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steve t

the White Pebble Rapids Rail Road, Narrow gauge railroad in Ontario, Canada. [howto page] - 0 views

shared by steve t on 24 Feb 09 - Cached
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    How to use Topo Maps in Trainz by colorado71 A. USING OF GLOBAL MAPPER 1. Configuration of Global Mapper Install Global Mapper on your computer. Download custom_shaders rar from http://trainz.uv.ro/tutorial/files/custom_shaders.rar Unpack the archive and copy the file custom_shaders.txt in the installation folder of Global Mapper. Run Global Mapper and select the option spectrum_trainz from "shader" bar on the program's tool bar. 2. Georeference your topo map Select the map (scanned map, satellite image, topo map etc.) you want to reproduce in trainz. You must know the geographical coordinates (latitude and longitude) of two points on it, so you can georeference it with Global Mapper. From the File Menu of Global Mapper select "Rectify (Georeference) Imagery" click OK and select your image. Open it and the dialog box "Image Rectifier" will appear. Zoom the image over the first point of which coordinates you know, select it, insert its latitudinal and longitudinal position as __/__/___ (for example 21/38/45) and press "add GCP to list." Proceed in the same manner with the second point. Save the image as GeoTIFF. 3. Select your future trainz map a) Open the map thus created with GlobalMapper. From the File Menu select "Export Raster and Elevation Data" - "Export GeoTIFF." In the dialog box which appear select "Export Bounds" and press "Draw a Box." Select the area of your future trainz map and save it as GeoTIFF. b) From the File Menu select "Download Online Imagery/Topo/Terrain Maps" (or simple open the DEM map for the area of your image map). Select the server from which you want to download the digital elevation map (http://seamless.usgs.gov/ or http://srtm.csi.cgiar.org/ for example) and then press OK. From the File Menu select "Export Raster and Elevation Data" - "Export DEM," then select "Export Bounds" in the dialog box, and finally, press "Reset to Last Exported Bounds." B. USING OF MICRODEM 1.
steve t

Built-in Assets Removal - Trainz Discussion Forums - 0 views

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    Hi, Thanks for reply. I,ve managed to do what I wanted after reading another thread. This was the procedure I did. Opened up CMP - disabled the built-in asset I wanted to get rid of - then opened that asset for editing. Opened up Windows Explorer - found the open asset in the 2006 editing file - cut and pasted the asset folder to My Documents and then deleted the folder. (It does not work if you try and delete the folder directly from the editing file) Re-0pened CMP and then started up trainz from CMP. Loaded up the route - every instance of that asset will have disappeared - then click "Delete Missing Assets" and save. Tidy up CMP by using the "revert" option on the asset. Is there an easier way of doing this??? Regards, John (My apologies to the member who give me this idea. I cannot 'refind' the thread to give you acknowledgement.)
steve t

Adventures in CMP - 0 views

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    CMP CHECKLIST-Some things to try. 1. Run ..\Auran\TRS2006\bin\TrainsDiag.exe and verify EVERYTHING passes. CMP will not run if OpenGL doesn't pass. 2. Verify that your firewall allows the following: ..\Auran\TRS2006\bin\ContentManager.exe ..\Auran\TRS2006\bin\Launcher.exe ..\Auran\TRS2006\bin\Trainz.exe 3. Start CMP and click Files/Settings/Internet and verify your username and password are correct and in Files/Settings/Miscellaneous verify your User ID is correct. 4. The Assets.tdx file is in the ..\Auran\TRS2006 folder. Assets.bku, a backup copy of Assets.tdx, if present will be in the .\Auran\TRS2006\cache folder. Assets.bku is not required but Assets.tdx is required for proper operation of CMP. 5. If Launcher will not start Trainz kill the ..\Auran\TRS2006\Video\LogoIntro.avi movie by editing the ..\Auran\TRS2006\trainzoptions.txt file to add the line: -intro=disable Bob
steve t

Removing invisible items - Trainz Discussion Forums - 0 views

  • What I did (TS2009, but I think it will work for TS2006) is in CMP, create a back-up of the asset you want to remove. Then delete the asset from the database. This will only work for assets not built in, as you cannot delete built-in. Once the asset is deleted in CMP, go back into TS, and use the "Delete missing assets" function. I do not think that just disabling the asset in CMP will do anything. Disabling only makes the asset no longer available in the Surveyor menu, but does not remove it from the route.
steve t

