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steve t

Couple Command Problem - Trainz Discussion Forums - 0 views

  • Have you looked at the Couplez command? I think this allows for a longer list.
  • Atilabarut's 'Couple to vehicle facing trackmark' allows any distance between the vehicle and the trackmark. I have found it near bombproof... Andy
  • CoupleToVFacingTrackmark. The trackmark does have to be the correct way around, but otherwise never a hint of a problem in 06, though I guess there could be an issue if you are using a later version. Andy...
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  • CoupleToVehicle,<kuid:131986:210003> Driver command that couples the train to a vehicle in the scene. This command is exactly the same as the original couple command except that it allows coupling to any vehicle in the scene, provided that the vehicle allows coupling and that it is free for coupling at the time this command is issued.
steve t

Trains stopping at stations - Trainz Discussion Forums - 0 views

  • if you use the copy command from (library) it's one command per lap if you will. you have to set this up in surveyor under edit session. download schedule library command, then add this to your list of driver commands for the session(copy commands from). add schedule library to the main list then edit this with a list of commands as per your question. very handy if you've got 5-6 different sets of commands that you use often. _______________
steve t

how do i print out drivers orders? - Trainz Discussion Forums - 0 views

  • Unfortunately there is no way to print a list of drivers orders. The best way for a session you want to re-use is to use the driver schedule library. Put your driver's orders in the library, give it a name you will recognise and save. Then in surveyor call up the saved schedule for a driver, allocate him to a train, then when you go into driver he will carry out the given schedule.
steve t

Creating & Saving a Scedule in Driver - Trainz Discussion Forums - 0 views

  • Top left of screen, in dropdown surveyor menu select edit session, then in new window select driver commands, in next new window click on add then scroll down till you find schedule library select it and click on the green tick. You will also need the (copy commands from) command found the same way. Don't forget to name and save your schedule so you can recognise it next time you want to use it
  • Append attaches commands after commands that are already in the driver's command line, insert places a whole string of new commands.
  • I don't have TS2009 yet but since no one else has tried to help yet i'll give it a go. Once you have loaded the map you want you will have to place at least one loco before you can start a schedule. Placing the loco should aut
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  • May I add a little note re the "append" and "insert" selection. I have used this method a few times and found some interesting results when applied to different types of Schedules.
steve t

Splitting a train automatically - Trainz Discussion Forums - 0 views

  • Ive been doing this for years, dont use a trigger as another train can sometimes set it off. You need a spare driveable asset (I use a car parked in the station car park), it will need a driver which you set up with all the commands for the tasks he will do as the second train. You need two trackmarks at each end of station named say P1 Dn and P1 Up. You will need the commands Post Message and Wait for Message and clear also the move to train at trackmark. Dont use move to train as the commands dont go with the driver. Add to the start of spare drive the command Wait for Message.
steve t

TSO - Trainz Discussion Forums - 0 views

  • Hi Segy, The NEW USERS REFERENCE MANUAL explains that on chapter 8 in the APPENDIX Look on the TPR site here: http://www.trainzproroutes.org/forum...pic.php?t=4558 So long
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    tso files
steve t

Determining Industry Input/Output - Trainz Discussion Forums - 0 views

  • I figured this one out. I could see the functions, but I just couldn't see how they were to be used - There always seemed to be some information missing. The function use is Industry.GetProcessIOProduct(string processname, bool wantinput, int ioindex) I couldn 't figure out where to get ioindex from. But the code below works in all my tests so far
steve t

Track Radius - Trainz Discussion Forums - 0 views

  • There is a track radius tab to find the radius of track...but when I lay track I like to have a full circle of "FT 15 Degree 250 Meter Radius" Fixed Track. I keep this on all layouts, and never delete it...when I need it, I slide it across the route, and lay track on it using the "Hold Shift" key method of laying track. Then when I am done laying track, I slide the circle of track out of the way, and put it asside on my "Painters Pallet" of often used assets, that I have on a out of the way on a unused baseboard. The PRR Horseshoe Curve is the equivilent of "FT 15 Degree 200 Meter Radius" Fixed track. Some branch lines use much tighter fixed track equivilents. It seems that this is the only way to get a perfect circle of track in Trainz. __________________
steve t

Session for Port Ogden & Northern - Euro-style - Trainz Discussion Forums - 0 views

  • Session for Port Ogden & Northern - Euro-style I have uploaded a session for Port Ogden & Northern that uses European rolling stock on a trip working on the north side of the route, between Armour and Sundermeyer.
steve t

