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Yin Wah Kreher

iTunes - Books - The Stack Model Method (Grades 3-4) by Kow Cheong, Yan - 1 views

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    My friend wrote these ebooks for K12 learners. If you are interested in reviewing them, let me know. The Stack Model Method-An Intuitive and Creative Approach to Solving Word Problems (Grades 3-4) is the first title of a two-book series in Singapore math publishing, which comprehensively reveals the beauty and power of the stack model method as an intuitive and creative problem-solving strategy in solving non-routine questions and challenging word problems. Like the Singapore's bar model method, the stack model method allows word problems that were traditionally read in higher grades to be set in lower grades. The stack model method empowers younger readers with the higher-order thinking skills needed to solve word problems much earlier than they would normally acquire in school.
Jonathan Becker

Science through Technologically Enhanced Play - 0 views

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    "The Science through Technology Enhanced Play project (STEP) engages 6-8 year old students in a series of playful inquiry activities situated within a Augmented Reality environment. Tested at two schools and across two very different science topics-states of matter and the complex system of honey bee pollination-we have pioneered a new way for young students to engage in scientific inquiry and modeling in developmentally appropriate ways that breaks the mold of one-student-one computer. The big idea of STEP is to engage young children in an activity they are experts at, socio-dramatic play, in such a way that play becomes a form of scientific modeling and collective inquiry."
Yin Wah Kreher

A quest for a different learning model: Playing games in school | The Hechinger Report - 0 views

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    "While technology is still at the core of the model, the kernel in the center of that core is games and "game-like" learning. In the process of finding its feet, Quest ditched the "school for digital kids" tagline and replaced it with "Challenging students to invent their future." A "challenge," in fact, is a key component of any game, one of many game terms that all Quest students master. Game-related activity - such as creating an overarching narrative for a unit of study, inventing a board or other "analog" game or performing a dramatic role-play exercise - is the container for all curricular content, from algebra and sex education to memoir writing and conflict resolution. "
Yin Wah Kreher

Taking The Social Model of Disability Online by El Gibbs | Model View Culture - 0 views

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    But it is still a fringe idea, and the advocacy groups calling for digital standards are under-resourced and tiny. Both in the US and Australia, advocates for digital inclusion are dwarfed by the size of online media companies - lacking the power of lobbyists, they often struggle to be heard.
Tom Woodward

Astronomers print 3D models of colliding solar winds - Boing Boing - 0 views

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    "The weird stellar winds of Eta Carinae are hard to visualize -- so astronomers used a Makerbot to create 3D models that they could hold in their hands. "
Jeff Nugent

DS106: Enabling Open, Public, Participatory Learning | Connected Learning - 0 views

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    "Digital Storytelling 106--better known as "ds106"--sprouted in 2010 as a computer science class on digital storytelling at University of Mary Washington in Fredericksburg, Virginia. Founded by Jim Groom, educational technology consultant Alan Levine, and instructional technologists Martha Burtis & Tom Woodward, ds106 has evolved into a model for all instructors and students who aspire to experience, explore, and extend connected learning."
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    ds106 as gold standard for open...amazing...
Tom Woodward

The Online Photographer: Oops! And, Hmbl. Ed. Needs Advice - 0 views

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    Modeling a number of things in this post that would have strong parallels in faculty/student blogging.
Tom Woodward

Want to Make Your Course 'Gameful'? A Michigan Professor's Tool Could Help - Wired Camp... - 0 views

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    It's a bit insane to me this was a conversation but it's one that ought to happen much more. Are we practicing what we preach? "One of my undergrads came up to me and said, 'You know, Professor, your ideas about games as models for learning environments are really interesting, but I'm curious, why don't you teach your class following those ideas?'" Mr. Fishman says. "And I thought, Well, that's a really excellent question."
sanamuah

Parable of the Polygons - a playable post on the shape of society - 1 views

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    I'm continually blown away by these kinds of interactive visualizations. This one based on Schelling's segregation model is simply awesome.
Tom Woodward

Sortingh.at - 0 views

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    Interesting guide to picking an interactive storytelling tool that might be an interesting model for some of our stuff in OLE and beyond.
Tom Woodward

Five years, building a culture, and handing it off. - Laughing Meme - 0 views

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    I/we need to consider this with our team and education more broadly. "Theory 1: Nothing we "know" about software development should be assumed to be true. Most of our tools, our mental models, and our practices are remnants of an era (possibly fictional) where software was written by solo practitioners, but modern software is a team sport. Theory 2: Technology is the product of the culture that builds it. Great technology is the product of a great culture. Culture gives us the ability to act in a loosely coupled way; it allows us to pursue a diversity of tactics. Uncertainty is the mind-killer and culture creates certainty in the face of the yawning shapeless void of possible solutions that is software engineering. Culture is what you do, not what you say. It starts at the top. It affects everything. You have a choice about the culture you promote, not about the culture you have. Theory 3: Software development should be thought of as a cycle of continual learning and improvement rather a progression from start to finish, or a search for correctness. If you aren't shipping, you aren't learning. If it slows down shipping, it probably isn't worth it. Maturity is knowing when to make the trade off and when not to. I had some experience with this at Flickr, and I wanted to see how far you could scale it. My private bet was that we'd make it to 50 engineers before things broke down. Theory 4: You build a culture of learning by optimizing globally not locally. Your improvement, over time, as a team, with shared tools, practices and beliefs is more important than individual pockets of brilliance. And more satisfying. Theory 5: If you want to build for the long term, the only guarantee is change. Invest in your people and your ability to ask questions, not your current answers. Your current answers are wrong, or they will be soon. "
Joyce Kincannon

