Skip to main content

Home/ ALT Lab/ Group items tagged design

Rss Feed Group items tagged

Robin Hurst

http://www.ispi.org/pdf/suggestedReading/Miller_Osinski.pdf - 0 views

  •  
    This is an old paper regarding needs assessment, but may be helpful if you are designing non-credit training programs
Joyce Kincannon

What MIT Is Learning About Online Courses and Working from Home - HBR - 2 views

  • We’ve found that in online meetings and online classrooms, you have to do a little bit more to get things started, but once people get started the interactions can be just as rich.
  •  
    What we're seeing most recently, and what I'm very excited about, is going from that linear model to a much more non-linear idea. The digital learning experience is becoming really a collection of inter-related learning nuggets, that you might take very different paths through, depending who you are and what your needs are, and how you learn most effectively.
  •  
    " [This approach] is really not trying to mimic what we would do in the physical world, but starting from an entirely digital form, and really being very thoughtful about what the learning outcomes are that we're trying to achieve, and how can the technology enable us to achieve those outcomes. There are many things that are very different about how you would design learning and work, if you really are doing it from a digital-first standpoint. In trying to do the latter, what are some of the principles you keep coming back to? "
William

MIT to offer free online courses in game design, ed tech - 0 views

  •  
    USA Today, "The place where the video game was invented more than 50 years ago now wants to teach teachers, entrepreneurs and students how to design games for learning - and it is hoping that the end result will be a new kind of tech tool for the classroom." The VCU ALT Lab now has an area for the exploration of games as a means of learning. The MIT online courses might be a good springboard for conversation and experiments in the ALTLab.
William

From Gamification to Touch Interfaces: Designing for 21st Century Learners - 0 views

  •  
    Educause Review, Oct. 13,2014 - discussion of gaming in education. Controversy, benefits, real-world examples, imagining CONNECTIONS, etc.
liscip

Ten Best Practices for Teaching Online - 1 views

  • Ten Best Practices for Teaching Online Quick Guide for New Online faculty J. V. Boettcher, Ph.D. Designing for Learning 2006 - 2013
  •  
    "Traditional courses have long focused on tools and techniques for the presentation of content. Traditional concerns from faculty focused on covering the material, getting through the book and meeting expectations so that faculty in other courses won't muse and wonder,  "Didn't you learn these concepts from faculty X?"   And "Didn't you study the work and contributions of  ____ (Fill in your favorite who)"  A major drawback with designing for content as a priority is that it focuses attention on what the faculty member is doing, thinking and talking about and not on the interaction and engagement of students with the core concepts and skills of a course. The new focus on learners encourages a focus on learners as a priority. The new focus on the learner is to develop a habit of asking, what is going on inside the learner's head? How much of the content is being integrated into their knowledge base? How much of the content and the tools can he/she actually use? What are students thinking and how did they arrive at their respective positions? Additionally, we are seeing a shift to looking at the student no only as an individual, but as an individual within the learning community. Other questions that we are now considering include: How is the learner supporting the community of learners and contributing to the overall growth of the group? "
anonymous

Digital Education & Innovation | The University of Michigan has a long history of innov... - 1 views

  •  
    Site has its problems but the simple frame is interesting: imagine, design, create, deliver, evaluate.
  •  
    I like the concept- maybe inspiration, creation, evaluation.
Yin Wah Kreher

Understanding by Design 101 | Pedagogy Corner - 1 views

  •  
    FI staff Christopher J started a blog as he completes UBD online course. Plan to follow his thoughts on this as I'm a fan of UBD and TFU etc.
  •  
    Christopher J's blog on UBD and reflections on teaching
Yin Wah Kreher

Breaking BAD to bridge the reality/rhetoric chasm | The Weblog of (a) David Jones - 1 views

  •  
    Using a design-based research approach, this paper develops an alternate theoretical framework (the BAD framework) for institutional e-learning and uses that framework to analyse the development, evolution, and very different applications of the Moodle Activity Viewer (MAV) at two separate universities. Based on this experience it is argued that the reality/rhetoric chasm is more likely to be bridged by interweaving the BAD framework into existing practice.
sanamuah

MediumSounds Mashes Up Medium And SoundCloud To Feature Audio On Your Post | TechCrunch - 0 views

  •  
    "Medium does a lot of things well. Its easy-to-use interface for composing blog posts creates a clean, distraction-free environment for the reader. But one thing it doesn't do well is audio. Music, radio shows, and podcasts aren't a featured part of the product. London-based developer Roman Mittermayr put together MediumSounds so he could mash together what he liked about the Medium design with the musical content he posts to SoundCloud. His creation adds a missing element to what Medium offers - a way for sound to be a main feature, not just an embedded part of the post."
Tom Woodward

At Cambridge's New "Le Laboratoire," Art + Science = Innovation - 0 views

  •  
    ""This is a musical experience, a meditational concentration experience," says Tod Machover, composer and inventor at the MIT Media Lab. He created Vocal Vibrations with architect and designer Neri Oxman and with the help of Al Grodzinsky, a bioengineer at MIT and an expert in biological tissue. "
Tom Woodward

