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steve t

Moving yor freight with LARS - 0 views

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    At the DLS there are, right now, 60 LARS-compatible freight cars available that were created by Meridious. Look for them under his KUID number (87907) or click on his DLS contributor ticket. All of the LARS-compatible freight cars have the letters LARS at the end of their file name.
steve t

Railway Freight Operations - 0 views

  • Freight Forwarding Operations
steve t

Hump yards - Trainz Discussion Forums - 0 views

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    Hump yards Hi all is there a track object that slows down wagons whilst going over humps in hump freight yards (its a system where a shunter would shunt a number of wagons up an incline then as they near the top the wagons roll away from the rest of the train with the use of gravity then the system on the track slows wagons which then sorted in to differant sections of track.
steve t

Freight Yards, What are all those tracks?, Part III: Through and Way Freight Trains - 0 views

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    yards explained
steve t

Editing the Driver schedule while in session - Trainz Discussion Forums - 0 views

  • I have setup one of my AI drivers to drive a schedule which consists on "coupling" to freight car and then driving to the freight car then hauling to to unload and then i have it set to repeat. My question: Is there away or a rule to remove the "couple" command from the schedule during the session., besides doing it manually?
  • I would set up in the schedule library two sets of commands: the first with the couple/uncouple command and the second one omitting it. Use the 'copy commands from' and insert the first library command, then 'enable repeat' and then finally the second library command. What this does is the first time the train will perform the couple/uncouple action and then in the future repeats of the route this action will not be performed.
steve t

How to set up drive schedule - Trainz Discussion Forums - 0 views

  • Hi DonVrx, Simple realy when you think about it, a drive command is one off. A drive schedule is a series of drive commands strung together one after the other. When the AI driver completes one command he will look for the next command, if there is no more commands he will stop. If you have a continuous track i.e. a loop you can place a repeat after the last command, this will cause a completed command to be added at the end of the list and used again after all the others have been completed. Cheers, Bill69
  • I have used the Schedule Library and the Copy Schedule command to build a schedule for my AI drivers. The Schedule Library lets you setup a schedule of commands all at once and then share the set of command with more than one driver using the Copy Schedule command. This is easier than setting up each command again for multiple drivers. The schedule command its self is more work. I've used that for passenger trains once, but it was hard to calculate how long a train would take to get between stations because the AI are so unpredictable. John
  • Having a schedule is great for passenger service. Trains leave and arrive at particular times day and night on a consistent basis in real life. By doing this in Trainz, we can make the running more realistic, and have to work the freights in between the scheduled passenger trains as the freights can't get in the way of the highballers. John
steve t

more realistic AI-driver attitude - Trainz Discussion Forums - 0 views

  • more realistic AI-driver attitude I would like to see (as an update to all Trainz-Versions or at least as part of any new Trainz-Version) more realistic artifical inteligenced drivers in Trainz.
  • As for the "Ball and Flag" system given in this and another thread, we have the "Wait for Trigger..." driver command, which, I admit, is hidden by default. Go into the driver commands rule to make it visible. With enough forethought, it behaves in exactly the same way, Just on triggers and has to be inserted for every driver using that single track. Though that only works with AI. Us humans have the layout map. Having these automated systems would be a help, but there are already driver commands that work the same way.
  • I agree that the shortest route thing is annoying as well. I've gotten around it by by placing a trackmark on the main track, and I use that when I'm programming the drivers. Another thing I've done is to place a freight car or two on the sidings to force the AI to take the mainline instead of driving through the yard. I agree with Stefan. The routing should be based on locale rather than built-in short-distance seeking algorithms, which I think cause a lot of overhead on the program because the AI system is constantly seeking for an open path. John
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  • Similarly the idea of operating a train through a series of switch backs, switching industries, or turning a locomotive on a Wye (all referred to in item 4 in Stefan's original post) can be handled by way of trackmarks. In the case of a switchbacks, simply put a trackmark at each deadend point, so that setting up an AI driver on route with switchbacks becomes "drive to trackmarK 1" followed by "Drive to Trackmark 2", &c. Same way for industry switching and turning trains: assigning trackmarks allows for the dispatcher to provide directions to AI drivers to Drive to the Trackmark for Stefan's Warehouse and uncouple car 123456" then Driver to Trackmark for JCitron's warehouse via trackmark 3, and uncouple car 125789."
  • That remote control system (changing a junction from three miles away) can already be done with triggers or trackmarks (depending on which rule you use).
steve t

Best layout out forrrr..... - Trainz Discussion Forums - 0 views

  • Best layout out forrrr..... I'm trying to find the best layout or route to run mainly freight but with some amtrak action as well. I'd prefer it being in a semi north eastern setting, but at this point any will do...any suggestions? __________________ Chris
steve t

Industry help ! - Trainz Discussion Forums - 0 views

  • Click on this link and download the zip file: http://rapidshare.com/files/18159640...umentation.zip Inside you will find three documents in Adobe Acrobat (pdf) format: 1. Detailed maps for IndustRail 2. 2. How to drive in Cab Mode. 3. Configuring LARS, ProtoLARS, Multiple Industry New and freight cars.
steve t

Industry Training Session? - Page 2 - Trainz Discussion Forums - 0 views

  • I've put together a little demo - mouse click on this link and download the file: http://rapidshare.com/files/211284902/KRL_demo.cdp The cdp file contains the test route, a test session and all the dependencies for the freight car. Just drag and drop the cdp file into the main pane of CM2.
  • I downloaded/commited Philskene's KRL 7 pieces for this asset. All show a yellow puzzle piece with ?. View errors & warnings all show the .pm mesh nolonger unsupported statement and #4 also has a missing black.texture statement in its load_mesh folder. The View Dependencies shows missing bogies :128 and :129. I wonder why CM2 didn't automatically download them since they are dependencies. I download/committed the 2 bogies, :128 shows error can't load shadow/shadow.pm. Looked at the :128 bogey file contents but there's no shadow folder or mesh. The easiest correction for this type of error is to add a mesh-table container to the config.txt file to reference the .pm mesh that is there. Also made a small (32x32) black square .jpg and a black.texture.txt file for the load_mesh folder. Saved and committed. Now, all 7 kuids only show the yellow ! because of the .pm meshes but tried them out and all can be place on a track in Surveyor.
steve t

Two Questions. 1.Sound... 2.LARS - Trainz Discussion Forums - 0 views

  • Your cattle question...the reason you can't send your AI driver to the packing plants is the way the layout is setup for the Class 1 trains that are running. If you look at the layout in Surveyor you will see that there are direction arrows so they keep to their tracks. What I did was save the layout under a different name and do away with the Class 1(remove the portals) and use the tracks for normal dual track setup. Remove the direction arrows and sort out the signals and you have a great railroad freight system that can run from one end of the layout to the other with a number of consists at the same time. I still keep an original version of the layout because I enjoy doing the great sessions that Phil has created. There is a flour hopper on the DLS, VR VPFX kuid 2:1854:1596:1 O So Lite. There is also a plain one, kuid 2:1854:1595:1. Another hopper you might find handy is the VR JX kuid 50567:108979
  • I'll try to work more with that Beth gondola 86311:999116 and looking at the config.txt, although I think I'm not informed enough to understand that stuff yet, BUT maybe I could understand it!
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