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steve t

Missing texture file - Trainz Discussion Forums - 0 views

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    "Error looks like a sound asset. Some sound assets have a WAVE.TEXTURE image file, Trainz doesn't like these anymore, best fix is get PEV's Texture2TGA and when the item is Open for Edit, use the program mentioned to convert the WAVE.TEXTURE file to WAVE.TEXTURE.TXT and WAVE.TGA files. Then you can delete the WAVE.TEXTURE file and Commit fine. If you don't have it, search the web for PEV Testure2TGA you should find the site with it and other Trainz tools. "
steve t

the White Pebble Rapids Rail Road, Narrow gauge railroad in Ontario, Canada. [howto page] - 0 views

shared by steve t on 24 Feb 09 - Cached
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    How to use Topo Maps in Trainz by colorado71 A. USING OF GLOBAL MAPPER 1. Configuration of Global Mapper Install Global Mapper on your computer. Download custom_shaders rar from http://trainz.uv.ro/tutorial/files/custom_shaders.rar Unpack the archive and copy the file custom_shaders.txt in the installation folder of Global Mapper. Run Global Mapper and select the option spectrum_trainz from "shader" bar on the program's tool bar. 2. Georeference your topo map Select the map (scanned map, satellite image, topo map etc.) you want to reproduce in trainz. You must know the geographical coordinates (latitude and longitude) of two points on it, so you can georeference it with Global Mapper. From the File Menu of Global Mapper select "Rectify (Georeference) Imagery" click OK and select your image. Open it and the dialog box "Image Rectifier" will appear. Zoom the image over the first point of which coordinates you know, select it, insert its latitudinal and longitudinal position as __/__/___ (for example 21/38/45) and press "add GCP to list." Proceed in the same manner with the second point. Save the image as GeoTIFF. 3. Select your future trainz map a) Open the map thus created with GlobalMapper. From the File Menu select "Export Raster and Elevation Data" - "Export GeoTIFF." In the dialog box which appear select "Export Bounds" and press "Draw a Box." Select the area of your future trainz map and save it as GeoTIFF. b) From the File Menu select "Download Online Imagery/Topo/Terrain Maps" (or simple open the DEM map for the area of your image map). Select the server from which you want to download the digital elevation map (http://seamless.usgs.gov/ or http://srtm.csi.cgiar.org/ for example) and then press OK. From the File Menu select "Export Raster and Elevation Data" - "Export DEM," then select "Export Bounds" in the dialog box, and finally, press "Reset to Last Exported Bounds." B. USING OF MICRODEM 1.
steve t

Trainz Discussion Forums - View Single Post - Error: The *.texture.txt file is missing ... - 0 views

  • Jeff, I downloaded that kuid and get this error window: Warning: Tag 'autoanimation' in the container 'scenery' is obsolete. Warning: The *.texture.txt file is missing for texture resource 'C:\Program Files\Auran\TS2009/local/hash-E7/content 985rc5j735/wave.texture'. Error: The Tag 'credit:' is not permitted within a container of type 'scenery'. Error: The Tag 'thanks' is not permitted within a container of type 'scenery'. Notice that the first 2 lines are warnings, not errors. They have a yellow triangle with an ! in it. This means you can ignore them. The last two lines start with a red circle with a white X in it and are errors. The assets will work as is but if you want to get rid of the 'errors', edit the config.txt file to delete the offending lines.
steve t

Best process for creating routes - Trainz Discussion Forums - 0 views

  • 1. Baseboard Layout 2. Track 3. Texture 4. Topolgy 5. Detailing (roads, cities, etc)
  • here's an infinite number of ways to do it, but I generally do it the same way as previously mentioned. I try to work on no more than 3 or 4 boards at a time although I have worked on 10 or 12 at a time. If you get too many boards out there, the task can seem overwhelming and you can easily become discouraged. I usually work in this order: 1. track (fixing spline point elevations as I go) 2. terrain (bringing terrain to track) 3. adjust remaining terrain to my liking 4. add buildings and roads. sometimes bldgs first and sometimes roads first 5. a base texture, usually copied and pasted 6. signals 7. foilage 8. details I find it important not to work in your signalling and test the route out as you work. If you get the route too big before testing, then it can become a daunting task to find problems with your layout.
  • Well, I remeber an old article, but I don't know where it is. This is how I would do it. 1. Terrain 2. Trackwork 3. Roads 4. Buildings 5. Landscaping 6. Textures This is how I would do it. I look forward to pics
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    My 2.1 cents worth - I like to use existing terain and put on my civil engineering and surveyors hat to find the best locations for tracks and roads. I leave the grey with yellow grid during this process as it helps me to visualize the nuances of the terain. Once track and roads are down, I texture the roadbeds. (And don't forget all the foreign roads that cross your railroad and provide interchange traffic.) Next I place depots, terminal faciilities and industries. Next comes signalling At this point I have an operational railroad. I can choose to run trains or work in adding details. __________________
steve t

