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steve t

the White Pebble Rapids Rail Road, Narrow gauge railroad in Ontario, Canada. [howto page] - 0 views

shared by steve t on 24 Feb 09 - Cached
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    How to use Topo Maps in Trainz by colorado71 A. USING OF GLOBAL MAPPER 1. Configuration of Global Mapper Install Global Mapper on your computer. Download custom_shaders rar from http://trainz.uv.ro/tutorial/files/custom_shaders.rar Unpack the archive and copy the file custom_shaders.txt in the installation folder of Global Mapper. Run Global Mapper and select the option spectrum_trainz from "shader" bar on the program's tool bar. 2. Georeference your topo map Select the map (scanned map, satellite image, topo map etc.) you want to reproduce in trainz. You must know the geographical coordinates (latitude and longitude) of two points on it, so you can georeference it with Global Mapper. From the File Menu of Global Mapper select "Rectify (Georeference) Imagery" click OK and select your image. Open it and the dialog box "Image Rectifier" will appear. Zoom the image over the first point of which coordinates you know, select it, insert its latitudinal and longitudinal position as __/__/___ (for example 21/38/45) and press "add GCP to list." Proceed in the same manner with the second point. Save the image as GeoTIFF. 3. Select your future trainz map a) Open the map thus created with GlobalMapper. From the File Menu select "Export Raster and Elevation Data" - "Export GeoTIFF." In the dialog box which appear select "Export Bounds" and press "Draw a Box." Select the area of your future trainz map and save it as GeoTIFF. b) From the File Menu select "Download Online Imagery/Topo/Terrain Maps" (or simple open the DEM map for the area of your image map). Select the server from which you want to download the digital elevation map (http://seamless.usgs.gov/ or http://srtm.csi.cgiar.org/ for example) and then press OK. From the File Menu select "Export Raster and Elevation Data" - "Export DEM," then select "Export Bounds" in the dialog box, and finally, press "Reset to Last Exported Bounds." B. USING OF MICRODEM 1.
steve t

Category:Primer - LdsigWiki - 0 views

  • The why of building a model railroad layout Why do you want a layout? Why do layout planning? The layout design and planning process Using Givens and Druthers to guide the process
steve t

UK Layouts - Trainz Discussion Forums - 0 views

  • UK Layouts oNote to mods please leave in multiple messages, I am aware that it could be fitted in fewer messages but this way leaves room for expansion. This is the second time this thread has blown the limit on the forum software and having to restart it each time is not my idea of fun. UK layouts on the DLS are not always easy to locate and the idea of this thread is to identify them. How to get the correct region in your layout "Originally posted by AndrewH
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    al british layouts
steve t

LAYOUT DESIGN FOR OPERATION - 0 views

  • THE INTERCHANGE Once you have loaded or emptied a car at one of the industries on your layout, where will the car go? It goes either: to another industry on your layout, or off your layout altogether. The latter requires hidden layover tracks, a hidden fiddle yard, and/or hidden interchange tracks. My "waybills" send empty cars to the interchange, and usually send loaded cars to the interchange. The interchange is switched "at night". The yard engine pulls from the yard the cars for the interchange, parks them, pulls the cars from the interchange tracks to the yard, and runs the parked cars to the interchange. Once the cars are in the hidden, off-layout track(s), the waybills are updated. All this adds operation and adds purpose to moving the cars around. SUMMARY
steve t

Products - 0 views

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    All products include: TrainPlayer, the core program; the TrainPlayer Screen Saver, a casual ride through your entire layout collection; several classic Linn Westcott layouts; access to a larger collection of layouts and cars on the web; and a complete user manual online and in PDF format.
steve t

contributor Layouts - 0 views

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    3rd PARTY LAYOUTS LAYOUTS using TRAINZONE SCENERY ITEMS
steve t

Two Questions. 1.Sound... 2.LARS - Trainz Discussion Forums - 0 views

  • Your cattle question...the reason you can't send your AI driver to the packing plants is the way the layout is setup for the Class 1 trains that are running. If you look at the layout in Surveyor you will see that there are direction arrows so they keep to their tracks. What I did was save the layout under a different name and do away with the Class 1(remove the portals) and use the tracks for normal dual track setup. Remove the direction arrows and sort out the signals and you have a great railroad freight system that can run from one end of the layout to the other with a number of consists at the same time. I still keep an original version of the layout because I enjoy doing the great sessions that Phil has created. There is a flour hopper on the DLS, VR VPFX kuid 2:1854:1596:1 O So Lite. There is also a plain one, kuid 2:1854:1595:1. Another hopper you might find handy is the VR JX kuid 50567:108979
  • I'll try to work more with that Beth gondola 86311:999116 and looking at the config.txt, although I think I'm not informed enough to understand that stuff yet, BUT maybe I could understand it!
steve t

Best layout out forrrr..... - Trainz Discussion Forums - 0 views

  • Best layout out forrrr..... I'm trying to find the best layout or route to run mainly freight but with some amtrak action as well. I'd prefer it being in a semi north eastern setting, but at this point any will do...any suggestions? __________________ Chris
steve t

HO 4x8 layout, first release so critcism welcome! - Trainz Discussion Forums - 0 views

