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Katie Day

What Messages Do We Give Students with Our Classroom Library Design? - 2 views

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    "In the article Room for Beliefs: Linking Classroom Design and What We Value, Debbie Miller helps us think through the ways that our room design reflects the things we value about student learning. She provides three important questions to think about when we map out our classroom designs that we want others to be able to answer when they visit our rooms:
Katie Day

Monster Exchange Project, English Writing Project - 0 views

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    "Monster Exchange is designed to encourage the development of reading and writing skills while integrating Internet technology into the classroom curriculum. Classrooms from a variety of schools worldwide are paired together; the students in each classroom are split into groups, each of which designs an original picture of a monster. The students must then write a description of the monster. The partnered classes then exchange their descriptions via e-mail and the Internet. These students are then challenged to use reading comprehension skills to read the descriptions and translate them into a monster picture. The true challenge involves creating a redrawn picture as close to the original picture as possible without looking at the original and using only the written description of the monster."
Keri-Lee Beasley

20 Classroom Setups That Promote Thinking - 0 views

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    Great classroom design ideas.
Sean McHugh

Let's Ban Bans in The Classroom | DMLcentral - 0 views

  • I’ve yet to read an earnest blog post calling for a ban on pencils in the classroom — but rather portable electronics, most notably the laptop.
    • Sean McHugh
       
      Especially the tedious, laborious stultifying mode of lecturing that is so pervasive in FE.
  • but then one wonders why the shoddy outcomes of the lecture format are worth defending.
  • ...7 more annotations...
  • Shirky almost completely ignores pedagogy in this article. While this paragraph addresses learning and course structure, he doesn’t address or attempt to justify the learning modes that banning laptops is meant to protect. The assumption of his argument is that the classroom is a place where mostly lectures (and some discussions) happen. I do not doubt that portable electronics provide unique challenges to lecturing; but is this narrow definition of the classroom — a place where an instructor delivers knowledge to students who must pay attention — one we should be defending from these increasingly ubiquitous technologies?
  • Yet, what goes unremarked on in the study is how abysmally all of the students did on the comprehension tests.
  • Students didn’t start being distracted in class with the introduction of laptops, so instructors are better off addressing the root problem: making their courses engaging and interesting.
  • why must we ask the 21st century to wait outside our classes? Is it just to protect the lecture? We know what a classroom designed around lectures, notes, and quizzes can do, and it is not impressive.
  • Perhaps by embracing the new forms and structures of communication enabled by laptops and other portable electronics we might discover new classroom practices that enable new and better learning outcomes.
  • what is the value of pedagogies like lecturing? What is the value of attention-structuring activities like note-taking?
  • I’m not for banning lectures, either. What I am for is pedagogies that are nimble and responsive to a range of needs and outcomes for both instructor and student. The lecture has its place. Asking students to close their laptops has its place. But, failing to explore new possibilities for education prompted by emerging technologies does not serve the interests of either group.
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    Great Article via Ali F. The lecture has its place. Asking students to close their laptops has its place. But, failing to explore new possibilities for education prompted by emerging technologies does not serve the interests of either group.
Keri-Lee Beasley

Five-Minute Film Festival: Classroom Makeovers to Engage Learners | Edutopia - 0 views

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    Lots of links to posts/videos about classroom setup and design
Jeffrey Plaman

http://newlearningonline.com/_uploads/3_Kalantzis_ELEA_7_3_web.pdf - 1 views

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    ABSTRACT This article outlines a learning intervention which the authors call Learning by Design. The goal of this intervention is classroom and curriculum transformation, and the professional learning of teachers. The experiment involves the practical application of the learning theory to everyday classroom practice. Its ideas are grounded in pedagogical principles originally articulated in the Multiliteracies project, an approach to teaching and learning that addresses literacy and learning in the context of new media and the globalizing knowledge economy. The need for a new approach to learning arises from a complex range of factors - among them, changes in society and the economy; the potential for new forms of communication made possible by emerging technologies; and rising expectations amongst learners that education will maximize their potential for personal fulfillment, civic participation and access to work. The authors first brought together the Learning by Design team of researchers and teachers in 2003 in order to reflect upon and create new and dynamic learning environments. A series of research and development activities were embarked upon in Australia and, more recently, in the United States, exploring the potentials of new pedagogical approaches, assisted by digital technologies, to transform today's learning environments and create learning for the future - learning environments which could be more relevant to a changing world, more effective in meeting community expectations and which manage educational resources more efficiently. One of the key challenges was to create learning environments which engaged the sensibilities of learners who are increasingly immersed in digital and global lifestyles - from the entertainment sources they choose to the way they work and learn. It was also about enabling teachers to explicitly track and be aware of the relationship between their pedagogical choices and their students' learning outcomes.
Katie Day

Actually Going to Class? How 20th-Century. - Technology - The Chronicle of Higher Educa... - 0 views

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    Interesting to think how this relates to primary and secondary education.... not just tertiary..... "In an era when students can easily grab material online, including lectures by gifted speakers in every field, a learning environment that avoids courses completely-or seriously reshapes them-might produce a very effective new form of college. That was the provocative notion posed here recently by Randy Bass, executive director of Georgetown University's Center for New Designs in Learning and Scholarship, during the annual meeting of the Educause Learning Initiative. He pointed out that much of what students rate as the most valuable part of their learning experience at college these days takes place outside the traditional classroom, citing data from the National Survey of Student Engagement, an annual study based at Indiana University at Bloomington. Four of the eight "high-impact" learning activities identified by survey participants required no classroom time at all: internships, study-abroad programs, senior thesis or other "capstone" projects, or the mundane-sounding "undergraduate research," meaning working with faculty members on original research, much as graduate students do."
Keri-Lee Beasley

