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William

MIT to offer free online courses in game design, ed tech - 0 views

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    USA Today, "The place where the video game was invented more than 50 years ago now wants to teach teachers, entrepreneurs and students how to design games for learning - and it is hoping that the end result will be a new kind of tech tool for the classroom." The VCU ALT Lab now has an area for the exploration of games as a means of learning. The MIT online courses might be a good springboard for conversation and experiments in the ALTLab.
Jonathan Becker

Alternate Reality Gaming Spices Up Professional Development -- Campus Technology - 0 views

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    "But this was his first use of an ARLE for professional development. "In gaming, you fail 80 percent of the time, and you enjoy the experience and come back for more," he said. "This lets you put students in situations where they fail, and learn from their failure, safely. At the same time, the authenticity of the learning experience is off the charts.""
sanamuah

Three Awesome Educational Games Hiding in Plain Sight | MindShift - 0 views

  • Never Alone There’s little debate that games have not represented indigenous cultures well. As a result, it’s been best for students to learn about topics like Native America via traditional means. Never Alone, however, sets a precedent for respectful representation of indigenous people. It was co-developed with native Alaskans, and it illuminates Inupiat stories, themes and values, weaving into play important concepts like interconnectedness and valuable skills like cooperation. Best of all, it features documentary-style videos of the Inupiat people who provide first person context for the conceptual and cultural learning embedded in the game.
William

From Gamification to Touch Interfaces: Designing for 21st Century Learners - 0 views

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    Educause Review, Oct. 13,2014 - discussion of gaming in education. Controversy, benefits, real-world examples, imagining CONNECTIONS, etc.
Tom Woodward

GalaxyKate - 0 views

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    "My research focuses on the development of AI tools to augment user creativity, especially in casual or playful audiences. I specialize in designing and implementing systems that assist users in quickly moving through the possibility space of a creative problem, a genre I call Casual Creators. These systems which have included a design tool for 3D printable necklaces, music visualizations animations, laser-cut robots, and gameplay for a game to crowdsource network security."
Tom Woodward

BTO Symposium Overview - 0 views

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    "Biology was once largely a descriptive science, largely limited to agriculture and medicine. This is no longer true. Biology is Technology. From programmable microbes to human-machine symbiosis, biological technologies are expanding our definition of technology and redefining how we interact with and use biology. We now have the opportunity for a radically new approach to developing game-changing applications and solutions to intractable problems. "
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