Industry Training Session? - Trainz Discussion Forums - 0 views

  • I suggest the first thing you do is to search on the Download Station for "Products". When you do this you will find heaps of different things that can be carried. At the same time you will find a lot of "Industry Tracks" available as well.
  • Another suggestion I would make is that when you are building a route, add a spare baseboard to it. On this place some tracks that you can put your choices on and you can also place buildings etc so that you can just go there and click on the item with the get selection in the flyout and you have your modified unit to place at other spots. I found the best way is to just try things out, if it works ok then keep a noteboke and jot it down for future reference.
  • For example using a built-in industry, the coal mine. I create a consist of different hoppers that can carry coal on a empty track. Then using the Get Consist button in Consist mode, I save the consist as Auran Coal Mine - Coal. This gives me a ready made consist to place on any route
steve t

Question about Errors and Faulty Dependencies - Trainz Discussion Forums - 0 views

  • Run CM and right click on the session and select Edit - Edit in Explorer. If there is help it should be there. When you're done, close the kuid by right clicking and selecting Edit - revert.
steve t

Two Questions. 1.Sound... 2.LARS - Trainz Discussion Forums - 0 views

  • Your cattle question...the reason you can't send your AI driver to the packing plants is the way the layout is setup for the Class 1 trains that are running. If you look at the layout in Surveyor you will see that there are direction arrows so they keep to their tracks. What I did was save the layout under a different name and do away with the Class 1(remove the portals) and use the tracks for normal dual track setup. Remove the direction arrows and sort out the signals and you have a great railroad freight system that can run from one end of the layout to the other with a number of consists at the same time. I still keep an original version of the layout because I enjoy doing the great sessions that Phil has created. There is a flour hopper on the DLS, VR VPFX kuid 2:1854:1596:1 O So Lite. There is also a plain one, kuid 2:1854:1595:1. Another hopper you might find handy is the VR JX kuid 50567:108979
  • I'll try to work more with that Beth gondola 86311:999116 and looking at the config.txt, although I think I'm not informed enough to understand that stuff yet, BUT maybe I could understand it!
steve t

Difference of Scenario v.s. Session ? - Trainz Discussion Forums - 0 views

  • Here is a flow chart from an earlier version that shows some of the normal activities you might want to implement in a scenario. Bob
  • Not always! But I do try to provide all the information needed by the crew. I even went as far as to give an illustrated walk-thru for one session. See here: http://forums.auran.com/trainz/showt...ght=industrail Phil
steve t

trigger rule for junction switch - Trainz Discussion Forums - 0 views

  • For anyone interested in this issue, the above solution actually does NOT work as intended. More on this in this thread: http://forums.auran.com/trainz/showthread.php?t=30085 I did however solve the bridge-signaling problem in another way, it's posted here: http://forums.auran.com/trainz/showthread.php?t=30147 __________________
steve t

A Big Thank you to Phil Skene - Page 2 - Trainz Discussion Forums - 0 views

  • Hi Phil, Port Ogden & Northern works well in TS2009 Both of these are faulty CityScene1,<kuid2:184151:224:2> CityScene2,<kuid2:184151:223:2> And they have the same error; Error: Texture 'maincscape.texture' is missing or could not be loaded for mesh 'hash-7A\content cqs47c18240\CityScene1.im'.
  • It is possible to merge the later versions of "Austral Bay" with "IndustRail". If you go to VanDenH at the extreme top right of the route and go into map view you will see that there is a tunnel with a 90 degree left curve leading out of the locomotive refueling depot. To link the two routes together, remove the building that hides the entrance to the tunnel and the track bumper. Merge the IndustRail to Austral Bay and link the sections of track at the joint. The time consuming part is repairing the disconnects at all interactive industries in IndustRail. You will find that at most, if not all, of the industries the track will be unattached at one end. Remember to also do the stations. It's a bummer of a task.
steve t

AJS-TRS - 0 views

  • This site exists to provide information and support for my TRS content.
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    This site exists to provide information and support for my TRS content.
steve t

Signal issues - continued - Trainz Discussion Forums - 0 views

  • I have used this method of controling crossovers for a long time. It works in TRS2004, TRS2006 and TS2009.
steve t

portals - Trainz Discussion Forums - 0 views

  • Hi Cascaderailroad, The portal return system can get a bit confusing. It depends on what you want to do and how many consists you want to do it with.
steve t

Copying and pasting the PATH of AI trainz? - Trainz Discussion Forums - 0 views

  • Thank for advice. For those interested, I downloaded "Copy Commands From" and "Schedule Library" from the Download Station into TRS2009.
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