Why the 21st Century Classroom May Remind You of Starbucks | EdSurge News - 1 views

  • Think about when you go to Starbucks to complete some work. Why do you choose to work there? Where do you choose to sit? I usually gravitate towards the comfy seating choices like the couches and big chairs, and yet, I see people choose the tables and chairs over and over again.
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    Nice article outlining why one teacher chose to mix up the options for seating in her classroom. 
Sean McHugh

SimCityEDU: Using Games for Formative Assessment | MindShift - 0 views

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    Gates & McArthur foundation looking to sponsor a version of Sim City for Educational use. 
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    "GlassLab is working with commercial game companies, assessment experts, and those versed in digital classrooms to build SimCityEDU, a downloadable game designed for sixth graders. Scheduled to be be released in the fall of 2013, it builds on SimCity's city management theme, but provides specific challenges to players in the subject of STEM. "The big pain point we've heard from teachers is that they cannot entertain their kids to the level that they are being entertained outside of the classroom," said Jessica Lindl, general manager of GlassLab. "They want to be able to create meaningful learning experiences and they just can't compete with the digital tools their kids are accessing all the time.""
Louise Phinney

Bringing "Traditional" Essay Writing into the Digital World | NWP Digital Is - 0 views

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    The question of how to use technology in the classroom can often divide a school. Some teachers will embrace what's available to them, designing innovative multimedia projects which use all the gadgets at hand. Others, perhaps as a reaction to the first group, will resolve to do things the way they've always done, at best sending students to the computer lab to type up a final paper. Technology is present, but it's tokenized. The digital divide continues to thrive, not just across geographic and socio-economic boundaries, but from one classroom to the next.
Keri-Lee Beasley

YouTube - Inside Active Learning Classrooms - 0 views

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    A University of Minnesota active learning classroom - showing possibilities for learning in higher ed.
Louise Phinney

New school system in Sweden is eliminating classrooms entirely | Impact Lab - 1 views

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    LOVE the design of this school
Katie Day

Neuroscience & the Classroom - 0 views

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    "Neuroscience & the Classroom: Making Connections is a self-contained distance-learning course distributed free of charge on the Web. The course is designed by Kurt Fischer, director of the Mind, Brain, and Education Program at Harvard University Graduate School of Education; Mary Helen Immordino-Yang, assistant professor of education at the Rossier School of Education and assistant professor of psychology at the Brain and Creativity Institute, University of Southern California; and Matthew H. Schneps, George E. Burch Fellow in Theoretic Medicine and Affiliated Sciences at the Smithsonian Institution and director of the Laboratory for Visual Learning at the Harvard-Smithsonian Center for Astrophysics (CfA). The multimedia course consists of six units, with an introduction and a conclusion. Each unit contains many integrated videos and sidebars of additional information, as well as a list of resources."
Keri-Lee Beasley

Classroom Norms - a set on Flickr - 1 views

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    Awesome set of pictures which could be used in a classroom as essential agreements. Simple, effective, great design.
Katie Day

Get The Math -- algebra in the real world - 0 views

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    Summary via The Scout Report (May 2012): "How does math get used in the "real world?" The short answer is that it is used to create hip-hop music, in fashion design, and through a number of other endeavors. This interactive website combines video and web interactive to help young people develop algebraic thinking skills for solving real-world problems. The series is funded by The Moody's Foundation, along with assistance from WNET and American Public Television. The sections of the site include The Challenges, Video, and Teachers. In The Challenges area, users will find video segments profiling the various young professionals who use math in their work, along with interactive tools to help students solve the challenges they are presented with. Moving on, the Teachers area includes resources for teachers, such as a training video showing how to use project materials in the classroom, along with student handouts. Visitors shouldn't miss the Basketball challenge, featuring NBA player Elton Brand talking about the problems presented by free throw shooting. [KMG]"
Katie Day

Fashion Institute of Technology - Teaching & Learning Resources - 0 views

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    Summary via The Scout Report (May 2012): "Fashion Institute of Technology: Teaching & Learning Resources ---- Located in New York City, the Fashion Institute of Technology (FIT) is known for its excellent programs in fashion design, marketing, and related fields. What people may not know is that FIT also has a great collection of materials for teachers, courtesy of its Center for Excellence in Teaching. The site includes sections such as Printable Resources, Syllabus and Student Learning Outcomes, and Podcasts, Videos and Powerpoints. In the Printable Resources area, visitors can view 15 different handouts, including "Good Teaching Practices for Software" and "Classroom Feedback Questionnaire." Moving on, the Syllabus and Student Learning Outcomes area includes sample syllabi and information on evaluating student learning. Finally, the site also includes helpful videos titles "First-day Icebreakers" and "Tips for Teachers." [KMG]"
Jeffrey Plaman

trudacot v1 annotated - Google Docs - 0 views

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    Create a unit (re)design template and/or classroom walkthrough template that will allow educators to think about technology integration within the context of student agency and higher-order thinking skills steeped in important disciplinary concepts
Jeffrey Plaman

Design Thinking - QuickStartGuide.pdf - 1 views

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    Guide for using design thinking to generate innovative solutions for classrooms, schools, communities.
Keri-Lee Beasley

Your Classroom Does Not Have to Be Pinterest Worthy to Be Effective | Blogging Through ... - 1 views

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    Great reminders as we kick off another school year
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