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Katie Day

Giving children the power to be scientists - 1 views

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    "Children who are taught how to think and act like scientists develop a clearer understanding of the subject, a study has shown. The research project led by The University of Nottingham and The Open University has shown that school children who took the lead in investigating science topics of interest to them gained an understanding of good scientific practice. The study shows that this method of 'personal inquiry' could be used to help children develop the skills needed to weigh up misinformation in the media, understand the impact of science and technology on everyday life and help them to make better personal decisions on issues including diet, health and their own effect on the environment. The three-year project involved providing pupils aged 11 to 14 at Hadden Park High School in Bilborough, Nottingham, and Oakgrove School in Milton Keynes with a new computer toolkit named nQuire, now available as a free download for teachers and schools. Running on both desktop PCs and handheld notebook-style devices, the software is a high-tech twist on the traditional lesson plan - guiding the pupils through devising and planning scientific experiments, collecting and analysing data and discussing the results."  Software is free to download
Louise Phinney

http://media.arcademicskillbuilders.com/games/penguin-jump/penguin-jump.swf?20100921 - 0 views

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    excellent math game, 4 people at a time can play on 4 computers
Louise Phinney

Telling Time in Many Ways - 1 views

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    Canadian teacher, turned American tutor, Laurie Laurendeau, found herself being asked by parents about various ways in which they can help their children at home with Math concepts.  So she started a blog to address many of these questions.  Laurie targets parents of students in Kindergarten to Grade 3, and writes a new blog each week and covers all the strands of Math (Number Sense, Measurement, Computation, Geometry, Problem-Solving).
Katie Day

wcsmusic Home - Wells Cathedral School - 0 views

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    "wcsmusic, formerly i music, is an exciting concept aimed at widening access to musical excellence through the production of revolutionary interactive learning materials. Due to the generosity of our funding partners, our products are available completely - FREE OF CHARGE. These include our award winning software, The Virtual Javanese Gamelan, and our second module, Virtual West African Drumming. These materials will offer a full 'hands on' practical exploration of an aspect of music from a computer workstation, integrating performance, composition and aural perception. Follow the links to discover more about the materials we are offering. wcsmusic is the trademark of Wells Cathedral School."
Louise Phinney

EdTech Toolbox: Student Designed E-books: Challenge Based Learning - 1 views

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    A place to share e-learning and Web 2.0 tools for education. Computers and laptops in education are important only when used with good pedagogy. Digital content and creation is an important part of the process for educators in the 21st century.
David Caleb

How to Misuse Technology & Kill 21st Century Thinking - Teaching, Learning, & Education... - 2 views

  • Computer use became routine. New programs were introduced to us weekly, with one request: play with it until you master it.
  • By January of 2007, he had an army of eight year olds who could type sixty words per minute, throw together PowerPoint presentations on environmental issues in a matter of hours, and analyze iPhone unveiling videos like they were nothing
  • Show them that the computer placed in their hands is a tool for communication, collaboration, and creativity. And, most importantly, sit back and watch what students can do when they are left to explore.
Jeffrey Plaman

Electronic Picture Diaries - When Autocorrect Ruins Your Relationship - YouTube - 1 views

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    Hilarious and informative retro '50's style videos about "computing machines". Join Alice and Timmy on their adventures with social media.
Keri-Lee Beasley

Cognitive Benefits of Playing Video Games | Psychology Today - 2 views

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    If you are a parent who has been limiting your child's computer play because of the claims you have read of harmful effects, the research summarized here and in my previous posts on video gaming might give you pause.  The bulk of the research suggests that the claims about negative effects of video gaming are largely myths and the positive effects are real.  As children know in their bones, the kinds of mental skills that video games help to develop are among the skills that are increasingly important in today's world.
Keri-Lee Beasley

BBC News - Digital skills should be core subjects, says report - 1 views

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    "From an early age, we need to give digital literacy as much importance as numeracy and literacy. "While we welcome the introduction of the computing curriculum, we are concerned about the ability of teachers to deliver it - with more than half of our IT teachers not having a post-A-level qualification relevant to IT.
Sean McHugh

Screen Time? How about Creativity Time? - Mitchel Resnick - Medium - 1 views

  • Too often, designers of educational materials and activities simply add a thin layer of technology and gaming over antiquated curriculum and pedagogy
    • Sean McHugh
       
