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steve t

SP2 Quick Drive Quick Start Guide. - Trainz Discussion Forums - 0 views

  • SP2 introduces a new feature for placing rolling stock from within Driver. Among its other uses it is quite handy for running a route like a model railroad operating session since you can save your Driver session and restart it again and by using Quick Drive you can make changes to the saved session and continue the session.
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    consist
steve t

more realistic AI-driver attitude - Trainz Discussion Forums - 0 views

  • more realistic AI-driver attitude I would like to see (as an update to all Trainz-Versions or at least as part of any new Trainz-Version) more realistic artifical inteligenced drivers in Trainz.
  • As for the "Ball and Flag" system given in this and another thread, we have the "Wait for Trigger..." driver command, which, I admit, is hidden by default. Go into the driver commands rule to make it visible. With enough forethought, it behaves in exactly the same way, Just on triggers and has to be inserted for every driver using that single track. Though that only works with AI. Us humans have the layout map. Having these automated systems would be a help, but there are already driver commands that work the same way.
  • I agree that the shortest route thing is annoying as well. I've gotten around it by by placing a trackmark on the main track, and I use that when I'm programming the drivers. Another thing I've done is to place a freight car or two on the sidings to force the AI to take the mainline instead of driving through the yard. I agree with Stefan. The routing should be based on locale rather than built-in short-distance seeking algorithms, which I think cause a lot of overhead on the program because the AI system is constantly seeking for an open path. John
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  • Similarly the idea of operating a train through a series of switch backs, switching industries, or turning a locomotive on a Wye (all referred to in item 4 in Stefan's original post) can be handled by way of trackmarks. In the case of a switchbacks, simply put a trackmark at each deadend point, so that setting up an AI driver on route with switchbacks becomes "drive to trackmarK 1" followed by "Drive to Trackmark 2", &c. Same way for industry switching and turning trains: assigning trackmarks allows for the dispatcher to provide directions to AI drivers to Drive to the Trackmark for Stefan's Warehouse and uncouple car 123456" then Driver to Trackmark for JCitron's warehouse via trackmark 3, and uncouple car 125789."
  • That remote control system (changing a junction from three miles away) can already be done with triggers or trackmarks (depending on which rule you use).
steve t

Operate turntables - Trainz Discussion Forums - 0 views

  • Yes, there is one on the DLS. I have used it with 2004 and 2006, but have not yet tried ot with 2009. I do not forsee any problems though, as all driver commands I have tried so far in 2009, and I use a lot of them, work just fine. It is called "Move Turntable", and the kuid is: KUID2: 131986:180156:1
  • The kuid is on the DLS make sure you select all versions. You will also need the Input table KUID:131986:1012. Name your turntable and enter the information into the input table as turntable,name,? The ? being the number of movements the turntable you are using can move befoer it gets back to its start position.
steve t

Aotearoa113 V2 UTC route update. - Trainz Discussion Forums - 0 views

  • This is an updated version of sirgibby UTC HO scale route, Aotearoa113 located at http://www.trainzone.co.nz/layouts.htm Some of the modifications include replacing the default auran track with better looking higher looking track. I also replaced the almost all scenery, and made the route fully interactive. I also recorded and added a sound script. Only 2 other routes I know of make use of that ability in trainz and they are both payware. The route has 1930’s style traffic and built for steam operations. But you may run anything almost without it looking to out of place. Also the main line and yard is modeled PRR style stuff but again you can run almost anything without it looking to out of place.
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steve t

http://www.lwmweb.com/sw%26sf/miscdoc/opsmanual/opsmanual.html - 0 views

  • THE SIERRA WESTERN & SANTA FE RR Operations Manual Local Trains
steve t

Prototype Operations in Trainz - Page 6 - Trainz Discussion Forums - 0 views

  • In Surveyor, under Main Menu, select Edit Session. In the window that appears, highlight the Portal Schedule rule and click on edit. There you can remove and add individual cars to a scheduled train. __________
steve t

Terminus Operations with the AI - Page 2 - Trainz Discussion Forums - 0 views

  • There is also a limit to the number of threads that can be run in a scenario which I believe is 64. I have found ways to increase the number of trains that can be run within this limitation and can explain them to you if you ever reach the limit.
steve t

Prototype Operations in Trainz - Page 7 - Trainz Discussion Forums - 0 views

  • DAP wrote: Your suggestion worked. First, I removed the assets from the route. Then I copied my library and portal assets to a cdp. Then deleted the original copies listed in CM2. I then loaded the the route (the library asset was still there and doing it's init routine). Then save it. Upon loading it again, the persistance was broken and the library functions were no longer happening.
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