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Mario Daniel Ruiz Saavedra

Otras aplicaciones para los videojuegos - 18 views

Influencias: El nacimiento de Dungeons and Dragons, Basado en la creación de un juego académico llamado Chainmail. Dungeon & Dragons es el primer RPG comercial, y la influencia directa de el géner...

aplicaciones videojuegos visual juego online Otras

pfiguero

Chris Crawford (game designer) - Wikipedia, the free encyclopedia - 1 views

  • Christopher Crawford (born in 1950) is a computer game designer and writer noted for creating a number of important games in the 1980s, founding The Journal of Computer Game Design, and organizing the Computer Game Developers' Conference.
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    Interesante precursor en el tema de desarrollo de videojuegos... Ver especialmente el 'dragon speech'
Juan Carlos B

MIT OpenCourseWare | Comparative Media Studies | CMS.608 Game Design, Fall 2010 | Home - 2 views

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    This course provides practical instruction in the design and analysis of non-digital games. Students cover the texts, tools, references and historical context to analyze and compare game designs across a variety of genres, including sports, game shows, games of chance, card games, schoolyard games, board games, and role–playing games.
pfiguero

Gamasutra - Features - Postmortem: Radiangames' Monthly Xbox Live Indie Games Series - 2 views

  • Postmortem: Radiangames' Monthly Xbox Live Indie Games Series
  • 1. Scope Control
  • It's amazingly hard to keep a game simple and not to turn it into something epic, so the smaller and more focused the original idea, the better.
  • ...13 more annotations...
  • 2. Playtesting
  • it essentially guarantees your game will be enjoyed by more people than it would have otherwise.
  • 3. Restricted Art Style
  • 4. Upgrades
  • They want something that rewards them and keeps them invested in playing, something beyond the intrinsic rewards of getting better and competing against your own (and others') best scores.
  • 5. Passion vs. Innovation
  • If the games had some innovation in them (Crossfire, Inferno, and Fluid did, in my opinion) that was a bonus. But I knew that getting a game done is hard, and by making games that I had a passion for, I'd be more motivated to play them, improve them, and most importantly finish them.
  • What Went Wrong
  • 1. Pricing Indecision
  • 2. Mental Beatdown Making games is hard in so many ways. It's hard to choose which idea to work on next. It's hard to hone a prototype into a solid direction. It's hard to bring all the different elements together into a cohesive design. It's hard to write music, create art, and code. It's hard to hear people say your game sucks when you thought it was almost done.
  • 3. Minimal Personality There was a great article in Game Developer magazine this past year about how to inject personality into your games. If you've played my games, you may have guessed that I never read it, but you'd be wrong. I just rarely spent time thinking about it.
  • 4. Branding Baggage
  • 5. Too Many Modes
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    Un buen postmortem sobre desarrollo rápido de videojuegos
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    Interesante articulo, y tienen razon, es dificl no desarrollar mas de lo que se debe...
pfiguero

NYU Game Center - 0 views

shared by pfiguero on 25 Feb 11 - Cached
  • The NYU Game Center, established in 2008, is an independent, multi-school center for the research, design, and development of digital games. The Center is housed at the Tisch School in the Skirball Center for New Media and is a collaboration with NYU's Courant Institute of Mathematical Sciences, Polytechnic Institute of NYU, Steinhardt School of Culture, Education, and Human Development, and Tisch School of the Arts. Its goal is to incubate new ideas, create partnerships, and establish a multi-school curriculum to explore new directions for the creative development and critical understanding of games. In so doing the Game Center will help establish New York City as a place of innovation and creativity in this important field.
  • YU Game Center, established in 2008, is an independent, multi-school center for the research, design, and development of digital games. The Center is housed at the Tisch School in the Skirball Center for New Media and is a collaboration with NYU's Courant Institute of Mathematical Sciences, Polytechnic Institute of NYU, Steinhardt School of Culture, Education, and Human Development, and Tisch School of the Arts. Its goal is to incubate new ideas, create partnerships, and establish a multi-school curric
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    Un centro de investigación en videojuegos en NY
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    Un centro de estudios en videojuegos en New York University.
Juan Carlos B

http://www.vic20.vaxxine.com/wiki/images/9/96/Art_of_Game_Design.pdf - 2 views

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    Old but useful Full book on game design.
Juan Esteban Ortiz

