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Hugo Domingos

Nonlinear Presentations: Alternatives to "Death By Powerpoint"? - 2 views

  • How do you create a nonlinear presentation? In earlier blogs we have discussed Pachyderm, a nonlinear multimedia authoring tool. This open source web-based application allows a non-programmer to create media-rich flash presentations that incorporate text, graphics, videos, audio, and external links using a simple template-driven approach
  • Prezi acts more like a Google map of your information, letting you fly over an information landscape at will, zooming in to objects of interest—text, images, videos, links, etc—to pick up additional details
  • I realize now that using a tool like Prezi–like Pachyderm–requires rethinking how you plan and organize your thoughts. For example, rather than an outline, create a concept map. Use that to create a map that you can fly over, zooming in to key concepts and media at will, and in any sequence.
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  • One that grabbed me is “The Future of Video” created by Jody Radzik from the Institute for the Futur
  • these tools or others will challenge you to rethink how you organize your information, and to just “let go” and give the audience more control over your presentation
Hugo Domingos

Apple's iPad: What does it offer for e-Learning? by Bill Brandon : Learning Solutions M... - 0 views

  • This means that, because of the bigger display, it is potentially a better platform for mobile learning than the iPhone or the iPod Touch, although the iPad (like the iPod and iPhone) does not support Flash.
  • This is all good for asynchronous e-Learning
  • Synchronous e-Learning on the iPad as shown today presents some problems. To begin with, there is no camera, so the virtual classroom is likely to be an audio-only experience
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  • Because the iPad does incorporate a microphone and speakers, learners should be able to conference via Skype or Google Voice. Sooner or later, an enterprising developer will come up with a whiteboard app. Interestingly, Apple has a patent for a multimedia conference system that appears to be applicable to the iPad
  • The iPad can also support classroom instruction and performance support. It can display HD video. It has video out via the dock connector, so an instructor can display Keynote presentations from the iPad alon
  • added a potential new platform for mobile learning, for social networking, and for content creation in Weblogs and wikis. It also provides content creators with another channel for interactive applications
  • Significant deficiencies for e-Learning on the iPad include the absence of a camera and the continued lack of support for Flash
  • who already own an iPhone, iPod Touch, or netbook will decide that the iPad is redundant – that their current device(s) already does everything the iPad does
  • it is too big to fit in a pocket, it is too small to be a practical laptop replacement, and it lacks a telephone
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    Será o Ipad uma boa solução para elearning: Prós e Contras!
Hugo Domingos

PLE y m-Learning con Moodle 2.0 - 2 views

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    La finalidad del presente proyecto es la de desarrollar un producto formativo sobre el uso de la Web 2.0 aplicada al e-Learning (e-Learning 2.0) impartido en modalidad m-Learning,
António Pedro

WEB 2.0 Cool Tools For Schools - 1 views

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    Home ; Presentation Tools ; Collaborative Tools ; Research Tools ; Video Tools ; Slideshow Tools ; Audio Tools ; Image Tools ; Drawing Tools ; Writing Tools ; Music Tools ; Organising Tools ; Converting Tools ; Mapping Tools ; Quiz and Poll Tools ; Graphing Tools ; Creativity Tools ; Widgets ; File Storage & Web Pages ; Teacher Resources ; Cool Tools index ; for this site A-Z
Hugo Domingos

Mobile Learning: Using Tools at Hand - 2 views

  • Take a look around and chances are you’ll see a mobile device. Phones, iPods, laptops, netbooks, iPads, USB drives, and handheld games seem to be everywhere. Combine these ever-present gadgets with educational and productivity uses and you’ve got mobile learning.
  • Mobile learning can happen anywhere: in a classroom, at the dinning room table, on a bus, in front of a science exhibit, at the zoo…anywhere!
  • examples
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  • A learner may take notes on her phone and later transfers them to a laptop where she adds images and shares the document online with her study group.
  • a podcast to view that visually explains the concept.
  • tudents create flashcards that they can access from their handheld computers at home.
  • lm video using their cell phones and transfer it to a computer for editing.
  • so he instantly accesses the article about Watergate online and views the Watergate complex on an interactive map.
  • mobile learning provides increased options for the personalization of learning
  • there are plenty of opportunities for formal and informal learning, both inside and outside the classroom.
  • Learners that harness the power of these tools can be more productive and have resources for learning when and where they are needed.
  • Learning in Hand Blog, podcast, and information about iPods, iPhones, iPads, netbooks and podcasting
Hugo Domingos