http://pdxscholar.library.pdx.edu/cgi/viewcontent.cgi?article=1759&context=open_access_... - 0 views

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    More recently, researchers have begun to adapt the model to better understand the how the connection between face-to-face and online learning might boost potential of hybrid formats to function as interactive communities of inquiry
Tom Woodward

Off the 3-D Printer, Practice Parts for the Surgeon - NYTimes.com - 0 views

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    "Before he operated on Violet, Dr. Meara wanted a more precise understanding of her bone structure than he could get from an image on a screen. So he asked his colleague Dr. Peter Weinstock to print him a three-dimensional model of Violet's skull, based on magnetic resonance imaging pictures."
Enoch Hale

Home · The Praxis Network - 0 views

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    "Praxis Network programs are allied but differently-inflected humanities education initiatives, mainly focused on graduate training, and all engaged in rethinking pedagogy and campus partnerships in relation to the digital. Among other elements, the initiatives emphasize new models of methodological training and collaborative research. Each program exists within a particular ecosystem of disciplinary expectations, institutional needs, available resources, leadership styles, and specific challenges."
Tom Woodward

The shadow knows… | Debs discourse - 0 views

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    " The mentors seemed to effortlessly navigate the onslaught of information and identify the most pertinent information and then tweet it or post it in a way that was intriguing to the reader.  I want to be able to do this!!! I think the ultimate thing the availability of all the information does is make one appreciate the importance of being a student of life and to never stop seeking ways to grow.  Therein lies the modeling and mentorship of the digital age professor!"
Tom Woodward

OLE self-assessment | Steve Ashby - 1 views

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    "I'd say the biggest observation I've come across in the last couple weeks, is that the online co-learning model breaks down the barriers of the traditional teacher/student relationship. Collaborating, sharing, and building ideas and understanding through open discuss instead bland lecture (here's the information, learn it, regurgitate it for a test). Creating the open platform to express ideas, and then expand upon them with easy reference to the information on the web (i.e., youtube videos, spotify, etc.). The responsibility then lies with each of us (student and teacher) to clearly express our meaning, intention, interpretation, and understanding of material, and back it up with an openness to build on criticism, and defend our viewpoint. And as we've discussed, they, the students, have full ownership of their work, so they may use it for future reference, when needed. In a way, it's like what Beethoven, Debussy, and punk rock have done with music. Each in their own right said, screw the "rules" I'm going to create the music I feel is necessary. The music inside me." h/t to Joyce
Joyce Kincannon

What MIT Is Learning About Online Courses and Working from Home - HBR - 2 views

  • We’ve found that in online meetings and online classrooms, you have to do a little bit more to get things started, but once people get started the interactions can be just as rich.
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    What we're seeing most recently, and what I'm very excited about, is going from that linear model to a much more non-linear idea. The digital learning experience is becoming really a collection of inter-related learning nuggets, that you might take very different paths through, depending who you are and what your needs are, and how you learn most effectively.
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    " [This approach] is really not trying to mimic what we would do in the physical world, but starting from an entirely digital form, and really being very thoughtful about what the learning outcomes are that we're trying to achieve, and how can the technology enable us to achieve those outcomes. There are many things that are very different about how you would design learning and work, if you really are doing it from a digital-first standpoint. In trying to do the latter, what are some of the principles you keep coming back to? "
dshockey

American Association of Colleges of Nursing 2014 Conference - 1 views

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    This is an abstract summary of conference presentations from the 2014 conference. Of particular interest is the Ph.D and DNP Operational Collaborative Model (P-DOC) to improve family centered care.
sanamuah

University Bans GitHub Homework (Then Changes Its Mind) | WIRED - 1 views

  • Recently, a computer science student at the University of Illinois did some class homework and posted the answers to GitHub, the code-sharing platform widely used by open-source software developers. And the university was peeved. Last week, using a DMCA takedown notice, the standard way to request removal of copyrighted material from the net, the university tried to force GitHub into vanishing the coursework from its service. After criticism from students, the school has rescinded the notice, but the incident goes a long way towards describing how the software world has changed in recent years. In short, the world’s developers are moving towards a model of open collaboration. And though that works well for them, it clashes with the way the world of programming traditionally operated—as embodied by the University of Illinois.
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