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Tom Woodward

Virtual Reality: A Nature Loving Programmer's Point of View | Anonymous Octopus's Virtu... - 0 views

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    Nice student blog post on virtual reality, meditation, and nature.
anonymous

Virtual Reality : NPR Extra : NPR - 0 views

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    Interesting, nuanced take on "virtual reality" and journalism.
sanamuah

Virtual Reality For Everyone | EdTech Magazine - 0 views

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    "Today's students are more tech-savvy than students of just a few years ago, White notes. They grow up using tablets and not only are prepared to use VR but also are already able to think in 3D, White says. "Educational opportunities will literally only be limited by our own imaginations." "
Yin Wah Kreher

Breaking BAD to bridge the reality/rhetoric chasm | The Weblog of (a) David Jones - 1 views

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    Using a design-based research approach, this paper develops an alternate theoretical framework (the BAD framework) for institutional e-learning and uses that framework to analyse the development, evolution, and very different applications of the Moodle Activity Viewer (MAV) at two separate universities. Based on this experience it is argued that the reality/rhetoric chasm is more likely to be bridged by interweaving the BAD framework into existing practice.
Jonathan Becker

Alternate Reality Gaming Spices Up Professional Development -- Campus Technology - 0 views

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    "But this was his first use of an ARLE for professional development. "In gaming, you fail 80 percent of the time, and you enjoy the experience and come back for more," he said. "This lets you put students in situations where they fail, and learn from their failure, safely. At the same time, the authenticity of the learning experience is off the charts.""
sanamuah

http://www.realityeditor.org/ - 0 views

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    "The Reality Editor is a new kind of tool for empowering you to connect and manipulate the functionality of physical objects. Just point the camera of your smartphone at an object and its invisible capabilities will become visible for you to edit. Drag a virtual line from one object to another and create a new relationship between these objects. With this simplicity, you are able to master the entire scope of connected objects."
Jonathan Becker

Science through Technologically Enhanced Play - 0 views

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    "The Science through Technology Enhanced Play project (STEP) engages 6-8 year old students in a series of playful inquiry activities situated within a Augmented Reality environment. Tested at two schools and across two very different science topics-states of matter and the complex system of honey bee pollination-we have pioneered a new way for young students to engage in scientific inquiry and modeling in developmentally appropriate ways that breaks the mold of one-student-one computer. The big idea of STEP is to engage young children in an activity they are experts at, socio-dramatic play, in such a way that play becomes a form of scientific modeling and collective inquiry."
Joyce Kincannon

18 Apps Every Creative And Artist Type Should Download Right Now - 2 views

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    "Mobile devices like iPads and Androids have transformed the way we experience boredom. No longer is a wayward commuter forced to play Snake or Tetris, occupying themselves in a hardly satisfying, and utterly pixelated virtual reality. The tablet or smart phone-wielding travelers can now immerse themselves in an entire library of art and culture-related distractions, finding solace in everything from a Vincent van Gogh game to a digital version of the Louvre."
Yin Wah Kreher

Cross-Training for the Brain | Vitae - 1 views

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    "What we have traditionally referred to as the "core curriculum" in reality is nothing less than cross-training for the brain."
Tom Woodward

Connected Learning: An Agenda for Social Change - 1 views

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    "This week, the Connected Learning Research Network, a research group that I chair, released a report (PDF) that outlines how connected learning environments are designed and how they can benefit youth in networked society, especially the underprivileged and vulnerable. The report calls for several core changes in education, including: * Close the gap between the no-frills learning that too often happens in-school and the interactive, hands-on learning that usually takes place out of school; * Take advantage of the Internet's ability to help youth develop knowledge, expertise, skills and important new literacies; * Use the benefits of digital technology and social networking to combat the increasing reality of the haves and have-nots in education. "
Tom Woodward

What Makes Software Good? - Medium - 0 views

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    ""Indifference towards people and the reality in which they live is actually the one and only cardinal sin in design." This implies, for one, that good documentation does not excuse bad design. You can ask people to RTFM, but it is folly to assume they have read everything and memorized every detail. The clarity of examples, and the software's decipherability and debuggability in the real world, are likely far more important. Form must communicate function."
Tom Woodward

