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Yin Wah Kreher

A quest for a different learning model: Playing games in school | The Hechinger Report - 0 views

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    "While technology is still at the core of the model, the kernel in the center of that core is games and "game-like" learning. In the process of finding its feet, Quest ditched the "school for digital kids" tagline and replaced it with "Challenging students to invent their future." A "challenge," in fact, is a key component of any game, one of many game terms that all Quest students master. Game-related activity - such as creating an overarching narrative for a unit of study, inventing a board or other "analog" game or performing a dramatic role-play exercise - is the container for all curricular content, from algebra and sex education to memoir writing and conflict resolution. "
William

MIT to offer free online courses in game design, ed tech - 0 views

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    USA Today, "The place where the video game was invented more than 50 years ago now wants to teach teachers, entrepreneurs and students how to design games for learning - and it is hoping that the end result will be a new kind of tech tool for the classroom." The VCU ALT Lab now has an area for the exploration of games as a means of learning. The MIT online courses might be a good springboard for conversation and experiments in the ALTLab.
sanamuah

Three Awesome Educational Games Hiding in Plain Sight | MindShift - 0 views

  • Never Alone There’s little debate that games have not represented indigenous cultures well. As a result, it’s been best for students to learn about topics like Native America via traditional means. Never Alone, however, sets a precedent for respectful representation of indigenous people. It was co-developed with native Alaskans, and it illuminates Inupiat stories, themes and values, weaving into play important concepts like interconnectedness and valuable skills like cooperation. Best of all, it features documentary-style videos of the Inupiat people who provide first person context for the conceptual and cultural learning embedded in the game.
William

From Gamification to Touch Interfaces: Designing for 21st Century Learners - 0 views

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    Educause Review, Oct. 13,2014 - discussion of gaming in education. Controversy, benefits, real-world examples, imagining CONNECTIONS, etc.
Enoch Hale

The Games Art Historians Play: Online Game-based Learning in Art History and Museum Con... - 0 views

  • I recently posted a query on the CAAH listserv (Consortium of Art and Architectural Historians)
Yin Wah Kreher

Three Awesome Games That Help Kids Make Games | MindShift - 1 views

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    Game making can be one of the best ways to get students thinking creatively while cultivating useful technical literacies, and there's a ton of absorbing tools that students won't tire of over the long break. Here are three options to choose from depending on the type of technology students have at home.
Tom Woodward

Want to Make Your Course 'Gameful'? A Michigan Professor's Tool Could Help - Wired Camp... - 0 views

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    It's a bit insane to me this was a conversation but it's one that ought to happen much more. Are we practicing what we preach? "One of my undergrads came up to me and said, 'You know, Professor, your ideas about games as models for learning environments are really interesting, but I'm curious, why don't you teach your class following those ideas?'" Mr. Fishman says. "And I thought, Well, that's a really excellent question."
Jonathan Becker

Reacting to the Past - 0 views

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    "Reacting to the Past (RTTP) consists of elaborate games, set in the past, in which students are assigned roles informed by classic texts in the history of ideas. Class sessions are run entirely by students; instructors advise and guide students and grade their oral and written work. It seeks to draw students into the past, promote engagement with big ideas, and improve intellectual and academic skills. Reacting to the Past was honored with the 2004 Theodore Hesburgh Award (TIAA-CREF) for outstanding innovation in higher education. "
Tom Woodward

Confessions of an Aca-Fan: The Official Weblog of Henry Jenkins - 1 views

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    Participatory culture guy who Jon referenced.
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