iPad, Kindle, and e-Learning | G-Cube Solutions: Learn, Share, Grow - 1 views

  • iPad Vs Kindle
  • iPad Vs Kindle
    • Hugo Domingos
       
      possibilidade de ver vídeo é uma vantagem.
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  • 1200*824
  • 16 GB
  • 3G, Wi-Fi, Bluetooth, Dock Connector to USB Cable
  • 1 Week
  • PDF, PPT, PPTX, DOC, DOCX, XLS, XLSX, JPG, TIFF, GIF, HTML, MP3, WAV, MPEG-4, MOV, H.264
  • ePub (Open Format)
  • Web, Mail, Photos, Video, Music, Books, Maps, Notes, Calendar, Contacts, & 140,000 apps via App Store
  • If one is an avid book reader & is going to use the device primarily for reading eBooks only, then Kindle would make more sense
  • browse web, emailing, view videos, listen to music, and make presentations etc, than in that case iPad beats Kindle hands down.
  • No Support for Flash – Like iPhone, even iPad doesn’t support Flash
  • iPad doesn’t support multi-tasking, is not a phone, has upper limit to disk space (64 GB), doesn’t have an inbuilt camera, and doesn’t support MS Office (does support MS Office’s formats though) among other things
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    comparativo entre ipad e kindle para fins educativos.
Hugo Domingos

A New ICT Maturity Model for Education Institutions in Developing Countries (School of ... - 0 views

  • a novel ICT Maturity Model is presented here that provides a developmental framework for education institutions in low-income countries.
  • Model is unique in defining the ICT infrastructure resource levels required to achieve primary organisational objectives expressed in the form of student learning outcomes
  • The highest level applies to institutions where e-research is widely practised across the curriculum
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  • The Maturity Model was used as a prescriptive, developmental tool in one of the teacher education colleges and one public university
Hugo Domingos

Enabling Mobile Learning (EDUCAUSE Review) | EDUCAUSE - 0 views

  • The mobile revolution is finally here. Wherever one looks, the evidence of mobile penetration and adoption is irrefutable: cell phones, PDAs (personal digital assistants), MP3 players, portable game devices, handhelds, tablets, and laptops abound. No demographic is immune from this phenomenon. From toddlers to seniors, people are increasingly connected and are digitally communicating with each other in ways that would have been impossible to imagine only a few years ago
  • Why Not Mobile for Learning?
  • Using portable devices to support teaching and learning is not a new concept in educational circles.
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  • The heightened interest in mobile possibilities for teaching, learning, and research can be attributed to a number of factors: the continuing expansion of broadband wireless networks; the explosion of power and capacity of the next generation of cellular telephones; and the fact that mobile telephones, a familiar tool for communications, are already fully ingrained in contemporary life as part of our social practice
  • As a result, U.S. educators are finding themselves in the awkward position of knowing that the mobile revolution is coming, without really being able to imagine what it’s going to look like or what the possibilities for mobile learning may be.
  • mobile learning represents the next step in a long tradition of technology-mediated learning. It will feature new strategies, practices, tools, applications, and resources to realize the promise of ubiquitous, pervasive, personal, and connected learning. It responds to the on-demand learning interests of connected citizens in an information-centric world.
  • t also connects formal educational experience (e.g., taking a class, attending a workshop, or participating in a training session) with informal, situated learning experience (e.g., receiving performance support
  • The success of mobile learning will ultimately revolve around a mosaic of rich converged experiences. These experiences will rest, in turn, on a foundation of converged network and device technologies, wireless services, rights management, content management, search management, and transactional processing power. Successful mobile learning will demand a rich presentation layer that runs efficiently on a variety of platforms and a variety of form factors.
  • First, there are more wireless networks, services, and devices than ever before.Today’s wireless communications industry is in global growth mode
  • Second, consumers are demanding better mobile experiences than ever before. In reflecting on what makes an experience great, Kevin Mullet has noted that other things being equal, we want our experiences to be as vivid—as immediate, direct, and engaging to our senses—as possible.
  • Third, people want "anytime, anywhere" connections more than ever before.Demands for information, performance support, instruction, training, and education are being shaped by people who want access to resources, assets, program, and people when and where they need those connections most.
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    The mobile revolution is finally here. Wherever one looks, the evidence of mobile penetration and adoption is irrefutable: cell phones, PDAs (personal digital assistants), MP3 players, portable game devices, handhelds, tablets, and laptops abound.
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