The Paper Town Academy: John Green at TEDxIndianapolis - 1 views

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    Imagining learning as cartography.
Tom Woodward

brief book reviews: Unflattening - Text Patterns - The New Atlantis - 0 views

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    "In Unflattening, Nick Sousanis writes that we need to "discover new ways of seeing, to open spaces for possibilities. It is about finding different perspectives." Stereoscopic vision reveals "that a single, 'true' perspective is false." "
Enoch Hale

New effort aims to standardize faculty-driven review of student work | InsideHigherEd - 0 views

  • Campbell also said that the project will be much more significant if it ultimately shows whether students' skills improve over time. "If you don't have some kind of comparison of change, showing what they could do when they came in and when they left," she said, "it may do exactly what the rankings do: reinforce the reality that great students produce great work, and great institutions have great students."
  • Arum said the AAC&U/SHEEO approach has the potential to be one of "multiple indicators" that higher education institutions and policy makers eventually embrace to understand student learning. "No one measure is going to be sufficient to capture student learning performance outcomes," he said. "Responsible parties know there's a place for multiple measures, multiple approaches." Campbell, of Teachers College, agrees that "because [student learning] is such a complicated issue, any one method is going to have complications and potential limitations"
  • The Results The faculty participants scored the thousands of samples of work (which all came from students who had completed at least 75 percent of their course work) in three key learning outcome areas: critical thinking, written communication and quantitative literacy. Like several other recent studies of student learning, including Academically Adrift, the results are not particularly heartening. A few examples: Fewer than a third of student assignments from four-year institutions earned a score of three or four on the four-point rubric for the critical thinking skill of "using evidence to investigate a point of view or reach a conclusion." Nearly four in 10 work samples from four-year colleges scored a zero or one on how well students "analyzed the influence of context and assumptions" to draw conclusions. While nearly half of student work from two-year colleges earned a three or four on "content development" in written communication, only about a third scored that high on their use of sources and evidence. Fewer than half of the work from four-year colleges and a third of student work from two-year colleges scored a three or four on making judgments and drawing "appropriate conclusions based on quantitative analysis of data."
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  • After her training in using the VALUE rubrics, Mullaney gathered nine faculty members on her campus to be the core of the two-year college's project group. They were previously unfamiliar with the rubrics, she says, but together they "went through them with a fine-toothed comb" and agreed "that these rubrics do represent an accurate way to assess these skills." The professors brought in their own (and their colleagues') assignments to see how well (or poorly) they aligned with the rubrics, Mullaney said. "Sometimes their assignments were missing things, but they could easily add them in and make them better." The last step of the process at the institutional level, she said, was gathering a representative sample of student work, so that it came from all of CCRI's four campuses and 18 different disciplines, and mirrored the gender, racial and ethnic demographics and age of the community college's student body. Similar efforts went on at the other 60-odd campuses.
  • "I might have thought so before, but through this process our faculty has really connected with the idea that this is about student learning," she said. "When they see areas of weakness, I think they'll say, 'Wow, OK, how can we address this? What kinds of teaching strategies can we use?'"
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    Assessment: What are students really learning?
Tom Woodward

Brainstorming Does Not Work - Galleys - Medium - 0 views

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    No citation but worth looking at . . . "Claims about the success of brainstorming rest on easily tested assumptions. One assumption is that groups produce more ideas than individuals. Researchers in Minnesota tested this with scientists and advertising executives from the 3M Company. Half the subjects worked in groups of four. The other half worked alone, and then their results were randomly combined as if they had worked in a group, with duplicate ideas counted only once. In every case, four people working individually generated between 30 to 40 percent more ideas than four people working in a group. Their results were of a higher quality, too: independent judges assessed the work and found that the individuals produced better ideas than the groups. "
sanamuah

Clever App Reveals a Snapshot of Your Location-In the Past | WIRED - 0 views

  • The app aims to bring glimpses of history to your smartphone screen, using images tied to wherever you happen to be. Users receive notifications when they’re near a “pivot” point; raising the phone brings up an image of that place as it appeared from that vantage point decades ago.
Tom Woodward

The Echo Chamber - 0 views

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    "how do folks continue to ignore facts? How have people's viewpoints become so insular and isolated that any contradictory information never even penetrates the bubble? How did we get to a point where dialogue is impossible? And I'm not just referring to this presidential race, but to many other areas of discussion as well. Am I imagining this or has the echo chamber, where one only hears what one agrees with, expanded in scope and at the same time had the effect of increasing that anger and the inability to have a dialogue?"
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