How to repair faulty local content in TS2009 - Trainz Discussion Forums - 0 views

  • I hope there is a way to fix them. And if we know how, I have to fix about 200 kuids with the same problem, but that's no problem.
  • 1942-39042 --- Error: Texture 'night/Fire_Station.texture' is missing or could not be loaded for mesh 'hash-8B\content 06p5pfic13\night\night.im'. Fix-Open for Edit in Explorer. Copy fire_station.tga and fire_station.texture.txt from Fire Station 1942 folder to the night folder. Save and commit. 1942-39100 -- TS2009 CM2 view assets version shows that this kuid has been replaced by 1942-39042. 2-33404-502077-2 TS2009 CM2 view assets version shows that this kuid has been replaced by kuid2:33404:502077:3.
steve t

Trainz - View Content Details - 0 views

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    This is a terrain only file for the route from White River Junction, VT south to Brattleboro, VT. This was made with the Hog utility and you will need the Hog textures installed to see the vector lines in Surveyor.
steve t

New technology DEM maps? - Trainz Discussion Forums - 0 views

  • I would direct you to the GAURC forum where you can leave a message to Lars.
  • DEM's with Tiger lines appear to you, the builder, as a grid pattern with blue, red and other colored lines representing where track, roads and rivers are supposed to be.
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    That took just 10 minutes and less than 40 mouse clicks to generate it. It comprised SRTM DEM terrain and Map Tile ground texture overlay.
steve t

trigger rule for junction switch - Trainz Discussion Forums - 0 views

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    a session contains all trains and industry instructions etc. If you open the route only as long as you do not delete, rename or alter a sequence that the session uses it will be fine. You can add scenery, texture, create new areas of the route and save. the session will still work. Open your existing session then save it as a different name (Default rule). Now delete all the trains and you are left with only the rules you set up. Save this as the default rule session. When you open this next time all the rules you set up are ready to go without having to redo them, just add trains for a new session and save under a different name in order that the default rule session is not altered. Uploading the route and the default rule session gives everyone the basic setup __________________ http://www.auran.com/TRS2004/DLS.php...textsearchID=1
steve t

Industry Training Session? - Page 2 - Trainz Discussion Forums - 0 views

  • I've put together a little demo - mouse click on this link and download the file: http://rapidshare.com/files/211284902/KRL_demo.cdp The cdp file contains the test route, a test session and all the dependencies for the freight car. Just drag and drop the cdp file into the main pane of CM2.
  • I downloaded/commited Philskene's KRL 7 pieces for this asset. All show a yellow puzzle piece with ?. View errors & warnings all show the .pm mesh nolonger unsupported statement and #4 also has a missing black.texture statement in its load_mesh folder. The View Dependencies shows missing bogies :128 and :129. I wonder why CM2 didn't automatically download them since they are dependencies. I download/committed the 2 bogies, :128 shows error can't load shadow/shadow.pm. Looked at the :128 bogey file contents but there's no shadow folder or mesh. The easiest correction for this type of error is to add a mesh-table container to the config.txt file to reference the .pm mesh that is there. Also made a small (32x32) black square .jpg and a black.texture.txt file for the load_mesh folder. Saved and committed. Now, all 7 kuids only show the yellow ! because of the .pm meshes but tried them out and all can be place on a track in Surveyor.
steve t

A Big Thank you to Phil Skene - Page 2 - Trainz Discussion Forums - 0 views

  • Hi Phil, Port Ogden & Northern works well in TS2009 Both of these are faulty CityScene1,<kuid2:184151:224:2> CityScene2,<kuid2:184151:223:2> And they have the same error; Error: Texture 'maincscape.texture' is missing or could not be loaded for mesh 'hash-7A\content cqs47c18240\CityScene1.im'.
  • It is possible to merge the later versions of "Austral Bay" with "IndustRail". If you go to VanDenH at the extreme top right of the route and go into map view you will see that there is a tunnel with a 90 degree left curve leading out of the locomotive refueling depot. To link the two routes together, remove the building that hides the entrance to the tunnel and the track bumper. Merge the IndustRail to Austral Bay and link the sections of track at the joint. The time consuming part is repairing the disconnects at all interactive industries in IndustRail. You will find that at most, if not all, of the industries the track will be unattached at one end. Remember to also do the stations. It's a bummer of a task.
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