am, why I am here, and how I look. It was interesting because they did not talk to me at all talking each other. I think they quickly realized that I was not a person (?) who suits for the place.
    • Hongkyu Koh
       
      It was interesting to see how real world's typified standards of identity embody in those in virtual world. In my comic story, I tried to play those kinds of typicality.
    • christine liao
       
      your experience is very interesting. I'd like to hear more about others experience.
    • Min Jung Lee
       
      I had a similar experience with Hongkyu. For this seven event, I created two avatars. One of them is very old, short, and thin and has an angry and proud face. In order to take a picture, I entered second life with the avatar. Suddenly, one guy came up to my avatar and told her, "U make me so bored." Except the guy, anybody did not speak to her. Later, I enter the site again with the other avatar who is young, tall, and has a nice feature. This time, many guys spoke to the avatar. At that time, I thought that people have already stereotype and model. I think that it might be difficult for adolescent to escape from these stereotypes, which could be one of limitations of using avatars in art education. However, at the same time, it has potential in that art educators could use it as resources of criticizing stereotypes.
    • christine liao
       
      those experiences which you are treated differntly because of your look (young/old, pretty/ugly, or gender, race...) have become a way to realize that how deep-rooted is our association with appearance and how we treat differnt people differently accorading to their appearance. So, because of this fact, avatars in virtual worlds are the exaggeration of real life stereotypes. I think the potential of using avatar in education is not only for students to experience differnt identlties, but also to be critical to the this.
    • Myoungsun Sohn
       
      Even, when I unintentionally accessed a crowded place with my avatar who looked bizarre, I felt that I wanted to leave there immediately because of my appearance. What do you think of the reason? Just because of my personality?
    • christine liao
       
      Myoungsun, I also have similar experience. I think that it is because we feel the "danger" to be "differnt" in an unknow place.
  • Hidden Agenda contest, which awards $25,000 to the best entertaining game that secretly teaches middle school subjects
    • Lindsay DiDio
       
      Why do we (educators) need to sugar coat, or secretly teach subjects? Shouldn't we be innovative and work hard to make the subject matter relevant and of interest to our students wthout trying to trick them into learning?
  • now than at any other time in history, identity formation has become precarious and problematic for adolescents.
  • Choice
  • replaced obligation
  • gender bending
  • taking on a role and identity causes the learner to think as if he or she were actually present.
    • minkyung kim
       
      In this process, I empowered the construction of avatar everything like sex, age, and race and then I used my avatars in Art Education field. So it was really interesting experience both creating my avatar like me and making a comic story. When I played with my avatar in Second Life, I was momentarily under the illusion that I was in a foreign country. And I was a little being scared that another myself lives in another world. I just confused real and virtual world at that time. I think this thing makes a really big limitation in education. So I believed that educators must make younger children, who cannot control themselves easily to know about difference between real and virtual world first.
  • Video games cross "all cultural and ethnic boundaries . . . [but] not recognizing that these shared experiences exist
  • Along with their intrinsically engaging properties, games have been touted for their ability to teach ill-defined problem-solving skills, elicit creativity, and develop leadership, collaboration, and other valuable interpersonal skills via constructivist/active learning and Vygotskian social scaffolding (Prensky 2001; Gee 2003).
    • Myoungsun Sohn
       
      Video games' advantages related to intelligent abilities or educational concepts (?)
  • "How can technology be designed to bridge the gap between cultures?"
    • Myoungsun Sohn
       
      This is my main question on using technology in art education.
  • identity is resolved by an internal, self-constructed, and dynamic organization of aspirations, skills, beliefs, and other factors.
  • Thus, an exploration of possible selves can help adolescents understand how perceptions of the self and others are socially determined and constrained.
  • on how cultural issues in the real world translate into virtual worlds and vice versa.
Mary Elizabeth Meier

Worth1000.com | Photoshop Contests | Are you Worthy™ | tutorial - 0 views

    • Mary Elizabeth Meier
       
      The ideas of empowerment and participation (descriptors from our week 1 definitions of Web 2.0) make it possible for a user like this one to post a tutorial on a site like worth1000. In this case the user is offering a how-to that uses the color and texture of a raspberry as the shape of a frog. In my opinion, this is more surrealism or juxtaposition than remix because the two images together do not offer a critique, refer to, or change the meaning of the original. I see remix practice as being a form of creative resistance for than a fun formalist excericise.
Hongkyu Koh

The Future, a Office fanfic - FanFiction.Net - 1 views

    • Hongkyu Koh
       
      This site is hilarious. It is text-based, but so visual. Creative.
christine liao

Machinima.com - 0 views

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    I think machinima not only provide a place for creatively making an expression, but also a way for performing identity. It can be "projective identities" (Gee, 2003), which allows the experience that education is supposed to create (Knobe & Lankshear, 2008). I use machinima in 322 class and ask students to create a machinima for their WebQuest project as a way for enriching content and motivating their target students. But I think it can be pushed more in education to allow critical reflection of identity and performance.
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    place for sharing and learning about machinima
christine liao