      I think because the designers of these apps are not educators and are therefore assuming that they often traditional education they experienced is the norm or at the very least is still a desirable outcome for the kids that they are designing their Apps for.
  • But I’m also sure that some students found it very discouraging and disempowering. And the activity put an emphasis on questions that can be answered quickly with right and wrong answers — certainly not the type of questions that I would prioritize in a classroom.
  • In many cases, the skeptics apply very different standards to new technologies than to “old” technologies. They worry about the antisocial impact of a child spending hours working on a computer, while they don’t have any concerns about a child spending the same time reading a book. They worry that children interacting with computers don’t spend enough time outside, but they don’t voice similar concerns about children playing musical instruments. I’m not suggesting that there are no reasons for concern. I’m just asking for more consistency.
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  • For kids growing up today, laptops and mobile phones aren’t high-tech tools — they’re everyday tools, just like crayons and watercolors.
  • Of course there’s a problem if children spend all their time interacting with screens — just as there would be a problem if they spent all their time playing the violin or reading books or playing sports. Spending all your time on any one thing is problematic. But the most important issue with screen time is not quantity but quality. There are many ways of interacting with screens; it doesn’t make sense to treat them all the same
  • Rather than trying to minimize screen time, I think parents and teachers should try to maximize creative time. The focus shouldn’t be on which technologies children are using, but rather what children are doing with them
Keri-Lee Beasley

http://csunplugged.org/wp-content/uploads/2015/03/CSUnplugged_OS_2015_v3.1.pdf - 0 views

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    Computational Thinking and enrichment for primary aged students
Louise Phinney

iMovie for iPad: how to edit your videos quickly and easily | News | TechRadar - 1 views

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    great cheat sheet for imovie on the ipads
Keri-Lee Beasley

Re-envisioning Writing for a Networked Age: A Few Moments with Elyse Eidman-Aadahl | DM... - 1 views

  • To write still means to make something. Writers are makers.
  • much of the power of writing is that it takes thought and externalizes it
  • whether we are writing on a digital platform or in our spiral notebooks. There is a core to writing that is still about creating and sharing knowledge
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  • some components that have hugely changed, mainly the issues of what we can create and how it circulates.
  • teacher who acted as the sole reader of our material.
  • The internet and 21st century tools have opened up the possibility for one individual to not only produce the text but also to design it, circulate it, and manage publicity
  • very young or beginning writers can actually participate in all of those processes
  • we think of digital writing as writing that is not only created using digital tools, but is also typically created in or for a networked environment and meant to be interacted with on a screen.
  • We need to be able to make that part of our understanding of the new normal of writing -- not an additional piece -- but the new normal.
  • As computers become increasingly networked, teachers could see the potential for the read/write web, for writing as a way to participate in online communities, to hyperlink vast amounts of information connected to a text, and to interact and even collaborate directly with others to create something
  • being a writer yourself and participating in digital environments alongside the youth you work with, you are able to observe patterns and experience the new in such a way that you could be part of remaking knowledge in the field of composition. The writing revolution is not done and we can be right in the middle of it.
  • it's all about an inquiry stance and creating learning experiences where students can do the same because the "textbook" is all around us in the reading and writing going on in the world
  • participating as a digital writer and deeply reflecting upon your work by looking for patterns and understanding what shifts are being required of you
  • shift from being the person who hands out formulas for writing success to the person who stands shoulder-to-shoulder with the students to understand what happens when we write for real in world.
  • build the platforms for publishing and circulation of student work
  • It’s vital for teachers and curriculum developers to start with the assumption that every young person not only can become a participant in the public internet, but will become a participant and likely already is a participant.
  • youth are going to have to manage their online identity. How they present and represent their identities and manage the multiple footprints they leave on the web are going to be key things for students to understand.
  • develop a sense of responsibility around what they put out there
  • sense of power and authority
  • making, creating, and collaborating about real work that matters to them
  • tools are not the issue
  • They allow us to do new things and expand our capacity to make things, yet deep, consistent issues remain at the center: what am I saying? Is what I have to say warranted? Have I been accurate and credible? Have I crafted something that my reader and my audience can take in? Am I listening to response and looking at my drafts iteration by iteration?
  • it’s so important to slow oneself down and to take one’s text quite seriously.
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    "A learning environment expert and education advocate, Elyse is dedicated to improving the teaching of writing by helping educators understand the changing nature of the discipline in a digital age."
Louise Phinney

