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pfiguero

NYU Game Center - 0 views

shared by pfiguero on 25 Feb 11 - Cached
  • The NYU Game Center, established in 2008, is an independent, multi-school center for the research, design, and development of digital games. The Center is housed at the Tisch School in the Skirball Center for New Media and is a collaboration with NYU's Courant Institute of Mathematical Sciences, Polytechnic Institute of NYU, Steinhardt School of Culture, Education, and Human Development, and Tisch School of the Arts. Its goal is to incubate new ideas, create partnerships, and establish a multi-school curriculum to explore new directions for the creative development and critical understanding of games. In so doing the Game Center will help establish New York City as a place of innovation and creativity in this important field.
  • YU Game Center, established in 2008, is an independent, multi-school center for the research, design, and development of digital games. The Center is housed at the Tisch School in the Skirball Center for New Media and is a collaboration with NYU's Courant Institute of Mathematical Sciences, Polytechnic Institute of NYU, Steinhardt School of Culture, Education, and Human Development, and Tisch School of the Arts. Its goal is to incubate new ideas, create partnerships, and establish a multi-school curric
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    Un centro de investigación en videojuegos en NY
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    Un centro de estudios en videojuegos en New York University.
Juan Porras

PlayStation 4 Developers Discuss The DualShock 4 - IGN - 1 views

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    Video publicado por Sony en el que se discuten las ventajas del nuevo sistema de controles para el PS4
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    ya se ha discutido
Jorge Hayek

Video game has hidden message offering jobs to pirates - 6 views

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    Video games publishers normally include a variety of copy-protection methods designed to stop pirates distributing their titles, but most games still end up available for free download on torrent sites within days of their official release. Now one developer has taken a new approach to fighting the pirates - by offering them a job.
Juan Rojas

The Making Of God of War 3 - 5 views

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    Para los que estén interesados en ampliar la información acerca de como se hace un videojuego. La lista de reproducción tiene videos acerca del trabajo que realizan ciertos miembros del equipo de creación de God of War 3. 1. The making of (Introducción) - 2. Camera Design - 3. Character Art - 4. Combat Design - 5. Creating Poseidon - 6. Environment Art - 7. Level Design - 8. Animation - 9. Motion Capture - 10. Music Design - 11. Programming - 12. Quality - 13. Tech Art - 14. User Interface - 15. Visual Development - 16. Visual Effects.
pfiguero

News and Updates | IGDA - 0 views

shared by pfiguero on 14 Mar 11 - Cached
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    The International Game Developers Association
pfiguero

Crydev.net * Official Downloads * - 1 views

  • Anyone can now download a full version of the best All-In-One Game Development Engine, for free and use it without charge for non-commercial game development. You can try out the fastest toolset for creating game worlds and use the power of CryENGINE 3 in your own games
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    Parece ser una tendencia el liberar los game engines.. .Primero fué Unity, luego UDK, ahora tenemos CryEngine... Suerte Desarrolladores! :)
pfiguero

Chris Crawford (game designer) - Wikipedia, the free encyclopedia - 1 views

  • Christopher Crawford (born in 1950) is a computer game designer and writer noted for creating a number of important games in the 1980s, founding The Journal of Computer Game Design, and organizing the Computer Game Developers' Conference.
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    Interesante precursor en el tema de desarrollo de videojuegos... Ver especialmente el 'dragon speech'
pfiguero

Rich Tax Breaks Bolster Video Game Makers - NYTimes.com - 1 views

  • tax incentives — a collection of deductions, write-offs and credits mostly devised for other industries in other eras — now make video game production one of the most highly subsidized businesses in the United States, says Calvin H. Johnson, who has worked at the Treasury Department and is now a tax professor at the University of Texas at Austin.
  • Because video game makers straddle the lines between software development, the entertainment industry and online retailing, they can combine tax breaks in ways that companies like Netflix and Adobe cannot. Video game developers receive such a rich assortment of incentives that even oil companies have questioned why the government should subsidize such a mature and profitable industry whose main contribution is to create amusing and sometimes antisocial entertainment.
  • For example, Electronic Arts of Redwood City, Calif., shipped more than two million copies of Dead Space 2 in the game’s first week on the market this year. It shows a total of $1.2 billion in global profits the last five years using an accounting method that management says captures its operating profits. But largely because of deferred revenue, deductions for executive stock options and a variety of accounting requirements, the company officially reports a net loss for the period. And the company reports that it paid out $98 million in cash for taxes worldwide in those years.
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    En este artículo del New York Times se nombran diferentes incentivos que durante años han existido en USA para compañías que inviertan en investigación, y cómo las compañías de videojuegos han utilizado estos incentivos en su provecho... Lo ven como injusto, ya que la investigación en juegos no es fácil que sea beneficiosa para la sociedad en general... También nombran que hay incentivos en muchos países... Cuál debería ser nuestra posición?
Carlos Gomez Burgos

Dave Roberts: PopCap Games' Startup Secrets - 1 views

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    Dave Roberts explains how he helped grow PopCap Games from a boutique game developer with around 30 employees to a mobile gaming powerhouse that Electronic Arts acquired in 2011 in a deal worth between $750 million to $1.3 billion, one of the biggest acquisitions of all times in the casual gaming industry. Roberts served as PopCap Games CEO from 2005, and earned his MBA from Stanford Graduate School of Business in 1987.
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    no es realmente una noticia.
Carlos Gomez Burgos

Game Developers Conference Europe | August 19-21, 2013 | Cologne, Germany - 1 views

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    Ya abrió GDC Europe 2013 y abre 3 temáticas nuevas para la creación de comunidad alrededor de intereses sectoriales de la industria de videojuegos: Free to Play Design & Business, Smartphone & Tablet Games, Independent Games.
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    no es noticia.
Sara Ruiz

Video games helping kids who suffer from chronic pain - 1 views

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    Anyone who's watched kids play video games knows how absorbing the games can be. Now, doctors in the U.S. are capitalizing on the power of video games to come up with a new way of treating young, chronic pain patients. Like adults, children can develop chronic pain for a number of reasons, such as nerve damage from accidents or illnesses.
Carlos Gomez Burgos

UK video game industry is independent and mobile-focused - 1 views

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    A new report from TIGA entitled "Making Games in the UK Today: A Census of the UK Developer and Digital Publishing Sector" found that over half of the video game companies in the UK were started in the last four years.
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