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Yin Wah Kreher

A quest for a different learning model: Playing games in school | The Hechinger Report - 0 views

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    "While technology is still at the core of the model, the kernel in the center of that core is games and "game-like" learning. In the process of finding its feet, Quest ditched the "school for digital kids" tagline and replaced it with "Challenging students to invent their future." A "challenge," in fact, is a key component of any game, one of many game terms that all Quest students master. Game-related activity - such as creating an overarching narrative for a unit of study, inventing a board or other "analog" game or performing a dramatic role-play exercise - is the container for all curricular content, from algebra and sex education to memoir writing and conflict resolution. "
William

MIT to offer free online courses in game design, ed tech - 0 views

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    USA Today, "The place where the video game was invented more than 50 years ago now wants to teach teachers, entrepreneurs and students how to design games for learning - and it is hoping that the end result will be a new kind of tech tool for the classroom." The VCU ALT Lab now has an area for the exploration of games as a means of learning. The MIT online courses might be a good springboard for conversation and experiments in the ALTLab.
Tom Woodward

Two Games That Undermine The Concept of Games :: Games :: Features :: Paste - 1 views

  • In my first play-through of Stanley, I gave the game the benefit of the doubt and did absolutely everything it told me to do; the game’s voiced-over narration explains which path to take, and I did what I was told. The result is a boring, cliché videogame narrative that takes only a few minutes to complete: the protagonist, Stanley, has been mind-controlled by a mysterious machine, and when he discovers this, he turns the machine off and escapes to the real world. The game ends with Stanley outside, finally “free” of having been told what to do … the irony being that I, the player, have done exactly what I was told to do by the narrator in order to achieve this result.
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    "The way to "beat" this set of endless staircases is to turn around. Turning around will not take you back down the hallway that you used to get to the stairs; it will take you to a new room entirely. In most videogame-and in, y'know, actual rooms in real life-turning around will take you back to the place you just were. In Antichamber, going backwards often results in discovering a totally new area. "
Jonathan Becker

This War Photographer Embedded Himself in a Video Game - LightBox - 0 views

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    Really interesting exploration of how video games can be used to teach... photography and journalism.
sanamuah

How a Tweet Turned Into the Best New Multiplayer Game in Years | WIRED - 1 views

  • One of the weirdest, coolest, most hyped multiplayer games in years is here, and it started with a tweet: “Contemplating building a game entirely with friends on twitter/fb. Totally open and ‘Mad Lib’ style. Could be fun or totally awful.” The tweet, posted by Mike Mika a little more than a year ago, was followed by another. It showed a crude red box among white and gray platforms. “Where to go with this?” it read. “I’ve started a new project, it draws a red box. Thinking platformer. #helpmedev.”
Yin Wah Kreher

Three Awesome Games That Help Kids Make Games | MindShift - 1 views

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    Game making can be one of the best ways to get students thinking creatively while cultivating useful technical literacies, and there's a ton of absorbing tools that students won't tire of over the long break. Here are three options to choose from depending on the type of technology students have at home.
sanamuah

Three Awesome Educational Games Hiding in Plain Sight | MindShift - 0 views

  • Never Alone There’s little debate that games have not represented indigenous cultures well. As a result, it’s been best for students to learn about topics like Native America via traditional means. Never Alone, however, sets a precedent for respectful representation of indigenous people. It was co-developed with native Alaskans, and it illuminates Inupiat stories, themes and values, weaving into play important concepts like interconnectedness and valuable skills like cooperation. Best of all, it features documentary-style videos of the Inupiat people who provide first person context for the conceptual and cultural learning embedded in the game.
Tom Woodward

Want to Make Your Course 'Gameful'? A Michigan Professor's Tool Could Help - Wired Camp... - 0 views

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    It's a bit insane to me this was a conversation but it's one that ought to happen much more. Are we practicing what we preach? "One of my undergrads came up to me and said, 'You know, Professor, your ideas about games as models for learning environments are really interesting, but I'm curious, why don't you teach your class following those ideas?'" Mr. Fishman says. "And I thought, Well, that's a really excellent question."
William

From Gamification to Touch Interfaces: Designing for 21st Century Learners - 0 views

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    Educause Review, Oct. 13,2014 - discussion of gaming in education. Controversy, benefits, real-world examples, imagining CONNECTIONS, etc.
Enoch Hale

The Games Art Historians Play: Online Game-based Learning in Art History and Museum Con... - 0 views

  • I recently posted a query on the CAAH listserv (Consortium of Art and Architectural Historians)
Tom Woodward

Cognitive Benefits of Playing Video Games | Psychology Today - 1 views

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    Maybe something to work into the Spaces site . . .
Jonathan Becker

Alternate Reality Gaming Spices Up Professional Development -- Campus Technology - 0 views

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    "But this was his first use of an ARLE for professional development. "In gaming, you fail 80 percent of the time, and you enjoy the experience and come back for more," he said. "This lets you put students in situations where they fail, and learn from their failure, safely. At the same time, the authenticity of the learning experience is off the charts.""
Jonathan Becker

Computers Are Learning How To Treat Illnesses By Playing Poker And Atari | FiveThirtyEight - 0 views

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    ""We're not doing research into games. I'm not here doing work that will allow humans to play better checkers," said Schaeffer. "We're interested in finding ways to make computers perform tasks that you normally think humans should be doing." Games are just the test bed."
Jonathan Becker

Mathematicians mapped out every "Game of Thrones" relationship to find the main charact... - 0 views

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    Nice application of network analysis to literary/film studies.
sanamuah

Video games can be good for you, new research says - Chicago Tribune - 0 views

  • When a new generation of scholars more familiar with the technology comes along, different results often appear — and that's what is happening with gaming, he said.
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