That Study Never Happened | ThinkThankThunk - 1 views

  •  
    "If we've let the fickleness of history and public policy describe the bizarre set of standards (looking at you, Math) and therefore the metrics that we'll measure all students against, you'll end up with a system designed for those metrics. Instead, if you define your own measures, and actually study longitudinally their validity, we'll end up in a place where perhaps we'll value the emotional-intelligence development of a teenager above their ability to comply with outdated curricula. Maybe we'll come to value the nuance of entrepreneurial thought opposed to attempting to cram a line of reasoning they stole wholesale from Reddit into five paragraphs 20 minutes before the paper is due. "
Tom Woodward

(Re)defining multimedia journalism - Medium - 3 views

  •  
    The entire article provides an interesting way to look at course design as well as ALT Lab website construction. "Grab the audience's attention visually. An enjoyable story offers a hook, a call to action, immediately, as soon as you open it."
Tom Woodward

3D Printers Create Fancy Future Crackers That Sprout Into A Mini Salad - 0 views

  •  
    "Food Designer Chloé Rutzerveld believes 3D printing will revolutionize the food industry, and she is getting the ball rolling by developing a 3D printed cracker that consists of living organisms such as seeds, spores, and yeast. In three to four days, the seeds and spores sprout into a miniature salad that is said to be completely natural and healthy, demonstrating the potential the technology has to "make the [food] production chain very short," with less transportation and land requirements. "
William

Field Notes for 21st Century Literacies | HASTAC - 1 views

  •  
    "Field Notes for 21st Century Literacies: A Guide to New Theories, Methods, and Practices for Open Peer Teaching and Learning is intended to assist anyone embarking on open teaching. It offers foundational methods, examples, and explanatory theories for how to set up the practices of a class, how to determine guiding principles, how to theorize what you are doing in the classroom, how to design the class, how to include multimedia elements and approaches such as games, and how to ensure that you have designed a class for inclusion, not exclusion. Finally, the openness of the learning should continue even after the book is published/goes public, and the chapters in the "Invitations" section offer advice on how to extend your open practices to the world beyond the classroom. This is by no means the only way to set up peer-to-peer teaching, but it is an account of the way we have done it, with as much detail as possible to encourage others to try, in whatever way suits their community and purposes."
Yin Wah Kreher

Take A Look Inside The Infographic Mega-Tome, "Knowledge Is Beautiful" | The Creators P... - 0 views

  • “I start with the idea, and usually a question. Something that typically stupefies me, bewilders me, or frustrates me,” McCandless tells The Creators Project in an interview. “And then the question becomes a concept, and the concept becomes a graphic.”
  • A great and effective data visualization begins with an accurate and well-structured data set, a compelling story and an intention or a goal for getting the information across, explains McCandless. The visual structure comes into play only at the end of the research stage, following the pages and pages of spreadsheets a reader never gets to see. “This work is about 80% research and 20% design,” he explains.
  • He felt he could relate.
  • ...2 more annotations...
  • “A lot of people just visualize complex data,” says McCandless. “They’ll take the data without wrapping it in a story, filtering it in any way, humanizing it, or focusing on what’s interesting. Without doing that, you just translate the complexity into visual form.” A complex visualization is counterintuitive, he adds, because its purpose is to clarify and distill data. The strength of an idea is what carries it through each precise stage of the creation process, from data gathering through structuring and designing.
  • With visual language, McCandless can cut through the noise in information overload, uncover the insights locked within data, and decode the self-referential language that pervades knowledge.
  •  
    dataviz project for ECAR stats
Enoch Hale

Eben Bayer: Are mushrooms the new plastic? | Talk Video | TED.com - 0 views

  •  
    "Product designer Eben Bayer reveals his recipe for a new, fungus-based packaging material that protects fragile stuff like furniture, plasma screens - and the environment."
Jonathan Becker

Educational design and networked learning: Patterns, pattern languages and design practice - 2 views

  •  
    Some say Connected Learning, some say Networked Learning... This is an important primer on the topic, from back in 2005
Tom Woodward

Social Computing | MIT Media Lab - 1 views

  •  
    "We build software that shapes our cities. More specifically, (1) we create micro-institutions in physical space, (2) we design social processes that allow others to replicate and evolve those micro-institutions, and (3) we write software that enables those social processes. We use this process to create more robust, decentralized, human-scale systems in our cities. We are particularly focused on reinventing our current systems for learning, agriculture, and transportation."
Tom Woodward

A Guide To Building Happy, Healthy, And Creative Teams. - Medium - 2 views

  •  
    Worth thinking about for our own space (digitally and otherwise). "It is important when you walk into any studio that you feel as much as see what is being built - the studio should crackle with creative energy. Specifically, I believe you can determine the health of any design studio simply by looking at its walls."
« First ‹ Previous 41 - 60 of 109 Next › Last »
Showing 20 items per page