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    O 4x8 layout, first release so critcism welcome! Well, I decided to end my summer with a "bang" of sorts.
steve t

Links and Downloads Manager - Layout, plastici e scenari - TrainZItalia - TrainZ Italia... - 0 views

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    Indietro TrainZItalia - TrainZ Italia Pro Forum > Links and Downloads Manager > TrainZItalia Classic Ricarica questa pagina Layout, plastici e scenari
steve t

TRAINZ Layouts by PINIJ - 0 views

shared by steve t on 23 Jul 08 - Cached
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    TRAINZ-LAYOUTS by PINIJ
steve t

Popular layouts - Trainz Discussion Forums - 0 views

  • Popular layouts 4 July 2009 - 11:27 Total Downloaded: 8,471,650 Total Items: 3161 Average: 2,680.1
steve t

Recommended routes? - Page 2 - Trainz Discussion Forums - 0 views

  • Not to sure why the routes you are downloading have so many "missing assets". I rarely have this problem. One solution might be to change your settings in CMP. In CMP go to FILE - SETTINGS - MICELLANEOUS and untick "Suppress Asset Warning in Trainz" Make sure "Automatically commit" is ticked also. Next time you try an run a route that you know has missing assets, make sure you are connected to the internet. Before the route loads you should get a screen that give you the opportunity to "find missing assets". Click on that and your system will open CMD and try and find the missing assets. If those missing assets are on the download station it should find them, and you should be able to download them. If they not on the download station/CMP you will then have to try and find them on third party sites. Which can be very frustrating.............. Cheers, Mac.
  • The small G&D is mine. I don't remember if I put a run around in Daphetid. I don't think so because the prototype didn't have one, and there's no turntable up there anyway. I assure you, if you put some track there for a runaround, you won't hurt my feelings. Enjoy yourself. If you download a layout and you don't like it, you can delete it in Content Manager. You should also get Trainz Object. It works great for TRS04. I'm not sure how I lived without it. Click on my link below and check out my toys. I also did the Minato Railway, which was the first Japanese prototype on the DLS. We didn't have nearly as much Japanese content back then, but I think it came out okay. I'm also still fond of the Furuya layout and Makatini Junction. (both fictional) Claude
  • c. a centerpiece of all but the Mad River route is the 16 portals and the opportunities they give for introducing plenty of challenge in operations against a steady movement of trains that have priority over yours.
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  • I find the Niddertalbahn one of the best routes made for the simulator.
  • "Ffestiniog Railway." Narrow gauge, very enjoyable to operate.
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    tokkyu40
steve t

Model Railroad Videos-Richard Kughns Layouts for Trainz and MSTS fans - Torrent Reactor... - 0 views

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    videos movies
steve t

Lochy's - world - 0 views

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    route layout
steve t

Trainz Commuter Rail -> Workshops - 0 views

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    layouts
steve t

Trainz The Complete Collection-SKIDROW | SceneSource - 0 views

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    Trainz The Complete Collection-SKIDROW Published by derron1 on Jun 20th, 2008, at 11:45 pm in Games, ISO Group SKIDROW pred this average Train Simulation game. The most comprehensive railroad simulation compels you to take on the role of driver aboard coal, electric, diesel or Maglev propelled trains. Experience a myriad of scenic routes from around globe. Create, customize and define all route elements from: mission objectives, tracks layouts, scenery, train deployments, consist configurations, automated train journeys and much, much more.
steve t

djbZone Trainz - Early U.S. Style Tunnel - 0 views

shared by steve t on 25 Jul 08 - Cached
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    This tunnel is based on photos of tunnels that were built in the western United States in the late 1800's to early 1900's. It is not a representation of any particular tunnel and should be generic enough to use on layouts for various parts of the world.
steve t

Best process for creating routes - Trainz Discussion Forums - 0 views

  • 1. Baseboard Layout 2. Track 3. Texture 4. Topolgy 5. Detailing (roads, cities, etc)
  • here's an infinite number of ways to do it, but I generally do it the same way as previously mentioned. I try to work on no more than 3 or 4 boards at a time although I have worked on 10 or 12 at a time. If you get too many boards out there, the task can seem overwhelming and you can easily become discouraged. I usually work in this order: 1. track (fixing spline point elevations as I go) 2. terrain (bringing terrain to track) 3. adjust remaining terrain to my liking 4. add buildings and roads. sometimes bldgs first and sometimes roads first 5. a base texture, usually copied and pasted 6. signals 7. foilage 8. details I find it important not to work in your signalling and test the route out as you work. If you get the route too big before testing, then it can become a daunting task to find problems with your layout.
  • Well, I remeber an old article, but I don't know where it is. This is how I would do it. 1. Terrain 2. Trackwork 3. Roads 4. Buildings 5. Landscaping 6. Textures This is how I would do it. I look forward to pics
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    My 2.1 cents worth - I like to use existing terain and put on my civil engineering and surveyors hat to find the best locations for tracks and roads. I leave the grey with yellow grid during this process as it helps me to visualize the nuances of the terain. Once track and roads are down, I texture the roadbeds. (And don't forget all the foreign roads that cross your railroad and provide interchange traffic.) Next I place depots, terminal faciilities and industries. Next comes signalling At this point I have an operational railroad. I can choose to run trains or work in adding details. __________________
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