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Contents contributed and discussions participated by Carlos Lizarraga Celaya

Carlos Lizarraga Celaya

Smart Gamification (Presentación) - 0 views

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    Social Game Design for a Connected World. Ami Jo Kim. www.shufflebrain.com
Carlos Lizarraga Celaya

Digital Storytelling Open Course (Jim Groom) - 1 views

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    Digital storytelling is the use of digital tools to let ordinary people tell their own real-life stories by Jim Groom (Edupunk)
Carlos Lizarraga Celaya

Bill Gates Takes On Education's Biggest Bureaucratic Beast With Video Games | Fast Company - 0 views

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    "Around the country, a new career-minded education standard is slowly edging out the old academic focus on Lord Of the Flies book summaries and five-paragraph essays. So far 42 states have pledged to adopt the (coercively) voluntary standards championed by President Obama, the National Governors Association, and billionaire education crusader, Bill Gates. While educators are slowly dipping their feet into the pool of critical thinking, persuasive communications, and exploratory learning, the Gates foundation is looking to swing the direction of the standards with a mega-investment in digital learning."
Carlos Lizarraga Celaya

MIT Creates The One Video Game You'll Be Thrilled To See Your Kid Get Hooked On | Fast ... - 0 views

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    ""As game designers," MIT's Scot Osterweil says, "we're convinced that game playing is a lot like science: There is problem-solving, exploration, collaboration, hypothesizing, testing and learning from your failures.""
Carlos Lizarraga Celaya

Psychology of Cartoons - Part 1: Scooby-Doo - 0 views

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    Cartoons are an ingrained part of our culture. We grew up on cartoons, and the lessons found therein. Cartoons have exponentially changed over the past 30 years in that they have morphed into basic insanity. There are still cartoons that present certain lessons to take away, but nothing compared to the cartoons of our youth in the 1980s. Clearly I represent a particular generation, and those older than me might not share the same sentiment, while those younger have probably already lost interest and are chasing the sunlight coming in through the window.
Carlos Lizarraga Celaya

Psychology of Cartoons - Part 2: Sociology of The Smurfs - 0 views

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    Growing up in my generation (1980s) and prior, going back to the advent of the television, it was inevitable that our young minds would be shaped by the world around us, including the technicolor world of television. While what we learned wasn't always the most beneficial to our development (Roadrunners recognize and can escape elaborate traps funded by the ACME Corporation) there were plenty of items that weaseled their way into our general psychology and helped shape our views of the world. It couldn't be helped. You are a product of your environment; how you disseminate that information is a whole different topic. Since a huge part of our childhood was cartoons, I've chosen another childhood classic to geekily hyper-analyze today: The Smurfs.
Carlos Lizarraga Celaya

VideoJuegos Accesibles - 0 views

Carlos Lizarraga Celaya

VideoJuegos y Educación - 0 views

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    Documento del Ministerio de Educación y Ciencia de España. DIRECCIÓN DE LA SERIE Dirección: Francisco García García Coordinación: Manuel Gértrudix Barrio AUTORES .....Grupo de Investigación sobre Videojuegos de la Universidad de Málaga .....Coordinadores Miguel de Aguilera Moyano Alfonso Méndiz Noguero .....Equipo de investigación Miguel de Aguilera Moyano Silvia Gómez Esther Mena Alfonso Méndiz Diana Pérez Julián Pindado Inmaculada Postigo José Mª Pulido Javier Ruiz Ana Sedeño Isabel Turci PUBLICACIÓN Coordinación y revisión: Francisco García García, Manuel Gértrudix Barrio, María del Carmen Gálvez de la Cuesta, Sergio Álvarez García, Antonio Galisteo del Valle. Diseño Gráfico y Maquetación: Aurelio Lorenzo Pérez. Edición e Integración: Enrique Maroto Robledo
Carlos Lizarraga Celaya

El Chigüire Literario » De la cultura local del videojuego, un video por Paol... - 0 views

