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William

MIT to offer free online courses in game design, ed tech - 0 views

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    USA Today, "The place where the video game was invented more than 50 years ago now wants to teach teachers, entrepreneurs and students how to design games for learning - and it is hoping that the end result will be a new kind of tech tool for the classroom." The VCU ALT Lab now has an area for the exploration of games as a means of learning. The MIT online courses might be a good springboard for conversation and experiments in the ALTLab.
Jonathan Becker

Computers Are Learning How To Treat Illnesses By Playing Poker And Atari | FiveThirtyEight - 0 views

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    ""We're not doing research into games. I'm not here doing work that will allow humans to play better checkers," said Schaeffer. "We're interested in finding ways to make computers perform tasks that you normally think humans should be doing." Games are just the test bed."
William

From Gamification to Touch Interfaces: Designing for 21st Century Learners - 0 views

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    Educause Review, Oct. 13,2014 - discussion of gaming in education. Controversy, benefits, real-world examples, imagining CONNECTIONS, etc.
Yin Wah Kreher

Can Students Have Too Much Tech? - NYTimes.com - 3 views

  • “Students who gain access to a home computer between the 5th and 8th grades tend to witness a persistent decline in reading and math scores,” the economists wrote, adding that license to surf the Internet was also linked to lower grades in younger children.In fact, the students’ academic scores dropped and remained depressed for as long as the researchers kept tabs on them. What’s worse, the weaker students (boys, African-Americans) were more adversely affected than the rest. When their computers arrived, their reading scores fell off a cliff.
  • We don’t know why this is, but we can speculate. With no adults to supervise them, many kids used their networked devices not for schoolwork, but to play games, troll social media and download entertainment. (And why not? Given their druthers, most adults would do the same.)
  • Babies born to low-income parents spend at least 40 percent of their waking hours in front of a screen — more than twice the time spent by middle-class babies. They also get far less cuddling and bantering over family meals than do more privileged children. The give-and-take of these interactions is what predicts robust vocabularies and school success. Apps and videos don’t.
  • ...4 more annotations...
  • One Laptop Per Child
  • But the program didn’t live up to the ballyhoo.
  • it is worth the investment only when it’s perfectly suited to the task, in science simulations, for example, or to teach students with learning disabilities.
  • technology can work only when it is deployed as a tool by a terrific, highly trained teacher.
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    link to ECAR findings
sanamuah

Playing With My Son - The Message - Medium - 2 views

  • My original plan was to raise him thinking he was living in a computer simulation, but sadly, my wife vetoed it. And any other potentially harmful, but funny, life-altering scenarios.
  • What happens when a 21st-century kid plays through video game history in chronological order?
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