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Tom Woodward

The Miseducation of the Doodle - 2 views

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    "Doodling may be better described as 'markings to help a person think.' Most people believe that doodling requires the intellectual mind to shutdown, but this is one misrepresentation that needs correcting. There is no such thing as a mindless doodle. The act of doodling is the mind's attempt to engage before succumbing to mindlessness. "
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    "Having exhausted traditional learning methods such as highlighting, note-taking, and rote memorization, Virginia chose to unleash a powerful, primitive tool that ultimately turned out to be her savior: The Doodle. Virginia decided to draw rudimentary visual representations of every concept in her Morrison and Boyd textbook. She deployed a problem-solving technique that defied conventional wisdom and all the academic advice she had received. And the story has a happy ending. Not only did Virginia ace her organic chemistry final and eventually become Dr. Scofield, she also became a celebrated immunologist, earning accolades for one of the biggest scientific breakthroughs related to HIV transmission. She credits much of her success, then and now, to her world-turning decision to doodle. "
Tom Woodward

(Re)defining multimedia journalism - Medium - 3 views

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    The entire article provides an interesting way to look at course design as well as ALT Lab website construction. "Grab the audience's attention visually. An enjoyable story offers a hook, a call to action, immediately, as soon as you open it."
Yin Wah Kreher

Take A Look Inside The Infographic Mega-Tome, "Knowledge Is Beautiful" | The Creators P... - 0 views

  • “I start with the idea, and usually a question. Something that typically stupefies me, bewilders me, or frustrates me,” McCandless tells The Creators Project in an interview. “And then the question becomes a concept, and the concept becomes a graphic.”
  • A great and effective data visualization begins with an accurate and well-structured data set, a compelling story and an intention or a goal for getting the information across, explains McCandless. The visual structure comes into play only at the end of the research stage, following the pages and pages of spreadsheets a reader never gets to see. “This work is about 80% research and 20% design,” he explains.
  • He felt he could relate.
  • ...2 more annotations...
  • “A lot of people just visualize complex data,” says McCandless. “They’ll take the data without wrapping it in a story, filtering it in any way, humanizing it, or focusing on what’s interesting. Without doing that, you just translate the complexity into visual form.” A complex visualization is counterintuitive, he adds, because its purpose is to clarify and distill data. The strength of an idea is what carries it through each precise stage of the creation process, from data gathering through structuring and designing.
  • With visual language, McCandless can cut through the noise in information overload, uncover the insights locked within data, and decode the self-referential language that pervades knowledge.
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    dataviz project for ECAR stats
Tom Woodward

Techniques for Unleashing Student Work from Learning Management Systems | MindShift - 1 views

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    "Stephen Downes, a co-creator of the first Connectivist learning environments, offers an even more radical framing: he argues that the content is a MacGuffin, the plot device in a Hitchcock movie that starts the story but ultimately proves unimportant. "
Yin Wah Kreher

Survey reveals 40% of students go without food because of money concerns - Finances - S... - 0 views

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    "As many as 40 per cent of students have gone without food because they are concerned about their finances, a stark new survey has revealed." Had heard stories about VCU UGs starving & in need of food, now even in the UK. What can we do?
sanamuah

How They Did It - Part I - Medium - 2 views

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    An interesting look at how news sites are using various tools to create interactive stories. Targeted towards journalists but still has some potential for higher ed use
Tom Woodward

Meet the 26-year-old who's taking on Thomas Piketty's ominous warnings about inequality... - 1 views

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    "It was 2:45 a.m. on a Thursday last April. Matthew Rognlie was still awake, like a lot of graduate students. He had just finished typing 459 words and a few equations. They totaled six paragraphs, which he posted to the comments section of a popular economics blog. Thus begins the unlikely story of, arguably, the most-influential critique of the most influential economics book of this century."
Tom Woodward

The Evolution of NPR's Picture Stories - Learning - Source: An OpenNews project - 1 views

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    "Not Just On the Web but Of the Web" Excellent, accessible discussion about making web content unique to its platform, using mainstream (NPR) examples.
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    h/t David C.
Tom Woodward

