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Tom Woodward

Intoxicating machines - O'Reilly Radar - 2 views

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    ""Mr. Frankel, who started this program, began to suffer from the computer disease that anybody who works with computers now knows about," [Richard] Feynman later explained. "The trouble with computers is you play with them." - George Dyson, describing the beginning of the Manhattan Project's computing effort in Turing's Cathedral. "
sanamuah

The Full-Circle Definition of 'Computer' - The Atlantic - 0 views

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    ""That's our goal: To make a computer much more like a human being, in the sense that it integrates data and can make decisions," Littlewood told me. "So the future definition of computer may be like the original. It may be like a person after all.""
Jonathan Becker

Computers Are Learning How To Treat Illnesses By Playing Poker And Atari | FiveThirtyEight - 0 views

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    ""We're not doing research into games. I'm not here doing work that will allow humans to play better checkers," said Schaeffer. "We're interested in finding ways to make computers perform tasks that you normally think humans should be doing." Games are just the test bed."
Tom Woodward

An Infantryman Learns To Code - Inside DigitalOcean - Medium - 2 views

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    I wonder how often this opportunity is there but the person isn't . . . seems like the very definition of computational thinking. "In the end, the tool was very crude but accomplished something very useful: It had a flow that ensured all the reports required by people on the ground, and above, were sent in a timely and orderly manner. Each step of that flow was almost entirely automated. Each button filled a template and put the text in the clipboard for copy-pasting in the chat. Events were timed automatically. Distances and time of travel were computed automatically. A dropdown menu facilitated entering common values. Big warning signs were visible when a time critical step was ongoing, or some important data was missing."
Tom Woodward

BJC - Beauty and Joy of Computing - 1 views

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    "Beauty and Joy of Computing" - inspiration for arts/comp sci VCU course that's being developed
Enoch Hale

CompThink | An Introduction to Computational Thinking for VCUarts Students - 1 views

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    Andrew Ilnicki teaching computational thinking in the incubator
sanamuah

How to Use GIFs to Teach Computers About Emotions | WIRED - 0 views

  • The goal was to harness crowdsourcing to map emotions, a task at which computers are very poorly equipped. Eventually, Hu and Rich hope, all that subjective data will make it easier to write programs that deal with emotional content.
sanamuah

The mother of all tech demos becomes an avant garde opera - 0 views

  • 1968 is when it all changed. On December 9 that year, Douglas Engelbart, a computer scientist at Stanford Research Center, made a 90-minute video presentation that revolutionized the world of computers. He didn't show up on stage at the Computer Conference in San Francisco, instead, he teleconferenced from his research lab 30 miles away -- an unprecedented feat at the time. Now almost half a century later, "the mother of all demos" is being resurrected as an avant garde opera called The Demo. Composers Mikel Rouse and Ben Neill re-imagine Engelbart's demo and the defining moments in his life that led up to it through a hybrid theater performance.
Jonathan Becker

Science through Technologically Enhanced Play - 0 views

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    "The Science through Technology Enhanced Play project (STEP) engages 6-8 year old students in a series of playful inquiry activities situated within a Augmented Reality environment. Tested at two schools and across two very different science topics-states of matter and the complex system of honey bee pollination-we have pioneered a new way for young students to engage in scientific inquiry and modeling in developmentally appropriate ways that breaks the mold of one-student-one computer. The big idea of STEP is to engage young children in an activity they are experts at, socio-dramatic play, in such a way that play becomes a form of scientific modeling and collective inquiry."
Jonathan Becker

Readiness - Online Education Initiative - 1 views

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    "Students, while they may be savvy smart-phone, tablet, and/or computer users, may not be prepared for the particular challenge of college level learning in the online environment. Colleges can easily include these resources in existing online courses and learning environments."
Jonathan Becker

