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William

MIT to offer free online courses in game design, ed tech - 0 views

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    USA Today, "The place where the video game was invented more than 50 years ago now wants to teach teachers, entrepreneurs and students how to design games for learning - and it is hoping that the end result will be a new kind of tech tool for the classroom." The VCU ALT Lab now has an area for the exploration of games as a means of learning. The MIT online courses might be a good springboard for conversation and experiments in the ALTLab.
Jonathan Becker

This War Photographer Embedded Himself in a Video Game - LightBox - 0 views

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    Really interesting exploration of how video games can be used to teach... photography and journalism.
sanamuah

Three Awesome Educational Games Hiding in Plain Sight | MindShift - 0 views

  • Never Alone There’s little debate that games have not represented indigenous cultures well. As a result, it’s been best for students to learn about topics like Native America via traditional means. Never Alone, however, sets a precedent for respectful representation of indigenous people. It was co-developed with native Alaskans, and it illuminates Inupiat stories, themes and values, weaving into play important concepts like interconnectedness and valuable skills like cooperation. Best of all, it features documentary-style videos of the Inupiat people who provide first person context for the conceptual and cultural learning embedded in the game.
Tom Woodward

Cognitive Benefits of Playing Video Games | Psychology Today - 1 views

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    Maybe something to work into the Spaces site . . .
sanamuah

Rosetta Stone Comes to Your Xbox | Rosetta Stone® Blog - 1 views

  • Playing video games is great cognitive exercise; it helps improve your focus, memory, and ability to multitask. And now with Rosetta Stone’s Discover Languages Xbox launch, you can also use a video game to learn a new language. Rosetta Stone’s new application teaches English and Spanish by way of immersive simulation. Virtual travel experiences teach you the vocabulary and grammar necessary for real-world interactions. So before you book a flight to a foreign destination, grab your controller.
sanamuah

Video games can be good for you, new research says - Chicago Tribune - 0 views

  • When a new generation of scholars more familiar with the technology comes along, different results often appear — and that's what is happening with gaming, he said.
sanamuah

Playing With My Son - The Message - Medium - 2 views

  • My original plan was to raise him thinking he was living in a computer simulation, but sadly, my wife vetoed it. And any other potentially harmful, but funny, life-altering scenarios.
  • What happens when a 21st-century kid plays through video game history in chronological order?
Yin Wah Kreher

Can Students Have Too Much Tech? - NYTimes.com - 3 views

  • “Students who gain access to a home computer between the 5th and 8th grades tend to witness a persistent decline in reading and math scores,” the economists wrote, adding that license to surf the Internet was also linked to lower grades in younger children.In fact, the students’ academic scores dropped and remained depressed for as long as the researchers kept tabs on them. What’s worse, the weaker students (boys, African-Americans) were more adversely affected than the rest. When their computers arrived, their reading scores fell off a cliff.
  • We don’t know why this is, but we can speculate. With no adults to supervise them, many kids used their networked devices not for schoolwork, but to play games, troll social media and download entertainment. (And why not? Given their druthers, most adults would do the same.)
  • Babies born to low-income parents spend at least 40 percent of their waking hours in front of a screen — more than twice the time spent by middle-class babies. They also get far less cuddling and bantering over family meals than do more privileged children. The give-and-take of these interactions is what predicts robust vocabularies and school success. Apps and videos don’t.
  • ...4 more annotations...
  • One Laptop Per Child
  • But the program didn’t live up to the ballyhoo.
  • it is worth the investment only when it’s perfectly suited to the task, in science simulations, for example, or to teach students with learning disabilities.
  • technology can work only when it is deployed as a tool by a terrific, highly trained teacher.
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    link to ECAR findings
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