Recommended routes? - Page 2 - Trainz Discussion Forums - 0 views

  • Not to sure why the routes you are downloading have so many "missing assets". I rarely have this problem. One solution might be to change your settings in CMP. In CMP go to FILE - SETTINGS - MICELLANEOUS and untick "Suppress Asset Warning in Trainz" Make sure "Automatically commit" is ticked also. Next time you try an run a route that you know has missing assets, make sure you are connected to the internet. Before the route loads you should get a screen that give you the opportunity to "find missing assets". Click on that and your system will open CMD and try and find the missing assets. If those missing assets are on the download station it should find them, and you should be able to download them. If they not on the download station/CMP you will then have to try and find them on third party sites. Which can be very frustrating.............. Cheers, Mac.
  • The small G&D is mine. I don't remember if I put a run around in Daphetid. I don't think so because the prototype didn't have one, and there's no turntable up there anyway. I assure you, if you put some track there for a runaround, you won't hurt my feelings. Enjoy yourself. If you download a layout and you don't like it, you can delete it in Content Manager. You should also get Trainz Object. It works great for TRS04. I'm not sure how I lived without it. Click on my link below and check out my toys. I also did the Minato Railway, which was the first Japanese prototype on the DLS. We didn't have nearly as much Japanese content back then, but I think it came out okay. I'm also still fond of the Furuya layout and Makatini Junction. (both fictional) Claude
  • c. a centerpiece of all but the Mad River route is the 16 portals and the opportunities they give for introducing plenty of challenge in operations against a steady movement of trains that have priority over yours.
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  • I find the Niddertalbahn one of the best routes made for the simulator.
  • "Ffestiniog Railway." Narrow gauge, very enjoyable to operate.
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    tokkyu40
steve t

Tutorial on moving custom assets to 2009 - Trainz Discussion Forums - 0 views

  • Hi Bob The title of that post is A simple Tutorial--Gmax to Trains I got to thinking a little more about your question. The link above is to my tutorial is the process I used to get an asset just created from Gmax into TRS2009 or TRS2006. There are some parts of that tutorial that would definitely help you but even that tutorial would be more than what you need to do. I'm not sure TRS2004 as it (in my understanding) does not have a content manager in it.( I might be wrong I haven't done anything with TRS2004.) But with 2006 you Use your CMP to locate your assets. Right click on each one of them and click save as CDP from the drop down menue. You take the all the cdp's that you've created and put them all in a folder that you know what the location of it is. Close 2006 Cmp and open Cmp2 in TRS2009. Go to file/import/and location of your cdp files/ and press enter on your keyboard and CMP2 will go to that folder and automatically install each and every asset that you made into a CDP into TRS2009. The key to TRS 2004 content I think is to figure out how to get those assets in CDP format.
steve t

Missing texture file - Trainz Discussion Forums - 0 views

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    "Error looks like a sound asset. Some sound assets have a WAVE.TEXTURE image file, Trainz doesn't like these anymore, best fix is get PEV's Texture2TGA and when the item is Open for Edit, use the program mentioned to convert the WAVE.TEXTURE file to WAVE.TEXTURE.TXT and WAVE.TGA files. Then you can delete the WAVE.TEXTURE file and Commit fine. If you don't have it, search the web for PEV Testure2TGA you should find the site with it and other Trainz tools. "
steve t

Trainz/Removing Unwanted Assets - Wikibooks, collection of open-content textbooks - 0 views

  • The only problem is that you may delete a dependency that's used by another route. You won't find out until you look at all the routes you have installed and look for the missing dependency flag (or try to load the route). One way of reducing the impact is to archive the route and its dependencies (create a new archive for deleted routes). Carry on as before - deleting everything - if you need a deleted asset CMP will pull it from the archive. Once
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    Trainz/Removing Unwanted Assets
steve t

UKTrainz Forums * View topic - external downloads, how do you get them on trainz - 0 views