What Is Web 2.0 | O'Reilly Media - 0 views

    • Karen Keifer-Boyd
       
      This sticky note process is so layered. If a person is a linear thinker Web 2.0 Pedagogy may look like craziness, but for those who see the world as complex and layered this form of communication is exceptional and colloboratively created. It reminds me of "Where's Waldo" as I search for the yellow speak bubbles.
  • Web 2.0 is a basically the trend in the use of World Wide Web technology and web design that aims to enhance creativity, information sharing, and, most notably, collaboration among users. These concepts have led to the development and evolution of web-based communities and hosted services, such as social-networking sites, wikis, blogs.
    • christine liao
       
      Simple and clear definition
Min Jung Lee

www.AntiWarPosters.com - The Propaganda Remix Project - 0 views

    • Ashley M
       
      This can be a great way to bring in current political issues into the art classroom. It can allow students to study original propaganda posters from a historical stand point, while being critical and allowing them to remix and voice their own opinions and thoughts.
    • Mary Elizabeth Meier
       
      This type of remix really "talks back" to a dominant message that is being encoded in visual culture. I like the idea of remix as creative resistance. David Darts writes about this. He calls is Culture Jamming.
    • Lindsay DiDio
       
      Yeah MEM I've read that David Darts article, it was really insightful. I do really like the idea of this propaganda remix, and it can be combined with the photoshopping that was talked about in the articel as well.
    • Min Jung Lee
       
      I agree. I also think these images in this site to make students' thought ciriticized. this site is helpful for students to study visual culture with their own opinion.
    • Myoungsun Sohn
       
      I love that we can endlessly pursue something new in our classrooms as well as daily life.
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    Oh.. this site has very strong messages. I think this site could be used to criticize visual images or social issues in art class.
Lindsay DiDio

creative photography and advertising: Baby Advertising - 0 views

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    Regarding our conversation yesterday about the baby and corporate branding.
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    Thanks! This was the exact image i was talking about. Interesting some of the logos, MTv and all the high-end clothing and cars, makes you think who they are really marketing too...hook'um when their young!
Robert Martin

Opening Gambit - Art Ed 511: Wiki and Second Life Reflections - 0 views

    • Elizabeth Andrews
       
      I read the instructions to "mark up" the lesson plan as an invitation to write notes throughout the text. At first, I was not sure how to do this because it seemed that the marks I was making were blending into the rest of the document (and would have created a very nonlinear document, but also not accessible document). I then decided to change the font color to blue and highlight passages that I was marking. Because I could not tell which marks past collaborators made, I was wondering what this addition to the process might mean -- and if I was making the best choice. One thing I have noticed about critique and exchange in on-line environments is that I rarely know the person with whom I am collaborating. This is a very different process for me. I makes me more aware of how the comment might come across, how my tone might be interpreted, and makes me concerned that the collaboration could have a negative impact on the author. Because I value critiques that are generative, I am not sure how to resolve this. I think collaborating on lesson plans through a wiki could be a wonderful tool for teachers who have had personal introductions and established some trust with each other. I don't have any concerns about people changing suggestions I make on another person's work. In fact, I like that. Perhaps because it removes some of the responsibiltiy of how my words could affect another =). When it is my own work -- well, not every piece needs a collaboration, and not every stage of a work is ready for a collaboration. It can actually be liberating to let go of the control of a piece ... perhaps the complicated part is how we value other's remarks. Do we think everyone has something worthwhile to say about every topic? What happens when ideas we do not value show up on the ideas we've initiated?
    • minkyung kim
       
      The use of wiki for Story Cube lesson plan is creative idea. The idea of art teachers (pre-service, in-service) and art educators cooperate for making into the planning of lessons is amazing. I believe that there is a big possibility for the use of wiki. However, I feel a little bit complicated to participate in the lesson plan. When I visited wiki lately, I feel difficult to change the lesson plan because I am not sure to remove or change another person's work.
    • Robert Martin
       
      Hi all, I added my reflections about the facilitation to the comments section of the blog. Thanks so much for participating last week, it really opened my eyes and helped me to use wikis', blogs, and second life in a better way. Hopefully we'll incorporate this, or a version of this, assignment into one of the studio classes in Photography. Thanks, Rob
  • ...1 more annotation...
    • Robert Martin
       
      Oops.. here is the actual page! Thanks again, this was a great experience. Rob
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    I do not have the account at PSU that is necessary to contribute to this blog -- and PSU said the process could take up to a day to authenticate. So, I am hoping it is okay to leave my comments on a sticky note. I'll past the sticky note on Rob's original comment. Thanks, Elizabeth
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