Lost (and Found) in Translation: What Online Students Want | EDUCAUSE - 0 views

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    "What do students most want from an online class? Connections. They want to develop relationships with the instructor, classmates, and the material. They want online learning to translate seamlessly from their computer to the lecture hall. In other words, to make it feel "real, like you are in the classroom." That's what instructors want, too"
Tom Woodward

The botmaker who sees through the Internet - Ideas - The Boston Globe - 0 views

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    "Kazemi is part of a small but vibrant group of programmers who, in addition to making clever Web toys, have dedicated themselves to shining a spotlight on the algorithms and data streams that are nowadays humming all around us, and using them to mount a sharp social critique of how people use the Internet-and how the Internet uses them back. By imitating humans in ways both poignant and disorienting, Kazemi's bots focus our attention on the power and the limits of automated technology, as well as reminding us of our own tendency to speak and act in ways that are essentially robotic. While they're more conceptual art than activism, the bots Kazemi is creating are acts of provocation-ones that ask whether, as computers get better at thinking like us and shaping our behavior, they can also be rewired to spring us free. "
Jeff Nugent

DS106: Enabling Open, Public, Participatory Learning | Connected Learning - 0 views

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    "Digital Storytelling 106--better known as "ds106"--sprouted in 2010 as a computer science class on digital storytelling at University of Mary Washington in Fredericksburg, Virginia. Founded by Jim Groom, educational technology consultant Alan Levine, and instructional technologists Martha Burtis & Tom Woodward, ds106 has evolved into a model for all instructors and students who aspire to experience, explore, and extend connected learning."
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    ds106 as gold standard for open...amazing...
Jonathan Becker

Udacity's Sebastian Thrun, Godfather Of Free Online Education, Changes Course | Fast Co... - 1 views

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    ""We were initially torn between collaborating with universities and working outside the world of college," Thrun tells me. The San Jose State pilot offered the answer. "These were students from difficult neighborhoods, without good access to computers, and with all kinds of challenges in their lives," he says. "It's a group for which this medium is not a good fit.""
sanamuah

One million schoolchildren to be given BBC micro computer - Telegraph - 0 views

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    ""We happily give children paint brushes when they're young, with no experience - it should be exactly the same with technology. "The BBC micro:bit is all about young people learning to express themselves digitally, and it's their device to own."
sanamuah

Could Storytelling Be the Secret Sauce to STEM Education? | MindShift | KQED News - 1 views

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    ""When you can call a line of code a spell, then you are getting somewhere," Fruchter said. After all, isn't computer code basically modern magic?"
Jonathan Becker

Mapping America's Futures - 1 views

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    Really cool mapping tools. *THIS* is what computing + the Web affords by way of augmenting human intelligence.
Yin Wah Kreher

Can Students Have Too Much Tech? - NYTimes.com - 3 views

  • “Students who gain access to a home computer between the 5th and 8th grades tend to witness a persistent decline in reading and math scores,” the economists wrote, adding that license to surf the Internet was also linked to lower grades in younger children.In fact, the students’ academic scores dropped and remained depressed for as long as the researchers kept tabs on them. What’s worse, the weaker students (boys, African-Americans) were more adversely affected than the rest. When their computers arrived, their reading scores fell off a cliff.
  • We don’t know why this is, but we can speculate. With no adults to supervise them, many kids used their networked devices not for schoolwork, but to play games, troll social media and download entertainment. (And why not? Given their druthers, most adults would do the same.)
  • Babies born to low-income parents spend at least 40 percent of their waking hours in front of a screen — more than twice the time spent by middle-class babies. They also get far less cuddling and bantering over family meals than do more privileged children. The give-and-take of these interactions is what predicts robust vocabularies and school success. Apps and videos don’t.
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  • One Laptop Per Child
  • But the program didn’t live up to the ballyhoo.
  • it is worth the investment only when it’s perfectly suited to the task, in science simulations, for example, or to teach students with learning disabilities.
  • technology can work only when it is deployed as a tool by a terrific, highly trained teacher.
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    link to ECAR findings
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