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    * Reply with quote * Report this post Re: external downloads, how do you get them on trainz New postby glbotu on Sat Jul 26, 2008 5:30 pm Right, what have you actually downloaded. If it is a cdp file (with the green icon), then simply double click it and it should install by itself, removing the cache file so that it can re-build itself. If it is a .zip or a .rar file with other files inside, extract to /TRS2004/World/Custom/Trains and it should work. If you have done both/one of those things, then you are probably missing dependencies. To check this, go to http://www.tafweb-trainz.co.uk and download trainz objectz. This program can find if objects have missing assets (don't let it fix anything when loading it can go wrong). When the grids are loaded (this will make sense when you have installed and run the program) right click on the piece of content and click "check dependencies". It will then give you an option to find missing assets on the DLS. Do this. Ensure you are registered with the download station. http://www.auran.com/TRS2004/DLS.php. If things STILL aren't working then re-install trainz and re-download/install the content.
steve t

Unwanted extras from downloaded layouts - Trainz Discussion Forums - 0 views

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    "Here is one way. Open CM and click on installed. Then right click on the asset. If "view dependant assets" is grayed out delete it.H __________________ 2009 all the way "
steve t

Tutorial on moving custom assets to 2009 - Trainz Discussion Forums - 0 views

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    Tutorial on moving custom assets to 2009 Surveyors, Operators & Engineers
steve t

Trainz Downloading Hintz - Finding Missing Assets - 0 views

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    Trainz Downloading Hintz - Finding Missing Assets
steve t

How to repair faulty local content in TS2009 - Trainz Discussion Forums - 0 views

  • I hope there is a way to fix them. And if we know how, I have to fix about 200 kuids with the same problem, but that's no problem.
  • 1942-39042 --- Error: Texture 'night/Fire_Station.texture' is missing or could not be loaded for mesh 'hash-8B\content 06p5pfic13\night\night.im'. Fix-Open for Edit in Explorer. Copy fire_station.tga and fire_station.texture.txt from Fire Station 1942 folder to the night folder. Save and commit. 1942-39100 -- TS2009 CM2 view assets version shows that this kuid has been replaced by 1942-39042. 2-33404-502077-2 TS2009 CM2 view assets version shows that this kuid has been replaced by kuid2:33404:502077:3.
steve t

Prototype Operations in Trainz - Page 7 - Trainz Discussion Forums - 0 views

  • DAP wrote: Your suggestion worked. First, I removed the assets from the route. Then I copied my library and portal assets to a cdp. Then deleted the original copies listed in CM2. I then loaded the the route (the library asset was still there and doing it's init routine). Then save it. Upon loading it again, the persistance was broken and the library functions were no longer happening.
steve t

Organising Assets - Trainz Discussion Forums - 0 views

  • Follow the numbers in the 1. Pic to get the same filters then in CM2:
steve t

UNPERMITTED INCLUSION of payware by Auran in TRAINZ TS2009 - Trainz Discussion Forums - 0 views

  • I'm guessing from looking in CM2 at his assets and what they are used in: Bad Schandau - Decín kuid:46162:1455 Thueringen Romantik Strecke kuid:121616:1001 Winter in Germany kuid2:143919:27565:1
  • I'm guessing from looking in CM2 at his assets and what they are used in: Bad Schandau - Decín kuid:46162:1455 Thueringen Romantik Strecke kuid:121616:1001 Winter in Germany kuid2:143919:27565:1
steve t

Trainz - View Content Details - 0 views

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    Description: A quick sample of how I build stations using Magicland's subway kit. Both components and completed stations are shown, with invisible track to allow running for close up and inside views of the assets.
steve t

DLS problems please help - Trainz Discussion Forums - 0 views

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    This is because you don't have a 'high enough' version of Trainz. For instance : If you got 2006 and try to download a TC asset, it will show up in a pink bar.
steve t

replacing .pm with .im - Trainz Discussion Forums - 0 views

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    "After running the PM2IM routine to create an .im file, then deleting the .pm file, I still always get the error about progressive meshes. It's like in some file other than the config.txt there is some reference to the old .pm file. This occurs every time I try replacing .pm with .im files, no matter what asset. Is there some step I'm missing, besides creating the .im file? "
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