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    Paolo Pedercini, conocido también como Molleindustria, es el desarrollador de juegos como Run, Jesus, Run, Faith Fighter, Oiligarchy, y MacDonald's videogame. Como ven, un chamo con ideas bien lejanas del videojuego mainstream. De origen italiano, y viviendo en Estados Unidos, ha lanzado este video, para el Game Jam en Italia y para la IGDA, en el que le habla a los italianos acerca del estado de la industria del videojuego en su propio país. Bytejacker tuvo a bien ponernos una traducción al inglés, y sobre el cual me basé para traducirlo al español. Cualquier parecido con lo que ha pasado por acá es pura coincidencia ;-)
Carlos Lizarraga Celaya

Scratch - MIT Media Labs - 1 views

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    Scratch is a programming language that makes it easy to create your own interactive stories, animations, games, music, and art -- and share your creations on the web.
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    Scratch is a programming language that makes it easy to create your own interactive stories, animations, games, music, and art -- and share your creations on the web. As young people create and share Scratch projects, they learn important mathematical and computational ideas, while also learning to think creatively, reason systematically, and work collaboratively.
Carlos Lizarraga Celaya

Neoteo.com - 2 views

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    Neoteo ABC Artilugios Ciencia Coches Ecología Electrónica Entretenimiento Hardware Internet Juegos Más "
Carlos Lizarraga Celaya

Jay is Games - Indie Games, Browser Games and Casual Game reviews, walkthroughs, room e... - 0 views

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    Welcome! We review, discuss and recommend only the best Flash and Casual games available on the Web
Carlos Lizarraga Celaya

Rigs of Rods | Download Rigs of Rods software for free at SourceForge.net - 0 views

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    Rigs of Rods is a 3D simulator game where you can drive, fly and sail various vehicles using an accurate and unique soft-body physics engine.
Carlos Lizarraga Celaya

Arianne RPG | Download Arianne RPG software for free at SourceForge.net - 1 views

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    Arianne is a multiplayer online engine to develop turn based and real time games providing a simple way of creating the game server rules and clients like Stendhal. Our engine Marauroa uses Java and SQL for hosting hundreds of players on a solo host.
Carlos Lizarraga Celaya

Mumble | Download Mumble software for free at SourceForge.net - 0 views

  • Low-latency, high-quality voice communication for gamers. Includes game linking, so voice from other players comes from the direction of their characters, and has echo cancellation so the sound from your loudspeakers won't be audible to other players.
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    Open Source: Low-latency, high-quality voice communication for gamers. Includes game linking, so voice from other players comes from the direction of their characters, and has echo cancellation so the sound from your loudspeakers won't be audible to other players.
Carlos Lizarraga Celaya

El Chigüire Literario - 1 views

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    El Chigüire Literario es un sitio sobre juegos independientes y programación de videojuegos. Escrito por Ciro Durán desde Caracas, Venezuela, y establecido en 2006
Carlos Lizarraga Celaya

Cisne Negro: Videojuegos y narrativa (I) - 1 views

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    Para todo aquel interesado en nuevas formas de narrativa, ludología, estudios culturales, etc., este trabajo resulta un muy buen punto de partida, y pese a que su redacción se remonta a 1999, es muy interesante para el acercamiento a la materia. Voy a intentar hacer aquí un resumen de mi lectura del trabajo, no sólo para compartirlo con los lectores del blog, sino porque me servirá a mí como recordatorio de lo tratado en el libro.
Carlos Lizarraga Celaya

Escuela Superior Arte y Tecnología | Estudios Programación y Diseño de Video ... - 1 views

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    Estudios de Diseño de Videojuegos (Valencia, España) Los HND en Multimedia e Ilustración basan su currículo en la capacidad del alumno para investigar en los ámbitos del Arte y del Diseño sobre el sustento de una formación académica y humana. Por esta vía, el alumno realizará un recorrido interdisciplinar que le permitirá definir sus intereses y aptitudes, siendo él mismo, en definitiva, quien decida su especialización.
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