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Vasili Gian

Visualizing the Future: How Augmented Reality can empower faculty, inspire students and... - 0 views

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    Presenter: Craig Kapp, Researcher in Residence, Interactive Telecommunications Program, Adjunct Professor in Computer Science, New York University, USA Description: Imagine being able to rotate around the solar system, navigate through a data set in 3D, and interact with a simulated ecosystem - all from the palm of your hand.
Vasili Gian

TheBlu - Home Main Page - 0 views

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    The Blu is the ocean, connected! Inspired by the Oceans, theBlu is a socially-connected, global interactive screensaver. Each time you participate, your interactions and connections impact the flow of life in theBlu and everyone's experience of it. Explore and experience a beautiful online 3D underwater world as easily as browsing the Web. Connect and interact with your friends via Facebook and go diving together in theBlu. Have fun learning about the Oceans because theBlu is both entertaining and educational. Support oceanic conservation each time you purchase 3D species and habitat art work.
Vasili Gian

Alternate reality game - Wikipedia, the free encyclopedia - 0 views

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    An alternate reality game (ARG) is an interactive narrative that uses the real world as a platform and uses transmedia to deliver a story that may be altered by participants' ideas or actions. The form is defined by intense player involvement with a story that takes place in real-time and evolves according to participants' responses.
Vasili Gian

Human Mosaic Systems, LLC - FVWC_2012 Entry - 0 views

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    A. How to use the Maya Astronomy Center_Phases1&2: a. The Learning environment is an open clean design with aesthetic appeal. Foliage is limited (but placed in key compositional locations) in order to allow the learner to see the whole layout. b. Interactive Units: 1.
Vasili Gian

The Smithsonian Latino Virtual Museum - Home Page - 0 views

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    Visit LVM BLOG Read all about creating the Smithsonian Latino Virtual Museum (LVM) in Second Life. Read the full story Visit LVM Interactive Archive Explore a menu of bilingual mixed media resources... Read the full story
Vasili Gian

"Six Scenarios" NUTN Panel Smashing Success | Sener Knowledge LLC - 0 views

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    Our "Is the New Normal Anything But?" panel at the recent 2010 NUTN Summit rocked! Thanks to Susan Kannel, Lisa Cheney-Steen, and Cynthia Calongne, my fellow panelists*. The "six scenarios" seemed to provide an excellent framework for our conversation; the interaction with our audience and each other was excellent, and the discussion could have gone on for hours.
Vasili Gian

The Manuscript Mystery - ARG Example - 0 views

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    I believe that we solved all of the puzzles and I think that I know which location matches up to which culprit and their password. Today at noon each of the culprits will stash a flashdrive at their hiding location but we'll have to know which password will unlock them.
Vasili Gian

Social network knowledge construction: emerging virtual world pedagogy - 0 views

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    A model and matrix for the course developed by Dr. Lisa Dawley. A research paper upon the the participation and discussion help within online courses and their ability to affect the user based upon their level of participation and amount of social media interaction. Fascinating to say the least.
Vasili Gian

Machinima - Wikipedia, the free encyclopedia - 0 views

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    The practice of using graphics engines from video games arose from the animated software introductions of the 1980s demoscene, Disney Interactive Studios' 1992 video game Stunt Island, and 1990s recordings of gameplay in first-person shooter (FPS) video games.
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