Computer Games and Learning - 0 views

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    An indepth study
Keri-Lee Beasley

http://teach.valdosta.edu/are/vol5no2/PDF/AREarticlesVol5no2/AndrewsL-AREarticle-vol5no... - 0 views

    • Keri-Lee Beasley
       
      Interesting that using computers as word processors appeared to help students with fluency - meant they didn't have to worry about forming the letters correctly etc. Interesting!
Keri-Lee Beasley

Being a Better Online Reader - The New Yorker - 2 views

  • Maybe the decline of deep reading isn’t due to reading skill atrophy but to the need to develop a very different sort of skill, that of teaching yourself to focus your attention. (Interestingly, Coiro found that gamers were often better online readers: they were more comfortable in the medium and better able to stay on task.)
  • no difference in accuracy between students who edited a six-hundred-word paper on the screen and those who worked on paper. Those who edited on-screen did so faster, but their performance didn’t suffer.
  • It wasn’t the screen that disrupted the fuller synthesis of deep reading; it was the allure of multitasking on the Internet and a failure to properly mitigate its impact.
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  • students performed equally well on a twenty-question multiple-choice comprehension test whether they had read a chapter on-screen or on paper. Given a second test one week later, the two groups’ performances were still indistinguishable.
  • “We cannot go backwards. As children move more toward an immersion in digital media, we have to figure out ways to read deeply there.”
  • Maybe her letter writers’ students weren’t victims of digitization so much as victims of insufficient training—and insufficient care—in the tools of managing a shifting landscape of reading and thinking.
  • In a new study, the introduction of an interactive annotation component helped improve comprehension and reading strategy use in a group of fifth graders. It turns out that they could read deeply. They just had to be taught how.
  • multitasking while reading on a computer or a tablet slowed readers down, but their comprehension remained unaffected.
  • Maybe the decline of deep reading isn’t due to reading skill atrophy but to the need to develop a very different sort of skill, that of teaching yourself to focus your attention.
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    Really interesting information on being a better online reader. The author suggests the following: "Maybe the decline of deep reading isn't due to reading skill atrophy but to the need to develop a very different sort of skill, that of teaching yourself to focus your attention. (Interestingly, Coiro found that gamers were often better online readers: they were more comfortable in the medium and better able to stay on task.)"
Jeffrey Plaman

Using Web View in Keynote 09 - Engineering Computer Network, Purdue University - 0 views

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    Download this keynote with the "secret sauce" that allows you to embed a live or static webpage in Keynote. #protip
Sean McHugh

The truth about Finland's education miracle » Spectator Blogs - 0 views

  • The Finnish fan club rarely talks about its mathematics performance in TIMSS, an international survey focusing more on curriculum-based knowledge – which plummeted over the last decade.
  • Others questioned whether it represents a victory at all since important knowledge had been sacrificed along the way.
  • while Finland scores well on PISA, this particular league table is designed to test everyday rather than curriculum-based knowledge. This means that it lacks key concepts of importance for further studies in mathematically intensive subjects, such as engineering, computer science, and economics. This is an obvious defect: such subjects are likely to be crucial for developed countries’ future economic well-being.
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  • So Finland might not be so great after all, partly because its centralised curriculum has ignored certain concepts that are not tested in PISA.
  • choice is extensive
Sean McHugh

The surprising thing Google learned about its employees - and what it means for today's... - 0 views

  • among the eight most important qualities of Google’s top employees, STEM expertise comes in dead last. The seven top characteristics of success at Google are all soft skills: being a good coach; communicating and listening well; possessing insights into others (including others different values and points of view); having empathy toward and being supportive of one’s colleagues; being a good critical thinker and problem solver; and being able to make connections across complex ideas
  • And topping the list: emotional safety. No bullying. To succeed, each and every team member must feel confident speaking up and making mistakes. They must know they are being heard
  • STEM skills are vital to the world we live in today, but technology alone, as Steve Jobs famously insisted, is not enough. We desperately need the expertise of those who are educated to the human, cultural, and social as well as the computational
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  • No student should be prevented from majoring in an area they love based on a false idea of what they need to succeed
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