Become a vigilante superhero in this interactive tale about wealth inequality / Offworld - 1 views

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    ". In Cape, an interactive fiction story created by Bruno Dias for the ongoing Interactive Fiction Competition, you become one of those shadowy figures trying right wrongs in a crime-ridden city. But since wealth inequality lies at the heart of all the problems you encounter, well... let's just say that it's an uphill battle. "
sanamuah

DataBasic.io - 0 views

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    "DataBasic is a suite of easy-to-use web tools for beginners that introduce concepts of working with data. These simple tools make it easy to work with data in fun ways, so you can learn how to find great stories to tell."
Jonathan Becker

MOOCs, Money, and the Untold Story of a Professor Who 'Bought the Hype' - The Chronicle... - 2 views

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    "These days, Irvine's massive courses typically run on their own. It's easier for everyone that way, says Mr. Matkin. "What we learned is you try to present a MOOC for what it is," says the dean. "It's a free course, with relatively little interaction with faculty members.""
Tom Woodward

The botmaker who sees through the Internet - Ideas - The Boston Globe - 0 views

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    "Kazemi is part of a small but vibrant group of programmers who, in addition to making clever Web toys, have dedicated themselves to shining a spotlight on the algorithms and data streams that are nowadays humming all around us, and using them to mount a sharp social critique of how people use the Internet-and how the Internet uses them back. By imitating humans in ways both poignant and disorienting, Kazemi's bots focus our attention on the power and the limits of automated technology, as well as reminding us of our own tendency to speak and act in ways that are essentially robotic. While they're more conceptual art than activism, the bots Kazemi is creating are acts of provocation-ones that ask whether, as computers get better at thinking like us and shaping our behavior, they can also be rewired to spring us free. "
Jonathan Becker

Managing a 'seismic shift' | Harvard Gazette - 0 views

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    ""We do not face a choice between tradition and change, between the familiar and the new. We face an opportunity and an imperative both to embrace thoughtful change and to affirm our core values in ways that fulfill this extraordinary university's enduring promise to its students and to the world.""
sanamuah

Video games can be good for you, new research says - Chicago Tribune - 0 views

  • When a new generation of scholars more familiar with the technology comes along, different results often appear — and that's what is happening with gaming, he said.
Tom Woodward

Sortingh.at - 0 views

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    Interesting guide to picking an interactive storytelling tool that might be an interesting model for some of our stuff in OLE and beyond.
William

MIT to offer free online courses in game design, ed tech - 0 views

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    USA Today, "The place where the video game was invented more than 50 years ago now wants to teach teachers, entrepreneurs and students how to design games for learning - and it is hoping that the end result will be a new kind of tech tool for the classroom." The VCU ALT Lab now has an area for the exploration of games as a means of learning. The MIT online courses might be a good springboard for conversation and experiments in the ALTLab.
sanamuah

A Videogame That Teaches You to Write Poetry, Even if It Intimidates You | WIRED - 2 views

  • Elegy lets players write prose and poetry as they explore distant planets and dead civilizations. The player faces 27 challenges in three worlds, each riffing on a specific British Romance-era poem: “Ozymandias” by Percy Bysshe Shelley, “When I Have Fears That I May Cease to Be” by John Keats, and “Darkness” by Lord Byron. The different challenges find the player in various roles: an emperor rallying his troops before a doomed battle, for example, or a schoolgirl evacuating a city being bombed. Players travel through beautifully designed backgrounds, while on-screen text narrates the story. But much of the text is left blank—that’s when players tap their inner Wordsworths, finishing the tale with their own imaginations.
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    I very much wish to try this.
Yin Wah Kreher

Plotagon - Write a story, make an animated video | Plotagon - 0 views

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    Plotagon is slick, easier to use than Xtranormal.
William

Behind The Scenes, Storyful Exposes Viral Hoaxes For News Outlets : All Tech Considered... - 0 views

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    How news agencies embrace social media and leverage "eyes and ears on the ground" to find and verify information, to craft the narrative and share news. How might we use such tactics in education?
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