SPARX: New video game designed to help combat teen depression - 1 views

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    A New Zealand team of researchers hopes one teenage habit may actually help combat depression: playing video games. A gamed called SPARX, designed by Metia Interactive, was created with funding from the Ministry of Health in New Zealand to help treat depression in young people, WebProNews reported.
Juan Rojas

The Making Of God of War 3 - 5 views

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    Para los que estén interesados en ampliar la información acerca de como se hace un videojuego. La lista de reproducción tiene videos acerca del trabajo que realizan ciertos miembros del equipo de creación de God of War 3. 1. The making of (Introducción) - 2. Camera Design - 3. Character Art - 4. Combat Design - 5. Creating Poseidon - 6. Environment Art - 7. Level Design - 8. Animation - 9. Motion Capture - 10. Music Design - 11. Programming - 12. Quality - 13. Tech Art - 14. User Interface - 15. Visual Development - 16. Visual Effects.
Jorge Hayek

Video game has hidden message offering jobs to pirates - 6 views

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    Video games publishers normally include a variety of copy-protection methods designed to stop pirates distributing their titles, but most games still end up available for free download on torrent sites within days of their official release. Now one developer has taken a new approach to fighting the pirates - by offering them a job.
Juan  Sebastián Ruiz

Cheating AI is Bad Game Design | IGXPRO - 0 views

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    Esta noticia trata de un aspecto que muchas veces nos causa decepción en un juego de video, éste es, que la inteligencia artificial tenga que recurrir a la trampa para ser lo suficientemente retadora. El artículo expone varios casos en los que se expone claramente esta situación, por ejemplo, en varios juegos de estrategia es evidente que la inteligencia artificial excede los límites de recursos y en algunos shooters ésta puede ubicar con facilidad blancos a través de obstáculos que un jugador no podría. En conclusión, el artículo expresa el deseo de los gamers de que la inteligencia artificial de los juegos de video cuente con las mismas limitaciones del jugador y siga siendo retadora.
Carlos Gomez Burgos

Game Developers Conference Europe | August 19-21, 2013 | Cologne, Germany - 1 views

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    Ya abrió GDC Europe 2013 y abre 3 temáticas nuevas para la creación de comunidad alrededor de intereses sectoriales de la industria de videojuegos: Free to Play Design & Business, Smartphone & Tablet Games, Independent Games.
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    no es noticia.
pfiguero

design3 - Learn to make games & apps - 1 views

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    Un sitio con tutoriales sobre desarrollo de videojuegos
Santiago Zamorano

EA sues Zynga, claims The Ville is a copy of The Sims Social - 1 views

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    Electronic Arts thinks Zynga went too far copying the design of its popular Sims series for Facebook game The Ville , and has filed a copyright infringement suit against the social game giant. Increible hasta que punto pueden de ir las demandas por copyright en Estados Unidos, aunque la empresa EA dice que es para ayudar a pequeños estudios que no tienen manera de pelear contra las empresas grandes como Zynga (creadora de The VIlle, juego en facebook).
pfiguero

Another unfortunate Study: 1 in 10 children in Singapore is addicted to video... - 0 views

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    En contra de los resultados del estudio de Singapore.
Carlos Gomez Burgos

Salario anual promedio de diferentes cargos en la producción de juegos - 1 views

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    Los salarios están relacionados con experiencia, programación, conocimiento y educación.
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    De qué año? Propaganda...
Luis Paez

Behavioral Game Design - 1 views

El articulo sobre como diseñar juegos basados en la psicología del comportamiento, como se había mencionado en la discusión en clase http://www.gamasutra.com/view/feature/3085/behavioral_game_desig...

Videojuegos juego otras diseño

started by Luis Paez on 16 Oct 12 no follow-up yet
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